I know this will fall on deaf ears but I have to make my thoughts public. My intention is not to start a flame war but to discuss a phenomenon that has been spreading because of this new age of technology.
I will call it the "critic syndrome". I myself have been affected by this: when I go see a movie at the theater I rarely laugh or enjoy the movie... I just sit there and judge the movie, thinking is the movie good or bad and why.
This habit seems to have been spreading like wildfire amongst gamers. It is no longer about sitting down and enjoying the game that the devs have prepared for us, but to rather find every thing that you don't like in the game and to let them know that you don't like it. (with the expectation that they will change what you don't like.)
It seems everyone has their favorite feature, addon, playstyle, etc that makes you comfortable when playing said game. People don't seem to want to step out of their comfort zone.
The point I'm trying to get across is "Why would the devs try something new with such a brutal community?"
I remember when we had to actually figure out how to play the latest game release - read the manual. You didn't like certain things? You found a way to enjoy it regardless.
The reason I am posting this is because I went through this with ESO. I played the beta and came to the conclusion that the game "sucked" because it wasn't Morrowind/Oblivion/Skyrim online. I came to this realisation and decided to try ESO again on the last beta and to enjoy the game as a source of entertainment and to not critisize anything. It proved to be quite effective as I have now purchased ESO and will be replaying a lot of games with this new mindset.
Food for thought,
Edit: I did space my paragraphs.. I will re-edit once I am off my phone.