what a min, its instanced? so this pvp area has copys of itself like that kind of instance?
If you call 2000 people in the same cohesive pvp world an "instance", then yes. That's actually pretty epic compared to pretty much 99.9999% of the MMOs out there.
so there is only one copy of it? its not instanced like in the sense of conans zones? thats what im wondering here. when the guy said there are many instances so the wait shouldnt by long thats what im assuming he meant?
from what i understand a Zone is a area you load into but there isnt copys of it.
instances is you load in and there are say 5 - 20 copys of the same area and people are spread out threw that so its not so crowded. some games call them channels i guess.
Nope. It's nothing like Conan. It's one cohesive world called Cyrodiil. The instances are called "campaigns". In other words, you can't pack 4 million people in a single pvp world. So they have it broken up in separate "campaigns" that have 2000 people per campaign. That's the only "instancing" that is going on here. Which I am perfectly fine with since I can understand how 4 million people packed in one zone would bring their servers to a screeching halt.
ok so lets say i go into Cyrodill and its looking bad for my team can i change to another " campaign " ?
in wich im assuming is the same map but different players and outcome on the keeps and such?
NO the only way to do so will be handled like a typical server transfer (pay for it), at least that's how they talked about it earlier in development.
The cost to transfer is in PVP points not real money and there is a time limit on how many times you can change campaigns a day. It's not like you have to pull out your credit card to move campaigns. They are also significantly lowering the cost and lockout of transferring at launch to give people a change to group up with guildies and friends.
I understand doing so at launch, yet once populations are squared away that could severely hurt the PVP on certain campaigns. I obviously read too much into their earlier statements when they compared it to a server change. That was long ago though like I said. I just read up on this new ideal and I certainly hope that works because I can't see it working.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Precusor PVP in ESO is the best RvR iv had since the early days of Daoc.
I agree, it's a blast, my worry is what happens once the masses jump into it on a regular basis. It seems we always find some major game breaking loophole in this day and age. I certainly hope that doesn't happen this time around.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
what a min, its instanced? so this pvp area has copys of itself like that kind of instance?
If you call 2000 people in the same cohesive pvp world an "instance", then yes. That's actually pretty epic compared to pretty much 99.9999% of the MMOs out there.
so there is only one copy of it? its not instanced like in the sense of conans zones? thats what im wondering here. when the guy said there are many instances so the wait shouldnt by long thats what im assuming he meant?
from what i understand a Zone is a area you load into but there isnt copys of it.
instances is you load in and there are say 5 - 20 copys of the same area and people are spread out threw that so its not so crowded. some games call them channels i guess.
Nope. It's nothing like Conan. It's one cohesive world called Cyrodiil. The instances are called "campaigns". In other words, you can't pack 4 million people in a single pvp world. So they have it broken up in separate "campaigns" that have 2000 people per campaign. That's the only "instancing" that is going on here. Which I am perfectly fine with since I can understand how 4 million people packed in one zone would bring their servers to a screeching halt.
ok so lets say i go into Cyrodill and its looking bad for my team can i change to another " campaign " ?
in wich im assuming is the same map but different players and outcome on the keeps and such?
NO the only way to do so will be handled like a typical server transfer (pay for it), at least that's how they talked about it earlier in development.
The cost to transfer is in PVP points not real money and there is a time limit on how many times you can change campaigns a day. It's not like you have to pull out your credit card to move campaigns. They are also significantly lowering the cost and lockout of transferring at launch to give people a change to group up with guildies and friends.
I understand doing so at launch, yet once populations are squared away that could severely hurt the PVP on certain campaigns. I obviously read too much into their earlier statements when they compared it to a server change. That was long ago though like I said. I just read up on this new ideal and I certainly hope that works because I can't see it working.
