You might take a look at Ryzom. It is definitely not a WoW clone. It is pretty much sandbox, with the emphasis on exploration and harvesting/crafting. The only quests that you should do are for faction rep, there are no generic quests like in other MMO's.
The graphics are dated but still very good; the world is varied, and has real weather, real seasons. The creature AI is also top notch.
You might take a look at Ryzom. It is definitely not a WoW clone. It is pretty much sandbox, with the emphasis on exploration and harvesting/crafting. The only quests that you should do are for faction rep, there are no generic quests like in other MMO's.
The graphics are dated but still very good; the world is varied, and has real weather, real seasons. The creature AI is also top notch.
It is classless, purely skill based.
Saw that on the list of Sandbox MMOs in Larsas thread that someone posted here. Haven't looked into the all the games on the list but it sounds interesting. Sort of like SWG except for no classes but still sounds cool, I'll give it a try later.
MMO's are addicted to themepark ladders. The only alternative is a game where you build houses and raise chickens and craft. No one has gotten creative enough to come up with different. Maybe it's because of lag. Probably it's because game investment companies are listening to dollar bills and not to gamer's outcry for new.
I guess it's been because of the huge theme park money makers, but things are slowly changing. Saw a thread somewhere here on this website that was talking about new MMOs that are emerging and how they are different and something like that lol.
That happens all the time. People will point to some MMO off in the future that will "save us all" and when it's finally released, everyone says it sucks and identifies some new game in the far off future that will "save us all". It never ends because people's expectations are wholly unrealistic and the game they want will never be released because it would bomb at launch.
I agree with the next "saviour" mmorpg and unfortunately we get hyped and hype others; then we come to realization how terrible a game is after launch, or in beta. I think people's expectations are justified to such an extent that everything that comes out lately after the hype wears out proves to be nothing inventive. The sole reason why technology has slowed down in pcs is because software has become stagnant and not pushing the boundries of the tech. The things we've been asking for have been a sucess in the past when the mmorpg market was new and not many people played them; yet we haven't seen these features yet, except in some Indie mmorpgs that are horrible quality, have lacking funds and manpower. I can't wait until a AAA wholly sandbox mmorpg hits the market and stuns the players, then you'll be singing a different tune.
MMO's are addicted to themepark ladders. The only alternative is a game where you build houses and raise chickens and craft. No one has gotten creative enough to come up with different. Maybe it's because of lag. Probably it's because game investment companies are listening to dollar bills and not to gamer's outcry for new.
I guess it's been because of the huge theme park money makers, but things are slowly changing. Saw a thread somewhere here on this website that was talking about new MMOs that are emerging and how they are different and something like that lol.
That happens all the time. People will point to some MMO off in the future that will "save us all" and when it's finally released, everyone says it sucks and identifies some new game in the far off future that will "save us all". It never ends because people's expectations are wholly unrealistic and the game they want will never be released because it would bomb at launch.
I agree with the next "saviour" mmorpg and unfortunately we get hyped and hype others; then we come to realization how terrible a game is after launch, or in beta. I think people's expectations are justified to such an extent that everything that comes out lately after the hype wears out proves to be nothing inventive. The sole reason why technology has slowed down in pcs is because software has become stagnant and not pushing the boundries of the tech. The things we've been asking for have been a sucess in the past when the mmorpg market was new and not many people played them; yet we haven't seen these features yet, except in some Indie mmorpgs that are horrible quality, have lacking funds and manpower. I can't wait until a AAA wholly sandbox mmorpg hits the market and stuns the players, then you'll be singing a different tune.
I suppose until then I'll be playing these other sandbox MMOs on and off till we get that. Won't really miss any of these damn themeparks
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying <snore> OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
I didn't say anything about FPS games, I said F2P MMOs: Free to Play MMOs.
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
I didn't say anything about FPS games, I said F2P MMOs: Free to Play MMOs.
You completely missed his point. The point is that you can say the same about almost anything.
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
I didn't say anything about FPS games, I said F2P MMOs: Free to Play MMOs.
You completely missed his point. The point is that you can say the same about almost anything.
There was no logical point. It was a weak straw man argument at best. He's not even comparing two things that are comparable.
