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f2p projected to be $2.5B market in 2013

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by DamonVile
      $31/month is higher than $15/month ( what subs are )....so if the real f2p players are in the missing markets what does that say about the argument you're trying to make here ?

    That is average per paid players. There are lots who don't.

     

  • FusionFusion Member UncommonPosts: 1,398

    If true, sad, so sad.

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • JasonJJasonJ Member Posts: 395
    Sure are a lot of people fighting hard to keep having to pay money to play a game no matter how much information conflicts with the reason to do it no longer exists...or ever did for that matter.
  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by DamonVile
    Originally posted by Yamota
    Originally posted by VengeSunsoar
    Originally posted by Yamota

    F2P is a sham. It is a way for corporations to suck out money from weakminded people who sink more and more money into a video game. Granted not all, I would say even most, F2P players are like that, but they are who are keeping F2P games up.

     

    Funny,  You can say this exact same phrase almost word for word and be talking about p2p.

    Nope. In a traditional P2P, not the one's which have a cash shop and thus double dipping, you pay a small fixed amount per month and every couple of years you pay a fixed amount for an expansion. So there is no way for them to charge you more than that, which you have in so called F2P games which are often built up in a way to nickle and dime you if you want this or that item/bonus etc. 

    Sure not everyone needs to pay, and thus get a less than ideal experience, but the fact that they are projecting a 2.5 billion revenue shows that a lot of people are.

    If you're buying the ex pack what are you paying for all that time with the sub ? ...other than the whole weak minded...sinking money into a game ect ect thing

    That's why the exact same phrase can be used word for word for both pay types. A sub + paying for content is still double dipping. they've just been doing it so long people make better excuses for it.

    What you are paying for is constant small content adds and bug fixes, cheat fixes etc. Sub based MMORPGs has far more active development than one time boxed purchases of that time.

    However F2P is very different, but some people just dont get it. F2P games are fundamentally designed in a way to make you pay a little bit here and a little bit there. For a P2P you pay a fixed amount of money for a fixed content where as in F2P the game is designed for you to keep paying and the more you pay the more powerful/more aestethic pleasing your character becomes as well a whole bunch of so called convenience items such as insta travel, insta rez etc.

    P2P makes you pay for a game where as F2P is designed, as a game, to make you pay. There is a subtle difference with profound consequences. One is a game, the other is a slot machine/cash cow.

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by nariusseldon
    Originally posted by DamonVile
      $31/month is higher than $15/month ( what subs are )....so if the real f2p players are in the missing markets what does that say about the argument you're trying to make here ?

    That is average per paid players. There are lots who don't.

     

    Anyone who wont pay isn't relevant to the point anyway.  They have no influence on the amount when you're looking at the avg paying player. Someone that spends $1 does more damage to that number than someone that spends 0.

    They lower the amount the avg player spends but that isn't what's showing on that chart.

    People keep saying that f2p is supported by whales but without being able to actually see the points on the graph and where they fall and what it actually looks like.All the data posted so far shows is it's people spending $30 a month. I don't really consider that a big deal, considering what some of my other forms of entertainment cost.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Yamota
     

    What you are paying for is constant small content adds and bug fixes, cheat fixes etc. Sub based MMORPGs has far more active development than one time boxed purchases of that time.

    However F2P is very different, but some people just dont get it. F2P games are fundamentally designed in a way to make you pay a little bit here and a little bit there. For a P2P you pay a fixed amount of money for a fixed content where as in F2P the game is designed for you to keep paying and the more you pay the more powerful/more aestethic pleasing your character becomes as well a whole bunch of so called convenience items such as insta travel, insta rez etc.

    P2P makes you pay for a game where as F2P is designed, as a game, to make you pay. There is a subtle difference with profound consequences. One is a game, the other is a slot machine/cash cow.

    Not me. F2P is designed to make *some* pay, and the whales to pay a lot.

    As for me, so far they make me pay nothing.

