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I was thinking this over and seeing all the long list of features various people want and the fact is other types of products and services are able to meet niche desires much better than MMOs do, we have luxury restaurants and luxury cars and luxury stereos for example. The catch is that people who want those things understand that they have to pay a lot more than the going mass market price to make it worth it for a company to cater to their desires.
So could a company succeed with a luxury MMO? How much would you be willing to pay for a game that gave you everything you want (within reason)? Personally I think I'd go as high as $50 per month for a game that really entertained me constantly for years. I'm not rich but that actually seems cheap for a month's good quality entertainment.
Maybe we're doomed to the MMO equivalent of fast food if most people are unwilling to pay anything more than fast food prices.
Comments
On the eternal quest for that one perfect MMO.
"If the Damned gave you a roadmap, then you'd know just where to go"
back when i used to play 60+ hrs a week i would have said money is no object
now that i get in 20 hours at most... Buy to play but willing to spend alot of cash upfront
hell - i recently pledged $475 for a board game
http://www.kickstarter.com/projects/1034852783/shadows-of-brimstone
EQ2 fan sites
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
I'd go $45 a month, and $150 up front for setup and first month. There would be no item shop, which would otherwise preclude it from being my dream MMO.
It wouldn't be an MMORPG by any existing design. I picture it as a hybrid of a PVE sandbox and a coop-Oblivion, with switching between MMORPG and coop-RPG modes sort of like the Day Night system in AOC. As such it would provide both gameplay environments, but not at the same time since the two tend to conflict.
Solo Mode: Personal instanced world with dungeons and overland (Oblivion style)
Coop Mode: Invite friends into my personal instanced world (or me into theirs) so we can play together
MMORPG Mode: Public dungeons and public overland, locations not included in personal instanced world
Just a fantasy, but for that I'd be more than willing to shell out extra cash.
http://www.mmorpg.com/blogs/PerfArt
My dream MMO?
You say with in reason, however, i'm going to go very unreasonable.
A vast universe, virtual in it's entirety. Taste, smell, touch ... all senses would be available to you. You get to customize each variable, though the sense of pain is limited at a cap of 20%. Have any voice you would like, and customize your character fully straight down to each individual hair strand. Choose a world, fantasy, sci-fi, western or maybe something in between. Don't find a world available that you like? Then create it with our planet generation tools and begin your adventure. You world will become part of the vast universe.
... hmm I would pay several billion dollars if I had that kind of money to create such a thing.
If someone else made it .. I wouldn't mind paying some serious cash to play. Heck .. it probably be the only time I would pay a monthly sub even if it was $50 - 100 a month.