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I have not been keeping up with any EQN news. I have tried to read some blogs and posts, but I am finding it hard to differentiate core elements of game play from Landmark ( I am glad they changed the name, because it was always confusing what game I was reading about).
What I would like to know is, what are the bare bones game play concepts. On a granular level, what is this game going to be about?
After playing both the Wildstar and ESO beta, I am very disappointed that both went with a very linear hand holding PVE. Do quest “A” to “b” to “C' blah....
I am really tired of the “do the story line we want you to do” mmo experience. The RPG with multiplayer elements, where other players are just decoration.
I have been gravitating lately to games like DAYZ and Rust. It not that I am a big sandbox kinda guy. I really am not. I do not enjoy crafting, I do not enjoy building structures. But these games are the only ones that offer a game without a story intruding on everything.
What I like is the ability to do what I want within a game without an instance, phased scripted path to follow.
The excitement for me comes from spontaneity, random player interactions and the politics that it creates.
Asheron's call, DAOC, EQ.. all had that adventure that was not scripted or predetermined.
Does this game follow the same copy-paste cash cow formula? Linear and solo?
Or they going for a persistent open world format?
My gut says no.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...