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I thought it would be a lot easier cause you can focus on perfecting the mechanics rather than threadmilling new content...they say the definition of insanity is do the same things over and over again expecting different results - but thats what we are basically getting in the mmo world for years...
Why are there all kinds of sandboxes in the zombie genre but non in the fantasy (mmo) department?
Why is it so difficult for devs to simply look at existing games, look at the stuff people love about them and the features they dont like and then simply combine the best stuff of them all?
archeage has good sandbox featuers but bad combat and questing
eso has good combat but no sandbox features
tsw has good quests and an interesting skill system but no sandbox features and a boring combat
package all that together and use something like minecraft as the basis of it and you got yourself an interesting sandbox game
You dont even need to invent new fancy shit - just copy the best parts of other games???
Instead of improving and collecting on the best stuff thats out there - devs focus on new content and invention where non is required...a themepark mmo with fancy features is still the same old themepark mmo where you run through quests...ESO is a good themepark mmo - but even the best volkswagen is no ferrari - it simply will never be...