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I was watching a Wildstar beta stream, and I saw a group of level 50's wiping on the last boss of Skullcano HM over and over again. I later checked the archives to find out that they eventually beat the dungeon, which is good, but the group wiped over 56 times!
Is Wildstar really that difficult? Can someone that has a lot of experience in Wildstar dungeons be able to compare Wildstar's difficulty to WoW's Lich King, Catalysm, or MoP dungeon difficulties?
Thank you for your response.
Comments
Yeah while watching that transmission, the tank encountered a bug that if the boss jumped away while he was in stealth, he had to run the gauntlet of fire in stealth (20% reduction speed). I don't see the bugs as a problem as the game is still months away, but I do see the dungeons being as hard or harder then Cataclysm.
You'd think if they were devs were going to copy WoW, that they would be smart enough not to copy from WoW's worse expansion.
I do Remember Rift's dungeons during the beta, and they were completely over-tuned and eventually nerfed at launch. I didn't mind if the dungeons were hard during the end game progression, but they shouldn't be frustrating while leveling up with new players.