It would make the zone redundant, PVE only people are getting adventure zones and have 3 whole factions of NO PvP , to demand that they remove a part of the workings of the Pvp zone is-extreme selfish-
The Whole Pvp Zone is designed to be a mix of PvP and dangerus PvE. its content for the PvP centric player not for a PvE centric player.
I don't think you get why Cyrodiil even exists in this game. It's to make it meaningfull. This is like going to the UO boards and asking for a PvE Fel when you already have Tamriel.
Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.
Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.
It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp.
I mean cmon, it's not like ESO is some seamless world that would get more fractured than it already is with this.
If you're going to bring 'fairness' into this (which I disagree with), then in the interest of being 'fair' all of the current PvE zones would have to have a PvP mirror as well.
I don't buy into that sort of entitlement however, so my answer is a flat 'No' on the poll.
Why would all of you PVP'rs hate the fact there is a PVE Cyrodil also? It would be no different then a PVE'r being in another zone, it would just be another Cyrodil for after the war.....
For all the talk that goes around about PVPers and their massive egos, I find PVEers who have something against PVP to be worse.
What do you lose when dying to another player? Your items dont even take durability loss. But yet they would stop at nothing to avoid it. Why?
Being reminded that you're not the king badass you thought you were bothers you? Get over it. Everyone dies, you get nothing by excluding yourself due to having thin skin.
Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.
Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.
It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp.
I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this.
People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.
Although that statement contradicts with the above...
Despite being a carebear at heart, I voted no to this idea.
Sometimes you have to be willing to step out of your comfort zone, and do things you don't really like to do.
PVP is one of those things, I join in on occasion, don't win a lot of fights, but I keep trying to persevere and overcome my personal limitations, because that is was life is really all about. (besides, I've learned to bring friends who are much better in PVP than me, sort of balances things out)
Like someone else said, MMO's are generally better off when left as originally designed, better for the total playerbase all around.
As also mentioned, this game is fractured enough, no attempt should be made to further segregate the population, people should learn to play together and adapt.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.
Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.
It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp.
I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this.
People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.
Lore and storylines, that's what PVE'rs want most in a game, not to be camped by PVP all day long as the ending of their PVE storyline. Defeating Molag Bal and then having a PVE experience in the most major part of the land in tamriel afterwards is not a lot to ask of PVE, and how does that translate into them having some ego? I don't get pvp'rs at all, I never cared for PVP, but I never said they couldn't have their fun in a PVP Cyrodil did I.... Its just amazing how crazy pvp'rs get when they feel that no one will be FORCED to participate in pvp with them. To me that shows more of an ego then anything.
Wasn't it just days ago that PVP'rs were yelling that because of xp nerfs they couldn't play how they wanted to play? And here to think I actually defended them...
Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.
Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.
It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp.
I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this.
People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.
Lore and storylines, that's what PVE'rs want most in a game, not to be camped by PVP all day long as the ending of their PVE storyline. Defeating Molag Bal and then having a PVE experience in the most major part of the land in tamriel afterwards is not a lot to ask of PVE, and how does that translate into them having some ego? I don't get pvp'rs at all, I never cared for PVP, but I never said they couldn't have their fun in a PVP Cyrodil did I.... Its just amazing how crazy pvp'rs get when they feel that no one will be FORCED to participate in pvp with them. To me that shows more of an ego then anything.
I don't know what your MMO background is...But there were tons of PvE in Tol Barad. For the longest time you could only get the best leather farming spot if you were willing to potentially involve yourself in PvP. It was far more difficult to avoid these confrontations.
In Cyrodiil, however, everyone can sneak and the map is huge. It even dwarf's GW2's The Mists. So in that respect, and with much do respect, I do not think you will be getting camped all day long. PvP is easily avoided most of the time as long as you are aware of your surroundings.
But yes, you will be forced to take a risk, albeit small one given the previous examples in order to see all of Tamriel.
I'm not even a heavy PvPer...My history is far more PvE oriented..
I just feel for the hardcore PvPers that have to sit through 10 levels of PvE just to get to their preferred content.
Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.
Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.
It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp.
I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this.
People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.
