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"The Decline Of MMOs"

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Comments

  • Cephus404Cephus404 Member CommonPosts: 3,675

    Some of it I agree with, most of it I don't and certainly, Bartle isn't talking about me, I don't meet any of his ideas about players. I don't give a damn about immersion, I don't care about achievement, I couldn't care less about socializing, I want a game that is fun to play, full stop.  I think that's true of the majority of players, they want to have a good time in whatever game they're playing. People who want something else, largely, have something wrong going on in their heads, people who want to live vicariously through a game because their own lives suck need to stop playing the game and fix their own lives.

    MMOs aren't anything special, any more than strategy games or FPS games are special.  They're all just different kinds of games and all of them can be fun.  People need to stop having unrealistic expectations and developers need to focus on making their games enjoyable to play.  The rest of it is all mental masturbation.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
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    Hope: None

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Flyte27
    Originally posted by nariusseldon
    Originally posted by Flyte27

    I don't agree with his idea to split people up into segments of 250 players.  I would like to see everyone in the same world.  I don't think 250 is enough to make it feel like a real/busy world.

    You won't be able to tell the difference between 250 players in a small zone or a big world with more players.

    You can tell the difference.  If there were 250 people spread across a big world you wouldn't see hardly anyone when traveling around it.  If everyone was in the same world you would constantly be encountering other people.  It's a huge difference.  I use to see what seemed like more than 250 people in one zone in Everquest.

    Don't spread them around .. i said "250 players in a SMALL zone" or "a big world with MORE players".

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kyleran
     

    This site can start calling cats dogs, won't change the fact dogs are not cats. It is definitely more than just a label, it represents the idea of a certain style game, let those others keep to theirs such as MOBA, or ARPG.

     

     

    Says you.

    If everyone is using the label MMOs to include D3 (which a lot on this site is doing so ... not just me) .. then nothing you can do to change the common usage.

    MMO no longer represent any idea .. when the industry, this site, and many players are including D3, LoL, DDO, or what-not into the categories.

    Or .. people are using ARPGs and MOBAs .... not that they separate them from MMO in a very clear fashion.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Gorwe
    I know when the MMOs will drop dead:

    When one will be able to play Skyrim, Witcher etc while chatting with other in Real time AND perhaps craft fluff items for masses(or get them and trade them-Steam style).

    If such a tech existed, tell me one, just one reason to play MMOs.

    The tech already exists. You can chat with anyone playing any blizz games. I can text chat with my kids when i am playing D3 and they are playing hearthstone.

    The only reason why it is not spread out to more games is because of business reasons.

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Gorwe
    Yeah, even Bartle agrees with me.

    Eliminate the endgame. Let the game END. You can replay it or whatever(I have watched "Rambo", "Commando" or "Star Wars" over a dozen times now and they're still as fun as ever). There is no reason to turn games into undead abominations.

    Also, let us see the consequences of our actions. TOR began this rather nicely. It's time that someone finished it.

    In short: endgame makes no sense.

    Nope.

    Single Player games have an end, MMORPGs should never end.

    But I do agree with something, the End Game is way overated in MMOs.

    The Leveling (the Journey) should be the main focus of a MMO.

    If you can level cap in 1 month, not amount of End Game could make up for breezing through the levels

    Leveling should be veeeeeeeery slow, like in EQ.

    I never reached the End Game in EQ, but I had lots of fun in trying to reach it

  • JacxolopeJacxolope Member UncommonPosts: 1,140
    Originally posted by nariusseldon
    Originally posted by Kyleran
     

    This site can start calling cats dogs, won't change the fact dogs are not cats. It is definitely more than just a label, it represents the idea of a certain style game, let those others keep to theirs such as MOBA, or ARPG.

     

     

    Says you.

    If everyone is using the label MMOs to include D3 (which a lot on this site is doing so ... not just me) .. then nothing you can do to change the common usage.

    MMO no longer represent any idea .. when the industry, this site, and many players are including D3, LoL, DDO, or what-not into the categories.