As long as the cost to transfer once things settle down is significant I don't see a issue. It wasn't 10 or 15 minutes worth of PVP points to transfer if I remember right the number I read would take many hours of play to get so it shouldn't be something people do on a whim. And the cool down by default was something like 24 hours which as far as I'm concerned could be increased to 7 days. Campaign hoping to the winning sides shouldn't be viable and that feature really should be there only for people who want to move to join up with friends.
As long as the cost to transfer once things settle down is significant I don't see a issue. It wasn't 10 or 15 minutes worth of PVP points to transfer if I remember right the number I read would take many hours of play to get so it shouldn't be something people do on a whim. And the cool down by default was something like 24 hours which as far as I'm concerned could be increased to 7 days. Campaign hoping to the winning sides shouldn't be viable and that feature really should be there only for people who want to move to join up with friends.
Personally I feel it should set you back to zero as far as points go, and should be a limited number of uses per account type of thing. I also agree that 24 hrs hours isn't nearly enough of a cooldown time.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
okay guys imma buy this game.. but before that i wanna know how fun healing is in pvp.. small scale skirmishes as well as mass pvp... is cc op in this game..?? what bout player bursts and dmg..anways in wow i usually play holy pala so any similsr classes to hpala in this game??
Originally posted by sadWinds okay guys imma buy this game.. but before that i wanna know how fun healing is in pvp.. small scale skirmishes as well as mass pvp... is cc op in this game..?? what bout player bursts and dmg..anways in wow i usually play holy pala so any similsr classes to hpala in this game??
Originally posted by udon If a open world PVP game's server is full you have to queue to enter the game so I'm not sure I see the difference. ESO has PVP zones and PVE zones but that's doesn't prevent it from being a open world PVP unless your definition of that is PVP has to be possible in the entire world just not part of it. I personally don't see the need for the whole world to be open PVP to be a open world PVP game, it just needs to be large and persistent which I think is hard to argue ESO isn't both of those. And there are significant bonuses to you if your campaign is doing well not to mention guild stores in keeps your side owns.
Generally speaking open world PvP means PvP in the normal areas that you PvE in. ESO is definitely not open world PvP. It is PvP in its own special little box that has next to nothing to do with the rest of the game.
And I play games for the lulz, is that not the point? This constant need for rewards for everything you do is why MMO's have become so bland and repetetive these days..
The point is enjoyment, which can be had in different ways. For a lot of people, having meaningful consequences/rewards to pvp has ruined us to all of these other pvp "for the lulz" games.
I tried the PvP over the last 2 beta weekends. Coming from a background of playing GW2's WvW every night I found it did not compare favourably.
I had the following issues with it.
1) The skill lag present in the last two betas which made it unplayable. For those who have played GW2 it is comparable to a full 3-way fight in the middle of SMC with 50+ man zergs per side, but all the time.
2) The almost unavoidable and poorly telegraphed one-shot attacks from siege engines. Compared to GW2 it is very difficult to avoid these attacks and they seem to instantly kill you. With no downed mechanic or chance of recover and no one ressing you can run for 5mins to a fight, get one-shot and have to run another 5mins back again. It really discourages people from getting into the fight.
3) The poor resurrection mechanics (compared to GW2, they are still better than some other games) where you need to carry a reagent (soul gems) with you to res other players vs. GW2 where anyone can res with no cost. The forward camp is a reasonable idea, but in practice they have a lifespan measured in nanoseconds so you'll be lucky to get ressed at one.
4) The enormous distances between keeps. Yes there is a fast travel system, but it's still a huge amount of time spent running across mostly empty countryside to reach the attacking area and usually by the time you get there the fight is over. Combine this with again unavoidable deaths to invisible enemies (fish in the water etc) and the poor PvP balance between classes and it makes running back a nightmare. And I was actually outrunning a horse on foot too for some reason.
That said there was some good stuff. The reward system was good where it mails you rewards instead of you having to loot mid combat. The using PvP currency for buying siege was good as was the no armour damage from PvP (a pet hate of mine in GW2).
All up, I don't consider the PvP side of the game to be worth a purchase. If it was buy-to-play or free-to-play maybe, but not for the cost + subscription.
