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What are you looking for in your perfect game..
And i am not talking about new features... but your favourite things from current MMOs.
And please no more then 5, or it would be incredible long listings
For me it would be...
- Easy accessible group and raid content and fluent combat from WOW
- World feel, lore , Epic Quests, lore based quests and tactical combat (including trinity) from LOTRO
-Graphical art style, annimations, WvW, PvP, targetting and dynamic events from GW2
-Open world feeling, Crafting engine and Diplomacy from VANGUARD
-Player created Content from NEVERWINTER
That would be quite enough for making a perfect game for me... I bet your buildingblocks would be totally different..
But what future game will come close to this wishlist?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
2. Real-Time Action Combat
3. Dynamic Weather
4. Smart AIs, like supersmart
5. Deep Meaningful Crafting
1: Massive Environment
I want such a large world that there are mobs that you may never see. I want an ecosystem. You and your friends engage a globlin camp which realize that defeat is imminent, flee. These goblins then build a new camp and begin repopulating. NPC keeps and villages are conquerable and then become of the players faction.
2: Faction Based PvP
I want PvP from the ground up. A multitude of factions that by design play differently. One faction may be steampunkish and another may be a horde of undead. The steam punk faction might contain some first person shooter elements to its play style while a classic fantasy themed faction might be your standard tab targeting.
3: Open World Goals
Some factions may be about controlling land. Resources could exist that empower crafters to create better items. Magical landmarks could exist that empower spell casters. The world should be littered with reasons for players to explore, fight, and conquer.
Really? I didn't thought it was all that good. It was the main reason why I didn't play it much.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
- FPS style like TERA or Dark Souls
- No levels, skill based system, high degree of specialization from... ???
- Exploration system with procedurally created content (Portals to new worlds that close up after a while) similar to EVE exploration or maybe Minecraft
- Travelling (limited insta warp) and localized markets from EVE
- Hybrid sandbox / themepark in an open world like a mix of EVE and GW2
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Insanity: Doing the same thing over and over again and expecting different results.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
gameplay > graphics
There is no perfect game for me, because i don't play just one game forever. That would be boring to me.
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
- Setting: Dark Fantasy, like Elric (Michael Moorcock) or A Song of Fire and Ice.
- Character development: UO. No levels, just skills.
- Combat/gameplay: butter smooth like WoW, with perfect hand/eye coordination (what key you press is what you get on screen).
- World: huge, seamless and non instanced (including dungeons), but instanced for boss encounters - no getting at the bottom of a dungeon and have to stay idle for hours hoping that some asshat guild won't arrive inbetween and ninja the boss, that gameplay simply sucks.
- Graphics: GW2 quality and size (e.g. huge, living cities), but without the silly fluff (no furry backpacks, etc...). This is dark fantasy, not Disneyland.
- Only horses as mounts. No silly stuff, and even less flying stuff, except maybe for short durations during specific events. Flying mounts kill worlds. Fast travel possible between major locations.
- PvP: faction based. The world is full of nations, each nation has a core (safe areas for the inhabitants, still dangerous for potential invaders - members will be safe unless they attack an invader, invaders will be attackable by anyone but may get access to unique resources in the core lands) and borderland (open PvP with any other nation, conquest, gaining access to unique resources). No veteran characters camping newbies near the starter town, no people of your own faction killing you "just because they can". A traitor system is available to change sides though, but at a high cost and on a long cooldown.
- Living, breathing world, with a dynamic ecosystem, migration mobs, and a quests system that adapts to the local conditions in real time meaning you will have very little chance to get the same content twice on alts.
Basically, my "game to kill them all" would not really borrow from many other games.
My computer is better than yours.
1) A world where my character can live in.
2) A character who plays the MMOs, not me.
3) A system where choices matter and players can make "mistakes" with their choices.
4) A system where failure factors in and it hurts.
5) A skill based leveling system instead of an "all skills improve no matter what skills you used" type of system.
I do not expect such a game. It is clunky and too "inefficient" for most players. Their limited time would not be maximized.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
You are right. It is clunky and too "inconvenient".
One made by a group of developers who love not only MMORPGs, but RPGs in general and rely on their love for the genre and creative talents to produce the game they want to produce, completely ignoring market trends, publisher focus groups, and the countless wishlists of forum posters who all seem to know what would make the ultimate mmo if only the apparently idiotic and uncreative hacks who do create them would only take all of these savant-like ideas as gospel.
http://www.mmorpg.com/blogs/PerfArt
Check out https://www.shroudoftheavatar.com/?page_id=26862
The limited and real money housing system make me worry a bit, but the guys doing it are people who love both MMORPGs and RPGs.
