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I have sincere hopes for the sense of wonder that I got when I first played EQ. That sense of true adventure as I travelled each landscape and plundered each dungeon. I didn't get that feeling in EQ2, and it was barely there in WoW. I did get it in Vanguard, but sadly that game was released far too early.
No other game has really capture that sense of excitement and immersion. The player run economy, the sense of community (you had to play nice! Being a moron had consequences!!!), the true sense of accomplishment. All of these things seem to be missing from today's MMO's.
I still remember spending NINE MONTHS on my bard epic. It wasn't 24/7 or anything, but more along the lines of getting things together and being able to move on a moments notice while doing other things. It was hard!!! And there were many failures, but that just made each success all the better.
The live events kept me coming back. You didn't know what the GM's were going to do. Not only for holidays either!!! They'd sometimes just randomly spawn a dragon or werewolves in a certain location and boom! Small story arc with lots of fun and loot!
Ahhh, those were the days.
I'm not saying that the game as a whole was perfect, but I do miss needing other people to be productive. It is nice to play solo at times, but it seems we've gone too far the other direction in that we don't really need anyone to play anymore.
Please SOE, give me back my sense of adventure. EQ was the only game to hold me for anything longer than a year straight (I played EQ for five years straight, with an additional two year stint later).