. With no downed mechanic or chance of recover and no one ressing you can run for 5mins to a fight, get one-shot and have to run another 5mins back again. It really discourages people from getting into the fight.
3) The poor resurrection mechanics (compared to GW2, they are still better than some other games) where you need to carry a reagent (soul gems) with you to res other players vs. GW2 where anyone can res with no cost. The forward camp is a reasonable idea, but in practice they have a lifespan measured in nanoseconds so you'll be lucky to get ressed at one.
4) The enormous distances between keeps. Yes there is a fast travel system, but it's still a huge amount of time spent running across mostly empty countryside to reach the attacking area and usually by the time you get there the fight is over. Combine this with again unavoidable deaths to invisible enemies (fish in the water etc) and the poor PvP balance between classes and it makes running back a nightmare. And I was actually outrunning a horse on foot too for some reason.
I am not interested in TESO but the points that I quoted seem like improvements from GW2's PvP, which I hated. It seems that it will be much slower and less zergy due to these differences. GW2 always felt like pointless massive battles that went on forever with little to no impact.
I'm generally new to mmo's and pvp in particular, but I found it really fun. The best way to do it is construct a group either A: large enough that you guys can orchestrate a siege attack on your own or B: go behind enemy lines and cut off players returning to a battle. It can be slower paced if you want to succeed, as it takes planning and grouping, etc. If you just run in you'll probably lose.
There is zergs, but skilled enough groups can easily defend castles even when they are outmatched (Remember the Chalamo).
Also this. 5 man group vs attacking alliance.
When you die you only have yourself to blame, which I think is the most important part.
I tried the PvP over the last 2 beta weekends. Coming from a background of playing GW2's WvW every night I found it did not compare favourably.
I had the following issues with it.
1) The skill lag present in the last two betas which made it unplayable. For those who have played GW2 it is comparable to a full 3-way fight in the middle of SMC with 50+ man zergs per side, but all the time.
2) The almost unavoidable and poorly telegraphed one-shot attacks from siege engines. Compared to GW2 it is very difficult to avoid these attacks and they seem to instantly kill you. With no downed mechanic or chance of recover and no one ressing you can run for 5mins to a fight, get one-shot and have to run another 5mins back again. It really discourages people from getting into the fight.
3) The poor resurrection mechanics (compared to GW2, they are still better than some other games) where you need to carry a reagent (soul gems) with you to res other players vs. GW2 where anyone can res with no cost. The forward camp is a reasonable idea, but in practice they have a lifespan measured in nanoseconds so you'll be lucky to get ressed at one.
4) The enormous distances between keeps. Yes there is a fast travel system, but it's still a huge amount of time spent running across mostly empty countryside to reach the attacking area and usually by the time you get there the fight is over. Combine this with again unavoidable deaths to invisible enemies (fish in the water etc) and the poor PvP balance between classes and it makes running back a nightmare. And I was actually outrunning a horse on foot too for some reason.
That said there was some good stuff. The reward system was good where it mails you rewards instead of you having to loot mid combat. The using PvP currency for buying siege was good as was the no armour damage from PvP (a pet hate of mine in GW2).
All up, I don't consider the PvP side of the game to be worth a purchase. If it was buy-to-play or free-to-play maybe, but not for the cost + subscription.
Ironic, isn't it? Pretty much every "negative" you pointed out, I consider a positive. Especially #3. The ease of resurrecting players in PvP is precisely what makes GW2 an unfun zerg fest since there are 0 consequences in death. That gets old pretty fast. So GW2 basically boils down to a test of endurance for boring, inconsequential fights over true skill. The side with the most players willing to stick around after mind numbing hours of killing the same player over and over and over again wins the day. At least with ESO, you can actually have strategic victories over an inferior enemy since death hurts.
Huge map = better, as far as I'm concerned. The vast distance between keeps and the vast map overall makes it feasible to have a wide variety of conflict going on rather than just one zerg.
