FTL. I still love AAA titles (some of them) ad still get excited about them, but I can play FTL at any time and for any length of time and have a blast.
Minions of Mirth (roughly an EQ1 clone) was my first exposure to Indie MMORPGs. Another I enjoyed was Crowns of Power. Both are small team low budget Indie games.
I've tried a few others, but nothing grabbed me as games that I'd really like.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
Just about all the best MMOs came from indie devs, or devs on their first MMO. I guess DAoC counts as indie. And it was the best MMO I ever played.
The first true indie effort I supported and enjoyed was Darkfall, and I'm still enjoying it. It has more or less ruined other MMOs for me, as its amazing what a team of 20 can do that teams of hundreds can't seem to manage.
Originally posted by donpopuki I liked hamburgers but now I only eat pizza.
Not even remotely a good analogy.
A better (but still not great) one would be. "I used to eat at chains that served reheated frozen food, now I eat at local stories that use local fresh produce."
Originally posted by SEANMCAD So what was your first indie game that converted you away from mainstream and h ow difficult was the switch for you?
I enjoy both ... there is no difficulty. In fact, many indie iOS games are pretty good (The ROOM 1 & 2 are good examples). And why would it be "difficult"? Buying an app is very easy.
And why would there be a "conversion"? I enjoy The Room 1 & 2, Shadowrun Returns, and even Gone Home, but also AAA titles like Dishonored, and D3.
There is no "conversion". More entertainment means more variety of gaming experience, and a good thing.
Comments
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
with a few exceptions. but in general no
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I'm sorry you feel that way.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
yeah it used to be very painful and depressing for me but after I moved to indie my gaming experience is soo much better.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
M&B. Husband and wife team create the best combat in gaming. The best isn't even acknowledged by experts.
Minecraft. Common sense beats expert analysis again.
"If the Damned gave you a roadmap, then you'd know just where to go"
For most gaming is a hobby, not a religion.
Games have their own business model.
Business models have their own games.
"If the Damned gave you a roadmap, then you'd know just where to go"
Minions of Mirth (roughly an EQ1 clone) was my first exposure to Indie MMORPGs. Another I enjoyed was Crowns of Power. Both are small team low budget Indie games.
I've tried a few others, but nothing grabbed me as games that I'd really like.
Valve used to be the little guys along with many Medium size Independent game makers.
Don't starve, kerbal, and forced are some recent good ones if you enjoy experiences rather than rewards.
"If the Damned gave you a roadmap, then you'd know just where to go"
Define "eat".
"If the Damned gave you a roadmap, then you'd know just where to go"
Just about all the best MMOs came from indie devs, or devs on their first MMO. I guess DAoC counts as indie. And it was the best MMO I ever played.
The first true indie effort I supported and enjoyed was Darkfall, and I'm still enjoying it. It has more or less ruined other MMOs for me, as its amazing what a team of 20 can do that teams of hundreds can't seem to manage.
Not even remotely a good analogy.
A better (but still not great) one would be. "I used to eat at chains that served reheated frozen food, now I eat at local stories that use local fresh produce."
I enjoy both ... there is no difficulty. In fact, many indie iOS games are pretty good (The ROOM 1 & 2 are good examples). And why would it be "difficult"? Buying an app is very easy.
And why would there be a "conversion"? I enjoy The Room 1 & 2, Shadowrun Returns, and even Gone Home, but also AAA titles like Dishonored, and D3.
There is no "conversion". More entertainment means more variety of gaming experience, and a good thing.