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D&D Online = HUGE Letdown!

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  • ElnatorElnator Member Posts: 6,077


    Originally posted by Celestian
    Originally posted by Blurr
    To me, D&D is about going on an adventure, solving puzzles and acomplishing goals that no ordinary folk can do.

    And that's exactly what I said...



    D&D has always been about gaining experience, leveling up, adventuring, gettign drunk at the tavern and starting a fight.


    The problem is that in an MMORPG that people are paying a monthly fee for they're going to want more than just a Quest engine. They're going to want an online WORLD That they can interact with. DDO does NOT provide that.

    I won't pay a monthly fee for DDO. It just flat out isn't worth it. As a standalone or CORPG with no monthly fee? It would be FANTASTIC.... but adding in a fee for this game is criminal. In my opinion.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Elnator
    The problem is that in an MMORPG that people are paying a monthly fee for they're going to want more than just a Quest engine. They're going to want an online WORLD That they can interact with. DDO does NOT provide that.

    I won't pay a monthly fee for DDO. It just flat out isn't worth it. As a standalone or CORPG with no monthly fee? It would be FANTASTIC.... but adding in a fee for this game is criminal. In my opinion.


    Dunno why the confusion. I think the game will flop for many reasons. Those reasons you sited and several I mentioned...

    DD0 lacks any soul, it's empty.

    Just throwing quests at people with no purpose is not what I'm looking for.

  • zethcarnzethcarn Member UncommonPosts: 1,558

    I hope someone from Turbine reads this forum lol.  I'm also glad people have standards for the their MMOs. 

    AC2 = failed

    DDO= failed

    Try again Turbine, or better yet quit altogether.

  • GameloadingGameloading Member UncommonPosts: 14,182




    The problem is that in an MMORPG that people are paying a monthly fee for they're going to want more than just a Quest engine. They're going to want an online WORLD That they can interact with. DDO does NOT provide that.

    D&DO is not the right game for people that want a world that they can interact with.
    its a diffrent game then the others.
    I can't say for who the game will really be as I have not had the chance to play it myself yet, but my geuss would be its for people who want to play with a couple of friends they know in real life and have a good time.
  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Gameloading


    The problem is that in an MMORPG that people are paying a monthly fee for they're going to want more than just a Quest engine. They're going to want an online WORLD That they can interact with. DDO does NOT provide that.
    D&D is not the right game for people that want a world that they can interact with.
    its a diffrent game then the others.

    WHAT??? D&D is not the right game for worlds you can interact with? Uh.... I dunno what D&D you played but that's NOTHING like ours. We actually explored our world. We interacted with different kingdoms and in some cases created our own little kingdoms.

    I don't expect to be able to build my own castle right out of the box but I certainly expect to be able to explore the near by woodlands, mountains, deserts and have dungeons to explore with a purpose besides a dry canned adventure with no real purpose.

    So when you played D&D you did what? I mean... seriously how could you not interact with it? Just completing an adventure (or failing) had consequences unless your DM just ignored the world all together and you just ran the adventure with no reason other than to hack it up.

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by Celestian
    Originally posted by Gameloading


    The problem is that in an MMORPG that people are paying a monthly fee for they're going to want more than just a Quest engine. They're going to want an online WORLD That they can interact with. DDO does NOT provide that.
    D&D is not the right game for people that want a world that they can interact with.
    its a diffrent game then the others.

    WHAT??? D&D is not the right game for worlds you can interact with? Uh.... I dunno what D&D you played but that's NOTHING like ours. We actually explored our world. We interacted with different kingdoms and in some cases created our own little kingdoms.

    I don't expect to be able to build my own castle right out of the box but I certainly expect to be able to explore the near by woodlands, mountains, deserts and have dungeons to explore with a purpose besides a dry canned adventure with no real purpose.

    So when you played D&D you did what? I mean... seriously how could you not interact with it? Just completing an adventure (or failing) had consequences unless your DM just ignored the world all together and you just ran the adventure with no reason other than to hack it up.



