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[Editorial] Elder Scrolls Online: Review in Progress Part 1

BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

The Elder Scrolls Online is easily the most anticipated and biggest MMO launch since Star Wars: The Old Republic. Indeed, many people probably wrote ESO off as another SWTOR in terms of hype and let down, but so far... I believe those people are mistaken. There are a lot of wonderful design choices in ESO, some not so great ones, and plenty of bugs to grind an axe on. But in my nearly 20 hours played since head start, one thing’s prevailed: I’m having a lot of fun, and the rabbit hole keeps going deeper.  

Read the rest of Bill Murphy's Elder Scrolls Online: Review in Progress Part One.

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Why are Argonians always killing themselves for nature? Hippies.

Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

My Review Manifesto
Follow me on Twitter if you dare.

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Comments

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Just FYI. There is no shortage if gold if you craft or trade. I broke 30,000 gold on the second day of head start and bought my 43,000 horse on day three. This from mostly searching every container in cities for 12 hours a day for 2 days and selling the rare drop racial motif books. If you want to sell rares, join multiple trade guilds and buy from one and sell in the other, sell ore, there is no problem making money. In fact I would say that there should be more money sinks.
  • orbitxoorbitxo Member RarePosts: 1,956

    ESO is a respectable mmo-  Quality and Lore Driven. which sometime hurts when you cant progress in story..but its getting fix rather quickly!

    Exploring the world has turned me off ,Even though  we've been told to do so(exploring)- but because its an open world to other players- it seems everything to search for is empty drawers, baskets, rooms,nodes etc..so just leads me to just do my stories with 'ok' rewards.

    but one def feels wrapped up in the elder scrolls franchise!- those who say not. iam not sure they even played tbh.

    judge for yourselve. ESO for me , will be a keeper!

     
  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    What I should have said first is that I agree with your review (except for the gold part). Very balanced review.
  • robertbrobertb Member UncommonPosts: 684

    Nice review. I agree pretty much with everything you wrote.

     

    For myself, I haven't had any of  the issues that others seem to be having with the game's performance, other than having to log-out and log back in twice to get 2 quests to move to the next stage.

     

    I was slightly irritated that they brought down the servers during EU prime time last night, but I suppose it was necessary to do their final pre-official launch patches.

     

    Overall, I am really enjoying the game so far and only wish I could settle on a build (too many things to try)...lol.

  • orbitxoorbitxo Member RarePosts: 1,956
    Originally posted by robertb

    Nice review. I agree pretty much with everything you wrote.

     

    Overall, I am really enjoying the game so far and only wish I could settle on a build (too many things to try)...lol.

    what i really enjoy abt the game- no real cookie cutter builds in the game! which makes the dungeon 'trinity' more bearable..

     

     
  • zellmerzellmer Member UncommonPosts: 442

    Bil, you've said this kind of stuff about most everything you lay your hands on..

    Smite didn't become the most popular MOBA, GW2 isn't a masterpiece, etc., etc.,

     

  • kabitoshinkabitoshin Member UncommonPosts: 854
    To save on costs for fast traveling go to the closest wayshrine and use it, it costs no money that way.
  • AstroCatAstroCat Member UncommonPosts: 22
    The game is super fun so far, having a blast. I see playing this one for a long time. Of course some people are not going to like it, that's awesome because if they did I probably wouldn't, plenty of other MMOs for their kind.
  • DEAD.lineDEAD.line Member Posts: 424

    LOL, the user rating is already 9 out of 10. It's incredible now things never change.

     

    Bill, thanks for the ongoing review, but we all know you'll give it 8-9 out of 10 image. But atleast you're having fun. That's what matters.image

  • Four0SixFour0Six Member UncommonPosts: 1,175

    Looks pretty, seems to have nice features.

    Still fantasy. I simply cant play any more fantasy.

     

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Originally posted by kabitoshin
    To save on costs for fast traveling go to the closest wayshrine and use it, it costs no money that way.

    No way! See, had no clue about that.  Thanks!

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450
    launch has been a little shaky, but at least they added a couple extra days to early access
  • AroukosAroukos Member Posts: 571
    Bill what really annoys me most and keeps me away of this is the Combat System & Skill Animations, especially for melee chars. They are a total mess...
  • Yoda_CloneYoda_Clone Member Posts: 219

    Kind of the typical MMORPG.com soft touch review of a major advertiser.

    There are some major issues not even touched in your review: memory fragmentation over time killing game play in major towns and PvP areas; imbalanced classes making certain builds absolutely impractical; and freezes/crashes.

    Entering a town or Cyrodil hot spot after just logging in, the game runs smoothly.  Wait an hour... the game drags.  It is not network lag or graphical hitching, it is the computer trying to find free memory.  Performance degradation can be tracked over time.

