Serious question. I did maybe 50 quests this weekend, and every one was more or less the same:
1. Go here, talk to this guy.
2. Go there, talk to this other guy.
3. Go to the third spot and kill something for a shiny.
4. Use the shiny to save the day, then go back and talk to that guy again.
It's all totally boring stuff that just feels like one chore after another. The quest writing is REALLY bad. Contrast this with other themeparks like 'The Secret World' which is a similar, but at least a lot of the quests had interesting puzzles or something to break the mould (and that game utterly failed). ESO quests seem like they were written by 14 year olds, who were aiming at 10 year olds as their target audience. No intelligence whatsoever.
I'm a huge fan of ES single player games, but this is _nothing_ like the sandbox feel of those games. It doesn't help that combat is terrible: you literally don't have to aim at anything. If you point your target reticle 180 degrees opposite your enemy, your character will automatically turn around and never miss the target.
I can only imagine the kind of person who enjoys this type of progression as someone who has never played a themepark in their life.
Amasing. You complaining about those particular things that are present in TES since like what? Arena? And yet you call yourself TES fan. I'm impressed really. How could you endure such ugly quests for that long? Some sort of medicine perhaps? Maybe some trainings or something?
Seriously you complain about this while the only thing that is really missing from single player games is lack of zones - lots of travels here and back again just to talk to some guy, talk to other guy, kill some stuff and again save another day. Just in multiple locations instead of one village or mannor.
Although I can agree that introducing the exact copy of that questing style instead of what we have now would be better idea but then the whole game design would have to change (that would impact every single mechanics in the game perhaps with an exception of character death, fast travel and Cyrodiil).
Originally posted by psykobillySerious question. I did maybe 50 quests this weekend, and every one was more or less the same:1. Go here, talk to this guy.2. Go there, talk to this other guy.3. Go to the third spot and kill something for a shiny.4. Use the shiny to save the day, then go back and talk to that guy again.It's all totally boring stuff that just feels like one chore after another. The quest writing is REALLY bad. Contrast this with other themeparks like 'The Secret World' which is a similar, but at least a lot of the quests had interesting puzzles or something to break the mould (and that game utterly failed). ESO quests seem like they were written by 14 year olds, who were aiming at 10 year olds as their target audience. No intelligence whatsoever.I'm a huge fan of ES single player games, but this is _nothing_ like the sandbox feel of those games. It doesn't help that combat is terrible: you literally don't have to aim at anything. If you point your target reticle 180 degrees opposite your enemy, your character will automatically turn around and never miss the target.I can only imagine the kind of person who enjoys this type of progression as someone who has never played a themepark in their life.
Albert Einstein is widely credited with saying “The definition of insanity is doing the same thing over and over again, but expecting different results”.
-Rig
So are you saying that people who don't like themepark or questing design, are insane if they keep buying/playing games that feature those two designs? They obviously keep expecting different results.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Listen defenders. The phasing is annoying to play with others and too focused on imo. The quests are all but required as they destroyed exp for lvling up through grinding mobs or crafting/gathering/pvp. I would be more ok with the game if there were other ways other than being jerked around being told what to do by an NPC. The fact that there is no risk also adds to the extreme boredom I experienced while trying to slog through these quests.
Being all but trapped into being told what to do in a supposed virtual world makes no sense and it sucks.
Originally posted by psykobillySerious question. I did maybe 50 quests this weekend, and every one was more or less the same:1. Go here, talk to this guy.2. Go there, talk to this other guy.3. Go to the third spot and kill something for a shiny.4. Use the shiny to save the day, then go back and talk to that guy again.It's all totally boring stuff that just feels like one chore after another. The quest writing is REALLY bad. Contrast this with other themeparks like 'The Secret World' which is a similar, but at least a lot of the quests had interesting puzzles or something to break the mould (and that game utterly failed). ESO quests seem like they were written by 14 year olds, who were aiming at 10 year olds as their target audience. No intelligence whatsoever.I'm a huge fan of ES single player games, but this is _nothing_ like the sandbox feel of those games. It doesn't help that combat is terrible: you literally don't have to aim at anything. If you point your target reticle 180 degrees opposite your enemy, your character will automatically turn around and never miss the target.I can only imagine the kind of person who enjoys this type of progression as someone who has never played a themepark in their life.
Albert Einstein is widely credited with saying “The definition of insanity is doing the same thing over and over again, but expecting different results”.
