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[Preview] General: Shards: Giving Power to the Player

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126

This week we spoke to Derek Brinkmann and Tim Cotten about Shards. This team has an impressive resume of games under their belt. Going all the way back to Ultima Online they have now banded together to create Shards. This sandbox style RPG with MMO capabilities not only builds an impressive world for players to explore, it also puts the toolset in the hands of the players to create their own worlds. Citadel Studios now is about to unleash Shards on the world in a few weeks with a playable demo at PAX East. Here is a bit of a preview. 

Read more of Garrett Fuller's Shards: Giving Power to the Player.




  • firefly2003firefly2003 Member UncommonPosts: 2,527
    Nothing wrong with crafting and building in a MMORPG I prefer it more than just killing things a good MMORPG will have all 3 elements along with the tools to foster a great community, its the glue that will create longevity in a game and not just  a play and throw away like so many MMORPGs are today

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    Will be keeping an eye on this one: Sounds very good and the fact they're de-prioritizing graphics and going for systems shows they've got the right plan and it's about execution now.
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