When I was for eso my biggest fear/worry was that the PvP was going to get boring after a couple of months because there are zero incentives and nothing fun or special happens in the ( big bg) zone you can hardly 1v1 because their is always zerg running around o and the game dosen't even have dueling like Lol how the heck is the pvp scene suppose to be so great If the game can't even put in one of the most basic pvp type's, absolutely pathetic.
Originally posted by VeCrowe When I was for eso my biggest fear/worry was that the PvP was going to get boring after a couple of months because there are zero incentives and nothing fun or special happens in the ( big bg) zone you can hardly 1v1 because their is always zerg running around o and the game dosen't even have dueling like Lol how the heck is the pvp scene suppose to be so great If the game can't even put in one of the most basic pvp type's, absolutely pathetic.
Hmm, well just play this area like you would a owPvP area like you would in WoW or Rift. From what I'm seeing Cyrodill is huge and you can play almost the entire game there. Even on a WoW PvP server there are areas you can't PvP in, and the same goes for ESO. What happen to the incentive of just having fun?
To me dueling has always been a waste of time. No XP and no gold equals a waste of time. If you say it's a good way to practice then go practice on an enemy and get a reward for it.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I tried the PvP over the last 2 beta weekends. Coming from a background of playing GW2's WvW every night I found it did not compare favourably.
I had the following issues with it.
1) The skill lag present in the last two betas which made it unplayable. For those who have played GW2 it is comparable to a full 3-way fight in the middle of SMC with 50+ man zergs per side, but all the time.
2) The almost unavoidable and poorly telegraphed one-shot attacks from siege engines. Compared to GW2 it is very difficult to avoid these attacks and they seem to instantly kill you. With no downed mechanic or chance of recover and no one ressing you can run for 5mins to a fight, get one-shot and have to run another 5mins back again. It really discourages people from getting into the fight.
3) The poor resurrection mechanics (compared to GW2, they are still better than some other games) where you need to carry a reagent (soul gems) with you to res other players vs. GW2 where anyone can res with no cost. The forward camp is a reasonable idea, but in practice they have a lifespan measured in nanoseconds so you'll be lucky to get ressed at one.
4) The enormous distances between keeps. Yes there is a fast travel system, but it's still a huge amount of time spent running across mostly empty countryside to reach the attacking area and usually by the time you get there the fight is over. Combine this with again unavoidable deaths to invisible enemies (fish in the water etc) and the poor PvP balance between classes and it makes running back a nightmare. And I was actually outrunning a horse on foot too for some reason.
That said there was some good stuff. The reward system was good where it mails you rewards instead of you having to loot mid combat. The using PvP currency for buying siege was good as was the no armour damage from PvP (a pet hate of mine in GW2).
All up, I don't consider the PvP side of the game to be worth a purchase. If it was buy-to-play or free-to-play maybe, but not for the cost + subscription.
Ironic, isn't it? Pretty much every "negative" you pointed out, I consider a positive. Especially #3. The ease of resurrecting players in PvP is precisely what makes GW2 an unfun zerg fest since there are 0 consequences in death. That gets old pretty fast. So GW2 basically boils down to a test of endurance for boring, inconsequential fights over true skill. The side with the most players willing to stick around after mind numbing hours of killing the same player over and over and over again wins the day. At least with ESO, you can actually have strategic victories over an inferior enemy since death hurts.
Huge map = better, as far as I'm concerned. The vast distance between keeps and the vast map overall makes it feasible to have a wide variety of conflict going on rather than just one zerg.
Thisi is how you pick out a zergling. Zerglings want to be easily rezzed by one of their hundred allies, while people who want to get away from zergs being totally dominant (they still are very effective) understand the value of being able to thin the zerg out via organization and cut them off with tools such as stealth for everyone.
I love the PvP and its all the better when you learn how to be effective outside the zergs.