-Rig
So are you saying that people who don't like themepark or questing design, are insane if they keep buying/playing games that feature those two designs? They obviously keep expecting different results.
I am saying it is INSANE if you know prior to buying / playing the game the type of questing it is, expecting it to be different then coming to complain on a forum that its the "same thing, different day".
-Rig
Former GM and associate game designer for SOE and Square Enix. (2001-2008)
I personally think that TSW and ESO stand apart from most other themeparks when it comes to quests. I'm one of those people who enjoy the leveling experience and don't powerlevel to end-game so maybe that's why I don't understand the bashing on ESO for it's quests. They're better than most games out there.
Listen defenders. The phasing is annoying to play with others and too focused on imo. The quests are all but required as they destroyed exp for lvling up through grinding mobs or crafting/gathering/pvp. I would be more ok with the game if there were other ways other than being jerked around being told what to do by an NPC. The fact that there is no risk also adds to the extreme boredom I experienced while trying to slog through these quests.
Being all but trapped into being told what to do in a supposed virtual world makes no sense and it sucks.
Defending ones own opinion/preference is much different than defending some company, this is about preference, not fanbois and haters.
You have a good point, there are issues that have an impact on the rest of the game, due to trying to offer a more interesting questing experience, where choices matter and deeds are noticed by the world..
It's something that really needs addressing for those who prefer the other aspects. That goes for XP nerfs and stuff as well, many people aren't going to like that.
For those who prefer questing, it's not much of an issue, for the rest it is. I understand that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Serious question. I did maybe 50 quests this weekend, and every one was more or less the same:
1. Go here, talk to this guy.
2. Go there, talk to this other guy.
3. Go to the third spot and kill something for a shiny.
4. Use the shiny to save the day, then go back and talk to that guy again.
It's all totally boring stuff that just feels like one chore after another. The quest writing is REALLY bad. Contrast this with other themeparks like 'The Secret World' which is a similar, but at least a lot of the quests had interesting puzzles or something to break the mould (and that game utterly failed). ESO quests seem like they were written by 14 year olds, who were aiming at 10 year olds as their target audience. No intelligence whatsoever.
I'm a huge fan of ES single player games, but this is _nothing_ like the sandbox feel of those games. It doesn't help that combat is terrible: you literally don't have to aim at anything. If you point your target reticle 180 degrees opposite your enemy, your character will automatically turn around and never miss the target.
I can only imagine the kind of person who enjoys this type of progression as someone who has never played a themepark in their life.
The questing is actually quiete good and one of the best since a long time I saw in one of the newer mmorpgs.
What new mmos are you playing who have a superior story gameplay ?
The last game I started re-playing was GW2 last week and boy is the questing aweful dull in comparison.
Listen defenders. The phasing is annoying to play with others and too focused on imo. The quests are all but required as they destroyed exp for lvling up through grinding mobs or crafting/gathering/pvp. I would be more ok with the game if there were other ways other than being jerked around being told what to do by an NPC. The fact that there is no risk also adds to the extreme boredom I experienced while trying to slog through these quests.
Being all but trapped into being told what to do in a supposed virtual world makes no sense and it sucks.
Gotta say, the tone of your comment makes me not care about anything you have to say.
Which themepark MMO is missing brainless questing?
Questing is not brainless, it's you who chooses to do it brainlessly.
no it depends on the design of the questing content. how much thinking it requires.
A quest doesn't need to be a puzzle for it to be entertaining.
A simple quest with story, lore, exploration in a good immersive envitonment is enaugh for some people to enjoy.
On the other hand you can choose to ignore everything and blaze through objectives, clicking through npcs, than end up shruging yourself how brainless it is.
It doesn't depend on quest at all, even if it's a puzzle. It depends on the player who is on the quest and what he wants. Same quest can take forever for you while some smarter player would maybe solve it instantly rendering your brain requirement obsolete.
Sadly a lot of people don't really know what they want.
Besides you're missing the point here. No one is claiming the quests in question are hard or require specific brain power.
Most of TESO quests seem to be rather regular but they are well done, with strong lore behind, set in a detailed and immersive world.
Listen defenders. The phasing is annoying to play with others and too focused on imo. The quests are all but required as they destroyed exp for lvling up through grinding mobs or crafting/gathering/pvp. I would be more ok with the game if there were other ways other than being jerked around being told what to do by an NPC. The fact that there is no risk also adds to the extreme boredom I experienced while trying to slog through these quests.
Being all but trapped into being told what to do in a supposed virtual world makes no sense and it sucks.
