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Is there an excessive sense of entitlement in F2P games?

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  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by CazNeerg
    Originally posted by SnarlingWolf
     

    People inflate MMO numbers way too often. 

    Many big name MMOs have a much smaller base (and now in the days of F2P a much smaller paying base) then people suggest. They just assume all of these F2P titles have 300,000 regularly paying players and are making money hand over fist when that is in fact a rarity.

    That's fair.  But it is also fair, and as far as we can see entirely accurate, that the numbers EvE has risen to over time are numbers that, when subscription games with AAA budgets drop to them, they get their models adjusted to some form of Freemium.  It takes a lot more for a AAA game to reach and maintain success than for low budget niche games to do so.

    AAA MMOs have huge production and marketing costs to pay off.  EVE is an indie MMO with the same few copy pasted graphic environments used everywhere (which they can get away with cos....space). EVE does need to make a lot less money than something like SWTOR  or even WoW to start turning a profit and be considered a success

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by CazNeerg
    Originally posted by SnarlingWolf
     

    People inflate MMO numbers way too often. 

    Many big name MMOs have a much smaller base (and now in the days of F2P a much smaller paying base) then people suggest. They just assume all of these F2P titles have 300,000 regularly paying players and are making money hand over fist when that is in fact a rarity.

    That's fair.  But it is also fair, and as far as we can see entirely accurate, that the numbers EvE has risen to over time are numbers that, when subscription games with AAA budgets drop to them, they get their models adjusted to some form of Freemium.  It takes a lot more for a AAA game to reach and maintain success than for low budget niche games to do so.

    EvE numbers will only rise even more, since CCP approved the use of IsBox for multi-boxing.

     

    Before that multiple accounts were necessary to skill more than 1 toon at a time, so 500k isn't 500k actual players. Average online presence in the world is 50-55k, and I'd say 1/3 are 2+ accounts by 1 player (as you can see gatecamps and mining ops run that way ingmae).

  • SnarlingWolfSnarlingWolf Member Posts: 2,697
    Originally posted by iridescence
    Originally posted by CazNeerg
    Originally posted by SnarlingWolf
     

    People inflate MMO numbers way too often. 

    Many big name MMOs have a much smaller base (and now in the days of F2P a much smaller paying base) then people suggest. They just assume all of these F2P titles have 300,000 regularly paying players and are making money hand over fist when that is in fact a rarity.

    That's fair.  But it is also fair, and as far as we can see entirely accurate, that the numbers EvE has risen to over time are numbers that, when subscription games with AAA budgets drop to them, they get their models adjusted to some form of Freemium.  It takes a lot more for a AAA game to reach and maintain success than for low budget niche games to do so.

    AAA MMOs have huge production and marketing costs to pay off.  EVE is an indie MMO with the same few copy pasted graphic environments used everywhere (which they can get away with cos....space). EVE does need to make a lot less money than something like SWTOR  or even WoW to start turning a profit and be considered a success

    Yes, but that is more a failure with the industry (and most of the entertainment industries these days). They've put eye candy so high on the list as necessary that Video Games, Movies, even TV shows are costing hundreds of millions to make. This is causing a lot of failure in all of the industries as well. It is why the movie industry has what it likes to call tent poles. It makes a movie that they banked the entire success of the company on and they need to have that do well to survive.

     

    Gaming companies are doing the same thing which is why there have been shut downs and layoffs mentioned so often. They are over investing and then failing.

     

    A top company could make an MMO for less money than they are now, they are just refusing to because they are afraid to make several smaller games targeted at specific groups instead of one mega-game costing a fortune that is designed to try to get everyone to play.

     

    Of course absolutely none of this at all has anything to do with my topic which is the fact that the majority of the F2P companies are missing out on a F2P implementation that logically makes more sense, allows more people to play for free by directly supplying whales with what they want and allows whales to pay even more. A buyable currency which can be traded in game amongst players and then that currency can be applied to subscriptions (or even a store) is simply a smarter way instead of hoping enough of your player base will buy the newest sparkle pony to keep you in business. It also allows for better gameplay design instead of focusing all of the efforts on what else they can shove into a store.

