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I would like to know:
To start this off right, I am going to give some very clear definitions of what I am referring to in the title:
You can go most any where you see. While there may be some limitations they are largely reasonable within the context of what you are capable of (such as the physics of a game not letting you climb more then so high up on a mountain, because it simply becomes too steep. Or not being able to get on a building rooftop, only because you can find a group of items that are correctly sized and heighted to allow you to jump up). When moving between areas, the transition is virtually seamless. Often even having an intergradation area between biomes for the flora and terrain present in either adjacent area. Though mostly very open there are still often some areas (such as buildings in a town, or dungeons) that may present a loading screen.
Movement is generally free within set boundaries. You can see plenty of places in the distance. But, it is likely a backdrop that you cannot reach or a visual representation of an area you will be able to load eventually. There is a high degree of polish to objects which makes them difficult to interact with in any other way then was strictly intended (characters auto-running or glitching through a fence when you try to ranged attack something in a way that attempts to use the fence as a shield for instance). There are often many invisible barriers preventing you from going to undeveloped places or simply beyond the reveal. Movement between areas often involves loading screens, and adjacent areas tend to look very different from each other.
...So, thoughts on this?