I liked the phasing because you could actually see what was happening, e.g the just a minute peaceful village was now burning and invaders running around fighting the guards. Without this, you'd have to have a static world. Then you are stuck with SWTOR-style instancing, or your story will be super limited, because the world can't change with it.
But yea, it sucks if you can't play with the guy who is supposed to be next to you, because he is stuck in a different phase. He might be in another instance for the good it's doing.
It'd be cool if we'd have something like GW2 dynamic events to tell the personal story. Centaurs are attacking the village, so you either save it or it will be taken over by the horsemen. Of course, the bloke next to you would then have to have his story modified to account for this, like the guy he is supposed to talk to is now dead. The story complexity would just explode with mildly interesting world changing events.
I guess it's take your pick:
1) involving story with perceptible impact on the world around you, but you play almost alone, unless someone is on the same story step as you are (aka single player game)
2) play with all your buddies, no matter what part of the story they are doing, but the world doesn't change and the story is very superficial
3) play with all your buddies, no matter what part of the story they are doing with an involving story with perceptible impact on the world around you. But the game is either 50 years in development, 48 of which are used to write the super branching story, or the game is 30 minutes long, but you can replay it a million times, because every action changes the world around you.
Why do non-MMO gamers and non-TES players keep making these threads?
The quests are similar to many MMOs, which MMO gamers love. This particular style of the quests are exactly the same as the other Elder Scrolls games, which have been highly acclaimed and loved by millions. People obviously like this stuff. Just because you don't doesn't change that fact.
Your comment is ignorant and the fact that you take ESO as an example of an MMO make it a bit of a joke. ESO is a great game yes, I am a huge TES fan and will play it for the lore totally, however, I never had the mentality to play it as an MMO but as an RPG, something I did with SWTOR. TES isn't an MMO series and ESO is something between Skyrim and an MMO. You can't insult others, telling them to stop posting when they are stating opinions. Especially that you are accusing them for not understanding what MMOs are about when you obviously know even less based on your ignorant comment.
I found the quests to be on par on what I would I expect from a TES game. maybe you prefer something faster that lets you get to 'endgame' quicker? Why should we care in a TESO forum??
Questing here is almost identical to how it is in Skyrim, so I have to ask have you played ESO?
Again though there are no quest hubs in ESO. The term refers to small areas you're forced to stay in because the next quests do not open up until you reach that point, think AOC.
Nope
In Skyrim if I travel the whole map I will find quests appropriate to my level along the way and in any place I choose to visit.
In ESO you don't. All the quests are close to you, if you travel further away from your level hub, you won't find any quest appropriate to your level.
Just because all quests givers are not gathered in a square meter like in other MMOs, but scattered a bit further away from each other, doesn't make ESO a quest hub free game.
As a said before, in ESO the hubs are less obvious because quest givers are not placed like they making love on top of another, but the hubs are still there.
A whole zone can be played when you get there. You can go anywhere and do quests in any order per zone. Yes, if you skip a one of the 5 main zones, then the level will be higher. But they did allow for exploration and finding quests as they come per zone.
Then once you finish the story at level 50. You can go to a new faction and go any where. All the mobs will be 50+ and anything can be done in any order. Only the main storyline would need to be completed before you move on to the 3rd faction. Then every mob in the 3rd faction will be 50++ in all zones. Again you can do all the quests in any order you want.
Just because you play ESO with your eyes and brain closed doesn't mean others do the same. For those that want to explore as in other ES games, they can do so per zone and 2 out of 3 factions. So stop making stuff up. You obviously have no idea what you are talking about. You are just trolling any positive thread to try to get it closed or just turn in into an argument.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
The problem with modern day mmorpg gamers is they don't want to take the time to quest properly. Most are in such a rush to get to the next level, next great piece of gear, and get to level cap, that they don't quest properly.
You can't blame most of us, WoW gave us the ability to use probably a couple of the most abused addons out, and that was Questhelper and Carbonite . These addons destroyed the need for questing properly to the point that the quest giver could have been a rock or even a turtle!
Now that the masses have been conditioned to skip reading the text, or even listening to the quest, they lose the best part of an rpg, the lore and story that goes with it.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I hate questing all together, but I come from uo:r where questing didn't exist. I don't really need it it's just something I have to bear with these days since it's become some kind of norm.
ESOs quests in their current form are GREAT for soloplayer and story lover. Really and not joking here. For me they feel like they seem to for the OP tho. Boring. If you don't care for story, ESO quests really make you rage quit after about 30min of questing.