Lore and storylines, that's what PVE'rs want most in a game, not to be camped by PVP all day long as the ending of their PVE storyline. Defeating Molag Bal and then having a PVE experience in the most major part of the land in tamriel afterwards is not a lot to ask of PVE, and how does that translate into them having some ego? I don't get pvp'rs at all, I never cared for PVP, but I never said they couldn't have their fun in a PVP Cyrodil did I.... Its just amazing how crazy pvp'rs get when they feel that no one will be FORCED to participate in pvp with them. To me that shows more of an ego then anything.
Wasn't it just days ago that PVP'rs were yelling that because of xp nerfs they couldn't play how they wanted to play? And here to think I actually defended them...
You cant be camped in PVP in Cyrodiil, you pick where you respawn.
There are literally hundreds of games that focus on PVE to an extreme degree, while offering some sort of tacked on PVP contrived mini game with no real purpose. ESO has meaningful PVP and it would be wise to just accept that if you intend to play. Part of adventuring in Cyrodiil is the fact that you may be attacked by another player, this is not bad. There is really no penalty, you respawn fully intact and try again, the enemy cant even trash talk you and hurt your feelings.
People dont want the zone redesigned and have the mystique and real draw of the whole place cheapened to accomodate a group of players that dont really need to be accomodated any more than they already are in every other MMO known to man. What is the problem?
Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.
Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.
It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp.
I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this.
People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.
Although that statement contradicts with the above...
Not sure if serious or being sarcastic.
Yes i did and the replies in this trhread boil down to this:
"NO NO NO NO"
"PVE'ers get everything"
"Inser gif"
Did you read my post? I didn't say take away pvp (hell no). I said make a version of Cyrodiil for pve. Normally, i'd be against it actually, if the zone was mostly filled with PVP objectives like supply camps. But since the area is full of pve content, it's ok in my book.
Quests, solo dungeons, skyshards. I even read a guy say that a village turned into werewolves and chased him down. Not sure if that true, but it'd be pretty cool.
Really, as long as the PVP version is the one that counts for the war score, tell me a good reason why there couldn't possibly be one? Give me one good reason why not let pve'ers go to an area just for them while pvp'ers get to concentrate on the warfare.
Oh, and i was refering to the ESO beign zoned and the way phasing works. If it was a fully seamless world, with an autoflag when you pass the "invisible wall" into Cyrodill, i'd take my idea back completly. Not sure if serious and simply not understanding.
Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.
Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.
It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp.
I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this.
People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.
Lore and storylines, that's what PVE'rs want most in a game, not to be camped by PVP all day long as the ending of their PVE storyline. Defeating Molag Bal and then having a PVE experience in the most major part of the land in tamriel afterwards is not a lot to ask of PVE, and how does that translate into them having some ego? I don't get pvp'rs at all, I never cared for PVP, but I never said they couldn't have their fun in a PVP Cyrodil did I.... Its just amazing how crazy pvp'rs get when they feel that no one will be FORCED to participate in pvp with them. To me that shows more of an ego then anything.
Wasn't it just days ago that PVP'rs were yelling that because of xp nerfs they couldn't play how they wanted to play? And here to think I actually defended them...
Its the fact that you are so terrified of it even though it is just pixels killing pixes no matter if it has a real brain behind it or not. I have never had issues with someone camping me all day long. Have I ran into someone better than me in an area, that would kill me repeatedly if I kept trying to go there? Yes. But if you just move on, they don't stay forever. I find that no different than running into a world boss I can't beat.
I agree on the Tramel thing being bad, but this is even far removed from what UO was prior to that. Most of the game, you are safe from PvP which was not the case at all pre-Tram.
Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.
Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.
It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp.
I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this.
People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.
Although that statement contradicts with the above...
Not sure if serious or being sarcastic.
Yes i did and the replies in this trhread boil down to this:
"NO NO NO NO"
"PVE'ers get everything"
"Inser gif"
Did you read my post? I didn't say take away pvp (hell no). I said make a version of Cyrodiil for pve. Normally, i'd be against it actually, if the zone was mostly filled with PVP objectives like supply camps. But since the area is full of pve content, it's ok in my book.