Originally posted by Amjoco Even on a WoW PvP server there are areas you can't PvP in, and the same goes for ESO. What happen to the incentive of just having fun?
And even on WoW PvE or RP servers players can PvP allmost anywhere.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014. **On the radar: http://www.cyberpunk.net/ **
Originally posted by Amjoco Even on a WoW PvP server there are areas you can't PvP in, and the same goes for ESO. What happen to the incentive of just having fun?
And even on WoW PvE or RP servers players can PvP allmost anywhere.
If you are flagged, yes you can!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by VeCrowe When I was for eso my biggest fear/worry was that the PvP was going to get boring after a couple of months because there are zero incentives and nothing fun or special happens in the ( big bg) zone you can hardly 1v1 because their is always zerg running around o and the game dosen't even have dueling like Lol how the heck is the pvp scene suppose to be so great If the game can't even put in one of the most basic pvp type's, absolutely pathetic.
Hmm, well just play this area like you would a owPvP area like you would in WoW or Rift. From what I'm seeing Cyrodill is huge and you can play almost the entire game there. Even on a WoW PvP server there are areas you can't PvP in, and the same goes for ESO. What happen to the incentive of just having fun?
To me dueling has always been a waste of time. No XP and no gold equals a waste of time. If you say it's a good way to practice then go practice on an enemy and get a reward for it.
Yea the big bg is very big when it comes to space but like I said there's not much to do in it you would think that since that is the only type of pvp to be played they would be doing new and fun things with it and that's not what I'm seeing or saw, to your dueling comment tbh its not that i really want dueling in but i still fine it very dum that players keep trying to act like its the best game for pvpers to go to when it doesnt even have a basic pvp function, lol tbh doesnt make much sense imo.
Originally posted by VeCrowe When I was for eso my biggest fear/worry was that the PvP was going to get boring after a couple of months because there are zero incentives and nothing fun or special happens in the ( big bg) zone you can hardly 1v1 because their is always zerg running around o and the game dosen't even have dueling like Lol how the heck is the pvp scene suppose to be so great If the game can't even put in one of the most basic pvp type's, absolutely pathetic.
Hmm, well just play this area like you would a owPvP area like you would in WoW or Rift. From what I'm seeing Cyrodill is huge and you can play almost the entire game there. Even on a WoW PvP server there are areas you can't PvP in, and the same goes for ESO. What happen to the incentive of just having fun?
To me dueling has always been a waste of time. No XP and no gold equals a waste of time. If you say it's a good way to practice then go practice on an enemy and get a reward for it.
Yea the big bg is very big when it comes to space but like I said there's not much to do in it you would think that since that is the only type of pvp to be played they would be doing new and fun things with it and that's not what I'm seeing or saw, to your dueling comment tbh its not that i really want dueling in but i still fine it very dum that players keep trying to act like its the best game for pvpers to go to when it doesnt even have a basic pvp function, lol tbh doesnt make much sense imo.
To me not having dueling is a laughable reason to dislike an entire games PvP system. Sorry, the reason the PvP is good is because people like it! /shrug I think you have an agenda against the game and are being nitpicky.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This is simply amazing. It really is GW2 all over again. Just like then, people are trying to pass this as an open world pvp game. It's not instanced or open world, but simply zoned into a specific area, which is perfectly fine for what it is. And yet, people are actually trying to make it look like it's owpvp. Amazing indeed.
OP, as for your question, i can't comment on healing, but i do believe it'll be viable. Everyone can heal witha Resto staff, btw. As for the quality of it, since you already made up your mind, i hope you have fun and enjoy it. My advice is to watch some videos and read info in case you haven't just to make sure. Remember, it's RVR pvp if you don't know. Happy gaming.
This is simply amazing. It really is GW2 all over again. Just like then, people are trying to pass this as an open world pvp game. It's not instanced or open world, but simply zoned into a specific area, which is perfectly fine for what it is. And yet, people are actually trying to make it look like it's owpvp. Amazing indeed.