    The big difference, which you don't seem to get, is that p2p makes everyone pay, and F2P only makes some pay.

     

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by Yamota
    Originally posted by DamonVile
    Originally posted by Yamota
    Originally posted by VengeSunsoar
    Originally posted by Yamota

    F2P is a sham. It is a way for corporations to suck out money from weakminded people who sink more and more money into a video game. Granted not all, I would say even most, F2P players are like that, but they are who are keeping F2P games up.

     

    Funny,  You can say this exact same phrase almost word for word and be talking about p2p.

    Nope. In a traditional P2P, not the one's which have a cash shop and thus double dipping, you pay a small fixed amount per month and every couple of years you pay a fixed amount for an expansion. So there is no way for them to charge you more than that, which you have in so called F2P games which are often built up in a way to nickle and dime you if you want this or that item/bonus etc. 

    Sure not everyone needs to pay, and thus get a less than ideal experience, but the fact that they are projecting a 2.5 billion revenue shows that a lot of people are.

    If you're buying the ex pack what are you paying for all that time with the sub ? ...other than the whole weak minded...sinking money into a game ect ect thing

    That's why the exact same phrase can be used word for word for both pay types. A sub + paying for content is still double dipping. they've just been doing it so long people make better excuses for it.

    What you are paying for is constant small content adds and bug fixes, cheat fixes etc. Sub based MMORPGs has far more active development than one time boxed purchases of that time.

    However F2P is very different, but some people just dont get it. F2P games are fundamentally designed in a way to make you pay a little bit here and a little bit there. For a P2P you pay a fixed amount of money for a fixed content where as in F2P the game is designed for you to keep paying and the more you pay the more powerful/more aestethic pleasing your character becomes as well a whole bunch of so called convenience items such as insta travel, insta rez etc.

    P2P makes you pay for a game where as F2P is designed, as a game, to make you pay. There is a subtle difference with profound consequences. One is a game, the other is a slot machine/cash cow.

     Hmm.  No.  The free to play games I've played haven't been like that at all.  No more grind, or stumbling spots than allready exist in p2p.

    What they do offer me is more choice than p2p.  They give a good chunk for free.  If I like it I'll keep playing.  yes they want me to pay something and if I choose to I will, however I'm not obligated to.

    They have to give me a fun game first before they get any money from me.

    P2P are the slot machines.  They are the only games, of any games ever, that I have been requried to continuously plunk money into in order to play.

    Just because you don't like it doesn't mean it is bad.
  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    A great blog by Edward Castronova on the notion that FTP=Game, and Subscription=world.

    http://terranova.blogs.com/terra_nova/2012/12/the-decline-of-swtor.html

    "EVE can charge subscriptions - people like to quasi-live in EVE. Nobody wants to quasi-live in SWTOR, or, it is not possible to just live there. You can't live on a race track. Race tracks are for racing. You go around a few times and quit. Why subscribe to that?"

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • goboygogoboygo Member RarePosts: 2,141
    Originally posted by nariusseldon
    Originally posted by goboygo
    Its not free to play if they are projecting 2.5B in revenue now is it.

    You are confused.

    It is not free for the whales, but free for me. "Free" can apply to some.

     

    I'm not confused at all.  I can argue that I can watch baseball games for free at Wrigley field by standing on the roof of buildings.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Yamota
    Originally posted by DamonVile
    Originally posted by Yamota
    Originally posted by VengeSunsoar
    Originally posted by Yamota

    F2P is a sham. It is a way for corporations to suck out money from weakminded people who sink more and more money into a video game. Granted not all, I would say even most, F2P players are like that, but they are who are keeping F2P games up.

     

    Funny,  You can say this exact same phrase almost word for word and be talking about p2p.

    Nope. In a traditional P2P, not the one's which have a cash shop and thus double dipping, you pay a small fixed amount per month and every couple of years you pay a fixed amount for an expansion. So there is no way for them to charge you more than that, which you have in so called F2P games which are often built up in a way to nickle and dime you if you want this or that item/bonus etc. 