Quests, solo dungeons, skyshards. I even read a guy say that a village turned into werewolves and chased him down. Not sure if that true, but it'd be pretty cool.
Really, as long as the PVP version is the one that counts for the war score, tell me a good reason why there couldn't possibly be one? Give me one good reason why not let pve'ers go to an area just for them while pvp'ers get to concentrate on the warfare.
Oh, and i was refering to the ESO beign zoned and the way phasing works. If it was a fully seamless world, with an autoflag when you pass the "invisible wall" into Cyrodill, i'd take my idea back completly. Not sure if serious and simply not understanding.
I read your post....both of them. I'll be honest that I found them difficult to follow. I kind of zone out and become glassy-eyed when it seems like someone is yelling at their screen.
However, I did make my points in the previous page (page 2) ...2 posts I do believe. udon made a few great points too!
And how can you hate on Neil Degrasse Tyson and Bill Cosby gifs?
I chose No because I would rather prefer an expansion that adds content to other provinces like Black Marsh and others. Besides, I had enough of Cyrodiil back when I was playing TES 4 Oblivion.
Damn! You PvPers sure do whine! Why are you so desperate to deny PvErs access to Cyrodil? I'll tell ya...you all think you are something special and should have places that only you or those you force to be like can use. Well got news for ya...there are a lot more PvErs still and they pay for the game too...in fact you can say those Non-PvPers finance your little ego trips into kill the other player land. It is only reasonable that there be a PvE version of cyrodil available to those who pay the bulk of the cost of the game. Or are you afraid that if there was a PvE Cyrodil, no one would go to the one where your severely limited skill set makes you dominant? Basically, what I'm getting from your rantings is that you fear not having victims for your perverse need to ruin others fun.
Damn! You PvPers sure do whine! Why are you so desperate to deny PvErs access to Cyrodil? I'll tell ya...you all think you are something special and should have places that only you or those you force to be like can use. Well got news for ya...there are a lot more PvErs still and they pay for the game too...in fact you can say those Non-PvPers finance your little ego trips into kill the other player land. It is only reasonable that there be a PvE version of cyrodil available to those who pay the bulk of the cost of the game. Or are you afraid that if there was a PvE Cyrodil, no one would go to the one where your severely limited skill set makes you dominant? Basically, what I'm getting from your rantings is that you fear not having victims for your perverse need to ruin others fun.
No one is denying you access. Come on in! You might even discover you like PvP afterall!
And...it's not perverse to pvp...in any way, shape or form. Even if I am a griefer spawn camping you (mind you, highly unlikely to happen with how respawn works unless you foolishly use your soul shard)..it is not perverse. It is part of the game. I don't 'get off' on ganking newbies...I do get mild amusement...and then I move on like any rational, healthy, non perverse individual would.
Damn! You PvPers sure do whine! Why are you so desperate to deny PvErs access to Cyrodil? I'll tell ya...you all think you are something special and should have places that only you or those you force to be like can use. Well got news for ya...there are a lot more PvErs still and they pay for the game too...in fact you can say those Non-PvPers finance your little ego trips into kill the other player land. It is only reasonable that there be a PvE version of cyrodil available to those who pay the bulk of the cost of the game. Or are you afraid that if there was a PvE Cyrodil, no one would go to the one where your severely limited skill set makes you dominant? Basically, what I'm getting from your rantings is that you fear not having victims for your perverse need to ruin others fun.
So its the PvPers that whine when its PvEers asking for the a PvE version of a PvP zone?
OK. how about PvP only versions of each quest as well?
As a non crafter I feel it isnt fair that people that are crafters can make stuff that I cant and have access to content that is denied of me. It's simply not fair that I have to do something I dont want to do to be rewarded in a game. I refuse to craft but I still want to be able to get access to the best items.
"But why not just try crafting instead of trivializing and cheapening the crafting game?"
Because crafting isnt my playstyle, access to content should not be gated by making me do something I dont want to do.
"Then you you may have to make friends who can make the items you want."
I do not make friends, I am a solo player, and solo playstyle must be supported, at all costs.
"Well you can buy the needed item from a crafter."
