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Letter from the Chairman: $24 Million!

firefly2003firefly2003 Member UncommonPosts: 2,527

It looks like the Hornet commercial and brochure were a resounding success; the president of Anvil Aerospace should expect a bonus this quarter! In all seriousness, the community is continuing to set funding records and is allowing us to do more with Star Citizen. At $24 million, you’ve unlocked the following stretch goal:

  • Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need moved to another hangar.) With this stretch goal, we’ll expand this system: star liners, long range transports, charter ships and flyable shuttles!
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Pictured here is a monorail car, which will be used by the player to travel from place to place on Terra! A public transportation system may not seem as sexy as a new bomber or a cruiser, but it speaks directly to the goal of making Star Citizen an immersive, world-building experience. Instead of having a simple ‘fast travel’ option like an MMORPG, Star Citizen will feature a living, breathing system to support that gameplay requirement… a system that will be impacted by the economy and player actions in all sorts of exciting ways!

We’re also revealing the $26 million goal, which I think will interest a lot of players. We have become increasingly fascinating with the possibilities for larger capital ships in Star Citizen and would like to dedicate some of the additional funding to expanding their functionality:

  • Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.

Thank you for your continued support. I hope you take as much pride as I do in the fact that you aren’t only bringing back PC games and taking a shot across the bow at big publishers, you’re taking Star Citizen to new frontiers. The team at Cloud Imperium can’t wait to show you what’s next!

Finally, one small change to the Hornet rollout. We’ve had a number of requests from backers eager to purchase the limited edition Super Hornet who will not be able to do so until the end of the month. Federal employees in the United States who are just getting back to work after the recent government shutdown are especially affected. We are grateful for your passion and would like to help however possible. With this in mind, we are going to keep the Super Hornet available an extra week through Monday, November 4th. We hope that helps give all of our existing backers an opportunity to upgrade to the F7C-M!

— Chris Roberts

 

https://robertsspaceindustries.com/comm-link/transmission/13334-Letter-From-The-Chairman-24-Million


Comments

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    The MMO that collapsed due to it's ever-expanding funding ?!

     

    Seriously, they need to start limiting these "stretch goals". Just because you keep getting more money doesn't mean that you can simply keep adding features. The more complex the game becomes, the more effort it will take to develop a reasonably bug-free game at launch.

    The time to develop and test all these extra features does not increase linearly as more features are added. It increases exponentially. I'm sure Chris Roberts knows this, I'm just hoping that he's not getting completely carried-away by his own success to date...

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by SpottyGekko

    The MMO that collapsed due to it's ever-expanding funding ?!

     

    Seriously, they need to start limiting these "stretch goals". Just because you keep getting more money doesn't mean that you can simply keep adding features. The more complex the game becomes, the more effort it will take to develop a reasonably bug-free game at launch.

    The time to develop and test all these extra features does not increase linearly as more features are added. It increases exponentially. I'm sure Chris Roberts knows this, I'm just hoping that he's not getting completely carried-away by his own success to date...

    I read all that has been revealed was plan of the initial funding, the real stretch goals with "new" features would actually start after 24 million.

     

    Star Citizen always was planned for exactly this budget from investors, now it comes from crowdfunding instead

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