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How many of you hit VR1, grinded to VR2 and then lost total interest in the game? The game feels like a roller coaster for young children... its fun for a bit but never really gets great and then before you now It, the rides over and you're like I paid that much for that!
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They sure did. They did it loudly and often right here. I even remember threads started by that camp claiming "victory" when Zenimax announced that new feature. I'm not a big fan of creating anything by amateur committee. I've always seen what we now know as VR content for what it is: a stop-gap measure while legitimate VR content was prepared (i.e. Craglorn +)
But then I was one of those oddballs in the minority who was just fine with faction locks... it was often pointed out here that I was a heretic to TES lore
Just imagine Game of Thrones written by fan consensus. Cersei and Jaimie would have been gone by the 2nd chapter and Jon Snow and Ygritte would probably be emperor and empress, Bran would be an ice wizard and both, hobbits and vampires would have been added.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I get that VR grind sucks...and TBH, I quit the game because I learned that the VR grind was all I had to look forward to.
But a lot of folks here seem to think that the presence of the VR grind is making the game worse...gotta disagree here.
It's not that the VR grind is there that makes the end-game bad...it's that nothing else really is there to do. I mean, imagine if they removed the VR grind completely, but added nothing else. Then what would people be doing? Probably quitting and complaining about lack of stuff to do.
Are you team Azeroth, team Tyria, or team Jacob?
Nonsense. The fans said they wanted to see and play in all the zones in the game, just like you can in WoW. They did not ask to create some alternate reality where you cant see the other faction but do some shitty PvE content. That is what the developers delivered after fans simply asked to be able to travel around all zones.
And since it is a game, as you said, who here thinks it is fun to grind through all that recycled PvE content for 10 additional levels?
This is not the fans "fault" it is shitty design.
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Imagine if they just removed the game entirely and then people would complain that there is no online Elder Scrolls. That is a strawman and not an excuse to not create proper content.
Same with PvP, removing it wont solve or excuse how terrible the current implementation is.
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You can't do that in a PvP centric game that heavily promotes RvR type of combat.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You should have fun, not the feeling you are grinding, you lots are way too much into progression and not about having actual fun with a game.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Actually, there were a lot of people that just wanted faction locks removed entirely and allow people the freedom to choose the faction of their choice post character creation and to explore the entire world as they saw fit. The desire was to have the ability to create a character of their chosen race and to make the choice of faction base off their experience within the game or personal choice. That choice could be done through a recruitment type quest. before you chose a faction you could freely roam but afterwards you would be land locked to your chosen faction.
Rather then remove the faction lock they instead introduced a paywall to allow people to play any race in any faction and introduced the VR levels as a work around to allow people to get what they wanted without actually putting the effort in to allow it.
Botch after botch all because the design team didn't have a clue what they wanted or more importantly what the player base wanted. The entire game is one huge big fudge in the design department.
Faction locks are a stupid game mechanic and do not fit with lore, reality or any rational reason other then that is what the designers decided. Faction locks were and are still stupid. After all, if I happen to fight for the Daggerfall faction does anyone actually notice what race I am...nope! Race is irrelevant when it comes to importance for faction pride. Hell, I could play a Breton wearing Khajit armour and no one would have a clue what race I actually was.
The whole game was and still is a big fudge of design logic mainly because it seems the designers (Paul sounds reasonably ok but Matt Frior sounds like he makes it up as he goes along) making the key choices really don't have a clue.
Only some backseat game developers would think faction locks are stupid. It's a mechanic that has been used to define "us vs. them" in countless MMOs. The only semi unique thing here is that i's 3 instead of the usual 2 themepark factions.
Thanks for demosntrating once again why amateurs - especially TES amateurs -- have no business designing games and should be ignored by people who earn a living doing it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
ESO a PvP centric game? LOL
Around 10% of the game's content is PvP.
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I agree. Faction lock is a lazy solution for simple people who need to be "told" who their enemy is. True rivalry is where the players, through guilds, decide who their enemies are.
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Got to level 37 and lost interest in questing any further, I wanted to really get into the PvP but the PvE questing was just too much to get through so I unsubbed. It felt like I was never growing my character, it was kind of static. The PvP was really nothing like I thought it was going to be, it was more of the same keep trading and zerging around just like GW2 but on a bigger scale.
Resubbed to Darkfall UW to get more of what I crave, the game still sucks but its better than anything else out for what I'm looking for right now.