  • SnarlingWolfSnarlingWolf Member Posts: 2,697
    Originally posted by UNATCOII
    Originally posted by CazNeerg
    Originally posted by SnarlingWolf
     

    People inflate MMO numbers way too often. 

    Many big name MMOs have a much smaller base (and now in the days of F2P a much smaller paying base) then people suggest. They just assume all of these F2P titles have 300,000 regularly paying players and are making money hand over fist when that is in fact a rarity.

    That's fair.  But it is also fair, and as far as we can see entirely accurate, that the numbers EvE has risen to over time are numbers that, when subscription games with AAA budgets drop to them, they get their models adjusted to some form of Freemium.  It takes a lot more for a AAA game to reach and maintain success than for low budget niche games to do so.

    EvE numbers will only rise even more, since CCP approved the use of IsBox for multi-boxing.

     

    Before that multiple accounts were necessary to skill more than 1 toon at a time, so 500k isn't 500k actual players. Average online presence in the world is 50-55k, and I'd say 1/3 are 2+ accounts by 1 player (as you can see gatecamps and mining ops run that way ingmae).

    Then again I've never played an MMO (and I've played a ton of them) where I didn't know of plenty of multi-boxers playing at any given time. So every MMO suffers from the numbers game where a certain percentage of online players are multi-boxers or macro accounts.

  • HrimnirHrimnir Member RarePosts: 2,413
    Originally posted by CazNeerg

    A lot of people are getting way off topic.  Arguing about whether a lot of players have an excessive sense of entitlement in many F2P games is not the same thing as arguing whether there should be F2P games, or whether Freemium should be considered the same thing as F2P.  It's not about whether a given model is good or bad.  It's about whether a subset of players engage in a specific type of bad behavior within those games.

    Since someone brought in the fact that lots of industries offer free stuff, let's look at that.  With the McDonald's example of a free Big Mac, what do we think of the people who come into the store and say they don't like Big Macs, but they would like some McNuggets, and since the Big Macs were getting given away for free anyway, why not give them the McNuggets free too?  When told they won't be getting the McNuggets free, they then proceed to hang out in the store for hours whining to anyone who will listen that McDonald's is run by greedy jerks because they won't give out free McNuggets in addition to the free Big Macs.

    When asked what McDonald's should charge for, since somewhere deep down in their pea-brains they understand the company does have to make money, one of them says, "I don't like Diet Coke.  They should charge for that."  The next says, "No, I like Diet Coke, that should be free.  They should charge for the apple pie, I hate apple pie."  Synthesize all of their opinions and try to arrive at a universal rule, the only one you could come up with would be "Give away what people want for free, only charge for what people don't want."  That is not a viable business plan.

    So long story short, yes, many free players act too entitled.  That isn't a problem with the games, or the business model, they are probably the same worthless jerks who act obnoxious and entitled in every aspect of their lives.

    Hit it right on the nailhead.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Hrimnir
    Originally posted by CazNeerg

    A lot of people are getting way off topic.  Arguing about whether a lot of players have an excessive sense of entitlement in many F2P games is not the same thing as arguing whether there should be F2P games, or whether Freemium should be considered the same thing as F2P.  It's not about whether a given model is good or bad.  It's about whether a subset of players engage in a specific type of bad behavior within those games.

    Since someone brought in the fact that lots of industries offer free stuff, let's look at that.  With the McDonald's example of a free Big Mac, what do we think of the people who come into the store and say they don't like Big Macs, but they would like some McNuggets, and since the Big Macs were getting given away for free anyway, why not give them the McNuggets free too?  When told they won't be getting the McNuggets free, they then proceed to hang out in the store for hours whining to anyone who will listen that McDonald's is run by greedy jerks because they won't give out free McNuggets in addition to the free Big Macs.

    When asked what McDonald's should charge for, since somewhere deep down in their pea-brains they understand the company does have to make money, one of them says, "I don't like Diet Coke.  They should charge for that."  The next says, "No, I like Diet Coke, that should be free.  They should charge for the apple pie, I hate apple pie."  Synthesize all of their opinions and try to arrive at a universal rule, the only one you could come up with would be "Give away what people want for free, only charge for what people don't want."  That is not a viable business plan.

