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I don't know if anyone else has noticed this, but I came across something very telling on DDOracle that would suggest the DDO playerbase has taken a huge hit over the past week or so. While it's not certain that ESO is the cause, I think there is a pretty good chance that it is. I also don't know if other MMOs have experienced a similar hit, but I find this very interesting considering the dedication of the DDO community.
http://i1137.photobucket.com/albums/n511/Samuel_Rosenbalm/ESOhitDDOplayerbasehard_zpsdd4a619d.jpg
Notice how the nosedive corresponds with ESO's release.
Source: http://ddoracle.com/Traffic.html
Comments
I did not expect to like it, and its the only mmo i pla ynow, but only because i give myself the time to to actually listen to the lore and play the game, its boring if you are looking for instanst gratification or the next big hit, but if ujust relax a bit, then its like enjoying a good pipe of tobacco once more
Well, to be fair, most of the time when players leave one of Turbine's games it's not because of another game but rather because of Turbine doing something wrong itself.
If this WAS because of ESO then chances are they'll be back when the shininess wears off of ESO. Most of the people still playing DDO are playing because they love it (it IS the only D&D 3.5 MMO out there after all) and since ESO is NOT in the D&D universe and does NOT use the D&D rules/mechanics they'll come back...well, unless they swap to Neverwinter or something.
I tended to agree until you said swap to Neverwinter....did you try that game?, nothing, at all to do with 3.5 ddo
Looking at charts and timing is never a good way to determine why certain games fade away.
Uninformed people will say WoW killed DAoC.
People who were in DAoC at the time will understand that DAOC's population dropped because of two horrible expansions, and a bunch of core changes to the game which drove off new and veteran players alike.
DDO is free to play. I don't know how you could draw a conclusion that ESO took people from DDO. It runs much like LotRO where most of the money comes from Turbine points, not subscription.
Even if a lot of DDO players did leave for ESO there really is no way to determine it.
Pretty hardcore DDO'er here and I'll say TESO is a lot of fun. Definitely a different game. I assume most of the people like me are having fun with our 30 days and will even subscribe a month or two... Then it will all depend on what they release in upcoming patches.
I'll be back to DDO when I get bored or if my friend who didn't switch games want to do a powergaming session. That's the fun of f2p, I can come back when and how often I want...
I know. I was only referencing Neverwinter because it's the only other D&D setting MMO out there even though it's not the 3.5 rules. I also have never played it so I don't know what it's like.
It's a good game and one of the few MMOs that really does a lot of unique things rather than copying WoW or some other game. I doubt many people are going to quit permanently to play just another themepark (ESO)
..............So DDO playerbase went from 6 to 3?
Lol I kid.
Dragnon - Guildmaster - Albion Central Bank in Albion Online
www.albioncentralbank.enjin.com
Just another themepark? ... lol
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Agreed.
For all it's faults, it's actually a very smooth launch for an MMO of this caliber. Not to mention, the amount of content, sheer content, already available...and this is vanilla! The sky really is the limit. And this is the Elder freaking Scrolls - it will have people's attention for a long time to come.
It actually reminds me an awful lot of a young WoW. Not the game itself, but the circumstances surrounding the game. When WoW came out, it was in the shadow of Everquest 2, and for that reason, kinda flew a tad under the radar at first. It had a few problems at launch, but overall, it got sorted out. And then it exploded. Rather than start off with a massive playerbase and lose steadily from there (like most MMOs), WoW started out decent enough, and then just exploded as if from out of nowhere and just kept on snowballing, and the rest is history.
I see that happening with ESO.
Haha this is so wrong it IS comical.
First, if what you say is correct, that literally half the people cancelled their DAoC subs on the DAY WoW came out, then guess what? We wouldn't have seen the drop until a month after that, so right away your story doesn't check out.
Second, DAoC's subs were NOT cut in half in 2004, or even in 2005. The population loss happened in chunks.
Let's not get full of ourselves, it is a themepark. All the PvE design is very VERY close to being identical to WoW's PvE design.The RvR saves the game from being boring, but it isn't sandbox RvR.
I was actually very surprised yesterday when playing SWTOR how busy it was there. Sure there's 2XP weekend going on and I think the bounty contract week is also still going but I'd assume people would still play ESO over these events if they had bought the game, since it just released.
I had no trouble finding people for heroic missions or instances even on the notorius "mid levels" where the population is most scarse. Perhaps I got lucky, I dont know, but the general chats were alive too.
It's free to play, and it's not that old. It's not going to empty out overnight - doesn't mean the playerbase hasn't been affected.
Rift and Aion are F2P too? Also SWTOR has horrible "end game" I personally am not even interested in lvl50+ content when your personal story and class specific content ends. I just dont see it interesting, so from my viewpoint it's very surprising. Or maybe that's just it, there's enough people who want to enjoy Star Wars story content. Then again, the fleet was quite crowded too the couple of brief times I went there (I have GTN + mailbox in my ship) /shrug.