    Or .. people are using ARPGs and MOBAs .... not that they separate them from MMO in a very clear fashion.

    You are correct.

     

    language is dynamic and words and meanings morph and change (much faster thanks to the internet)

    MMORPG no longer means what it once did- Even 8 years ago.

     

    I dont like it- But its the truth. Common understanding is what dictates meaning- if 90% of the people start calling the color "red" , "Blue"- Red is now blue by common definition and in a generation it will look as if its always been that way =/

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by nariusseldon

    There is a decline, but it is not clear to me that there is any fix. May be it will go like the point-n-click adventure and the whole industry become smaller. But this is interesting:

    and quote ...

    "However, most of those players will be spending their time in 4-6 person instances – it’s irrelevant to them how many other players there are in the wider game. There’s no need for an MMO to be able to support 10,000 simultaneous players per shard"

    May be the solution is to make other types of online games, and forget about "proper" MMOs. Just call other games MMOs .. it is not like this has never happen before.

     

     

    the thing about this though is that the New York Times is not going to write an article about your 6 man battle. But like Eve Online they will write about your large server wide battle.

    Having said that, getting articles in the paper and making a profit are two different subjects.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CecropiaCecropia Member RarePosts: 3,985

    I guess some you missed the thread where we were advised that there are big changes incoming with respect to what gets called an MMO on this site. MOBAs/ARPGs etc. are no longer going to slapped onto the same Games List that you'll find MMOs on.

    Of course language changes over time, but let's not kid ourselves here; the reason all of these online multiplayer games are suddenly being called MMOs by everyone and their dog is to cash in on the genre name. It's obvious BS marketing, and man, are the blind masses ever falling for it. "MMO" was just a shortened abbreviation that up to not too long ago was commonly used because it was simply easier to say. Something that happens all the time; it used to be Kentucky Fried Chicken, what do we call that now?

    Anywho, thanks for sharing, AlBQuirky. I agree with pretty much everything brought up in the article, and it's amazing how much it echoes the concerns often found on these forums. As I was reading through, I was having fun predicting who would be found in this thread and what they would they would inevitably have to say image

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • YamotaYamota Member UncommonPosts: 6,593
    "However, developers have in general chosen to make their money from volume rather than 

    from pricing, attempting to draw in a wide audience of less-engaged players rather 

    than a narrow audience of enthusiasts. In so doing, they have collectively lost their 

    hard-core players to single-player RPGs and have slash-and-burned their way 

    through almost all the casual players they could reach. What’s left to them is an army 

    of butterfly players, flitting from new MMO to new MMO: engaged enough to try the 

    out, but not sufficiently so that any particular one will win their loyalties. "

    QFT

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by nariusseldon
    Originally posted by Kyleran
     

    This site can start calling cats dogs, won't change the fact dogs are not cats. It is definitely more than just a label, it represents the idea of a certain style game, let those others keep to theirs such as MOBA, or ARPG.

     

     

    Says you.

    If everyone is using the label MMOs to include D3 (which a lot on this site is doing so ... not just me) .. then nothing you can do to change the common usage.

    MMO no longer represent any idea .. when the industry, this site, and many players are including D3, LoL, DDO, or what-not into the categories.

    Or .. people are using ARPGs and MOBAs .... not that they separate them from MMO in a very clear fashion.

    I have seen very few people calling Diablo and LoL, MMORPGs. 

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Yamota
    Originally posted by nariusseldon
    Originally posted by Kyleran
     

    This site can start calling cats dogs, won't change the fact dogs are not cats. It is definitely more than just a label, it represents the idea of a certain style game, let those others keep to theirs such as MOBA, or ARPG.

     

     

    Says you.

    If everyone is using the label MMOs to include D3 (which a lot on this site is doing so ... not just me) .. then nothing you can do to change the common usage.

    MMO no longer represent any idea .. when the industry, this site, and many players are including D3, LoL, DDO, or what-not into the categories.

    Or .. people are using ARPGs and MOBAs .... not that they separate them from MMO in a very clear fashion.

