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I miss the pre-2008 skill trees really badly

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Comments

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    Originally posted by furbans

    Pre-2008 you had zero alternatives and everything was cookie cutter.  I had a cookie cutter build without even looking it up as all the choices were blatant.  Now I swap a choice talent here n there on certain bosses and actually got more diversity.  Granted I don't pick any oooo ahhhhh abilities like in the pre-2008 skill trees but now I actually change the build a little bit now and then and there is more choice flavor now than back then.   Granted there is still no significant flavor change as the class really plays the same still.

     

    My fire mage might well have been 'cookie-cutter' but it was still far far more fun than what exists now.

     

    My fire mage was the fire ball specialist - serving up those fire balls like aces at Wimbledon. 

     

    I don't want 'diversity' - I want my character to be the best tool for right job. The professional - the alpha nuker of burning awesomeness.

     

  • HorusraHorusra Member EpicPosts: 4,411
    Originally posted by Mors.Magne
    Originally posted by furbans

    Pre-2008 you had zero alternatives and everything was cookie cutter.  I had a cookie cutter build without even looking it up as all the choices were blatant.  Now I swap a choice talent here n there on certain bosses and actually got more diversity.  Granted I don't pick any oooo ahhhhh abilities like in the pre-2008 skill trees but now I actually change the build a little bit now and then and there is more choice flavor now than back then.   Granted there is still no significant flavor change as the class really plays the same still.

     

    My fire mage might well have been 'cookie-cutter' but it was still far far more fun than what exists now.

     

    My fire mage was the fire ball specialist - serving up those fire balls like aces at Wimbledon. 

     

    I don't want 'diversity' - I want my character to be the best tool for right job. The professional - the alpha nuker of burning awesomeness.

     

    So it is not the Trees you miss but you miss Ghostcrawler making Mages the ultimate...sorry they got nerfed.

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    Originally posted by Horusra
    Originally posted by Mors.Magne
    Originally posted by furbans

    Pre-2008 you had zero alternatives and everything was cookie cutter.  I had a cookie cutter build without even looking it up as all the choices were blatant.  Now I swap a choice talent here n there on certain bosses and actually got more diversity.  Granted I don't pick any oooo ahhhhh abilities like in the pre-2008 skill trees but now I actually change the build a little bit now and then and there is more choice flavor now than back then.   Granted there is still no significant flavor change as the class really plays the same still.

     

    My fire mage might well have been 'cookie-cutter' but it was still far far more fun than what exists now.

     

    My fire mage was the fire ball specialist - serving up those fire balls like aces at Wimbledon. 

     

    I don't want 'diversity' - I want my character to be the best tool for right job. The professional - the alpha nuker of burning awesomeness.

     

    So it is not the Trees you miss but you miss Ghostcrawler making Mages the ultimate...sorry they got nerfed.

     

    Classes haven't been "nerfed" they've been made equal, so they are all now mediocre and lack flavor. For example, all classes now have some degree of healing ability, which they didn't have before 2008.

     

    These 'new abilities', such as healing, makes classes more 'versatile', but makes every class more boring and useless. I don't care for my mage's healing ability, but he's got it anyway, whether I want it or not.

     

    Does anybody specifically need the services of a fire mage, a priest, or a warrior any more? I don't think they do.  

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Definitely. The problem with the current system is that they pretty much took all the control over your passives away from you, you're forced into this or that and then pick the toys you want from a list of actives.

    Now I can't say that I missed the need to spent 5 points into a talent in order to cut down the cast-time of a spell by 0.5 seconds, but instead of taking a big axe to the whole system they should have only taken out the boring parts of it.

    With Blizzard now cutting out away even more of the edges by removing tons of niche skills they've pretty much bombed variety into the ground completely.

     

    Ignite rolling with a fire mage pre-BC was epic, in BC I was forced to roll a Paladin if I wanted to raid because of mage DPS being uncompetitive. But the most EPIC days were in WotLK with the frostfire spec.

    That shit was the stuff of legends: both frost and fire passives would make frostfire bolt more powerful. So you could cross pick and turn up with maybe 3 different specs depending on what was most important to you. While godbuffing that otherwise weak frostfire bolt into the heavens. At the same time arcane also went really strong in that expansion.

     

    I do believe mages were in a bad spot when I leveled one in pandaland. Unlike the Warlock and DK I leveled as well, the mage resource system and passives had seen almost no improvements to the fun factor whatsoever. It bored my ass off.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

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