People should definitely NOT list coil turn 6-9 as end game content on its own as players need to clear turn 5 to access it. That entire section is basically locked off to the majority of players without the time to grind out the Twintania fight.
Also, I never said there was nothing to do at end game: What I said is that the end game things that ARE available can get tedious and boring fairly quickly. Players not interested in hard mode content basically have to dungeon run, fate grind, beastmen daily grind, or gather and craft stuff, of which the majority of products are completely ignored by players. The game so far only has one raid catering to a general audience as well (Crystal Tower).
Comments
People should definitely NOT list coil turn 6-9 as end game content on its own as players need to clear turn 5 to access it. That entire section is basically locked off to the majority of players without the time to grind out the Twintania fight.
Also, I never said there was nothing to do at end game: What I said is that the end game things that ARE available can get tedious and boring fairly quickly. Players not interested in hard mode content basically have to dungeon run, fate grind, beastmen daily grind, or gather and craft stuff, of which the majority of products are completely ignored by players. The game so far only has one raid catering to a general audience as well (Crystal Tower).