    Sure not everyone needs to pay, and thus get a less than ideal experience, but the fact that they are projecting a 2.5 billion revenue shows that a lot of people are.

    If you're buying the ex pack what are you paying for all that time with the sub ? ...other than the whole weak minded...sinking money into a game ect ect thing

    That's why the exact same phrase can be used word for word for both pay types. A sub + paying for content is still double dipping. they've just been doing it so long people make better excuses for it.

    What you are paying for is constant small content adds and bug fixes, cheat fixes etc. Sub based MMORPGs has far more active development than one time boxed purchases of that time.

    However F2P is very different, but some people just dont get it. F2P games are fundamentally designed in a way to make you pay a little bit here and a little bit there. For a P2P you pay a fixed amount of money for a fixed content where as in F2P the game is designed for you to keep paying and the more you pay the more powerful/more aestethic pleasing your character becomes as well a whole bunch of so called convenience items such as insta travel, insta rez etc.

    P2P makes you pay for a game where as F2P is designed, as a game, to make you pay. There is a subtle difference with profound consequences. One is a game, the other is a slot machine/cash cow.

    You don't see how you have simply rationalized this because you've been paying for expansions for so long. They take the team members - the ones that you are paying for - away from the bug fixes and content adds to make the expansion pack, funded with your money, to sell it back to you for another 40-60 USD on top of it all. 

    That expansion pack usually has additional levels or new content that a 'vanilla' player doesn't have access to, so it also falls under that nasty 'buying an advantage' umbrella. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by goboygo
    Originally posted by nariusseldon
    Originally posted by goboygo
    Its not free to play if they are projecting 2.5B in revenue now is it.

    You are confused.

    It is not free for the whales, but free for me. "Free" can apply to some.

    I'm not confused at all.  I can argue that I can watch baseball games for free at Wrigley field by standing on the roof of buildings.

    But narius has managed to watch it from the bleachers. First of all, get down from that roof. It's not safe up there. Second of all, if the nosebleed seats of your favorite team were free, wouldn't it be fun to see a game or two on the cheap?

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • GruugGruug Member RarePosts: 1,791
    Originally posted by DamonVile
    Originally posted by nariusseldon
    Originally posted by DamonVile
      $31/month is higher than $15/month ( what subs are )....so if the real f2p players are in the missing markets what does that say about the argument you're trying to make here ?

    That is average per paid players. There are lots who don't.

     

    Anyone who wont pay isn't relevant to the point anyway.  They have no influence on the amount when you're looking at the avg paying player. Someone that spends $1 does more damage to that number than someone that spends 0.

    They lower the amount the avg player spends but that isn't what's showing on that chart.

    People keep saying that f2p is supported by whales but without being able to actually see the points on the graph and where they fall and what it actually looks like.All the data posted so far shows is it's people spending $30 a month. I don't really consider that a big deal, considering what some of my other forms of entertainment cost.

     

     

    But wait....aren't these things FREE?  WE keep speaking about money spent yet the game companies keep saying "free". Who is kidding who here?  

    Oh, and when I have FREE entertainment cost....they actually don't cost ANYONE anything.

    Let's party like it is 1863!

  • JasonJJasonJ Member Posts: 395
    Originally posted by Beatnik59

    A great blog by Edward Castronova on the notion that FTP=Game, and Subscription=world.

    http://terranova.blogs.com/terra_nova/2012/12/the-decline-of-swtor.html

    "EVE can charge subscriptions - people like to quasi-live in EVE. Nobody wants to quasi-live in SWTOR, or, it is not possible to just live there. You can't live on a race track. Race tracks are for racing. You go around a few times and quit. Why subscribe to that?"

     And in typical blog fashion, it was written by a clueless git.

    SWTOR is not F2P, its freemium...and there are plenty of people that have chosen to "quasi-live" in actual F2P games. The writer is clearly limited in his knowledge of the MMO genre.