    So long story short, yes, many free players act too entitled.  That isn't a problem with the games, or the business model, they are probably the same worthless jerks who act obnoxious and entitled in every aspect of their lives.

    Hit it right on the nailhead.

    Actually, he confirms that fairness study -- monkey A is upset that monkey B has something he doesn't.

     

    So it's not a sense of entitlement, it's about what is perceived as being fair.

     

    The moral judgement of "entitlement" is confirmation bias, when objectively it's about perceived fairness.

  • AlBQuirkyAlBQuirky Member EpicPosts: 5,428


    Originally posted by nariusseldon

    Originally posted by AlBQuirky
    May I ask how a player simply being "in game" benefits the game?Do many F2P players group with others? Do they interact with those playing in some significant way?
    While I am sure there are some freeloading F2P players that DO group and interact with others, possibly doing PvP if it is in the game, maybe even doing some crafting and giving a game world an economy, I am kind of fuzzy as to how, exactly, these non-paying players add to the content of other players.If "population" is all you can come up with, would it not be easier and/or cheaper to just fill the world with NPCs? Sometimes, those NPCs can even chat or dialogue, along with quests :)

    pvp.LoL have tons of free players. They are content for paid ones.
    What else is there to do in LoL? You use a TOTALLY PvP game (not an MMO) for illustration. OK. World of Tanks would have been a better, albeit less successful MMO example.

    So... OTHER than PvP, what is there? In a F2P MMO that has no PvP (is there such a game?), what "content" do freeloaders provide? Otherwise, all "content" freeloaders provide can be more easily and cheaply provided with NPCs, right?


    Originally posted by iridescence

    Originally posted by AlBQuirky
    Do many F2P players group with others? Do they interact with those playing in some significant way?While I am sure there are some freeloading F2P players that DO group and interact with others, possibly doing PvP if it is in the game, maybe even doing some crafting and giving a game world an economy, I am kind of fuzzy as to how, exactly, these non-paying players add to the content of other players.If "population" is all you can come up with, would it not be easier and/or cheaper to just fill the world with NPCs? Sometimes, those NPCs can even chat or dialogue, along with quests :)
    Well there is the "sheep effect" with a lot of people if they see a lot of people around them playing, even if they're not interacting at all with those people, they think the game must be good and if they hardly run into anyone else they think it must suck just on that basis.I personally am totally unaffected by this. I'll play an empty game if it's fun (and soloable) and scoff at a full game if the game play sucks but you just have to look at some of the posts in this forum to see that some people haven't really matured beyond the "want to be in the in crowd in middle school" phase. I guess having a lot of F2P players could help rope in those types.
    "The Sheep Affect." I had forgotten about that. Good point.

    Reminds me of the comedians that will stand outside and just look up in the sky to see who else will also look up with them. Or people who stand at the end of a long line not even knowing what the line is for :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


    (And now Burger King has MEATLESS burgers!)

  • ScotScot Member LegendaryPosts: 11,787

    On and on about whales, they are not the only ones who fund F2P games. Small amounts from many players will be a big source of revenue.

    This is like a tax system where F2P lovers would have you believe only the rich pay. Unfortunately it is not like that, there are many small contributors as well.

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  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Scot

    On and on about whales, they are not the only ones who fund F2P games. Small amounts from many players will be a big source of revenue.

    This is like a tax system where F2P lovers would have you believe only the rich pay. Unfortunately it is not like that, there are many small contributors as well.

    But "whales" get the perks.

     

    A F2P game I play off and on, if you "contribute" $300+ a year you are put in different tiers of "service", with those paying $1000+/year getting 24/7 "on call" customer service. Those into $5000+/yr game play, let's just say they're VIPs with the devs.

     

    Yeah, whales contribute to F2P games like no other "contributions" (i.e., microtransactions) can. And it highlights that the devs freely know and understand what F2P games truly are about -- no different than what EA is doing to Battlefield with it's DMA mini-expansions in tiers.

     

    Money talks, BS walks.