That in itself is no issue tho. Everyone has their taste. The bad part is, that these quests are forced onto you. Meninfull advancement is impossible without them. Only real source of xp and dozen over dozen skillpoints coming from random quests as well
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Questhelper and Carbonite . These addons destroyed the need for questing properly to the point that the quest giver could have been a rock or even a turtle!
If someone would make a Questhelper addon for ESO right now, id most definitly keep my preorder. Without it, i will cancel due to being unable to force myself trough the quests. And i really tried... several times. I just stop playing after 1 hour without any advancement and i hate every minute of it.
Forced questing. The worst thing to hit MMOs since FTP.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Questhelper and Carbonite . These addons destroyed the need for questing properly to the point that the quest giver could have been a rock or even a turtle!
If someone would make a Questhelper addon for ESO right now, id most definitly keep my preorder. Without it, i will cancel due to being unable to force myself trough the quests. And i really tried... several times. I just stop playing after 1 hour without any advancement and i hate every minute of it.
Forced questing. The worst thing to hit MMOs since FTP.
You wouldn't have liked the other ES games either probably. You know there are indicators right on the compass telling you which way objectives are. Well, I'm sure someone will come up with an addon and we will all carry on like mindless zombies following an arrow. /shrug
edit: You do know almost all mmorpgs have questing right? I'm not sure how it could be the worst thing to hit MMOs since that is what most of them are all about. Like millions of people use this type of system.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I love it. I haven't been asked to do a single basic kill ten of these or fetch me 6 of those. It's refreshing after years and years of just that. I also like how everything is spread out, you come to a new town, and there are quest givers in it, but they send you way the fuck out there, and you're liable to run across a bunch of quests you weren't directly pointed to while traveling. If you're just clicking through dialog as fast as you can, I can see how it may be annoying to get shuffled around to three different spots in a quest, but really there's no mmo questing that will satisfy people just in it for the xp.
Serious question. I did maybe 50 quests this weekend, and every one was more or less the same:
1. Go here, talk to this guy.
2. Go there, talk to this other guy.
3. Go to the third spot and kill something for a shiny.
4. Use the shiny to save the day, then go back and talk to that guy again.
It's all totally boring stuff that just feels like one chore after another. The quest writing is REALLY bad. Contrast this with other themeparks like 'The Secret World' which is a similar, but at least a lot of the quests had interesting puzzles or something to break the mould (and that game utterly failed). ESO quests seem like they were written by 14 year olds, who were aiming at 10 year olds as their target audience. No intelligence whatsoever.
I'm a huge fan of ES single player games, but this is _nothing_ like the sandbox feel of those games. It doesn't help that combat is terrible: you literally don't have to aim at anything. If you point your target reticle 180 degrees opposite your enemy, your character will automatically turn around and never miss the target.
I can only imagine the kind of person who enjoys this type of progression as someone who has never played a themepark in their life.
I suppose you missed the whole point aboit why people love this?
its the stories and the lore that create imersion intoo a deep fantasy world.
agreed...creates a basis for who your character is.. and his journey through the world.
Done this way everyone has the same purpose, we are all clones running through the same fantasy world.
You should go out there and create your own story not have one artificially handed to you.
To the OP, I used to enjoy this way back but now I want something more - sadly I cannot find it.
Serious question. I did maybe 50 quests this weekend, and every one was more or less the same:
1. Go here, talk to this guy.
2. Go there, talk to this other guy.
3. Go to the third spot and kill something for a shiny.
4. Use the shiny to save the day, then go back and talk to that guy again.
It's all totally boring stuff that just feels like one chore after another. The quest writing is REALLY bad. Contrast this with other themeparks like 'The Secret World' which is a similar, but at least a lot of the quests had interesting puzzles or something to break the mould (and that game utterly failed). ESO quests seem like they were written by 14 year olds, who were aiming at 10 year olds as their target audience. No intelligence whatsoever.
I'm a huge fan of ES single player games, but this is _nothing_ like the sandbox feel of those games. It doesn't help that combat is terrible: you literally don't have to aim at anything. If you point your target reticle 180 degrees opposite your enemy, your character will automatically turn around and never miss the target.
I can only imagine the kind of person who enjoys this type of progression as someone who has never played a themepark in their life.
I do. Combats better than 90% of other MMOs. Secret world has the best questing in MMOs, so when you have to use it as the comparison to make the game look bad, it's not really that insulting.