You can look at the way they handled the dupe bugs.. One dupe bug, when attempting to withdraw a stacked item from the guild bank too quickly, you could acquire more items than you actually removed; they ignored the problem, Matt Frior confirmed that they knew about it since beta and considered disabling the guild bank while they looked for the resolution but ultimately took no action until millions of gold entered the economy, then they banned a thousand players, many of whom were innocent, then they unbanned all of them, including those who were duping on purpose and they were allowed to keep their hundred million gold... When they finally "fixed" the dupe, they didn't rework their code to properly evaluate these transactions, they issued an arbitrary delay for withdrawals... So the underlying problem still exists, it's just put slightly out of reach...
Their whole development philosophy seems to be, "whatever is easiest.."
Rather, "as easy as we can get away with."
I challenge you to find ONE system in the game that was created ideally. From the fake first-person-shooter gameplay, which is merely masked tab-targetting: the tab-key being replaced by aiming in something's general vicinity, to the itemization/character attributes.. Everything was created the easy way and not the best way.
Hahaha hobbits and vampires!!! XD
When I said i had "time", i meant virtual time, i got no RL "time" for you.
There Is Always Hope!
but they did... Not weeks 2-4 (kill quest nerf w/o a supplement). Granted that may have been when you reached 50. That's around the time I did. If so I can understand your frustration. I even made a thread about my hate of having to quest through VR content.
This has simply not been the case for weeks though. AvA is completely viable from level 10 on now a days. You do not need to quest for VR levels.
This might be something for me to think about as well. To be honest, I haven't done any PVP yet at level 43. Maybe at 50 Ill give it a shot which will allow me to start spending skill points perhaps on skills that might be more useful in PVP like Mage Light or Myst Form. Sometimes trying new things leads to more fun you didn't think you would have :-).
There Is Always Hope!
With you here. And they still don't seem to get it.
Sooo, Some clarity.
VR content is not locked, you could easily AND PEOPLE OFTEN DO get groups at VR2 for doing VR5+ content. Also I can kill packs in Craglorn solo if I do it right, its just hard as shit depending upon your build/class/capability.
This whole "gotta race/grind to VR12" is stupid, you can do almost EVERYTHING before VR12 and the true endgame VR12 to me is refining my character, setting his stats more in stone, and fleshing out my final gear choices, appearances, and skills for trials as well as soon to come content.
Different ways to level and experience the game after vet levels :
- Public Dungeons
- 4 man VR dungeons
- PvE quests through another factions alliance
- PVE through Craglorn questline
- Cyrodill PvE dailies
- Cyrodil PvP dailies
- Explore to unlock VR xp bonus for map completion
- Complete cadwells journal for extra VR experience
- finish leveling skill sets/ Re-morph skills to level them
- Grind for XP/gold on wolves/ ghosts or basically any of fast repop delves
- Scour for lore books to level mages guild
- Kill daedra and undead to level fighters guild
- Do dungeons to level undaunted
- Craft
- Level skills through grinding
- Hold keeps and zonelines in Cyrodill
- Attempt to form a strong enough guild to become emperor
- form a trading guild, some of which I use regularly to meet my basic needs.
- join at least one guild from each faction so that you have access to all stocks possible
Are there games that offer more.... maybe. But seriously , are you telling me this is not enough to do in the first 2-3 months.....
Jesus go outside!!!!
If the content doesn't interest you or you are voraciously grinding through it without even stopping to read ( or listen to it, since its voice acted... essentially making it as easy as possible to take part in) a single part of the story it is no wonder to me why you don't give a shit about it and the game seems hollow and empty to you. Does it get boring sometimes... sure because doing anything for 5-12 hours at a time can get boring.
If I acted like that back in my EQ2 days not only would I have missed out on a ton of content and player interaction, but there's no way I would have played it for the 5 years that I did.
Make some friends, talk to other players... get involved ... this shit doesn't happen without your active participation.
Maybe this attitude of blind-grind wasn't as prevalent when I was younger , but it seems that the days of enjoying yourself and making these player on player rivalries/alliances is dead and gone, no matter what game it is.
In closing, this type of game is not for you. You want endless content that means nothing to you with no end in sight.
you should buy a treadmill...
Same shit different MMO...
Same tired "End Game" BS spouted by the tired and over played MMO masses that can't take a break from gaming. Instead they just have to make arguments about any game on here and it's end game. "I sped through your game to the end...now what?". Or "The grind at the end"...
Stop playing MMOs then. The majority of us are still enjoying the game and not finding a grind so much. When it becomes a grind, you've hit a roadblock and need to move on. Like grinding is non existent in any MMO out there