  • ScotScot Member LegendaryPosts: 11,787
    All I am saying is the little guy is paying as well and lots of small contributions add up to a decent revenue stream. Certainly though I can see that as you say F2P MMOs are catering to those with money. All the more reason to steer clear of them.

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  • nariusseldonnariusseldon Member EpicPosts: 27,771
    Originally posted by Scot

    On and on about whales, they are not the only ones who fund F2P games. Small amounts from many players will be a big source of revenue.

    This is like a tax system where F2P lovers would have you believe only the rich pay. Unfortunately it is not like that, there are many small contributors as well.

    But most don't. And i am sure i don't.

  • nariusseldonnariusseldon Member EpicPosts: 27,771
    Originally posted by Scot
    All I am saying is the little guy is paying as well and lots of small contributions add up to a decent revenue stream. Certainly though I can see that as you say F2P MMOs are catering to those with money. All the more reason to steer clear of them.

    Not if you share a preference with the paying players, and the game is fun.

    Is there a reason why i should not play a fun (to me) free game?

  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by UNATCOII
     

    Actually, he confirms that fairness study -- monkey A is upset that monkey B has something he doesn't.

     So it's not a sense of entitlement, it's about what is perceived as being fair.

     The moral judgement of "entitlement" is confirmation bias, when objectively it's about perceived fairness.

    Really? You're going to use "objectively" and "perceived" as if they go together?  Which word is it you don't understand?

    This thread has nothing to do with fairness.  As I said before, fairness would only be the issue at hand if some free players were being treated differently from other free players, which is not a situation being discussed here.  Letting individual perception into the equation moves us away from objectivity and facts into the realm of feelings and nonsense.

    What is being discussed here is exactly a sense of entitlement, a word which you appear to be trying to say describes something which doesn't exist.  When someone who pays absolutely nothing feels like he "deserves" some certain level of service, and becomes insulting and whiny when he doesn't get it, he is acting like an entitled brat.  Whether he honestly believes it is "unfair" that he isn't getting what he wants is completely irrelevant.  The label of "entitled" describes an expressed attitude, regardless of what internal justifications someone manufactures for having that attitude.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • nariusseldonnariusseldon Member EpicPosts: 27,771
    Originally posted by AlBQuirky

    What else is there to do in LoL? You use a TOTALLY PvP game (not an MMO) for illustration. OK. World of Tanks would have been a better, albeit less successful MMO example.

     

    So... OTHER than PvP, what is there? In a F2P MMO that has no PvP (is there such a game?), what "content" do freeloaders provide? Otherwise, all "content" freeloaders provide can be more easily and cheaply provided with NPCs, right?

    Why should there be anything other than pvp? Pvp is a pretty common feature in MMOs. Many (or even most) have it. Some games (as you pointed out LoL, WoT, and i would add PS2) are nothing but pvp.

    And how is NPCs cheaper? How much does it cost to develop and operate a NPC that will pass the turing test in a MMO?

    And how about free players can be people to group with? People to show off to? People in your guild? People you can chat with (i don't play games to social, but there are those who do)?

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by CazNeerg
    Originally posted by UNATCOII
     

    Actually, he confirms that fairness study -- monkey A is upset that monkey B has something he doesn't.

     So it's not a sense of entitlement, it's about what is perceived as being fair.

     The moral judgement of "entitlement" is confirmation bias, when objectively it's about perceived fairness.

    Really? You're going to use "objectively" and "perceived" as if they go together?  Which word is it you don't understand?

    This thread has nothing to do with fairness.  As I said before, fairness would only be the issue at hand if some free players were being treated differently from other free players, which is not a situation being discussed here.  Letting individual perception into the equation moves us away from objectivity and facts into the realm of feelings and nonsense.

    What is being discussed here is exactly a sense of entitlement, a word which you appear to be trying to say describes something which doesn't exist.  When someone who pays absolutely nothing feels like he "deserves" some certain level of service, and becomes insulting and whiny when he doesn't get it, he is acting like an entitled brat.  Whether he honestly believes it is "unfair" that he isn't getting what he wants is completely irrelevant.  The label of "entitled" describes an expressed attitude, regardless of what internal justifications someone manufactures for having that attitude.

