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PVP: Not important, used to be. Just doesn’t do anything for me anymore.
PVE: I enjoy end game instance gear awarded by points or tokens. So you walk out with something and don’t have to run instance X 285 times hoping for that drop.
Raiding: Hate it, don’t want anything to do with it. Never had a good experience with it.
Content: Prefer a more old school feel, longer time investments to accomplish something. Nice to have, not a critical
Community: Friendly a must. 30+ in age would be awesome but unrealistic
Games I’ve enjoyed
FFXI(2003) – first mmo, loved it. Reached 54, LFG for three and a half months couldn’t find a group, left. Came back later. Rolled BST, reached 55. Spamming on forums in game for a little over a month for help to unlock level cap quest. No luck. Considered going back again recently , from research didn’t like the changes they made. Choice is off the table.
Linage 2: First PVP mmo, only fun I had was turning red and killing people at level 30, found the lack of quests and content generally boring, but opened my eyes to PVP and all mmos thereafter had to have PVP in it to entice me. Also the music was pretty awesome.
EQ2: Technical problems, 2 different PC’s also two different geographic locations multiple ISP tried. I would always disconnect every time I zoned. As a computer tech for the last 16 years I can say with clarity it was an issue on Sony’s end. Sony Tech Support wouldn’t take ownership or read the communication, just reply with cut and paste auto responses that were not applicable. Also many faction rep grinds are required, time I’d get there everyone was done and you could not progress any longer, no groups available. Raiding was still an option, but I don’t enjoy that type of content. Felt the original crafting system in the game was awesome. I really got in to it, only game that enticed me in to crafting it was quite good. As far as the new one coming out, the target age range for it isn’t a good fit for me. Might research at later date on technical issues and community and give it a try based on findings.
EVE: Cool for a while, content get’s stale after while. Logistics and time frame to have a fair fight encounter is too time consuming. Learned a great deal about market manipulation and took the most of this game in terms of analyzing market structures and turning profits.
WOW: Enjoyed this immensely when it first came out. Left after “panda’s” were being introduced, that’s not for me. Shortly before BC came out the community started taking a noise dive as the game appealed to kids and brought them in droves. Community is unbearable and the game went in to a direction that is totally unappealing to me. Prior to that however, I enjoyed most aspects of the game. Had a lot of good times. I would rank this as my favorite experience up until the community started to shift. Had a blast.
FFIVX: I enjoyed it, liked the fact they had token gear for instances end game. Even though there was only 2 instances people ran, I was perfectly ok with that. I was chugging along doing well and enjoying myself, when my account was flagged and locked for “my protection” after they got hacked. Automated on-line system to remove the lock wouldn’t address my account. After three weeks, 14 e-mails and 3 hours on the phone, (after 42-55mins there phone system disconnects you) I was forced to cancel. I finally did get a response, the response was “call”. Customer service is only open during normal business hours when most people work, burnt many lunches calling with no one available to ever answer the phone. It’s too bad, I saw great longevity for me on playing that game.
RIFT: quite a few friends are in to it. Gave it a good college try, Just couldn't get in to it. Reasons why is long and too granular.
Any suggestions on any existing or upcoming MMO's you feel might be a good fit?