WoW dungeons are 5,10, 25-man. That is hardly massive .. in fact, smaller than even a BF4 game. Ditto for NWO, GW1, DDO, .....
You must think that all words in a label needs to be literal ... just that LoL and D3 are listed here shows that it is not true.
Instanced dungeons are only one part of WoW. You failed to mention the non-instanced zones in which hundreds of players can be in simultaneously.
and a) no one does anything with anyone else anyway even in those zones except tagging mobs you are about to attack to steal that mine nodes from you, and b) leveling up is only very small part of the gameplay .. most is the instanced gameplay at end game .. and very many would just queue dungeons to level up anyway.
Freecell. Even the most egregious marketing and advertising people couldn't spin that as an MMO.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Freecell. Even the most egregious marketing and advertising people couldn't spin that as an MMO.
Freecell Online
Come check out our Freecall MMO card game. Play online with millions of other Freecell players as oyu chat and share scores with millions of other players in this massively populated multiple online card game of the ages!!
Originally posted by nariusseldon Originally posted by Loke666
No, it is not since you only interact with 4 other players there at the same time. "Massive" games have massive gameplay.Since when?
WoW dungeons are 5,10, 25-man. That is hardly massive .. in fact, smaller than even a BF4 game. Ditto for NWO, GW1, DDO, .....
You must think that all words in a label needs to be literal ... just that LoL and D3 are listed here shows that it is not true.
Go play WoW on expansion day, go to the first zone in the expansion. You will see hundreds of people. WoW is not a good example at all. LoL you never have more than a 5v5, that is not massive by any means.
Go play WoW on expansion day, go to the first zone in the expansion. You will see hundreds of people.
Sure .. and in two weeks, that zone will be a ghost town.
Wow typically releases expansion .. what .. every 18 months? That is roughly 78 weeks. So most of the time, wow is really not that massive except the cities which act as lobbies.
Furthermore, it is not like those quest leveling players are grouping or anything. They may as well be in an instance. Sometimes phasing will separate them anyway.
Originally posted by lizardbones Is the place players are interacting a world, and is it persistent? If Yes, then it's probably an MMORPG (World of Warcraft, Eve). If No, then it's probably just an MMO (Diablo III, Call of Duty).
Maybe you wrote this differently from what you meant to write, but I would say that Diablo 3 is an RPG but not an MMO.
Comments
About the sum of it. When I see card games included as a MMO, it's time to just change the name of the site to an generic game site, instead.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
and a) no one does anything with anyone else anyway even in those zones except tagging mobs you are about to attack to steal that mine nodes from you, and b) leveling up is only very small part of the gameplay .. most is the instanced gameplay at end game .. and very many would just queue dungeons to level up anyway.
nah .. just broaden the meaning of MMOs to include more games. Problem solved.
In fact, isn't that already happening?
Freecell. Even the most egregious marketing and advertising people couldn't spin that as an MMO.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Freecell Online
Come check out our Freecall MMO card game. Play online with millions of other Freecell players as oyu chat and share scores with millions of other players in this massively populated multiple online card game of the ages!!
Free trial at FreecellOnline.com
Philosophy of MMO Game Design
Since when?
WoW dungeons are 5,10, 25-man. That is hardly massive .. in fact, smaller than even a BF4 game. Ditto for NWO, GW1, DDO, .....
You must think that all words in a label needs to be literal ... just that LoL and D3 are listed here shows that it is not true.
Go play WoW on expansion day, go to the first zone in the expansion. You will see hundreds of people. WoW is not a good example at all. LoL you never have more than a 5v5, that is not massive by any means.
Sure .. and in two weeks, that zone will be a ghost town.
Wow typically releases expansion .. what .. every 18 months? That is roughly 78 weeks. So most of the time, wow is really not that massive except the cities which act as lobbies.
Furthermore, it is not like those quest leveling players are grouping or anything. They may as well be in an instance. Sometimes phasing will separate them anyway.