    I have seen very few people calling Diablo and LoL, MMORPGs. 

    A MOBA with elements derived from MMOs is still a MOBA with MMO elements.

    I can progress my character in Combat Arms, but it's still an FPS. 

    What we have here is a group of unfortunate people who were just completely manipulated and confused by basic marketing hype. It's fascinating in a very simple way.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by Cecropia
    Originally posted by Yamota
    Originally posted by nariusseldon
    Originally posted by Kyleran
     

    This site can start calling cats dogs, won't change the fact dogs are not cats. It is definitely more than just a label, it represents the idea of a certain style game, let those others keep to theirs such as MOBA, or ARPG.

     

     

    Says you.

    If everyone is using the label MMOs to include D3 (which a lot on this site is doing so ... not just me) .. then nothing you can do to change the common usage.

    MMO no longer represent any idea .. when the industry, this site, and many players are including D3, LoL, DDO, or what-not into the categories.

    Or .. people are using ARPGs and MOBAs .... not that they separate them from MMO in a very clear fashion.

    I have seen very few people calling Diablo and LoL, MMORPGs. 

    A MOBA with elements derived from MMOs is still a MOBA with MMO elements.

    I can progress my character in Combat Arms, but it's still an FPS. 

    What we have here is a group of unfortunate people who were just completely manipulated and confused by basic marketing hype. It's fascinating in a very simple way.

    or B) they bring it up because defining what really is or isn't an MMORPG is an inexhaustible topic for trolling

    or C) they just don't give a rats ass what you think a "real MMORPG" should be like.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Gorwe
    Yeah, even Bartle agrees with me.

    Eliminate the endgame. Let the game END. You can replay it or whatever(I have watched "Rambo", "Commando" or "Star Wars" over a dozen times now and they're still as fun as ever). There is no reason to turn games into undead abominations.

    Also, let us see the consequences of our actions. TOR began this rather nicely. It's time that someone finished it.

    In short: endgame makes no sense.

    Endgame makes sense, from a certain point of view.  1) Revenue stream point of view.  2) Addicted player.  Both those point of views are people who want the game to continue.   Ending the game is ok though.

     

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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  • KyleranKyleran Member LegendaryPosts: 43,870
    Originally posted by Jacxolope
    Originally posted by nariusseldon
    Originally posted by Kyleran
     

    This site can start calling cats dogs, won't change the fact dogs are not cats. It is definitely more than just a label, it represents the idea of a certain style game, let those others keep to theirs such as MOBA, or ARPG.

     

     

    Says you.

    If everyone is using the label MMOs to include D3 (which a lot on this site is doing so ... not just me) .. then nothing you can do to change the common usage.

    MMO no longer represent any idea .. when the industry, this site, and many players are including D3, LoL, DDO, or what-not into the categories.

    Or .. people are using ARPGs and MOBAs .... not that they separate them from MMO in a very clear fashion.

    You are correct.

     

    language is dynamic and words and meanings morph and change (much faster thanks to the internet)

    MMORPG no longer means what it once did- Even 8 years ago.

     

    I dont like it- But its the truth. Common understanding is what dictates meaning- if 90% of the people start calling the color "red" , "Blue"- Red is now blue by common definition and in a generation it will look as if its always been that way =/

    Ah, but you are missing point.  Even if everyone starts calling the color formerly known as red, blue, doesn't change the fact that color occupies a specific place on the visible light spectrum regardless what people chose to label it.

    Same with virtual world MMORPG's, they too occupy a specific place in the overall gaming "spectrum", and even if people start calling other game types the same name doesn't make those games the same, they still remain mobas, shooters etc by design.

    The author of this article was really referring to the Decline of virtual world MMORPG's, which he doesn't really seem to be aware of.

    It's one specific design that is not favored by the masses, or the casual game market , but that's OK, they can move on to other types of games and we'll likely be left with a small handful of titles that we can focus on while the rest of the community goes off chasing rainbows.

