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Let's build the ultimate MMO 1 feature at a time

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  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Quirhid
    Originally posted by WhiteLantern
    Originally posted by Quirhid
    Originally posted by Hanthos
    Item decay.

    It can only go downhill from here.

    I'm not one of "those guys", but I disagree. Item decay can be cool.

    Name one game that has had item decay as a "cool feature" rather than a prop to make some other feature work (like crafting).

    I take it you don't like crafting either?

  • CrazKanukCrazKanuk Member EpicPosts: 6,130

    Dynamic Stats

    -> You do a lot of blacksmithing or mining, your strength goes up

    -> You pick a lot of herbs? Your Intelligence goes up

    -> You do a lot of running and jumping, your agility goes up

    Nobility System

    -> That's right, now YOU can be a KING!*

    *depends heavily on play time, lineage, karma, etc. Or just take the power with your guild!

    Karma

    ->+1 to Ender on the PvP Karma, but what about just overall game Karma which is system-driven, but also player-voted? Imagine the NPCs all throwing rotten fruit at all the gold farmers! 

     

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by xeniar
    Originally posted by monochrome19
    No "Looking For..." Anything Feature!

    i agree that fucks up the list.

     

    ohh oh how about no quests. apart from  really long questchains for lets say epic weapons. Adventure all the way :)

    same same..  If you want to get into a group, then chat with the people in the zone..  I really like EQ's epic quest chains, and I would be ok with NPC being used for bounty turn ins, like the ones in EQ once again..  Turn in belts, teeth or whatever, and get XP and coin in return.. OH  PLUS faction :) 

  • SteelhelmSteelhelm Member UncommonPosts: 332
    Are elves a feature, if they are, I say elves :)
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Rydeson
    Originally posted by xeniar
    Originally posted by monochrome19
    No "Looking For..." Anything Feature!

    i agree that fucks up the list.

     

    ohh oh how about no quests. apart from  really long questchains for lets say epic weapons. Adventure all the way :)

    same same..  If you want to get into a group, then chat with the people in the zone..  I really like EQ's epic quest chains, and I would be ok with NPC being used for bounty turn ins, like the ones in EQ once again..  Turn in belts, teeth or whatever, and get XP and coin in return.. OH  PLUS faction :) 

    If I want to chat, i go to a chat room, and not a MMO.

     

  • CommoXCommoX Member UncommonPosts: 85

    Scar/Damage System - You die in a combat deemed difficult by the game's creator, your character earns a scar. The more you die like this the more scarred you become. Possibility to lose appendages or limbs.

     

    A real legacy system - Your character ages, gets old, gets dead, or retired, a side game is getting married and producing offspring via trait dispersal. Your main owns a house, has an SO an all that jazz, your legacy becomes part of that house, and to your offspring. When your character reaches the age of retirement or dies you have an offspring who comes of age with that characters worldly knowledge (Longer and more experienced your original character was, the more experienced your offspring becomes) Now your offspring has a hand up in the new world, your hard work from a previous character continues on in a fashion, and if you don't want to be a warrior anymore, you can switch it up.

     

    4 - Four Factions - Everyone starts out as a neutral party, from there you endure a fairly long quest to pick your side. Crafter, or bluebie, you quest to be part of the commerce team, you provide services via crafting or material farming, you are non combat able. Feeling particularly evil, you embark on a quest to raise your evil standing, think joining the thieves or assassins in Elder Scrolls, but more involved, treacherous and down right evil. Feeling good, or just not so evil, you embark on a quest to better your world, you help others, combat evil and neutrality throughout the world. And of course the neutral party, everyone is neutral from the start, so technically you just have to exist, but you are constantly combating the ideals of good and evil.

    Now you have a 3 way PVP, or RVR system with a group of crafters and raiders as their own faction that cannot be pulled into PVP if they don't want to. Faction choice is final, so no flip flopping.

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by Ender4

    Karma based open PvP.

    Even better: Karma based open 100% consensual PvP.

  • Skooma2Skooma2 Member UncommonPosts: 697
    A camel is a horse designed by committee.

    Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

  • dave6660dave6660 Member UncommonPosts: 2,699
    The setting is Walmart on Black Friday and the objective is kill your fellow customers to get the last DVD player on sale.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • AkulasAkulas Member RarePosts: 2,989
    Skill system like Ryzom

    This isn't a signature, you just think it is.

  • KuroiKuroi Member UncommonPosts: 29
    This is actually quite brilliant.
  • twruletwrule Member Posts: 1,251
    The ultimate MMO is never going to be built '1 feature at a time'. It should be designed holistically, with each feature taking every other feature into account from the very beginning and synergizing. Your method of design is a big reason why MMOs today tend to be derivative cobbled-together garbage.
  • Yyrkoon_PoMYyrkoon_PoM Member Posts: 150

    Feature creep at its best.

     

    If I had to add in my thing it would be that environments are actually environments. Make rivers that are too deep, wide, current to strong to swim across ... want to cross, build a bridge. Mountains that the average tom, dick, and harry can't just walk over. Local weather systems/disasters things like hurricanes, tornadoes, blizzards, and eathquakes should happen and cause players to react, instead of Oooh it got dark and look at the pretty rain. 

