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GUILD WARS 2 FREE TRIAL REVIEW

PapaprikaPapaprika Member UncommonPosts: 55

Guild Wars 2, in an attempt to ring in more players, has had a free trial extended this week all through sunday, the end of the weekend. I FINALLY got my hands on it and installed. I missed the last free trial because I did not want to install all those gigs for 2 days, and I had fear it would not run good on my 5 year old lap top (ATI mobility Radeon HD 5470 1gb native, with 8gigs on the ASUS system and a 2gig power boost).

 

I did a website "can I play it" check. It passed great. I was hestiant, but gave in this free trial. It ran great! Here is my experience and first impressions levels 1-10.

 

(I am in a living work of art)

Character Creation: I was actually shocked at how little you could customize. For a game that was designed with other games as competitors in the F2P world, it was shocking to find so many limitations on a human body. You have very strict and solid hair styles to chose from. A few body profiles to work with. A few facial tweaks. Nothing that changes to much. And the only thing really worth talking about is the ability to change the color of your starting armor. Otherwise all very standard. Was not a fan of the cartoon like models. I was hoping we would have a more realistic like models. Like Vindictus etc. But it borders that cartoon land look. Guild Wars 1 had a very gritty human touch to it so to get a little tooned up was a let down. I also did not like how most faces were of young adolescents. Maybe 2 or 3 that had adult male faces... And usually looked like strange adolescents that did not shave. Very odd and felt like they cut out a certain part of the audience by catering to the young boy crowd. But all in all it get's the job done.

 

After the standard look and armor coloring you then go on to chose an alignment, or sort of back story. It is not very deep and generally pre made. You just feel in the blanks. Literally: "You are A) Poor B) Middle class C) Nobel family". This some how ties in with vertain things in game I never really figured out in a trials worth of time. I have a HUGE suspicion it has to do with npc dialog (more on that later). I did kind of like this little touch. Reminded me of allot of single player rpg's I played....

 

(Oh no! RIFT is invading Guild Wars 2!)

 

 

The Game Play: You'r noob experience is a scripted event and moves generally one direction. The town is on fire attacked by Minotaurs. At this point you will learn that this game does not have actual quest log like features but a sort of move along story for the region you are in. Yo have, in the place of quest text, a green text with a brief blurb : "Go to windmill". The map will be pinged with a green whirlwind ball always showing you where to go. This is the main quest arc that pushes you out over the land and gets progressively harder as most arch story lines do. Feeling like a tutorial, boxed in, one lace to go, I went ahead and studied my UI first.

The UI needs tweaks in default. Change now the turning speed. The camera is SURPRISINGLY clunky and not user friendly. It felt like a consol game camera got glued in a PC mmorpg...The standard speed is slow. The odd turning as you run...it is hard to explain. But I have been doing a level 1 - 50 RIFT review this month and play allot of RIFT and games like it. The camera is typical, smooth, mmopg character camera. In GW2, I have no idea what they did, but it feels, as a player or mmorpgs, CLUNKY. It is not "broken" or "game breaking". But noticably off that I had to note it as a something wrong. Especially since I had to change the standard settings right off. I heard there are jumping puzzles. I would HATE to discover these with this camera. I am sure, I hope, most fans found add ons to change this. I had to change the standard buttons to do things, like the open the MAP, I had to bind to "M". Character is "H" for some reason....small things like that all re-arranged for no logical reason. So I set it all right.

 

Back to the game. The game pushes you out on the main quest which will show off the fluidity of the world and combat. You kill some enemies (combat below), you interact in the lively environment, and you have your first encounter before being set off in the world. The encounter...as epic as it was, had no real big build up. It was just "oh, that is happening now" and reminded me of a RIFT rip off. Enjoy this cinematic scene, it is the last you will enjoy. After an epic cut scene of a RIFT thing forming and centaurs attacking. You run out to stop it, of course! My battle, due to that CRAP CAMERA, was a zoomed it blind click once, lack luster poo fest. The battle ended and I was on my own. I was not impressed, but I get it. Tutorial over.

I am in the large world map now. To summarize, Guild Wars 2 does not have traditional quest hubs, where you run up and pick up quests and move on, grab more. What you have is "I am here. Grind it out bro, with your CURIOSITY". What my silly bable means is that if you look at the UI buttons, there is no quest log button. There is only Inventory, Character, and some other little options. So this really simplifies the game down to what is actively going on around you. No quest or thinking "I need to be where". You are just in your "zone" right for you.

 

Now, this is different, but at it's core, it means where you quest in the current may be up to you, but you are super railed in a very linear progression game, where the direction is dictated by zones. You can zoom out at see instantly, on the map, that your frontiers are dictated by levels. Like all mmorpgs. Since I am currently playing RIFT, this reminded me allot like RIFT's maps. You are in one zone, can run around different camps and pick up quests. The point is, it is open in your zone, do as you wish, grind it out, but you will be confined to that zone only, and you will linearly progress one direction. Some games, like AION, etc.. will have you "taste" other regions, even if it is just to talk or do a few tasks, and leave you with about 2 regions minimum to hang out in for your level. I call it the "star pattern" because if you trace where you go, it is like a star, not a linear path A-B. Some games, like PWI, use one large open world where mob levels dictate where you should be. Guild Wars reminds me a bit like this. One large open area dictated by mob levels mixing together. I would be fighting some level 3 mobs, only to find a few level 6 roaming inside the same pack or not far off. So you had to be careful and you knew the limits. And once traced out. Super linear. So it is hidden, but creatively.