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Gruug
    Originally posted by DamonVile
    Originally posted by nariusseldon
    Originally posted by DamonVile
      $31/month is higher than $15/month ( what subs are )....so if the real f2p players are in the missing markets what does that say about the argument you're trying to make here ?

    That is average per paid players. There are lots who don't.

     

    Anyone who wont pay isn't relevant to the point anyway.  They have no influence on the amount when you're looking at the avg paying player. Someone that spends $1 does more damage to that number than someone that spends 0.

    They lower the amount the avg player spends but that isn't what's showing on that chart.

    People keep saying that f2p is supported by whales but without being able to actually see the points on the graph and where they fall and what it actually looks like.All the data posted so far shows is it's people spending $30 a month. I don't really consider that a big deal, considering what some of my other forms of entertainment cost.

     

     

    But wait....aren't these things FREE?  WE keep speaking about money spent yet the game companies keep saying "free". Who is kidding who here?  

    Oh, and when I have FREE entertainment cost....they actually don't cost ANYONE anything.

    the only person who seems to be confused here is you. Everyone else knows what the free means in free to play. go read up on it so you don't have to try and make stupid points like that again please.

  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    Free to Play works well...for now.

    I wonder how well it'll work in the future.  You have to think that these people who throw $1,000s of dollars into these things won't be all happy and smiles when their games announce a shutdown, or get changed in a way they don't like, or lose their houses because they spend the mortgage money to "keep up with the Joneses."  You wonder if they'll be so quick to jump in the next one, given their experiences with their last one.

    Personally, I think F2P is just one shutdown, one scam, and one 60 Minutes expose away from cultural unacceptability, like tobacco, liquor, drugs or gambling.  When that happens (and it's not a matter of if for me, but when), these "whales" are going to get hard to come by.  Because unlike the casino whales, who are actually treated well by the casino owners, and who actually have a chance to come out of Vegas with something, the MMO FTP whale is given nothing but the boot and indifference.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • Atis-nobAtis-nob Member UncommonPosts: 98
    Originally posted by Beatnik59

    Free to Play works well...for now.

    I wonder how well it'll work in the future.  You have to think that these people who throw $1,000s of dollars into these things won't be all happy and smiles when their games announce a shutdown, or get changed in a way they don't like, or lose their houses because they spend the mortgage money to "keep up with the Joneses."  You wonder if they'll be so quick to jump in the next one, given their experiences with their last one.

    Personally, I think F2P is just one shutdown, one scam, and one 60 Minutes expose away from cultural unacceptability, like tobacco, liquor, drugs or gambling.  When that happens (and it's not a matter of if for me, but when), these "whales" are going to get hard to come by.  Because unlike the casino whales, who are actually treated well by the casino owners, and who actually have a chance to come out of Vegas with something, the MMO FTP whale is given nothing but the boot and indifference.

    Nah, they'll get free invitation (gift included!) to next game.

    There are tons of smokers and drinkers who don't see themselves as culturally unacceptable. There many whales who are rich enough to not bother about losing few kilobucks. There are lotsa consumers of facebook-style pseudo-MMO who lost decent money in 5 clones of FarmVille and still keep paying. Ppl don't necessary bother enough "to get hard to come by".

    Everybody heard many times that liquor is bad, still pubs are full every evening on every second street.

    ----------------------------------------------------------------------------

    Free players in F2P pay too. Basically they work as advanced NPC for whales: prey to be killed by premium sword, losers to be compared with for those who bought cute skin, grind accelerator and mount. Some players don't mind being toys for rich, others pay or create 10000th thread about bad f2p.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Atis-nob

    Free players in F2P pay too. Basically they work as advanced NPC for whales: prey to be killed by premium sword, losers to be compared with for those who bought cute skin, grind accelerator and mount. Some players don't mind being toys for rich, others pay or create 10000th thread about bad f2p.

    Not if i play pve solo. No whales ever killed me because of that.