There's a huge difference between games being similar because they're in the same genre (an FPS having guns, an MMO requiring an internet connection) and games that blatantly go out of their way to copy each other point for point (Call of Duty and the Goldeneye remake, Rift and WoW). Are you trying to argue that all MMORPGs play exactly the same? Because they fucking don't, and nothing about the title MMO says they should. The ones that play the same are the WoW clones.
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
FPS market is pretty decent sure we get COD new game same ole shit every year, but there are some relatively innovative or unique FPS like Fallout 3, Borderlands, Battlefront 3, Arma 3 ect, its like half are same stuff and the other is actually unique. They all use the same principal which is the FPS mechanic, but usually thats it.
Lets face it themepark mmorpgs all use a certain formula "the WoW model" and with the new cashshop methology everything has that now.
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
I didn't say anything about FPS games, I said F2P MMOs: Free to Play MMOs.
You completely missed his point. The point is that you can say the same about almost anything.
There was no logical point. It was a weak straw man argument at best. He's not even comparing two things that are comparable.
There's a huge difference between games being similar because they're in the same genre (an FPS having guns, an MMO requiring an internet connection) and games that blatantly go out of their way to copy each other point for point (Call of Duty and the Goldeneye remake, Rift and WoW). Are you trying to argue that all MMORPGs play exactly the same? Because they fucking don't, and nothing about the title MMO says they should. The ones that play the same are the WoW clones.
Except everything he said WAS logical because the stuff he was saying about fps games are true blue core mechanics that make up an fps game, just like all the stuff the OP was complaining about are true blue chore mechanics that make up a themepark mmo.
Just to list what the OP was complaining about, Guilds being called guilds, "tasks" being called quests, uhh what else...basically the most basic things that make up a themepark mmo is what he was complaining about. And he was wrong even to that extent, since not every themepark mmo call quests "quests". and same for guilds being called guilds. FFXI called guilds linkshells and GW2 called quests Hearts.
Originally posted by Tibernicuspa That's because for the last 9 years every MMO with any kind of budget has been a WoW clone, with two exceptions, GW, and Vanguard.
and here comes the hatewagon... good luck, op. Im out.
:points at the title:
Turn the crank, the music plays and a little monkey pops out.
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
I didn't say anything about FPS games, I said F2P MMOs: Free to Play MMOs.
You completely missed his point. The point is that you can say the same about almost anything.
There was no logical point. It was a weak straw man argument at best. He's not even comparing two things that are comparable.
There's a huge difference between games being similar because they're in the same genre (an FPS having guns, an MMO requiring an internet connection) and games that blatantly go out of their way to copy each other point for point (Call of Duty and the Goldeneye remake, Rift and WoW). Are you trying to argue that all MMORPGs play exactly the same? Because they fucking don't, and nothing about the title MMO says they should. The ones that play the same are the WoW clones.
You also missed the point. Basically, anybody can make similar complaints with enough bias, generalization and lack of information. His post was mocking the OP's weak complaint. Why do I always have to explain everything?
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
I didn't say anything about FPS games, I said F2P MMOs: Free to Play MMOs.
You completely missed his point. The point is that you can say the same about almost anything.
There was no logical point. It was a weak straw man argument at best. He's not even comparing two things that are comparable.
There's a huge difference between games being similar because they're in the same genre (an FPS having guns, an MMO requiring an internet connection) and games that blatantly go out of their way to copy each other point for point (Call of Duty and the Goldeneye remake, Rift and WoW). Are you trying to argue that all MMORPGs play exactly the same? Because they fucking don't, and nothing about the title MMO says they should. The ones that play the same are the WoW clones.
You also missed the point. Basically, anybody can make similar complaints with enough bias, generalization and lack of information. His post was mocking the OP's weak complaint. Why do I always have to explain everything?
Except the argument the quoted person was making/parodying was NOT what the OP was saying. The OP posted how he/she observed how most MMOs he played were the same. Then the quoted person went on a long rant that was barely related to the OP. He tried to make A point, but failed, because his observations were not applicable to this situation.
Originally posted by LittleBoot The thing is that you look at other genres like FPS or single player RPG's and individual games within those genres have vastly more variety in terms of gameplay, lore, story, their general feel etc. than mmo's seem to. It is just a shame that it specifically seems to be mmo's that are severely lacking in any inspiration or innovation and so averse to risk.
MMOs do have that kind of diversity, however it's possible you don't consider those other games MMOs.