  • KenFisherKenFisher Member UncommonPosts: 5,035

    (humor) Built in Facebook integration, reporting my spectacular achievements to people who couldn't care less.

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • XthosXthos Member UncommonPosts: 2,738
    Originally posted by Quirhid
    Originally posted by WhiteLantern
    Originally posted by Quirhid
    Originally posted by Hanthos
    Item decay.

    It can only go downhill from here.

    I'm not one of "those guys", but I disagree. Item decay can be cool.

    Name one game that has had item decay as a "cool feature" rather than a prop to make some other feature work (like crafting).

     Uhm....decay working with crafting and the economy IS a cool feature...that is like a trick question...As any answer is correct.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    AI with wandering NPCs (similar to radiant AI)
    Item decay
    Fighting from horseback
    Craftable player housing
    Instanced story missions with a LFD feature
    Player music
    Only really long quests(chains)
    Seamlessly loading zones without invisible barriers
    Karma based open PvP
     + consentual PvP
    No in-combat healing
    Faction Loyalty system
    Dynamic Stat Advancement / Ryzom skill system
    Bounty loot turned in to any NPC
    Elves in game
    Scar/Damage System
    Realistic environment
    Facebook integration (achievement tracking and posting)

     

    Interesting...

  • iridescenceiridescence Member UncommonPosts: 1,552

    Limitless progression not based on gear but on your character's stats and skills. If someone plays long enough they can get almost godlike power but make the combat system such that a sufficiently large group of weak players working together could take down one godlike player.

     

     

     

  • PhaserlightPhaserlight Member EpicPosts: 3,066
    Space travel.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • TheRealBanangoTheRealBanango Member UncommonPosts: 89

    Variety in player grouping other than guilds.

    Guilds are always included in games, but why not nations, factions, gangs, clans, cartels. All with different pros and cons so that players have to choose wisely in which group they want to join depending on play style and what they want to achieve in the game. A cartel might have access to black market goods that a guild cant access, but if you belong to a cartel maybe you are banned from cities that a guild is welcomed in. Factions might be able to own land, where as gangs cannot, but gangs can have secret hideouts that factions cant claim...idk just some ideas.

  • EriccomptonEriccompton Member UncommonPosts: 51
    Mobs that chase you until they lose line of sight or have to try and find you cause you ducked behind some bushes, kinda like old Metal Gear Solid, and Creature Mobs that attack EVERYTHING in the area; you and any enemies you're fighting. Nothing more aggravating than fighting an enemy and a bear wanders by and automatically attacks you
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,197
    Need to eat, drink, pee and poop. 
  • HomituHomitu Member UncommonPosts: 2,030
    A game that focuses less on exploring space or geography and more on exploring time.  
  • fenring101fenring101 Member UncommonPosts: 80
    • Modular approach to perma death. i.e Stat cap at max level for non perma is 100, 150 for semi perma(say 5 lives) or 200 for full on you die you restart. This means that people have a goal in going on the perma route, but it will make them a big target and give them more of a reason for that adrenaline rush they know is coming when they might get ganked.
    • Bounty System. Any game with PvP ends up with griefers who cant fight their way out of a paperbag unless they are 50 levels higher than their victim. If you attack lowbies then you cannot enter any hub with Guards in it for 1 hour per offence, and the timer stops counting if you go offline and flags you for Bounty Hunters, who get a head prize for killing you. Allow Bounty Hunters to loot the players head which will cause a 1% drop in base stats. (Note: the headloss will stack so 10 Bounty kills on you = -10% stats. and a second note if a lowbie hits you first, you dont get slapped down for it as they are the aggressor.)
    • 1/4 of the landmass to be settled area's/quest hubs with the rest to be used for 3 factions area's where they can build up their factions towns/cities etc which would be purely player ran. with domination of an area giving a bonus to defensive stats of that faction within range of it, with the cities and such being reasonably cheap to build/rebuild and each area having various bonuses which boost the faction as a whole. Have some sort of quarterly reset where an armistice is declared and forts in contested area's are abandoned and turned into a no-mans land for a few days. victors would gain some sort of bonus, whether it is money, prestige or a way to place one of their own people as the new Lord of the Realm etc, but by accepting that they are turned into a perma death char and can be assassinated or the two opposing factions could unite and start a civil war thus turning the realm into a battle for succession for another 3 months.
     
    really is so much tbh, I think part of the problem with most new MMO's is they tend to take the RPG aspect away, and out of the players hands. its no longer about playing your role and working with others. its following a step by step guide on how to beat boss X.
     
    The only game which currently lets the players run the show is EVE... but if someone could do a decent fantasy variant of that, they'd have a good seller. problem is the market really is diluted to the point of collapse
  • ArglebargleArglebargle Member EpicPosts: 3,303
    Originally posted by mmoguy43

    Let start a (comedic) project to build the most epic MMO imaginable.

    Post one(1) feature that you want to add.

     

    I'll start.

     

    AI with wandering NPCs (similar to radiant AI)

    "Let me tell you about the mudcrabs."

     

    "Awful beasts!"

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • PyukPyuk Member UncommonPosts: 762
    Great big jubblies with HAVOC physics for everyone! Profit!

    I make spreadsheets at work - I don't want to make them for the games I play.

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