    First of all, my deepest apologies. I see I made a typo, what I meant was that D&DO wasn't the game for those kind of people, not the good old D&D, sorry about that, I fixed it.
    I think the biggest problem is that D&D was more or less advertised the wrong way. IMO, it doesn't bring the old D&D P&P feeling back, but that doesn't make it a horrible game
  • flabairflabair Member Posts: 188
    hi, yea wish we could go somewhere solo and fight to get xp while waiting to join a group. i play mostly during daytime and not many on that need what i do. if there was a place to solo while waiting would make game more enjoyable
  • ObadnoObadno Member Posts: 401

    Okay......I remember allt he people on the EQ2 forums claiming when games like specificly Vangaurd and DDO  were going to put SOE out of bussieness,

    Guess not image

    But this has been going on forever, in EQ1 befor DAOC came out peole claimed that everquest was gunna sexperience a mass exodus

    that never happened either....

    I bet you all had people claiming your gaim was going to fall once DDO came out, and they never do........

    Isnt that allways the case??

    tis why I do not listen to Naysayersimage

    The new EQ2, better than ever befor !
    don't click this link...

  • BlurrBlurr Member UncommonPosts: 2,155

    What I want to know is, if DDO is bad because you can't affect the world and the storyline and all that, then I ask, what game does let you do that?

    By their very nature, MMO games tend to have very little or no actual way for you to influence the state of the world around you.

    The only one I can even think of where that might happen is A Tale in the Desert.

    The problem I think here, with DDO, is that too many people wanted too much out of the game, and they all wanted it done their way. Now I don't blame them because that's what the PnP game offers, but I think alot of people here seemed to have unrealistic expectations of what DDO would actually contain.

    Personally, I find that compared to other MMOs out there, it brings alot more of the PnP Roleplaying feel to the genre by far.

    Unfortunately I don't think I will be playing it simply because I get my weekly D&D fix for free with friends, and I wanna get my hands on Auto Assault, heh.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • YeeboYeebo Member UncommonPosts: 1,361

    I dearly want DDO to be a good game. But I'm pretty skeptical of Turbine.

    AC2 ws a complete disaster, and they refused to take credit for their mistakes. In an interveiw right around the time that the closing of the game was a nounced the head of turbine blamed the failure of the game on the fact that it was a sequal and "sequals are hard to market" or something like that. Errr, no the game failed because Turbine screwed the pooch. AC2 had a decent playerbase at launch, and most of those players left when they say the unfinished mess that they were being asked to pay a fee to play. Releasing an expansion and then annoucning the cancellation of the game almost immediatly after it was a nice final kick in the nads to the poor sad fools that stuck with the game.

    Turbine is supposedly developing DDO, the Middle Earth MMO, and a MMO based on Marvel Comics. These are all franchises that I dearly love, and it pains me that they were handed to a devloper with such a poor track record. I hope that they are going to surprise me and come up with something stellar in each case, but I'm not holding my breath.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • kablekable Member Posts: 134



    Originally posted by Yeebo

    Turbine is supposedly developing DDO, the Middle Earth MMO, and a MMO based on Marvel Comics. These are all franchises that I dearly love, and it pains me that they were handed to a devloper with such a poor track record. I hope that they are going to surprise me and come up with something stellar in each case, but I'm not holding my breath.



    Just wanted to correct you, the MMO based on marvel was given to Sigil for dev, and microsoft to pub. Im curious to see how sigil is gonna handle it.
  • cerebrixcerebrix Member UncommonPosts: 566



    Originally posted by Shazzel

    "It's not AD&D not by a long shot.
    It's not a persistant world that players can have any impact on whatsoever so not an MMORPG by my book.
    It's got no crafting.
    It's got no housing.
    It's got no pvp, not even duels.
    It's got no evil vs. good at all (and even though AD&D was about coop you ALWAYS had the option to be evil, within certain bounds).
    It just falls flat. Which, unfortunately, is EXACTLY what I expected from a Turbine production. They just don't "get" their community. It's as if none of the people actually working on the project ever actually played AD&D. If they had they wouldn't have made it an FPS style combat game. Not in a billion years."
     
    I think this about sums it up, even if it was free I dont think this game would be a success.
    Yes I have to agree NWN and EQ1 are FAR better versions of DnD. Im looking forward to NWN2 and skiping this one.




    qfe

     

    totally sums up why this game sucks.

