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Name 5 things you are tired of in the MMORPG genre:
again, lets not use vague answers like Themepark, or Sandbox, or X clone, nothing like that for sake of this discussion.
I will start. with my own list of things that I am simply tired and feed-up with in the MMORPG genre in general.
1)Tired of Character Levels:
in most themepark MMOs they tend to use character level concept. And usually this has forms of restriction such as zones that are restricted to a certain level requirement due to speedy mobs that can 1shot you. Or the character levels prevent me from playing certain content features in whatever order I want to. Sometimes I cant even play PvP with my friends because my character level tells me I cant enter that Battleground, etc. Tired of this. Sandbox MMOs on many occasions dont have a character level system, but a replacement. this allow players to venture and make their own journey in the game world. But usually these games have a form of PvP called Free For All, which tend to draw asshats that want to ruin the game for others. For once, can a themepark MMO do away with levels and the on rail zone paths and other level restrictions?
2) Free For All PvP:
Like I mention above, the games that do have the free form for world exploration and journey making, tend to always have the FFA PvP that ruins it. I would once and for all just like to get rid of FFA PvP and stick to faction PvP. tired of FFA PvP ruining every interesting sandbox game I was interested in.
3) Arena PvP:
This may been cool the first few times I tried it, but after awhile I realized just how much small scale kill battles like Arena exploits the uniqueness of classes. The same reason Duels in MMOs with classes can never be balanced, is the same exact reason small scale Arena battles cant be balance (without destroying class uniqueness. ) and class uniqueness is one of the important parts of my character to me.
4) Instanced Large group content always have to be hardest difficulty:
Another thing I am tired of, is how in every MMO with instanced raids, the content is always made for the higher difficulty content list. For once, how about we get some instanced large group content, that share the same diffuclty as the 5 man party dungeons. Matter of fact, I wouldnt even mind if 5 player party dungeons had a 10 player mode that added big more HP and more mobs to each pull so we can fight through on a more simpler focus. I like the party dungeon's difficulty and reward structure, I just dont like the 5 party member structure. And it just seems like new MMOs are making the party dungeons group size smaller and smaller to the point we going to simply have solo dungeons. What intimidates most people from Raids are the difficulty, not the numbers of members in the group. For once I would like developers to realize this. have both Hard raids, and simple party dungeon difficulty raids group instanced dungeons. This helps people get comfortable with the idea of raid organization for when they ready to make that leap into hardcore raids.
Seriously, can we just get rid of this concept already? its an old concept, that is long overdue for a burial. It makes people very uncomfortable when it comes to helping others out. I cant tell you the number of times I been taunted in games with mob tag, simply because I was trying to help another player out who I saw being attacked by mobs. They assume I was trying "ninja" their kill. This is just not cool. I understand why the system was originally in place, to prevent people from tagging and AFKing while others kill the mobs. But thats why you should start rewarding players on contribution, not the tag itself.