    Try playing a pure melee build (no ranged skills) for tanking (such as a DragonKnight) against some of the bosses (like Doria at the end of the first fighters' guild quest chain).  Lotsa luck...  Ranged capabilities blow melee capabilities out of the water in PvE and PvP.  That was noted during Beta, but has not been fixed at all.

    I've had a lot of disconnects since early release (though none since the patch) and nine crashes, to include two hard crashes.  I've had a lot of game freezes.  If you wait a while, the game usually unfreezes, but often you are dead when you get control of your character again.  Since the patch, I haven't experienced that, so maybe it's fixed.

    Having been in large real time software projects at every level from dirtbag junior engineer up through executive director before I retired, I am not very forgiving of the sort of stuff I've seen in the game.  You don't market and sell a game first and then subsequently fix the issues.  That leads to lost customers.  That's only acceptable if you're only interested in short-term revenue.

  • Yoda_CloneYoda_Clone Member Posts: 219
    Originally posted by BillMurphy
    Originally posted by kabitoshin
    To save on costs for fast traveling go to the closest wayshrine and use it, it costs no money that way.

    No way! See, had no clue about that.  Thanks!

     

    You have to discover them first...

  • DihoruDihoru Member Posts: 2,731

    There's a very good reason I do not read reviews for mainstream/AAA MMOs:

    http://www.mmorpg.com/gamelist.cfm/game/367/view/reviews/load/178

    Looks glowing doesn't it? Now they may have changed but with one of the more catastrophic issues found and fixed not being mentioned in the list found in this review (and the patcher issue continues, multiple people had to download over a dozen gigs last night due to a patch) I am of the opinion that this "review" has either been paid for or is the result of someone incapable of maintaining the modicum of objectivity required to review something.

    image
  • Four0SixFour0Six Member UncommonPosts: 1,175
    Originally posted by Dihoru

    There's a very good reason I do not read reviews for mainstream/AAA MMOs:

    http://www.mmorpg.com/gamelist.cfm/game/367/view/reviews/load/178

    Looks glowing doesn't it? Now they may have changed but with one of the more catastrophic issues found and fixed not being mentioned in the list found in this review (and the patcher issue continues, multiple people had to download over a dozen gigs last night due to a patch) I am of the opinion that this "review" has either been paid for or is the result of someone incapable of maintaining the modicum of objectivity required to review something.

     

    It is well known that B.Murphy loves games, all of them.

    I don't believe he, or MMORPG.com are shills, just lovers of games.

  • Originally posted by Yoda_Clone

    Kind of the typical MMORPG.com soft touch review of a major advertiser.

    There are some major issues not even touched in your review: memory fragmentation over time killing game play in major towns and PvP areas; imbalanced classes making certain builds absolutely impractical; and freezes/crashes.

    Entering a town or Cyrodil hot spot after just logging in, the game runs smoothly.  Wait an hour... the game drags.  It is not network lag or graphical hitching, it is the computer trying to find free memory.  Performance degradation can be tracked over time.

    Try playing a pure melee build (no ranged skills) for tanking (such as a DragonKnight) against some of the bosses (like Doria at the end of the first fighters' guild quest chain).  Lotsa luck...  Ranged capabilities blow melee capabilities out of the water in PvE and PvP.  That was noted during Beta, but has not been fixed at all.

    I've had a lot of disconnects since early release (though none since the patch) and nine crashes, to include two hard crashes.  I've had a lot of game freezes.  If you wait a while, the game usually unfreezes, but often you are dead when you get control of your character again.  Since the patch, I haven't experienced that, so maybe it's fixed.

    Having been in large real time software projects at every level from dirtbag junior engineer up through executive director before I retired, I am not very forgiving of the sort of stuff I've seen in the game.  You don't market and sell a game first and then subsequently fix the issues.  That leads to lost customers.  That's only acceptable if you're only interested in short-term revenue.

     

    ummm I played a DK at the end of the fighters guild quest as a pure melee, and i've had zero trouble with it....

    I've also had zero trouble tanking any of the dungeons so far (level 35)

    As for Ranged abilities blowing melee out of the Water...

    You've not found some of the overpowered melee abilities i've found so far...

    I'll give you a hint, 1 handed/shield has some of the highest DPS in the game if you know how to build your character around it.