     

    wasnt surprised either.  turbine is the uwe boll of mmorpgs

    Games i'm playing right now...
    image

    "In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com

  • ciidciid Member UncommonPosts: 184
    Game is now confirmed at 14.95 a month via the community manager on the beta boards.Unless there gonna be banging out a new instance every day with no payed expansions i dont see how they have the balls to charge more then $5 a month.Ill stick with my gamefly account and DVR till PS3,huxley or something worth acctualy supporting comes out..
  • TianFengTianFeng Member Posts: 134
    Really that bad, eh?

    -------------------------------------------

    MMORPGs: Treadmills that make you fatter.

    www.silkyvenom.com <-- a good site for Vanguard information

  • FalconoffuryFalconoffury Member Posts: 555

    I think the game doesn't offer a wide variety of features, but it does a good job with what features it does have. It does a very good job of offering dungeons and dragons style quests complete with traps, puzzles, and surprises, and character development. It doesn't emulate every aspect of dungeons and dragons, but at least it has the character development and dungeon crawling down quite well.

    The problem is that the game doesn't offer enough to justify the monthly fee. As previous posters have stated, it doesn't offer secure storage, crafting, exploring, and a bunch of other things. The question one has to ask is, will this game attract enough people who want nothing more than a faithful recreation of pen and paper dungeon crawls and who will pay the monthly fee for it? I would say it's a gamble.

    I think it will appeal to people who have played few or no other mmorpgs who really want a social, dungeons and dragons experience. Unfortunately, people who are already seasoned at other mmorpgs will not be able to look past the lack of features.

    Does dungeons and dragons online fail as an effective and complete mmorpg? Maybe. Does it fail on what it attempts to accomplish? Absolutely not.

    I don't think it will fail like AC2 did, but it will not appeal to most gamers. It will probably make money, but it is a niche product. I'm sure it will build a loyal niche following. Remember that AC2 failed because it was flat broken in almost every way. This game isn't broken. It's just too light for most mmorpg veterans.

  • chaz583chaz583 Member Posts: 29


    What I want to know is, if DDO is bad because you can't affect the world and the storyline and all that, then I ask, what game does let you do that?

    Roma Victor my friend, players can build everything in the world themselves and constantly effect the storyline - http://www.roma-victor.com

  • TheelyTheely Member UncommonPosts: 430


    Originally posted by TianFeng
    Really that bad, eh?

    Yes, its really that bad. Unless you like playing a game that has no storyline and no real reason to do all the unrelated quests.

    Every MMO game manual (that I have seen) starts off by telling a background story. DDO's will look like this...

    "NULL"

    If you have an extra 5 or 10 minutes, I wrote a very long post about this game.
    Its filled with opinions but I really feel that sums everything up pretty good.

    My Post of DDO

  • TheelyTheely Member UncommonPosts: 430


    Originally posted by chaz583

    Roma Victor my friend, players can build everything in the world themselves and constantly effect the storyline - http://www.roma-victor.com

    I like the ideas they have put into this game. I just can't get past the graphics. The faces look like they took a picture of some people and use them as textures. I find that to look eerie and it bothers me a tad. Much like Morrowind 3 :::^(::

  • EffectEffect Member UncommonPosts: 949


    Originally posted by ciid
    Game is now confirmed at 14.95 a month via the community manager on the beta boards.Unless there gonna be banging out a new instance every day with no payed expansions i dont see how they have the balls to charge more then $5 a month.Ill stick with my gamefly account and DVR till PS3,huxley or something worth acctualy supporting comes out..

    Well that's it for me. No way I'm going to play this game with that monthly fee. Sorry but a lot of these games charging these fees just aren't worth the price. Some will say how can you say that with that with server care, developer salaries, etc.. Easy, hasn't the price for bandwith actually gone down, prices in technology gone done overall, amount of people play games spread out so things aren't as heavy on a server (WoW being the big expection here recently). Even if that isn't the case, the time I put into a game vs the enjoyment I get out just doesn't warrent the price.e While some say it isn't a big jump from $10 or $13 especially it's a problem with me. The fact that I can afford it or not isn't even an issue. Oh well.

    I think I'll finally check out Guild Wars to be honest since then I only have to pay for he game and any expansions if I actually want them.

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