    As for the term MMO, yea, that's pretty much a generic title that applies to most anything with more than one player in it, so might as well include the next Madden NFL in with it.

     

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  • eGumballeGumball Member Posts: 151

    There should be a big section in the article to talk about the negative gaming community that hinders companies from doing anthing innovative, punishing them for every mistake, hating them in every way possible.

    Innovation was never meant to be towards the positive, while it is great, it is all about experimenting and observing the result to improve wether the improvment is done by the same game or another. So far, our lovely MMO community love to hate on every mistake, really punishing the companies for trying new things as they want something else, deep in their minds. If you can't accept mistakes, there will be no innovation and the community never does.

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Kyleran
     

    It's one specific design that is not favored by the masses, or the casual game market , but that's OK, they can move on to other types of games and we'll likely be left with a small handful of titles that we can focus on while the rest of the community goes off chasing rainbows.

     

     

    The number one thing holding that back isn't developers though. It's the people with the money and where they spend...or more importantly don't spend it.

    To us when an indi game fails we just shrug and keep looking at the AAA titles wonder why they're not what we want them to be. To a game developer ( or investor ) when they see an indi die they say "see there's no market for that type of game"

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Quirhid
    Originally posted by Cecropia
    Originally posted by Yamota
    Originally posted by nariusseldon
    Originally posted by Kyleran
     

    This site can start calling cats dogs, won't change the fact dogs are not cats. It is definitely more than just a label, it represents the idea of a certain style game, let those others keep to theirs such as MOBA, or ARPG.

     

     

    Says you.

    If everyone is using the label MMOs to include D3 (which a lot on this site is doing so ... not just me) .. then nothing you can do to change the common usage.

    MMO no longer represent any idea .. when the industry, this site, and many players are including D3, LoL, DDO, or what-not into the categories.

    Or .. people are using ARPGs and MOBAs .... not that they separate them from MMO in a very clear fashion.

    I have seen very few people calling Diablo and LoL, MMORPGs. 

    A MOBA with elements derived from MMOs is still a MOBA with MMO elements.

    I can progress my character in Combat Arms, but it's still an FPS. 

    What we have here is a group of unfortunate people who were just completely manipulated and confused by basic marketing hype. It's fascinating in a very simple way.

    or B) they bring it up because defining what really is or isn't an MMORPG is an inexhaustible topic for trolling

    or C) they just don't give a rats ass what you think a "real MMORPG" should be like.

    There's not a damn thing that's exhausting about what an MMO is; if you find yourself breathing heavily with this topic, that's something you're going to have to deal with.

    You don't even have to give a shrew's ass, those of us who spend so much time on a site like this should fucking know better!

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • This article makes me weep for the genre that I used to love so much 10+ years ago.
  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by SwashBuccaneer
    This article makes me weep for the genre that I used to love so much 10+ years ago.

    Don't love genres, love individual games.  If it's fun to play, play it.  If it's not, don't.  People who love genres and can't imagine not playing games within those genres are fanatics and fanaticism is not something to be proud of.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
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    Now Playing: None
    Hope: None

  • maybebakedmaybebaked Member UncommonPosts: 305
    Originally posted by Nitth

     


    Originally posted by nariusseldon
    There is a decline, but it is not clear to me that there is any fix. May be it will go like the point-n-click adventure and the whole industry become smaller. But this is interesting:

     

    and quote ..."However, most of those players will be spending their time in 4-6 person instances – it’s irrelevant to them how many other players there are in the wider game. There’s no need for an MMO to be able to support 10,000 simultaneous players per shard"May be the solution is to make other types of online games, and forget about "proper" MMOs. Just call other games MMOs .. it is not like this has never happen before.  


     

    This stuff makes my head hurt...we already had games like neverwinter nights that supported up to 99 players, Then we transitioned to mmorpgs which support thousands..

    Seems like were going back in time...

    Neverwinter Nights was awesome.  It was the first online game I ever played.  The best part about that game was the private servers, some of which are still online today. They allowed players to define how they wanted to play.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Cephus404
    Originally posted by SwashBuccaneer
    This article makes me weep for the genre that I used to love so much 10+ years ago.