- Richard Garriott (Ultima series).
- Starr Long (Origin).
- They have Tracy Hickman for the story!!! (Dragonlance, etc...).
A couple other people from Origin are in the team too.
My computer is better than yours.
In a world of sharp knives, you would be a spoon.
And that game would tank awfully nowadays, with the competition. The only reason DAoC "worked" back then was because it was the only faction based PvP MMORPG.
My computer is better than yours.
For me personally:
1. SWG resource system, crafting and housing. Best ever made.
2. FFXI Charm and world (not the same world but the same detail and back story). The detail in dialogue and NPC's characters.
3. FFXI end game content in quality, varity and amount (over time)
4. One character all classes/crafts system with subjobs and weapon skill leveling (hybrid between FFXI and FFXIV)
5. Batman type combat with counters. Yeah, i know, very ambitious but that would so blow my mind. I might settle for TERA type combat. Fluid and Fun as top priority.
Really? Then thats proof that game mechanics alone dont make a good game FF14 arr is utterly boring...
personally i think ESO will come very very close
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
There is no sense of wonder or adventure in mmos. Every single game that is out we have already played, some as long as 30 years ago. Sure there are a twist here or there on this or that trope, and of course the graphics are prettier but for all intents and purposes we are wandering around mass murdering in a game world that doesn't give two chits if you log in or not. The AI might have some nifty scripts added to it, but once you've done the fight they don't change, which means they really don't have AI just patterns of spawning and pathing routines. As you progress you do so with hundreds of individuals named differently but looking exactly the same which is all nice if you are a chinese factory worker or member of the communist party but pretty effing lame for individuality or for the suspension of disbelief.
That's the biggest problem, the suspension of disbelief. There is not an MMO out there that could stand as a single player game insofar as the suspension of disbelief is concerned and without that you really don't have much of a game.
http://www.speedtest.net/result/7300033012
One game to own them all:
Next Gen Graphics and I truly mean next gen so this must be close to CGI quality. I want ingame to look like for example:
Star Wars: The Old Republic Hope Trailer , Warhammer Online Age Of Reckoning
If and when tech would allow us to have games looking that good we can only imagine how deep the rest of the game can be due to such fantastic graphics as such graphics open up a whole new level of game feature's never seen before. Weather and other nature elements would actually mean something.
To make it clear I know we are far...really far from seeing MMO's that way. First we will see singleplayer games getting closer to CGI quality and if singleplayer games have nailed it we still need to wait around 3 to 5 years before we might see it happen in a MMO or MMORPG.
With current tech I just want my virtual world feel back in a MMORPG instead of these mostly online combat oriented games. We are going to see upcoming MMORPG's going to create more virtual worlds again.
Seriously, if ESO has combat anywhere close to LOTRO, I won't play it long, if at all.
My computer is better than yours.
Day and night cycles matching the time zone the server is in, i.e. if it's night time in real life, it's also night time in game.
Seasonal changes affecting the weather and wildlife of zones where appropriate.
Seamless word with instanced dungeons and raids, but also open world dungeons and bosses.
Movement and combat similar in feeling to WoW or Diablo 3.
Open character building. All skills and attributes can be leveled and all equipment and abilities/spells can be used if you meet the requirements.
Quests like those in Runescape. No quest markers. No auction house.
Story telling and exposition style similar to Dark Souls; very ambiguous and almost like a puzzle. http://www.youtube.com/watch?v=vBJDBtn2MbQ
Wilderness zone where there is full loot pvp, like in Runescape, that also has pve content: quests, rare resource nodes, world bosses, and creatures specific only to the wilderness.
No pvp in the rest of the world except for dueling.
Dinosaurs.
That's it. I've made the perfect game. I'll start taking preorders now.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
This is what is wrong with the whole gaming industry:
People that think graphical fidelity will add or improve features. History shows that IT IS THE EXACT OPPOSITE.
Graphics have nothing to do with features. The characters in FFXIV are easily as detailed as the ones in those trailers. Weather effects are amazing in FFXIV, wind affects hair and clothes when there is a storm. during storms it gets darker and thunder and lightning is cinematic quality.
You should check some single player games too, a lot of theme are very close if not the same quality as those trailers.