    I understand both, but the word "entitlement" is a moral and political term loaded with negativity, and how it's used (just look at how you stated it). Folks know this, and use it like a lead pipe, trying to divide and conquer. When really it's to hide the obvious -- people (let alone mammals) recognize unfairness *and* differences, and don't like it.

     

    Thread has everything to do with fairness, since the gripe is that monkey A sees monkey B with something that's different and feels it's unfair.

     

    The rest of the jawing is called, "whitewash".

     

    This is seen now for over a year with the LFR arguments with normal/heroic raiders. They complain the LFR raiders got free stuff, yet they were in LFR themselves (screaming and more), doing the exact thing...gearing up. BUT, they don't want others to do the same thing, they want to disqualify it to others to keep the appearances they are more superior (no grapes for you I want both cucumber and grapes for MEMEME). Every excuse in the book is thrown at it as an justification (even "it's killing WoW!!!"), when LFR has nothing to do with their progression...they're just now not the only game in town.

  • AG-VukAG-Vuk Member UncommonPosts: 823
    Originally posted by lizardbones

     


    Originally posted by AG-Vuk
    Folks , it's pretty simple. Your concept of free differs from other peoples. So , a companies concept of what constitutes free, will differ for any individuals. The really issue is, there isn't a firm definition as a rule, just a concept.


    Everyone understands what "Free To Play" means. Anyone who doesn't learns very quickly. It means some portion of the game is free, and some portion of the game isn't. Players can indeed play F2P games without spending any money. Players can also play F2P games while spending money and receive more of the game's content. It's not rocket appliances.

     

    Obviously we don't , otherwise we wouldn't have this thread. Yes companies need to make money so they define free in a way that offers them a way to make money. That seems to clash with others perception of what free really means. I'm not naive and understand that nothing is free , ever. There is always some cost somewhere, somehow. I fault people perception and definition as the true problem. The endless threads about how F2P isn't up to the that particular persons perception of how it should be, are just childish.

    image
  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by UNATCOII

    Really? You're going to use "objectively" and "perceived" as if they go together?  Which word is it you don't understand?

    This thread has nothing to do with fairness.  As I said before, fairness would only be the issue at hand if some free players were being treated differently from other free players, which is not a situation being discussed here.  Letting individual perception into the equation moves us away from objectivity and facts into the realm of feelings and nonsense.

    What is being discussed here is exactly a sense of entitlement, a word which you appear to be trying to say describes something which doesn't exist.  When someone who pays absolutely nothing feels like he "deserves" some certain level of service, and becomes insulting and whiny when he doesn't get it, he is acting like an entitled brat.  Whether he honestly believes it is "unfair" that he isn't getting what he wants is completely irrelevant.  The label of "entitled" describes an expressed attitude, regardless of what internal justifications someone manufactures for having that attitude.

    I understand both, but the word "entitlement" is a moral and political term loaded with negativity, and how it's used (just look at how you stated it). Folks know this, and use it like a lead pipe, trying to divide and conquer. When really it's to hide the obvious -- people (let alone mammals) recognize unfairness *and* differences, and don't like it.

    Thread has everything to do with fairness, since the gripe is that monkey A sees monkey B with something that's different and feels it's unfair.

    The rest of the jawing is called, "whitewash".

    First, "perceived unfairness" =/= actual unfairness.  Perception is not reality.  Whether someone perceives unfairness is only relevant if what they are perceiving actually is unfair.  If it is not, then their perception of unfairness is the result of their filtering reality through their excessive sense of entitlement, which is what this thread is about.

    I pity anyone who can argue with a straight face that *any* level of content provided for free is somehow insufficient to be considered "fair."  The only reasonable expressed response to receiving something for nothing is appreciation, even if you don't actually like it.  Anything else is just bad form.

    I omitted your stuff about raiders and gear since it isn't really germane to the topic of whether people who spend no money on a game act excessively entitled.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • nariusseldonnariusseldon Member EpicPosts: 27,771
    Originally posted by AG-Vuk

     

    Obviously we don't , otherwise we wouldn't have this thread.