    Don't love genres, love individual games.  If it's fun to play, play it.  If it's not, don't.  People who love genres and can't imagine not playing games within those genres are fanatics and fanaticism is not something to be proud of.

    I think the majority of people that enjoy MMOs are also gamers that indulge in other genres. We're all gamers, man.

    There's nothing wrong with someone who is aware of the uniqueness and incredible mostly unrealized potential of MMO's. And there's nothing wrong with someone such as yourself who cannot see what many see as clear as day.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by Cephus404
    Originally posted by SwashBuccaneer
    This article makes me weep for the genre that I used to love so much 10+ years ago.

    Don't love genres, love individual games.  If it's fun to play, play it.  If it's not, don't.  People who love genres and can't imagine not playing games within those genres are fanatics and fanaticism is not something to be proud of.

    Sorry I love the genre and enjoy the games within it. I love the games of other genres I enjoy though. That's what makes me a mmorpg enthusiast. I monitor, analyze, contemplate, discuss and experience games within this genre. I do not do that with sports games, action games, FPS games, racing games nor dating sims (hmmmmm). And it's the primary reason you can name a half dozen sites dedicated to this genre. But I'm not the type of mmorpg enthusiast insisting on a homogenized genre free from diversity. I'm actually looking for more diversity in the hopes of finding another version of UO one day.

     

    The only way to do that is to expand the genre even further, forcing the emergence of sub genres within it. The MMO umbrella is the first step.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Cephus404
    Originally posted by SwashBuccaneer
    This article makes me weep for the genre that I used to love so much 10+ years ago.

    Don't love genres, love individual games.  If it's fun to play, play it.  If it's not, don't.  People who love genres and can't imagine not playing games within those genres are fanatics and fanaticism is not something to be proud of.

    I totally agree.

    In fact, when i decide what games to play, i don't really care which genre it is from .... i only care if it is fun to me.

    A genre is as good as the latest game (in it) that i like.

     

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by nariusseldon
    Originally posted by Cephus404
    Originally posted by SwashBuccaneer
    This article makes me weep for the genre that I used to love so much 10+ years ago.

    Don't love genres, love individual games.  If it's fun to play, play it.  If it's not, don't.  People who love genres and can't imagine not playing games within those genres are fanatics and fanaticism is not something to be proud of.

    I totally agree.

    In fact, when i decide what games to play, i don't really care which genre it is from .... i only care if it is fun to me.

    A genre is as good as the latest game (in it) that i like.

     

    Athletes are fanatical about sports.  People are fanatical about their work.  The only time being fanatical is bad is why you are doing crazy things that hurt yourself and other people around you. 

    I also care weather a game is fun or not.  I don't generally find MMOs these days fun at all and no I won't just go play my single player game.  I both enjoy talking about the topic and feel strongly that MMOs were better in the past then now. 

    I understand your feeling on the topic, but that doesn't mean you are right.  As I've pointed out there are plenty of single player and co op games you could go play that are fun and the style you like.  For someone who doesn't put any emphasis on games or achievement in games you sure seem to spend a lot of time defending you ideas of what an MMO should be.  Someone who is casual and just plays games for entertainment shouldn't care enough to spend all this time defending their idea of what an MMO should be.  My guess if you are a closet game fanatic of sorts.  Perhaps you just don't realize it.

  • DroosteelDroosteel Member Posts: 138
    Originally posted by Gorwe
    Yeah, even Bartle agrees with me.

    Eliminate the endgame. Let the game END. You can replay it or whatever(I have watched "Rambo", "Commando" or "Star Wars" over a dozen times now and they're still as fun as ever). There is no reason to turn games into undead abominations.

    Also, let us see the consequences of our actions. TOR began this rather nicely. It's time that someone finished it.

    In short: endgame makes no sense.

    It makes sense....if youre subscrition based and want to condition people to pay sub again and again - Skinner box.

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