    Now i am not opposed to the idea of being advanced NPC .. it is only fair since i got a free game, and whales pay through their nose.

    However, i don't play pvp at all ... so the whales just have to do without me.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Atis-nob

    Free players in F2P pay too. Basically they work as advanced NPC for whales: prey to be killed by premium sword, losers to be compared with for those who bought cute skin, grind accelerator and mount. Some players don't mind being toys for rich, others pay or create 10000th thread about bad f2p.

    Of the hundred or so F2P games, can you name about a dozen or so where you can buy gear superior to what can be obtained in game? Do you realize how much of your post is simply regurgitated talking points that you have not done any research or fact checking on?

    I get it, you have a hatred for people who play differently than you. Some people are just like that and I'm not about to try to sway you from your course at all. However - and this is just my advice to you as a fellow poster - your vitriol would bite better if you were actually stating something remotely based in reality. 

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Beatnik59
    Free to Play works well...for now.I wonder how well it'll work in the future.  You have to think that these people who throw $1,000s of dollars into these things won't be all happy and smiles when their games announce a shutdown, or get changed in a way they don't like, or lose their houses because they spend the mortgage money to "keep up with the Joneses."  You wonder if they'll be so quick to jump in the next one, given their experiences with their last one.Personally, I think F2P is just one shutdown, one scam, and one 60 Minutes expose away from cultural unacceptability, like tobacco, liquor, drugs or gambling.  When that happens (and it's not a matter of if for me, but when), these "whales" are going to get hard to come by.  Because unlike the casino whales, who are actually treated well by the casino owners, and who actually have a chance to come out of Vegas with something, the MMO FTP whale is given nothing but the boot and indifference.

    This is where competition might be a good thing. It is possible to have a F2P game that is good for consumers, where they can see if they like a game, and spend money on things they like but don't need to progress. The question there is whether or not that's the way to make more money short term or long term.

    I would not hold out hope for cultural unacceptability though. It's not just acceptable but expected on the mobile platform, which is probably a much larger platform than PCs and consoles combined. Those are the young people, the future gamers and the future drivers in the industry. That's also where the money is, and the industry will follow the money, regardless of opinions on the matter.

    I can not remember winning or losing a single debate on the internet.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Torvaldr
    Originally posted by Loktofeit Originally posted by Atis-nob Free players in F2P pay too. Basically they work as advanced NPC for whales: prey to be killed by premium sword, losers to be compared with for those who bought cute skin, grind accelerator and mount. Some players don't mind being toys for rich, others pay or create 10000th thread about bad f2p.
    Of the hundred or so F2P games, can you name about a dozen or so where you can buy gear superior to what can be obtained in game? Do you realize how much of your post is simply regurgitated talking points that you have not done any research or fact checking on? I get it, you have a hatred for people who play differently than you. Some people are just like that and I'm not about to try to sway you from your course at all. However - and this is just my advice to you as a fellow poster - your vitriol would bite better if you were actually stating something remotely based in reality. 
    "Facts" here are like Candyman. If you say it 3 times it becomes true. Of course if you posture with hatred from a soapbox you only need to say it once.

    I just don't get where the hate comes from. Does someone actually wake up one day and say, "Hey I just realized I'm playing a full on pvp game where people can buy a huge advantage over me and I never realized it."

    I would really love to see complete revenue metrics for games. I know there are "whales" and "freeloaders", but I have a hard time believing that 2% of the players mainly fund a game. It's just too volatile and subject to fluctuations. It makes more sense to me that there are curves of high spenders to low. I also think the shape of that curve is highly dependent on the game style, cash shop setup, and demographics. So not every game is going to be shaped the same. It would be even more interesting to see a bunch of games plotted and how their curves relate or are dissimilar. But since I have no proof or access to data I can't support my supposition.



    My guess would be that it is based on high turnover. That 2% of high spenders is constantly being rotated in and out. You find out about a F2P game, it hooks you one weekend and you blow 50 bucks on some stuff to make it more fun, then burnout and move on.

