Greetings, my name is The Ghost. And I would like to know what you (ESO Community) are most interested in when you think of Player-vs-Player guilds. Please be very descriptive with your reply. Thanks in advance for posting.
Having a core group of people who can actually work together is great. I've already been with mine in beta and we did pretty well with 7 against 20 using good communication and keeping the group in mind as far as builds go.
Also good to bounce ideas off of each other and trusting the people who have experienced it to be able to tel you "Yeah, that could work" or "No. Really doesn't work as well as you think." There is a lot out about this game that sounds like it would make sense, but doesn't really work out in practice.
In the beginning the only thing you have is maybe the assurance that you'll have others to PvP with. Later on, however, you become a unit. Learning how your team mates think, behave so that you acquire a certain...synergy (pun intended).
Besides, knowing your team also makes it alot easier to plan ahead, strategize, not simply follow along with the most vocal of the PUG.
Also, more fun to compare notes afterwards with ppl you familiarize yourself with. Recapping those cool moments or bad screw-ups.
Thank you very much for all of your feedback, it is greatly appreciated! Feel free to post more if you feel the need to add onto the subject. And I assure you, this has nothing to do with a survey, or mental evaluation.
Comments
Having a core group of people who can actually work together is great. I've already been with mine in beta and we did pretty well with 7 against 20 using good communication and keeping the group in mind as far as builds go.
Also good to bounce ideas off of each other and trusting the people who have experienced it to be able to tel you "Yeah, that could work" or "No. Really doesn't work as well as you think." There is a lot out about this game that sounds like it would make sense, but doesn't really work out in practice.
I don't want to log in and there be noone willing to start groups, lead events, get stuff going.
I prefer a guild with not one strong leader but several so the whole thing doesn't fall apart when that one guy/gal is off line.
Pretty much what the others have replied.
In the beginning the only thing you have is maybe the assurance that you'll have others to PvP with. Later on, however, you become a unit. Learning how your team mates think, behave so that you acquire a certain...synergy (pun intended).
Besides, knowing your team also makes it alot easier to plan ahead, strategize, not simply follow along with the most vocal of the PUG.
Also, more fun to compare notes afterwards with ppl you familiarize yourself with. Recapping those cool moments or bad screw-ups.