Too hard, theres no AH and I shouldnt have to spend money on something other players can make for free, not fair.
"Okay so we made crafting redundant like every other game, because it was all too hard."
Comments
It would make the zone redundant, PVE only people are getting adventure zones and have 3 whole factions of NO PvP , to demand that they remove a part of the workings of the Pvp zone is-extreme selfish-
The Whole Pvp Zone is designed to be a mix of PvP and dangerus PvE. its content for the PvP centric player not for a PvE centric player.
I still dont get this.... PvPers want to add PvP to all zones..
PvE players want to enjoy PvP zones withouth the constant excitement of assasins behind every wall..
personally, i have learned that most zones work best the way they are intended to..
i think cyrodiil would be just an empty and boring place withouth PvP..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I think you get the point.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.
Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.
It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp.
I mean cmon, it's not like ESO is some seamless world that would get more fractured than it already is with this.
If you're going to bring 'fairness' into this (which I disagree with), then in the interest of being 'fair' all of the current PvE zones would have to have a PvP mirror as well.
I don't buy into that sort of entitlement however, so my answer is a flat 'No' on the poll.
For all the talk that goes around about PVPers and their massive egos, I find PVEers who have something against PVP to be worse.
What do you lose when dying to another player? Your items dont even take durability loss. But yet they would stop at nothing to avoid it. Why?
Being reminded that you're not the king badass you thought you were bothers you? Get over it. Everyone dies, you get nothing by excluding yourself due to having thin skin.
People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.
Although that statement contradicts with the above...
Not sure if serious or being sarcastic.
Despite being a carebear at heart, I voted no to this idea.
Sometimes you have to be willing to step out of your comfort zone, and do things you don't really like to do.
PVP is one of those things, I join in on occasion, don't win a lot of fights, but I keep trying to persevere and overcome my personal limitations, because that is was life is really all about. (besides, I've learned to bring friends who are much better in PVP than me, sort of balances things out)
Like someone else said, MMO's are generally better off when left as originally designed, better for the total playerbase all around.
As also mentioned, this game is fractured enough, no attempt should be made to further segregate the population, people should learn to play together and adapt.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Lore and storylines, that's what PVE'rs want most in a game, not to be camped by PVP all day long as the ending of their PVE storyline. Defeating Molag Bal and then having a PVE experience in the most major part of the land in tamriel afterwards is not a lot to ask of PVE, and how does that translate into them having some ego? I don't get pvp'rs at all, I never cared for PVP, but I never said they couldn't have their fun in a PVP Cyrodil did I.... Its just amazing how crazy pvp'rs get when they feel that no one will be FORCED to participate in pvp with them. To me that shows more of an ego then anything.
Wasn't it just days ago that PVP'rs were yelling that because of xp nerfs they couldn't play how they wanted to play? And here to think I actually defended them...
I don't know what your MMO background is...But there were tons of PvE in Tol Barad. For the longest time you could only get the best leather farming spot if you were willing to potentially involve yourself in PvP. It was far more difficult to avoid these confrontations.
In Cyrodiil, however, everyone can sneak and the map is huge. It even dwarf's GW2's The Mists. So in that respect, and with much do respect, I do not think you will be getting camped all day long. PvP is easily avoided most of the time as long as you are aware of your surroundings.
But yes, you will be forced to take a risk, albeit small one given the previous examples in order to see all of Tamriel.
I'm not even a heavy PvPer...My history is far more PvE oriented..
I just feel for the hardcore PvPers that have to sit through 10 levels of PvE just to get to their preferred content.
You cant be camped in PVP in Cyrodiil, you pick where you respawn.
There are literally hundreds of games that focus on PVE to an extreme degree, while offering some sort of tacked on PVP contrived mini game with no real purpose. ESO has meaningful PVP and it would be wise to just accept that if you intend to play. Part of adventuring in Cyrodiil is the fact that you may be attacked by another player, this is not bad. There is really no penalty, you respawn fully intact and try again, the enemy cant even trash talk you and hurt your feelings.
People dont want the zone redesigned and have the mystique and real draw of the whole place cheapened to accomodate a group of players that dont really need to be accomodated any more than they already are in every other MMO known to man. What is the problem?