  • jogumbyjogumby Member UncommonPosts: 18
    My experience has not been that great. A lot is my fault though as I hate the combat and movement interface. I just can't get used to driving with my mouse! Because of this I'm having trouble with quest bosses kicking my butt over and over. Crafting has been difficult because I can't find materials and as a previous poster pointed out, is somewhat useless at lower levels. Enchanting has been nearly impossible. I like the story and the graphics but more than any MMO I've personally played I feel like I'm being lead around like it's a stand alone (very similar to Dragon Age). I'm going to try a bit longer but at the end of the day I'm not sure ESO is for me. I hope is, with practice, I can master the interface more, but I might be too used to using my keyboard to move and mouse to explore. We shall see... 
  • ArndushArndush Member Posts: 303

    Bill,

    I just hit level 14 last night. The gold picks up considerably. I've jumped 2.5k since level 12. Also, I think it's helped that I've stopped deconstructing for woodworking and clothing. I'm only going to focus on blacksmithing until my combat build is complete. This means I've been able to vendor all of that gear.

    I'm told the gold continues to pick up after 15 as well. One of my guildmates is level 20 and made over 18k gold on day three just from quests and selling items to vendors.

  • OzmodanOzmodan Member EpicPosts: 9,726

    All games have their problems at launch.  The one problem I see with many of the posters, they want everything right away.  Think it through, if you get it all at launch what is the point of playing beyond a month or so?  That was the good point of old MMO's it took a while for things like trade skills and levels to advance.

    The people whining about not being uber in a few days need to chill. 

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Four0Six
    Originally posted by Dihoru

    There's a very good reason I do not read reviews for mainstream/AAA MMOs:

    http://www.mmorpg.com/gamelist.cfm/game/367/view/reviews/load/178

    Looks glowing doesn't it? Now they may have changed but with one of the more catastrophic issues found and fixed not being mentioned in the list found in this review (and the patcher issue continues, multiple people had to download over a dozen gigs last night due to a patch) I am of the opinion that this "review" has either been paid for or is the result of someone incapable of maintaining the modicum of objectivity required to review something.

     

    It is well known that B.Murphy loves games, all of them.

    I don't believe he, or MMORPG.com are shills, just lovers of games.

     

    Then they should quit because if you actually care for gaming you critique not praise because there are enough sites out there that have two settings: paid or your game sucks and finding a source of objective information is pretty hard.

    image
  • Azuri21Azuri21 Member UncommonPosts: 15

    I'm just a little tired of MMO's launching with a sub based model to recoup production costs then going f2p when the realization that new sub based games are no longer a viable payment model. I'm not defending WoW at all that game is not worth a sub either but runs strictly on  brand loyalty and player invested time on characters.

    Never thought I'd say it but I won't drop the cash in sub based games like Teso, Wildstar anymore. My most recent games that I dropped money into for a box and sub based games include, Rift Tera, SWTOR all went f2p and enjoyed them all except for SWTOR. I will high five you all in game in about 6+ months when Teso is f2p. 

    As far as Bill's article on the game it's pretty spot on, my review of the game was a bit shorter.  I give it a 6 or 7 out of 10 or in one word, meh. I've got my flame suit on so fire away but mark my words it will happen sadly. Not meant to be a huge Debbie Downer and do wish the players of this game many enjoyable hours but shame on developers thinking the sub  payment  model is still viable long term these days. Look at Titan it went back to the drawing board since they knew it would fail under that payment model.

  • bcbullybcbully Member EpicPosts: 11,840

    Bugs? I really need to leave Cyrodiil more, see what you guys are talking about. ;)

     

     

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by Azuri21

    I'm just a little tired of MMO's launching with a sub based model to recoup production costs then going f2p when the realization that new sub based games are no longer a viable payment model. I'm not defending WoW at all that game is not worth a sub either but runs strictly on  brand loyalty and player invested time on characters.

    Never thought I'd say it but I won't drop the cash in sub based games like Teso, Wildstar anymore. My most recent games that I dropped money into for a box and sub based games include, Rift Tera, SWTOR all went f2p and enjoyed them all except for SWTOR. I will high five you all in game in about 6+ months when Teso is f2p. 

    As far as Bill's article on the game it's pretty spot on, my review of the game was a bit shorter.  I give it a 6 or 7 out of 10 or in one word, meh. I've got my flame suit on so fire away but mark my words it will happen sadly. Not meant to be a huge Debbie Downer and do wish the players of this game many enjoyable hours but shame on developers thinking the sub  payment  model is still viable long term these days. Look at Titan it went back to the drawing board since they knew it would fail under that payment model.

    Seriously, did you really think that post through?  Try playing any of these "AAA" f2p games for free.  It ends up being a frustrating experience.  If you like a game support it.  You will get far more enjoyment out of it.  I avoid any f2p game I cannot sub to.  If they don't have a sub they milk you through the item shop for far more than a sub cost.  If I find a game I like I sub to it,  that eliminates so many hassles of f2p restrictions.  $15 a month is a truly minor cost when it comes to playing a game you enjoy. 

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