OP, as for your question, i can't comment on healing, but i do believe it'll be viable. Everyone can heal witha Resto staff, btw. As for the quality of it, since you already made up your mind, i hope you have fun and enjoy it. My advice is to watch some videos and read info in case you haven't just to make sure. Remember, it's RVR pvp if you don't know. Happy gaming.
Well it's not owPvP but the area is as large as some games entire game areas. This is an old link but the data is still fairly accurate. Size of The Elder Scrolls Online. No the PvP area doesn't have everything PvE does, but it is still very exciting to think you could still do quests, dungeons, and explore and have the feel of owPvP.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Comments
I understand doing so at launch, yet once populations are squared away that could severely hurt the PVP on certain campaigns. I obviously read too much into their earlier statements when they compared it to a server change. That was long ago though like I said. I just read up on this new ideal and I certainly hope that works because I can't see it working.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I agree, it's a blast, my worry is what happens once the masses jump into it on a regular basis. It seems we always find some major game breaking loophole in this day and age. I certainly hope that doesn't happen this time around.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
As long as the cost to transfer once things settle down is significant I don't see a issue. It wasn't 10 or 15 minutes worth of PVP points to transfer if I remember right the number I read would take many hours of play to get so it shouldn't be something people do on a whim. And the cool down by default was something like 24 hours which as far as I'm concerned could be increased to 7 days. Campaign hoping to the winning sides shouldn't be viable and that feature really should be there only for people who want to move to join up with friends.
Personally I feel it should set you back to zero as far as points go, and should be a limited number of uses per account type of thing. I also agree that 24 hrs hours isn't nearly enough of a cooldown time.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I would like to know this as well.
From what I saw it was just a big zerg running around.
Generally speaking open world PvP means PvP in the normal areas that you PvE in. ESO is definitely not open world PvP. It is PvP in its own special little box that has next to nothing to do with the rest of the game.
The point is enjoyment, which can be had in different ways. For a lot of people, having meaningful consequences/rewards to pvp has ruined us to all of these other pvp "for the lulz" games.
I tried the PvP over the last 2 beta weekends. Coming from a background of playing GW2's WvW every night I found it did not compare favourably.
I had the following issues with it.
1) The skill lag present in the last two betas which made it unplayable. For those who have played GW2 it is comparable to a full 3-way fight in the middle of SMC with 50+ man zergs per side, but all the time.
2) The almost unavoidable and poorly telegraphed one-shot attacks from siege engines. Compared to GW2 it is very difficult to avoid these attacks and they seem to instantly kill you. With no downed mechanic or chance of recover and no one ressing you can run for 5mins to a fight, get one-shot and have to run another 5mins back again. It really discourages people from getting into the fight.
3) The poor resurrection mechanics (compared to GW2, they are still better than some other games) where you need to carry a reagent (soul gems) with you to res other players vs. GW2 where anyone can res with no cost. The forward camp is a reasonable idea, but in practice they have a lifespan measured in nanoseconds so you'll be lucky to get ressed at one.
4) The enormous distances between keeps. Yes there is a fast travel system, but it's still a huge amount of time spent running across mostly empty countryside to reach the attacking area and usually by the time you get there the fight is over. Combine this with again unavoidable deaths to invisible enemies (fish in the water etc) and the poor PvP balance between classes and it makes running back a nightmare. And I was actually outrunning a horse on foot too for some reason.
That said there was some good stuff. The reward system was good where it mails you rewards instead of you having to loot mid combat. The using PvP currency for buying siege was good as was the no armour damage from PvP (a pet hate of mine in GW2).
All up, I don't consider the PvP side of the game to be worth a purchase. If it was buy-to-play or free-to-play maybe, but not for the cost + subscription.
The Enlightened take things Lightly
I am not interested in TESO but the points that I quoted seem like improvements from GW2's PvP, which I hated. It seems that it will be much slower and less zergy due to these differences. GW2 always felt like pointless massive battles that went on forever with little to no impact.