Originally posted by cylon8 so a kill ten rats quest is good because it's tied to voice acted lore? I found my self basically just clicking through the lore quests on the starter island then incredibly frustrated when I actually payed attention to the mainland quests which had broken objectives. this would be great if it were more sandbox but as a noticeably small themepark it becomes stale very fast which is a shame cause the world is rendered beautifully
I still haven't found that "kill ten rats" quest. Where is it?
Still I need an improvement over this. I'm still waiting for he game that eliminates "arrow pointing" and quests where i have to collect exactly (insert number) of (this item) that i can't get until i've picked up the quest.
I'm waiting for the game that has fewer, more meaningful quests. ESO is a good step in the direction, but there are a lot of fillerquests. I'd rather have fewer quests
Comments
Amasing. You complaining about those particular things that are present in TES since like what? Arena? And yet you call yourself TES fan. I'm impressed really. How could you endure such ugly quests for that long? Some sort of medicine perhaps? Maybe some trainings or something?
Seriously you complain about this while the only thing that is really missing from single player games is lack of zones - lots of travels here and back again just to talk to some guy, talk to other guy, kill some stuff and again save another day. Just in multiple locations instead of one village or mannor.
Although I can agree that introducing the exact copy of that questing style instead of what we have now would be better idea but then the whole game design would have to change (that would impact every single mechanics in the game perhaps with an exception of character death, fast travel and Cyrodiil).
So are you saying that people who don't like themepark or questing design, are insane if they keep buying/playing games that feature those two designs? They obviously keep expecting different results.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Listen defenders. The phasing is annoying to play with others and too focused on imo. The quests are all but required as they destroyed exp for lvling up through grinding mobs or crafting/gathering/pvp. I would be more ok with the game if there were other ways other than being jerked around being told what to do by an NPC. The fact that there is no risk also adds to the extreme boredom I experienced while trying to slog through these quests.
Being all but trapped into being told what to do in a supposed virtual world makes no sense and it sucks.
I am saying it is INSANE if you know prior to buying / playing the game the type of questing it is, expecting it to be different then coming to complain on a forum that its the "same thing, different day".
-Rig
While I understand you're trying to be funny...trying...this reminds me of my time in the USMC. Strange.
Defending ones own opinion/preference is much different than defending some company, this is about preference, not fanbois and haters.
You have a good point, there are issues that have an impact on the rest of the game, due to trying to offer a more interesting questing experience, where choices matter and deeds are noticed by the world..
It's something that really needs addressing for those who prefer the other aspects. That goes for XP nerfs and stuff as well, many people aren't going to like that.
For those who prefer questing, it's not much of an issue, for the rest it is. I understand that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The questing is actually quiete good and one of the best since a long time I saw in one of the newer mmorpgs.
What new mmos are you playing who have a superior story gameplay ?
The last game I started re-playing was GW2 last week and boy is the questing aweful dull in comparison.
Gotta say, the tone of your comment makes me not care about anything you have to say.
Also kinda makes me think you don't like MMOs.
/justsayin'
A quest doesn't need to be a puzzle for it to be entertaining.
A simple quest with story, lore, exploration in a good immersive envitonment is enaugh for some people to enjoy.
On the other hand you can choose to ignore everything and blaze through objectives, clicking through npcs, than end up shruging yourself how brainless it is.
It doesn't depend on quest at all, even if it's a puzzle. It depends on the player who is on the quest and what he wants. Same quest can take forever for you while some smarter player would maybe solve it instantly rendering your brain requirement obsolete.
Sadly a lot of people don't really know what they want.
Besides you're missing the point here. No one is claiming the quests in question are hard or require specific brain power.
Most of TESO quests seem to be rather regular but they are well done, with strong lore behind, set in a detailed and immersive world.
I hope that helped.
I liked the phasing because you could actually see what was happening, e.g the just a minute peaceful village was now burning and invaders running around fighting the guards. Without this, you'd have to have a static world. Then you are stuck with SWTOR-style instancing, or your story will be super limited, because the world can't change with it.
But yea, it sucks if you can't play with the guy who is supposed to be next to you, because he is stuck in a different phase. He might be in another instance for the good it's doing.
It'd be cool if we'd have something like GW2 dynamic events to tell the personal story. Centaurs are attacking the village, so you either save it or it will be taken over by the horsemen. Of course, the bloke next to you would then have to have his story modified to account for this, like the guy he is supposed to talk to is now dead. The story complexity would just explode with mildly interesting world changing events.