    Maybe its like that, maybe not. Seems possible.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by lizardbones


    This is where competition might be a good thing. It is possible to have a F2P game that is good for consumers, where they can see if they like a game, and spend money on things they like but don't need to progress. The question there is whether or not that's the way to make more money short term or long term.

    I would not hold out hope for cultural unacceptability though. It's not just acceptable but expected on the mobile platform, which is probably a much larger platform than PCs and consoles combined. Those are the young people, the future gamers and the future drivers in the industry. That's also where the money is, and the industry will follow the money, regardless of opinions on the matter.

     

    Good for consumer is such a difficulty thing to measure.

    I can say for sure that there are F2P games, STO and Marvel Heroes in particular, that are good for me. I had fun. They are free. All good.

     

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Torvaldr
    I'm the kind that will spend $50 to $100 on a game over 6 months to a year. I hadn't really considered that whale spending, but it could be. I mean I spend $60 on a sRPG plus the DLC so it seems sort of normal to me. I have always considered whales to be those people that spend $200 - $300 per month or more, which I considered outlandish.I do think there is a churn thing there. I'm sure a lot of people do spend that $50 - $100 and then move on, but that would sort of support my theory that the curve is more sloped with more mid-tier purchases than just whales.Another thing I would love to see correlated here is concurrency and logins compared to the revenue curve with a pivot table relating the user to the revenue generated and then how that compares to average revenue per person (I forgot the industry term for that ARPU or something?).

    I'm thinking mroe along the lines of impulse buyers. Someone tries a game out, plays for a week, gets hooked, blows 40-60 bucks one weekend, plays another week or so, burns out and quits. In their mind, they got about three weeks of fun for 40-60. Pretty justifiable by today's gaming standards.

    Problem is you have people who play mmos longterm for the community experience getting this revolving door effect cluttering their immersion. Neither party is wrong for wanting what they want out of the deal, but the former definitely takes the harder hit to their entertainment preferences.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Foomerang

    Problem is you have people who play mmos longterm for the community experience getting this revolving door effect cluttering their immersion. Neither party is wrong for wanting what they want out of the deal, but the former definitely takes the harder hit to their entertainment preferences.

    well, they can always find other entertainment. It is not like there is a lack of options.

    I love locked room mysteries, and they are no longer written in the US mystery scene. There is really nothing i can do if my preference is not shared by the dominant part of the market except to move on.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Torvaldr
     

    Yeah, I do think that is a negative aspect of the revenue model and a good point. In general I've had a harder time connecting with core game communities over the last few years. I had a great guild in Rift for over a year that just evaporated over the course of a week. It was weird and really took the piss out of the game for me which is a testament to how important that aspect is in MMOs. On the other hand, I've been in a guild in EQ2 since 2008. They let me come and go as I wish (I take breaks from the game for months at a time) and we still get on great. Go figure. Did I have a point lol.

    That is my problem with guilds. I was in a raid guild before, and there was too much work, and too much commitment.

    We are playing a game here, and why do i let others control my fun? That is why i think more solo content is good, LFR is good (for me).

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Robokapp
    Originally posted by nariusseldon
    Originally posted by Torvaldr
     

    Yeah, I do think that is a negative aspect of the revenue model and a good point. In general I've had a harder time connecting with core game communities over the last few years. I had a great guild in Rift for over a year that just evaporated over the course of a week. It was weird and really took the piss out of the game for me which is a testament to how important that aspect is in MMOs. On the other hand, I've been in a guild in EQ2 since 2008. They let me come and go as I wish (I take breaks from the game for months at a time) and we still get on great. Go figure. Did I have a point lol.

    That is my problem with guilds. I was in a raid guild before, and there was too much work, and too much commitment.

    We are playing a game here, and why do i let others control my fun? That is why i think more solo content is good, LFR is good (for me).

     

    LFR is not solo content, sir.

    missing a "and" there.

    I was saying "more solo content is good, and LFR is good".

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