For example, here's a list of MMOs
Grepolis
EVE Online
Die2Nite
Mabinogi
Guild Wars 2
World of Warcraft
Vindictus
Wakfu
Pirate 101
WorldAlpha
Age of Wushu
APB: Reloaded
Salem
Taikodom
eRepublik
Second Life
I'd say MMOs is one of the broadest and most diverse genres, filled with innovations and new idea, partially because it's more of a platform than a genre.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
I didn't say anything about FPS games, I said F2P MMOs: Free to Play MMOs.
You completely missed his point. The point is that you can say the same about almost anything.
There was no logical point. It was a weak straw man argument at best. He's not even comparing two things that are comparable.
There's a huge difference between games being similar because they're in the same genre (an FPS having guns, an MMO requiring an internet connection) and games that blatantly go out of their way to copy each other point for point (Call of Duty and the Goldeneye remake, Rift and WoW). Are you trying to argue that all MMORPGs play exactly the same? Because they fucking don't, and nothing about the title MMO says they should. The ones that play the same are the WoW clones.
You also missed the point. Basically, anybody can make similar complaints with enough bias, generalization and lack of information. His post was mocking the OP's weak complaint. Why do I always have to explain everything?
Except the argument the quoted person was making/parodying was NOT what the OP was saying. The OP posted how he/she observed how most MMOs he played were the same. Then the quoted person went on a long rant that was barely related to the OP. He tried to make A point, but failed, because his observations were not applicable to this situation.
Seriously, calm down and think before replying. The OP made compelling points like: "Oh and in these MMO's the missions are always called quests, when some players create their own little group it's always called a Guild."
Sadly OP,i have played most all of the games that have any kind of name and they are all the same.
Eve of course is not a Fantasy MMORPG but still it offers nothing aside from pvp and really bad questing/exploration.Every game does the same hing,has you follow yellow markers around collecting quests and getting xp and gear for doing it,really sad they all copy that design.
FFXI was the ONLY RPG that did it different but that has changed a lot as well to mimic other games,albeit still does not copy the linear questing treadmill.
I would think many would cry for CHOICE in how they level up or remove levels altogether but i guess a very large majority want their hand held and told exactly how to play and where to go.What is really odd is those same people seem to not even care about the main game but want more end game and pvp.That tells me that linear hand holding design is NOT desired,everyone wants to just leap frog past it,so why are developers so dumb in moving in a different direction?
I think the simple answer is ,ease of developing games.They have a very simple formula that seems to be accepted,so why change or put any more effort into you can sell cheaper game design.The ONLY change has been GW2 which all they did was make half the content invisible to again save cost of running the game.
Judging by new and upcoming games,i see no change forthcoming,instead i see devs going even cheaper on design,using very low end graphics,more and more instancing.
Never forget 3 mile Island and never trust a government official or company spokesman.
Maybe the question should be word thus: "why are all the "popular" MMOs the same?". There are plenty of different types of MMOs out there but aren't making tons of money. Does a game have to be a huge success in order to be enjoyed? Seems to me some folks need that external validation.
Originally posted by LittleBoot The thing is that you look at other genres like FPS or single player RPG's and individual games within those genres have vastly more variety in terms of gameplay, lore, story, their general feel etc. than mmo's seem to. It is just a shame that it specifically seems to be mmo's that are severely lacking in any inspiration or innovation and so averse to risk.
MMOs do have that kind of diversity, however it's possible you don't consider those other games MMOs.
For example, here's a list of MMOs
Grepolis
EVE Online
Die2Nite
Mabinogi
Guild Wars 2
World of Warcraft
Vindictus
Wakfu
Pirate 101
WorldAlpha
Age of Wushu
APB: Reloaded
Salem
Taikodom
eRepublik
Second Life
I'd say MMOs is one of the broadest and most diverse genres, filled with innovations and new idea, partially because it's more of a platform than a genre.
Well a few of those listed aren't MMOs, but thats not the point.
To find any kind of unique MMO you have to even saddle with some underfunded low population low budget indie MMO, or use an emulator.
No MMO with any kind of production value has been unique since Vanguard. Except GW2 to some extent.
Originally posted by donpopuki Maybe the question should be word thus: "why are all the "popular" MMOs the same?". There are plenty of different types of MMOs out there but aren't making tons of money. Does a game have to be a huge success in order to be enjoyed? Seems to me some folks need that external validation.