I'm generally new to mmo's and pvp in particular, but I found it really fun. The best way to do it is construct a group either A: large enough that you guys can orchestrate a siege attack on your own or B: go behind enemy lines and cut off players returning to a battle. It can be slower paced if you want to succeed, as it takes planning and grouping, etc. If you just run in you'll probably lose.
There is zergs, but skilled enough groups can easily defend castles even when they are outmatched (Remember the Chalamo).
Also this. 5 man group vs attacking alliance.
When you die you only have yourself to blame, which I think is the most important part.
Ironic, isn't it? Pretty much every "negative" you pointed out, I consider a positive. Especially #3. The ease of resurrecting players in PvP is precisely what makes GW2 an unfun zerg fest since there are 0 consequences in death. That gets old pretty fast. So GW2 basically boils down to a test of endurance for boring, inconsequential fights over true skill. The side with the most players willing to stick around after mind numbing hours of killing the same player over and over and over again wins the day. At least with ESO, you can actually have strategic victories over an inferior enemy since death hurts.
Huge map = better, as far as I'm concerned. The vast distance between keeps and the vast map overall makes it feasible to have a wide variety of conflict going on rather than just one zerg.
Hmm, well just play this area like you would a owPvP area like you would in WoW or Rift. From what I'm seeing Cyrodill is huge and you can play almost the entire game there. Even on a WoW PvP server there are areas you can't PvP in, and the same goes for ESO. What happen to the incentive of just having fun?
To me dueling has always been a waste of time. No XP and no gold equals a waste of time. If you say it's a good way to practice then go practice on an enemy and get a reward for it.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Thisi is how you pick out a zergling. Zerglings want to be easily rezzed by one of their hundred allies, while people who want to get away from zergs being totally dominant (they still are very effective) understand the value of being able to thin the zerg out via organization and cut them off with tools such as stealth for everyone.
I love the PvP and its all the better when you learn how to be effective outside the zergs.
How is pvp in ESO ?
Easy, how you want it to be.
A little self-promotion
- You want to play with just a group o friends and roam/cut reinforcements ? go for it.
- You are a solo player and only like to gank or kill 1vs1, you have it.
- Or if you just want to follow (or lead the charge in this case) the zerg, you can also do it.
In other words in ESO you can make your pvp experience how you want it, the zone is big enough so all types of pvp can take place in it
And even on WoW PvE or RP servers players can PvP allmost anywhere.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
If you are flagged, yes you can!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Hmm, well just play this area like you would a owPvP area like you would in WoW or Rift. From what I'm seeing Cyrodill is huge and you can play almost the entire game there. Even on a WoW PvP server there are areas you can't PvP in, and the same goes for ESO. What happen to the incentive of just having fun?
To me dueling has always been a waste of time. No XP and no gold equals a waste of time. If you say it's a good way to practice then go practice on an enemy and get a reward for it.
To me not having dueling is a laughable reason to dislike an entire games PvP system. Sorry, the reason the PvP is good is because people like it! /shrug I think you have an agenda against the game and are being nitpicky.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This is simply amazing. It really is GW2 all over again. Just like then, people are trying to pass this as an open world pvp game. It's not instanced or open world, but simply zoned into a specific area, which is perfectly fine for what it is. And yet, people are actually trying to make it look like it's owpvp. Amazing indeed.
OP, as for your question, i can't comment on healing, but i do believe it'll be viable. Everyone can heal witha Resto staff, btw. As for the quality of it, since you already made up your mind, i hope you have fun and enjoy it. My advice is to watch some videos and read info in case you haven't just to make sure. Remember, it's RVR pvp if you don't know. Happy gaming.
Well it's not owPvP but the area is as large as some games entire game areas. This is an old link but the data is still fairly accurate. Size of The Elder Scrolls Online. No the PvP area doesn't have everything PvE does, but it is still very exciting to think you could still do quests, dungeons, and explore and have the feel of owPvP.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.