    What does knowing what f2p means have to do with this thread? Don't tell me you think people get information from internet forums, as opposed to just enjoy forum pvp.

     

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by AlBQuirky

     

    So... OTHER than PvP, what is there? In a F2P MMO that has no PvP (is there such a game?), what "content" do freeloaders provide? Otherwise, all "content" freeloaders provide can be more easily and cheaply provided with NPCs, right?

    Free players provide eyes for the whales to show off to with their cosmetic items, providing them with a reason to buy more cosmetic items.  A lot of people in MMOs are there to show off, as pathetic as I personally think that is.

    Any other questions?

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  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by Cephus404
     

    Free players provide eyes for the whales to show off to with their cosmetic items, providing them with a reason to buy more cosmetic items.  A lot of people in MMOs are there to show off, as pathetic as I personally think that is.

    Any other questions?

    Is that really the case?  Mind boggling.  The only time I've ever purchased a cosmetic item is when *I* wanted to look at it.  And it's always with the "free" points accrued from having a subscription.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • XthosXthos Member UncommonPosts: 2,709
    Originally posted by Cephus404
    Originally posted by AlBQuirky

     

    So... OTHER than PvP, what is there? In a F2P MMO that has no PvP (is there such a game?), what "content" do freeloaders provide? Otherwise, all "content" freeloaders provide can be more easily and cheaply provided with NPCs, right?

    Free players provide eyes for the whales to show off to with their cosmetic items, providing them with a reason to buy more cosmetic items.  A lot of people in MMOs are there to show off, as pathetic as I personally think that is.

    Any other questions?

    It also seems kind of pathetic to be worried about other players and any cosmetic item they may buy and what they do with it.

  • sakersaker Member UncommonPosts: 1,239

    The answer is In ALL mmo's these days.... Doesn't matter if it's f2p or no.

  • nariusseldonnariusseldon Member EpicPosts: 27,771
    Originally posted by CazNeerg
    Originally posted by Cephus404
     

    Free players provide eyes for the whales to show off to with their cosmetic items, providing them with a reason to buy more cosmetic items.  A lot of people in MMOs are there to show off, as pathetic as I personally think that is.

    Any other questions?

    Is that really the case?  Mind boggling.  The only time I've ever purchased a cosmetic item is when *I* wanted to look at it.  And it's always with the "free" points accrued from having a subscription.

    You are obviously not a whale. And how would you know it is not the case that they want to spend and show off?

    In fact, the prevalent of gearscore is indirect evidence that people want to show off. There is even scientific research showing that status is worth money to some (but not necessarily all) people.

     

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by Cephus404
    Originally posted by AlBQuirky

     

    So... OTHER than PvP, what is there? In a F2P MMO that has no PvP (is there such a game?), what "content" do freeloaders provide? Otherwise, all "content" freeloaders provide can be more easily and cheaply provided with NPCs, right?

    Free players provide eyes for the whales to show off to with their cosmetic items, providing them with a reason to buy more cosmetic items.  A lot of people in MMOs are there to show off, as pathetic as I personally think that is.

    Any other questions?

     

    Oh, I have one!

     

    Do they actually think I am impressed by their collection of 147 cosmetic mini-pets?

     

    (this is humor folks, no offense intended or implied)

     

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Cephus404
    Originally posted by AlBQuirky

     

    So... OTHER than PvP, what is there? In a F2P MMO that has no PvP (is there such a game?), what "content" do freeloaders provide? Otherwise, all "content" freeloaders provide can be more easily and cheaply provided with NPCs, right?

    Free players provide eyes for the whales to show off to with their cosmetic items, providing them with a reason to buy more cosmetic items.  A lot of people in MMOs are there to show off, as pathetic as I personally think that is.

    Any other questions?

    Cosmetic? F2P is also know for P2P, and what they buy isn't cosmetic. ^-^

     

    Remember in that MuD I played, they'd fork over $5000 for an axe...I kid you not. Text, no graphics, $5000 axe. Woah to anyone who didn't remember binding when logging on for the day!

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