It looks like you're new here. If you want to get involved, click one of these buttons!
The more I hear about Landmark, the less I feel we are being told.
We continue to hear more and more about this "Landmark" and little to no actual speak of "EQNext" as an MMO(in wake of the overshadowing Landmark launch this winter).
We are learning about and seeing videos of Landmark's features: crafting, resources, building, exploration, combat, creating characters, etc. The more I think about these robust LM features, the less sense it starts to make.
Sure, there are a couple of foreseeable responses to the purpose of LM. Such as using it to separate the building tools and the like in order to filter out the bad-bad player-creations.
But, let's be honest, it makes absolutely no sense to waste time building two separate games.
If we follow the PR speak, it would have us believe that Landmark and (MMO)Next are two separate, yet harmonious entities of some sort. If we cut out all the PR and just compare the base details, however, it seems to me that they are one and the same.
If Landmark were being designed for the specific purpose of PC-content creations, then why would they go to the hassle of building an actual game out of it when they could be spending their time and manpower on the real deal.
So, I'm becoming convinced that "Everquest Landmark" is actually the alpha/beta of "Everquest Next" and they are just using Clever-Speak to hide the fact that it actually is going to evolve into EQNext itself, not live alongside it.
After all, why would there be a need for these land claims and the like if it were just a system being built for building. Why? Because it's actually the EQN world you are exploring and testing out.
We already have heard mention of guilds receiving plots through rewards, etc., in EQNext, and that players will be able to have housing/guild halls of some sort. But, why would you need this land-grab system in LM if it weren't the actual game world?
Allow me to digress a bit:
There are already alot of people arguing in the other threads around here about the plausibility of having everyone's ongoing build-plots in one big open world you can explore.
So, let's theorize that people's build sites may be instanced on the inside. If these build sites are instanced, then it makes even less sense as to why you would need plot claims and all that jazz to build and go all Fantasia in.
And, if the player-creations are inside their own personal instances, that have to be intentionally entered to be seen... the issue of separating player-content from the game world becomes a non-issue.
You go inside your build zone, which is actually an instance accessed through the EQNext world. You build stuff, then submit it for content approval. Approved, transferred to the public game world. Same deal as it would be if LM were separate.
I rather am starting to picture something akin to the Lego Universe setup for building. I doubt many played that, but if you did, then you get the idea. You did your thing in the Lego world, collect bricks from slain enemies, exploration, etc., then you carry them back to your personal build-instance, and you can use them there.
Sound familiar? You go exploring and fighting and gathering resources in "Landmark" and take them back to your personal plot of world-design. Except, for the obvious fact, that there is no such thing as Landmark and you will be doing this in EQNext itself.
I can't believe they'd actually have two segregate groups of players essentially playing the same game.
Maybe, Landmark is the name they'll give to the "Test" server as things progress into the MMO launch. But, either way, it's the exact same game at its core.
TL:DR - Dear Everquest Landmark participants,
You've been playing EQNext the entire time!
It's all just clever wordplay. Hence, the title I gave this thread to show how it's all just one big name cleverly split in two.
In closing: It's like 5 AM and I'm not going to go back and clean this up any time soon, but for those of you who get my point, I'd love to see what the rest of you have been thinking.