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All this talk about spiritual successor to SWG, I have seen a lot of different viewpoints on what actually made SWG, well, SWG!
To me, Star Wars Galaxies had a handful of truly unique features that if I were to consider a spiritual successor to this game, they would have to include the following:
1. A dynamic resource system. Resources were always unique and in constant flux. Each had a set of unique stats that could benefits different crafters in different ways. Most of the time it was architect fodder, but it was still fun to scour the planets in search for something truly rare and valuable.
2. The Entertainers: Classes dedicated to promoting socialization. Dancers, Musicians, Image Designers. These classes were made for the sole purpose of bringing players together in a social atmosphere. This, imho, is sorely lacking in most mmos today.
3. The Bio Engineer. To me, the beauty of this class wasnt the pets. It was the fact that SWG had a class that could support other crafting classes. Bio Engineered additives and enhancers made chefs food better, doctors medicine better etc. How many mmos have support classes for combat? Now how many of those have one for crafting too? Yeah not many, if any at all.
There are plenty more but those are just a few of the big ones for me. What were some singular features that made Star Wars Galaxies unique to you?