Yes i did and the replies in this trhread boil down to this:
"NO NO NO NO"
"PVE'ers get everything"
"Inser gif"
Did you read my post? I didn't say take away pvp (hell no). I said make a version of Cyrodiil for pve. Normally, i'd be against it actually, if the zone was mostly filled with PVP objectives like supply camps. But since the area is full of pve content, it's ok in my book.
Quests, solo dungeons, skyshards. I even read a guy say that a village turned into werewolves and chased him down. Not sure if that true, but it'd be pretty cool.
Really, as long as the PVP version is the one that counts for the war score, tell me a good reason why there couldn't possibly be one? Give me one good reason why not let pve'ers go to an area just for them while pvp'ers get to concentrate on the warfare.
Oh, and i was refering to the ESO beign zoned and the way phasing works. If it was a fully seamless world, with an autoflag when you pass the "invisible wall" into Cyrodill, i'd take my idea back completly. Not sure if serious and simply not understanding.
Its the fact that you are so terrified of it even though it is just pixels killing pixes no matter if it has a real brain behind it or not. I have never had issues with someone camping me all day long. Have I ran into someone better than me in an area, that would kill me repeatedly if I kept trying to go there? Yes. But if you just move on, they don't stay forever. I find that no different than running into a world boss I can't beat.
No. There is enough PVE in MMOs.
There is more then enough PVE in this game.
We do not need another Tramel debacle.
I agree on the Tramel thing being bad, but this is even far removed from what UO was prior to that. Most of the game, you are safe from PvP which was not the case at all pre-Tram.
I read your post....both of them. I'll be honest that I found them difficult to follow. I kind of zone out and become glassy-eyed when it seems like someone is yelling at their screen.
However, I did make my points in the previous page (page 2) ...2 posts I do believe. udon made a few great points too!
And how can you hate on Neil Degrasse Tyson and Bill Cosby gifs?
Damn! You PvPers sure do whine! Why are you so desperate to deny PvErs access to Cyrodil? I'll tell ya...you all think you are something special and should have places that only you or those you force to be like can use. Well got news for ya...there are a lot more PvErs still and they pay for the game too...in fact you can say those Non-PvPers finance your little ego trips into kill the other player land. It is only reasonable that there be a PvE version of cyrodil available to those who pay the bulk of the cost of the game. Or are you afraid that if there was a PvE Cyrodil, no one would go to the one where your severely limited skill set makes you dominant? Basically, what I'm getting from your rantings is that you fear not having victims for your perverse need to ruin others fun.
No one is denying you access. Come on in! You might even discover you like PvP afterall!
https://www.youtube.com/watch?v=9C4uTEEOJlM
And...it's not perverse to pvp...in any way, shape or form. Even if I am a griefer spawn camping you (mind you, highly unlikely to happen with how respawn works unless you foolishly use your soul shard)..it is not perverse. It is part of the game. I don't 'get off' on ganking newbies...I do get mild amusement...and then I move on like any rational, healthy, non perverse individual would.
You could hire yourself a player to guard you while you PVE in Cyrodill. Might be interesting
Theres plenty of PVE in there already though, maybe group up with other PVE players to scare off solo enemy players.
So its the PvPers that whine when its PvEers asking for the a PvE version of a PvP zone?
OK. how about PvP only versions of each quest as well?
As a non crafter I feel it isnt fair that people that are crafters can make stuff that I cant and have access to content that is denied of me. It's simply not fair that I have to do something I dont want to do to be rewarded in a game. I refuse to craft but I still want to be able to get access to the best items.
"But why not just try crafting instead of trivializing and cheapening the crafting game?"
Because crafting isnt my playstyle, access to content should not be gated by making me do something I dont want to do.
"Then you you may have to make friends who can make the items you want."
I do not make friends, I am a solo player, and solo playstyle must be supported, at all costs.
"Well you can buy the needed item from a crafter."
Too hard, theres no AH and I shouldnt have to spend money on something other players can make for free, not fair.
"Okay so we made crafting redundant like every other game, because it was all too hard."
Cool thnx got my gear. Gonna go play Wildstar.