Stop resenting the herd and let it be.
The thing is, those "popular" games aren't making a ton of money. Most of collapsing within months of launch and have to go FTP to stave off closing.
Originally posted by donpopuki Maybe the question should be word thus: "why are all the "popular" MMOs the same?". There are plenty of different types of MMOs out there but aren't making tons of money. Does a game have to be a huge success in order to be enjoyed? Seems to me some folks need that external validation.
Stop resenting the herd and let it be.
The thing is, those "popular" games aren't making a ton of money. Most of collapsing within months of launch and have to go FTP to stave off closing.
Its the same with most entertainment, be it the plethora of throw-away bubblegum pop or CGI-laden bullshit at the movies. Everyone with money to invest seems to follow the same formula (which is to repeat earlier successes rather than take a risk on something different). The upside of this is that it allows some space in the lower echelons for surprise hits to emerge out of left field. Then everyone will copy that and it will become tired.
Honestly, even GW2 and Vanguard aren't going to provide enough differentiation from WoW of WoW-esque games to really satisfy your need for change.
As soon as you get into the mode that "every game is a WoW clone" you're essentially going through the motions, you're not enjoying the story or the universe, and you're really not doing yourself any favors. The fact of the matter is that any MMO is going to be repetitive, regardless of how unique it is from the last. There will always be "Kill 10 Rat" quests. Some SP games might give you that needed revitalization to come back. That's what did it for me when I was a little turned off of MMOs.
Originally posted by donpopuki Maybe the question should be word thus: "why are all the "popular" MMOs the same?". There are plenty of different types of MMOs out there but aren't making tons of money. Does a game have to be a huge success in order to be enjoyed? Seems to me some folks need that external validation.
Stop resenting the herd and let it be.
I haven't played all the popular MMOs out there, so why would I ask that question if I don't know how all the popular MMOs are? Sure people here will say they are all WOW clones but I wouldn't be able to tell that to myself unless I look at the gameplay or play all of them myself. Which I don't feel like doing
Honestly, even GW2 and Vanguard aren't going to provide enough differentiation from WoW of WoW-esque games to really satisfy your need for change.
As soon as you get into the mode that "every game is a WoW clone" you're essentially going through the motions, you're not enjoying the story or the universe, and you're really not doing yourself any favors. The fact of the matter is that any MMO is going to be repetitive, regardless of how unique it is from the last. There will always be "Kill 10 Rat" quests. Some SP games might give you that needed revitalization to come back. That's what did it for me when I was a little turned off of MMOs.
This implies the problem is with me, not the game.
I can tell the difference between MMOs that go out of their way to clone WoW and those which are unique.
I don't like WoW, so no amount of "break time" is going to somehow get me to enjoy that style design.
Instead, I saddle with the indies, as bugged or broken as they are. I have found more enjoyment in Vanguard and Darkfall and Salem and Fallen Earth than I ever had with LotRO, Rift, SWTOR, AoC, and the other WoW clones.
Honestly, even GW2 and Vanguard aren't going to provide enough differentiation from WoW of WoW-esque games to really satisfy your need for change.
As soon as you get into the mode that "every game is a WoW clone" you're essentially going through the motions, you're not enjoying the story or the universe, and you're really not doing yourself any favors. The fact of the matter is that any MMO is going to be repetitive, regardless of how unique it is from the last. There will always be "Kill 10 Rat" quests. Some SP games might give you that needed revitalization to come back. That's what did it for me when I was a little turned off of MMOs.
This implies the problem is with me, not the game.
I can tell the difference between MMOs that go out of their way to clone WoW and those which are unique.
I don't like WoW, so no amount of "break time" is going to somehow get me to enjoy that style design.
Instead, I saddle with the indies, as bugged or broken as they are. I have found more enjoyment in Vanguard and Darkfall and Salem and Fallen Earth than I ever had with LotRO, Rift, SWTOR, AoC, and the other WoW clones.
Honestly, even GW2 and Vanguard aren't going to provide enough differentiation from WoW of WoW-esque games to really satisfy your need for change.
