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Whenever the next big game gets released, I make a promise to myself. This time, I'll read the lore. I'll follow the story lines. I'll immerse myself. The promise never lasts. It happened with Conan, Rift, and GW2 of recent note. I blast through the content, racing to max level. It's like I have two little gamers in my head. One says win, win, WIN! One says pretend, play, enjoy! The win, win kid is a bully and wipes the floor with the other kid. Then the bully gets bored and quits the game.
Are you guys promise breakers when you hit new worlds or return to old worlds?
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
Comments
outside of TSW the story based MMORPG has been so awful that I ignore it. That includes such mediocre titles as LOTRO and SWTOR and GW2
I don't make a promise, but if it's interesting I follow it. If it's not, I don't.
SWTOR was the last story I followed. most other mmos I just skip the text and go to the mark.
When's the last time someone made a game with really deep lore?
Devs know that it's cheaper to skip that part and just make another battleground. Encourage the players to compete, and you've just avoided having to make all that pesky depth.
PVP -- the cheap dates they're courting.
The last game i ever stopped and focused on the story for, was DCUO a few years ago. I've tried to read quests and pay attention to a games lore, but it always ends up with me getting annoyed and just blasting quests because i get sick of having to read an essay about why i need to kill these 6 robot skeletons or whatever.
I've tried to RP, i really have...But good lord...It's sooooo cringe inducing. I almost crack molars cringing so hard because of how cheesy it feels.
If they would make an MMO where you actually had to think and uncover the story on your own, without interfering with your own personal idea of Role Play for your character.
All mentioned MMOs are on rails, and force feed you a regurgitated homogenized narrative, leaving no freedom to the players.
I would love playing an MMO where I made my own personal story, but could explore and research the worlds mysteries and past.
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I will be perfectly honest,i hate reading.I think it has more to do with it always gives me a headache,also because i should be wearing glasses.In saying that i prefer to read very little,i want to see nice animated cut scenes to portray the story.I guess gaming is a lot like the difference between watching a movie or reading a book,i pick the movie 100% of the time.
If the OP is asking more to find out people actually like a story line,then yes most certainly.
Never forget 3 mile Island and never trust a government official or company spokesman.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Definitely not.
I mean, as my years in WoW dragged on, I completely stopped paying attention to quest text - even though I used to read every one of those as well, because they were just so cool after having played FFXI for a year earlier - but with my last 2 MMOs, GW2 and FFXIV, I got my primary enjoyment by immersing myself in the goings-on of the respective worlds, maybe a bit moreso with GW2 than FFXIV.
FFXIV has a great initial leveling experience if you aren't trying to blast through it (which, like most MMOs, the game and the players unfortunately prod you to do). There is a lot of dialogue, but it's presented in more manageable chat bubbles rather than 1 giant wall of text. The writing was super entertaining as well, making reading the dialogue much more rewarding. That said, over time the pressure to level did get to me in this game a bit. Coupled with the huge quantity of text, I did eventually find myself fast forwarding through many conversations.
GW2 is completely different, however. The story isn't driven by lengthy exposition. Instead, you simply watch the events unfold before you and hear certain audio cues or voice acted dialogue while you're participating in events. You really are never required to pause and read, which players have grown accustomed to fast forwarding through over the years. The game presents the lore and the immersive experience in a much more manageable way. The majority of my time in GW2 is spent just wandering around, soaking in the beautiful world and getting involved in the events that transpire.
I don't make a promise, I'm just no longer interested in the backstory to MMOs. The backstory is just fluff to make the game seem like it has more depth. It's always just junk about some generic Arch-Baddy with too many consonants in their name starting a war between blah-blah and whats-their-name which led to yadda-yadda and the bad guy was banished (like we never saw THAT coming) but centuries later he/she/it HAS RETURNED!!!!! Big yawns.
Same with quests - why read two or three paragraphs of blurb when you know it's going to be just another of the usual 5 or 6 stereotypical MMO quests. Oh and personal backstory quests? Pffft, me and a few hundred thousands of others are on the identical quest chain. Nothing special to see here, kindly move on.
We need more interesting game mechanics, not a cosmetic spraypaint job. As Homitu says above my post, GW2 does the best job of it so far, and that's bearing in mind I wouldn't class myself as a GW2 fan.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
You played a human, didn't you??!
If you are holding out for the perfect game, the only game you play will be the waiting one.
I always read the story. Always. Otherwise you might as well be playing tic tac toe. Or crocheting.
However, it is a valid point to note that many so called game 'writers' couldn't write themselves out of a wet paper bag. When they do a terribly poor job of story and scene, they just invite the TL:DR set. I usually just quit playing at that point, unless the gameplay is just tremendously fun on its base.
If you are holding out for the perfect game, the only game you play will be the waiting one.
LOL Yes.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
if a game had more choices when talking to a NPC to get a quest, like a small list of sentences to choose from. even if they are generic answers that just represent how you feel towards the NPC's quest he's been giving you or his faction. the fist answer positive, the second neutral, and the third is disagreeable. those could change the story line of the quest chain, maybe open new doors or shut others. that maybe get more people back into reading text
Now Lore is another matter, doing a quest involving lore is like guessing every major plot point and the end of a movie, that you've seen 5 times before it's even released. iv never had a quest in an mmo that made me think whoa good twist. well maybe Neverwinter in the foundry, but that's player created stories, some of those have created quest using lore backgrounds.
I hold RPG games to the same standards as books, TV and movies. So yes, I follow it closely. And it has to be credible and consistent. I find sloppy, goofy or just plain bad stories a big turn off.
I can only think of one exception and it's not an MMO. I followed (and still do) True Blood despite its goofy story lines. They pull it off by not taking themselves too seriously and just having fun with their campy vampire + rednecks world... and doing it well.
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Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo