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Originally posted by TalulaRose
Lineage grew significantly in Korea while GW2 remained solid in US/EU GW2 NA didn't grow.....its peaked. The other games in other game markets grew. GW2 will do the same as GW. Slow steady sales making enough to keep it going. With the NA market not going to grow that much I expect resources to be out into the games which are growing. Doesn't bode well for the game that its growth has already tapered off.
Lineage grew significantly in Korea while GW2 remained solid in US/EU
GW2 NA didn't grow.....its peaked. The other games in other game markets grew.
GW2 will do the same as GW. Slow steady sales making enough to keep it going.
With the NA market not going to grow that much I expect resources to be out into the games which are growing. Doesn't bode well for the game that its growth has already tapered off.
I'm not sure how you can say if the game is growing or not based on revenue since it is a buy the box with optional cash shop.
And GW2 still has a bunch of markets to enter - Russia has no official release, neither has Brazil, China is in Betas (although realistic revenue from China will be some royalties money), South Korea, Taiwan and Japan have no localization.
Also, there is basically any data to go around - 3Q12 & 4Q12 are special quarters where the lion share of 3 million boxes are accounted for - box sales are a 1 time sale.
So there is only 1 year of mostly cash shop revenue available to the public,
Something important to notice is that GW2 had higher revenue in 2013 than GW1 in expansion years.
2006 saw the release of Guild Wars Factions and Guild Wars Nightfall.
GW1 that year made $50M. GW2 in 2013 made $115M, with no expansions.
Currently playing: GW2Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by Sajman01 Revenues are up across the board in every genre on every platform. GW2's total revenue was actually down last year from 2012. Unlike TOR and Eve which both saw significant growth. TOR actually pulled in 17% more revenue than GW2 from their cash shop, not including subs. GW2s financials look great on paper when you don't compare it to any other game from the genre, or heaven forbid a different genre. The game is fine and it's going to be around for a long time. But don't kid yourself, the game has been surpassed by TOR in popularity despite selling more copies and will be surpassed by Eve in the next few years. Its basically headed the same path as Warhammer online.
This thread is just full of ridiculousness.
A buy to play game makes less revenue in its second year than its release year? Gee, I cant figure any reason why that would happen...
If it were headed the same direction as WAR it would be dead already, which it isnt.
So many people don't want to admit the truth: both GW2 and SWTOR are doing quite well. GW2 is far less concerned with making money off its players than SWTOR so it makes less.
Originally posted by GeezerGamer Originally posted by Ender4 The interesting number will be the expansion sales assuming they stop being dumb and actually make one. The fact it is a B2P game without any expansions that is still making a profit over a year after release pretty much spits in the face of all the crooked games charging sub fees now.
The only reasons to charge a sub fee is if you have actual employees in game driving content like MUDs used to have or if you are never going to charge a fee for expansions at any point in the games existance. The bandwidth and server maintenance just isn't high enough to justify a monthly fee anymore and new content is paid for by expansions. It made sense 15 years ago but now it doesn't.
2012 and 2013 NCSoft sales:
Originally posted by Prenho3
2012 and 2013 NCSoft sales:
3 million boxes in 2012, that are a one time purchase.