As soon as you get into the mode that "every game is a WoW clone" you're essentially going through the motions, you're not enjoying the story or the universe, and you're really not doing yourself any favors. The fact of the matter is that any MMO is going to be repetitive, regardless of how unique it is from the last. There will always be "Kill 10 Rat" quests. Some SP games might give you that needed revitalization to come back. That's what did it for me when I was a little turned off of MMOs.
I've left and come back. Its still the same largely. Well, its actually worst because older games are older and newer games aren't even WoW clones. They're more refined, more limited version single player games with crappy MMORPG mechanics and quest.
I do see some potential in some of the newer games so hopefully things will change since none of the games are really doing that well to justify remaking the same niche over and over.
Comments
You might take a look at Ryzom. It is definitely not a WoW clone. It is pretty much sandbox, with the emphasis on exploration and harvesting/crafting. The only quests that you should do are for faction rep, there are no generic quests like in other MMO's.
The graphics are dated but still very good; the world is varied, and has real weather, real seasons. The creature AI is also top notch.
It is classless, purely skill based.
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2024: 47 years on the Net.
Saw that on the list of Sandbox MMOs in Larsas thread that someone posted here. Haven't looked into the all the games on the list but it sounds interesting. Sort of like SWG except for no classes but still sounds cool, I'll give it a try later.
I agree with the next "saviour" mmorpg and unfortunately we get hyped and hype others; then we come to realization how terrible a game is after launch, or in beta. I think people's expectations are justified to such an extent that everything that comes out lately after the hype wears out proves to be nothing inventive. The sole reason why technology has slowed down in pcs is because software has become stagnant and not pushing the boundries of the tech. The things we've been asking for have been a sucess in the past when the mmorpg market was new and not many people played them; yet we haven't seen these features yet, except in some Indie mmorpgs that are horrible quality, have lacking funds and manpower. I can't wait until a AAA wholly sandbox mmorpg hits the market and stuns the players, then you'll be singing a different tune.
MurderHerd
I suppose until then I'll be playing these other sandbox MMOs on and off till we get that. Won't really miss any of these damn themeparks
Yeah OP, I feel the same way about FPS!
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, but here is the problem, most games do BOTH, WTF!
Then there is this thing that's always called "health" that represents how much damage you can take before dying <snore> OLD NEWS, WTF!
Some games change it up a little by introducing another health meter called "shields" OMG ONE GAME DID IT NOW THEY ALL DO IT! ALL CLONES, WTF!
It's always the same thing: run around, shoot things, collect things, do missions or objectives. They seem to always be called "missions" in almost EVERY GAME, WTF!
And they always have this cross-hair in the middle of my screen messing up my wtfbbq780gtx-super-high-fidelity-graphical resolution immersion. OMG that's OLD NEWS CROSS-HAIRS ARE SO 90s, WTF!
I didn't say anything about FPS games, I said F2P MMOs: Free to Play MMOs.
You completely missed his point. The point is that you can say the same about almost anything.
There was no logical point. It was a weak straw man argument at best. He's not even comparing two things that are comparable.
There's a huge difference between games being similar because they're in the same genre (an FPS having guns, an MMO requiring an internet connection) and games that blatantly go out of their way to copy each other point for point (Call of Duty and the Goldeneye remake, Rift and WoW). Are you trying to argue that all MMORPGs play exactly the same? Because they fucking don't, and nothing about the title MMO says they should. The ones that play the same are the WoW clones.
FPS market is pretty decent sure we get COD new game same ole shit every year, but there are some relatively innovative or unique FPS like Fallout 3, Borderlands, Battlefront 3, Arma 3 ect, its like half are same stuff and the other is actually unique. They all use the same principal which is the FPS mechanic, but usually thats it.
Lets face it themepark mmorpgs all use a certain formula "the WoW model" and with the new cashshop methology everything has that now.
MurderHerd
Except everything he said WAS logical because the stuff he was saying about fps games are true blue core mechanics that make up an fps game, just like all the stuff the OP was complaining about are true blue chore mechanics that make up a themepark mmo.
Just to list what the OP was complaining about, Guilds being called guilds, "tasks" being called quests, uhh what else...basically the most basic things that make up a themepark mmo is what he was complaining about. And he was wrong even to that extent, since not every themepark mmo call quests "quests". and same for guilds being called guilds. FFXI called guilds linkshells and GW2 called quests Hearts.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
:points at the title:
Turn the crank, the music plays and a little monkey pops out.
