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Banished Cells dungeon (AD faction) bugged, yes, bugged!

Some people were chatting about it yesterday then today when I felt I had a proper level for my templar, still the dungeon is bugged. The quest won't update on the first boss and the final boss doesn't show up. This is the first AD faction dungeon. The issue was reported and hasn't been fixed. I tried a couple of times during the day. So sad.

Comments

  • ButeoRegalisButeoRegalis Member UncommonPosts: 594
    You reported this on the official forums? Or in-game with /bug? ... right?

    image

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by ButeoRegalis
    You reported this on the official forums? Or in-game with /bug? ... right?

    I am sure it has been reported several times because that is all i read in zone chat lately. Lot of frustrated player.

  • PreythanPreythan Member Posts: 66
    it's been reported multiple times per day for a few days now, checked on it myself.  kind of sad that it's still bugged when it's the first dungeon for players.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Preythan
    it's been reported multiple times per day for a few days now, checked on it myself.  kind of sad that it's still bugged when it's the first dungeon for players.

    Strange, espescially since this seems to be doing just fine in beta...

     

    Keep in mind, that to repair something, they first need to find out what is causing this...  Does anyone know when it got broken?

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • It might have bugged for you, you may have to reset the instance...Because i've done that dungeon

     

     

  • gwei1984gwei1984 Member UncommonPosts: 413

    Yesterday it also bugged with our group. Hope this gets fixed soon.

    Hodor!

  • robertbrobertb Member UncommonPosts: 684

    I completed it on Saturday. The first time I tried to run it it bugged after the first boss. The group logged out and logged back in and it worked through to the end.

     

    The second time I did it, later that evening, it didn't bug.

     

     

  • TaneonTaneon Member UncommonPosts: 53
    Yeah, it sometimes gets bugged, but its not permanently bugged. I it happenes all team go out, abandon the quest, go back in and start over. It should work, it did for me an my group, but you lose progres of one boss.
  • XasapisXasapis Member RarePosts: 6,337

    Two out of the six dungeons I visited lately are very prone to be bugged. This is probably a launch issue problem, since during pre-access several quest lines were broken but the dungeons were working fine.

     

    The signs that the dungeons are bugged are the following:

    • On the Banished Cells, if the keepers are not released when you are killing the mini-boss that tortures them, then the end boss will not spawn.
    • On the Darkshade Caverns, a door remains closed after killing a few mini bosses preventing further progress.
    • Fungal Grotto is glitchy as well (a door after the second boss may or may not open), but so far I've been able to complete, after a team disband & reinvite (aka dungeon reset).
     
    Originally posted by abregar
    Yeah, it sometimes gets bugged, but its not permanently bugged. I it happenes all team go out, abandon the quest, go back in and start over. It should work, it did for me an my group, but you lose progres of one boss.

    I've visited the above dungeons several times the past couple days. No player tricks could "fix" them. I'm sure a lucky few could go through them, but for the majority they do seem to pose an issue right now.

     

    The good news is that the ESO team seems to be fast on the bug squashing, so I expect whatever issue is hindering progress to be solved within the week.

     
  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450
    ???? - should we start posting on this forum every bug we find in any mmo we are currently playing as a new topic?  This doesn't belong here, this belongs in an ESO bug reporting thread on their official forums.
  • nytkinnytkin Member CommonPosts: 14

    It's a little buggy, but if you exit dungeon, disband group,reform group, then zone in, you can get to the final boss with no issue and no repop of mobs before it.

     

    Devil bunny needs a ham, and he's pretty sure knocking you off a building will get him one.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Lord.Bachus
    Originally posted by Preythan
    it's been reported multiple times per day for a few days now, checked on it myself.  kind of sad that it's still bugged when it's the first dungeon for players.

    Strange, espescially since this seems to be doing just fine in beta...

     

    Keep in mind, that to repair something, they first need to find out what is causing this...  Does anyone know when it got broken?

     

     

    It was broken in beta but people claimed that there was a secret closed beta where all bugs were fixed so it wouldn't be a problem at launch.  Clearly this was not the case, along with many of the story quests still being bugged, made worse by the fact that they nerfed all other forms of XP.

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