I guess it's take your pick:
1) involving story with perceptible impact on the world around you, but you play almost alone, unless someone is on the same story step as you are (aka single player game)
2) play with all your buddies, no matter what part of the story they are doing, but the world doesn't change and the story is very superficial
3) play with all your buddies, no matter what part of the story they are doing with an involving story with perceptible impact on the world around you. But the game is either 50 years in development, 48 of which are used to write the super branching story, or the game is 30 minutes long, but you can replay it a million times, because every action changes the world around you.
Your comment is ignorant and the fact that you take ESO as an example of an MMO make it a bit of a joke. ESO is a great game yes, I am a huge TES fan and will play it for the lore totally, however, I never had the mentality to play it as an MMO but as an RPG, something I did with SWTOR. TES isn't an MMO series and ESO is something between Skyrim and an MMO. You can't insult others, telling them to stop posting when they are stating opinions. Especially that you are accusing them for not understanding what MMOs are about when you obviously know even less based on your ignorant comment.
Cyrodiil questing is the 5hit. Try that.
A whole zone can be played when you get there. You can go anywhere and do quests in any order per zone. Yes, if you skip a one of the 5 main zones, then the level will be higher. But they did allow for exploration and finding quests as they come per zone.
Then once you finish the story at level 50. You can go to a new faction and go any where. All the mobs will be 50+ and anything can be done in any order. Only the main storyline would need to be completed before you move on to the 3rd faction. Then every mob in the 3rd faction will be 50++ in all zones. Again you can do all the quests in any order you want.
Just because you play ESO with your eyes and brain closed doesn't mean others do the same. For those that want to explore as in other ES games, they can do so per zone and 2 out of 3 factions. So stop making stuff up. You obviously have no idea what you are talking about. You are just trolling any positive thread to try to get it closed or just turn in into an argument.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
The problem with modern day mmorpg gamers is they don't want to take the time to quest properly. Most are in such a rush to get to the next level, next great piece of gear, and get to level cap, that they don't quest properly.
You can't blame most of us, WoW gave us the ability to use probably a couple of the most abused addons out, and that was Questhelper and Carbonite . These addons destroyed the need for questing properly to the point that the quest giver could have been a rock or even a turtle!
Now that the masses have been conditioned to skip reading the text, or even listening to the quest, they lose the best part of an rpg, the lore and story that goes with it.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
ArcheAge, Black Desert and Bless videos InporylemQQ Youtube
I agree with the OP.
ESOs quests in their current form are GREAT for soloplayer and story lover. Really and not joking here. For me they feel like they seem to for the OP tho. Boring. If you don't care for story, ESO quests really make you rage quit after about 30min of questing.
That in itself is no issue tho. Everyone has their taste. The bad part is, that these quests are forced onto you. Meninfull advancement is impossible without them. Only real source of xp and dozen over dozen skillpoints coming from random quests as well
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
If someone would make a Questhelper addon for ESO right now, id most definitly keep my preorder. Without it, i will cancel due to being unable to force myself trough the quests. And i really tried... several times. I just stop playing after 1 hour without any advancement and i hate every minute of it.
Forced questing. The worst thing to hit MMOs since FTP.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
You wouldn't have liked the other ES games either probably. You know there are indicators right on the compass telling you which way objectives are. Well, I'm sure someone will come up with an addon and we will all carry on like mindless zombies following an arrow. /shrug
edit: You do know almost all mmorpgs have questing right? I'm not sure how it could be the worst thing to hit MMOs since that is what most of them are all about. Like millions of people use this type of system.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
i enjoy it, then again i also enjoyed SWTOR while so many here hated it as well.
to people that don't like to quest, you are playing a themepark here, i'm not sure what else you were expecting?
Done this way everyone has the same purpose, we are all clones running through the same fantasy world.
You should go out there and create your own story not have one artificially handed to you.
To the OP, I used to enjoy this way back but now I want something more - sadly I cannot find it.
I do. Combats better than 90% of other MMOs. Secret world has the best questing in MMOs, so when you have to use it as the comparison to make the game look bad, it's not really that insulting.
Still I need an improvement over this. I'm still waiting for he game that eliminates "arrow pointing" and quests where i have to collect exactly (insert number) of (this item) that i can't get until i've picked up the quest.
I'm waiting for the game that has fewer, more meaningful quests. ESO is a good step in the direction, but there are a lot of fillerquests. I'd rather have fewer quests