It's like magic!
You also missed the point. Basically, anybody can make similar complaints with enough bias, generalization and lack of information. His post was mocking the OP's weak complaint. Why do I always have to explain everything?
Except the argument the quoted person was making/parodying was NOT what the OP was saying. The OP posted how he/she observed how most MMOs he played were the same. Then the quoted person went on a long rant that was barely related to the OP. He tried to make A point, but failed, because his observations were not applicable to this situation.
MMOs do have that kind of diversity, however it's possible you don't consider those other games MMOs.
For example, here's a list of MMOs
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Seriously, calm down and think before replying. The OP made compelling points like: "Oh and in these MMO's the missions are always called quests, when some players create their own little group it's always called a Guild."
*sigh*
I give up.
Sadly OP,i have played most all of the games that have any kind of name and they are all the same.
Eve of course is not a Fantasy MMORPG but still it offers nothing aside from pvp and really bad questing/exploration.Every game does the same hing,has you follow yellow markers around collecting quests and getting xp and gear for doing it,really sad they all copy that design.
FFXI was the ONLY RPG that did it different but that has changed a lot as well to mimic other games,albeit still does not copy the linear questing treadmill.
I would think many would cry for CHOICE in how they level up or remove levels altogether but i guess a very large majority want their hand held and told exactly how to play and where to go.What is really odd is those same people seem to not even care about the main game but want more end game and pvp.That tells me that linear hand holding design is NOT desired,everyone wants to just leap frog past it,so why are developers so dumb in moving in a different direction?
I think the simple answer is ,ease of developing games.They have a very simple formula that seems to be accepted,so why change or put any more effort into you can sell cheaper game design.The ONLY change has been GW2 which all they did was make half the content invisible to again save cost of running the game.
Judging by new and upcoming games,i see no change forthcoming,instead i see devs going even cheaper on design,using very low end graphics,more and more instancing.
Never forget 3 mile Island and never trust a government official or company spokesman.
Stop resenting the herd and let it be.
Well a few of those listed aren't MMOs, but thats not the point.
To find any kind of unique MMO you have to even saddle with some underfunded low population low budget indie MMO, or use an emulator.
No MMO with any kind of production value has been unique since Vanguard. Except GW2 to some extent.
The thing is, those "popular" games aren't making a ton of money. Most of collapsing within months of launch and have to go FTP to stave off closing.
Its the same with most entertainment, be it the plethora of throw-away bubblegum pop or CGI-laden bullshit at the movies. Everyone with money to invest seems to follow the same formula (which is to repeat earlier successes rather than take a risk on something different). The upside of this is that it allows some space in the lower echelons for surprise hits to emerge out of left field. Then everyone will copy that and it will become tired.
Honestly, even GW2 and Vanguard aren't going to provide enough differentiation from WoW of WoW-esque games to really satisfy your need for change.
As soon as you get into the mode that "every game is a WoW clone" you're essentially going through the motions, you're not enjoying the story or the universe, and you're really not doing yourself any favors. The fact of the matter is that any MMO is going to be repetitive, regardless of how unique it is from the last. There will always be "Kill 10 Rat" quests. Some SP games might give you that needed revitalization to come back. That's what did it for me when I was a little turned off of MMOs.
Crazkanuk
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I haven't played all the popular MMOs out there, so why would I ask that question if I don't know how all the popular MMOs are? Sure people here will say they are all WOW clones but I wouldn't be able to tell that to myself unless I look at the gameplay or play all of them myself. Which I don't feel like doing
This implies the problem is with me, not the game.
I can tell the difference between MMOs that go out of their way to clone WoW and those which are unique.
I don't like WoW, so no amount of "break time" is going to somehow get me to enjoy that style design.
Instead, I saddle with the indies, as bugged or broken as they are. I have found more enjoyment in Vanguard and Darkfall and Salem and Fallen Earth than I ever had with LotRO, Rift, SWTOR, AoC, and the other WoW clones.
what about Guild Wars 2?
I've left and come back. Its still the same largely. Well, its actually worst because older games are older and newer games aren't even WoW clones. They're more refined, more limited version single player games with crappy MMORPG mechanics and quest.
I do see some potential in some of the newer games so hopefully things will change since none of the games are really doing that well to justify remaking the same niche over and over.