(The cartoon like map: Doing things that are "important" because there is not allot of anything else to do)

Now, becuase there are now official quests to take out, the land is filled with "camps" or areas that have NPC' farms etc. YOu have meters to fill. Each area pops up a meter to show you, like faction points, how much oyu have progressed in helping someone. Once filled, you unlock items from the npc store, and get rewarded and can move on. Each map has things to do in the form of HIDE AND SEEK. That is, in each map there are "Teleports" - "Panoramic" - "Place of importance" to find. For example: First map 0/10 teleports to run and find - 0/5 panoramic to find. Panoramics are spots, if found, you click on a glowing map thing, and there is this little cinematic cut away that zooms out and shows you the beautiful world around you. A complete distraction. And a sort of pokémon gotta catch em all thing to be had EACH map. - Place of interest usually corresponds to places to do NPC tasks.

NPC tasks are the things that will really level you. It is where the grind is hidden. That main quest hard? Want to level up a little before leaving? Want to discover some things and get involved with local goings on? Go to a place of interest. There are NPCS that want you to do things to fill up that meter. Example: I walk into a farm, this "zone of interest" wants me to "help feed pigs, kill off monsters, clean up poop". So, as you walk around, you will notice barrels of feed. You click on it. You feed it to the pigs. The meter goes up you get EXP. Everything you do gives you EXP. Farting gives you EXP. No joke. Seriously... These tasks are easy. Nothing requires opening another window or doing finger acrobats. "F" is the action button. So just stand in front of something press "F" to pick it up. Press "F" to use it in place. DONE! LEvel up, fill the meter, NPC happy, gives you rewards, move on!

 

 

 

(Look at the diamonds on the map...who needs mounts, roads, or anything when you have magical teleporters. Just pay the invisible man (god?) and you are teleported)

My first impression with the game in first hours: "OMG I can literally play this one handed!". They remove the emphasis of multi windows. You will not need to open windows to pull things out, use certain things, look at stats. You have 1 window MAX at almost all times. This is cool because there is more emphasis on the game, what is going on in the live world, and the fluidity of the game. The problem for me, is that it creates the most easy mmorpg, skill lacking, reward showering, theme park mmorpg I have ever played. EVER.

I expected SOME kind of something to bite back. OR some kind of depth to something. There is none. It is like everything that was used that killed World of Warcraft was used as the building blocks for this game. WoW got to the point you can just sit in town, open a group finder, hop in a dungeon, kill all, get the rewards sign off. That killed it for me because the rest of the world was useless. This game does that with features. No need to think about allot things. Just click. Coming from RIFT, 3 skill trees that have roots so actually 6 skill trees each changable role, with about 3 roles = 18 different skill tree laoded with icons to manage on chose to your skill bar....then I went to Guild Wars 2. All you do is EQUIP the weapon you want, and ALL THE SKILLS THAT GO WITH IT ARE AUTOMATICALLY PLACED IN THE HOT BAR. No work, no nothing. All automatically done.

 

THe mail system. Open it ANYWHERE. It is just a button to push to open to send and receive ANYWHERE. This feels odd in a game that has detail in every nook. Then the realization kicks in. Besides vendors, the world is just beautiful painted walls. It is shallow, and not in depth. It is the ultimate theme park. You can hear the sound of *click click click* of the wheels of the attraction turning as you are showered in happy images. *que the music ITS A SMALL WORLD AFTER ALL*. The question just begs, why all this illusion of DEPTH with giant towers, layers of city, etc etc, when the only thing it serves is paintings for the rails you will be glued too. Why not have post stations and all the other elements of other games? They went as far as interactive, like picking up bottles in a bar and throwing them...but it is USELESS. Ok, I picjed up a bottle...And I threw it...I threw it right through an NPCS beautiful face...nothing happened. It is just a detail of nothing! It is FLUFF. That is how I summarize this game in one word: FLUFF

The hot bar and UI looks like my Lego set as a kid. Very yellow, red, green. It is stale, plastic looking and very out of place. The world is rich, why in the world do we have the most ugly looking UI? I have played games from 2008, 1995, that have better UI? What happened??? Is this another "use this add on" I should know about? I was shocked to say the least.

 

 

Everything is about exploring. I storngly believe the game design did not try to change hub hub linear (because it is there), but they wanted you to move as much as possible before moving to the next map. To do this, they scatter out points to find on the map. You find them, you get points to add to skills. This is the exploreres game. If you like to walk to every crack and corner and take screen shots. This game is for you. The sort of sad part, is that they take out the EXPLORING work half the time by having INSTANT TELEPORTING. Like the MAIL, you just open the map, click on teleporter, and POOF you are moved to that spot on the map. No spell cast bar. No NPC talking. BUT YOU DO PAY A FEE. What world of logic did this game come from??? So...they did not design teleporting npc's but you reach in your bag. Grab coins...throw them in the air and POOF you magically teleport??? is that how it works???? Are coins magical???? Wha....who are you paying to teleport??? I regress on this point if I missed it (and I apologize)...but I felt so silly just POOF, avoiding walking (which is never very long compared to other games). I paid a fee, I insta ported. I actually LOL"ed in real life and thought to myself "wow...this is the most lazily odd game design I ever had. It does one thing: KILL THE INTEGRATION OF A FANTASY WORLD. It kills the depth!

 

Speaking of depth. That epic cinematic will always be cut off now by a puppet show style of dialog. Two characters talk in a sort of seperate puppet show window. No more cinematics, why? Also, RIFT has live action story telling, RIFT also. Where once you speak to some one, they tell you right there, in front of all the other players, what is going on, and an animation happens...Perhaps a monster summoned. Guild Wars relies on MASS INSTANCING to tell it's story followed by cheap cut puppet show. RARELY do you get a cinematic or live action play out. I found this very odd. It made me wonder what the instancing was about since it was not very dynamically scripted. Honstly, everything the NPC's did in the instance story for me, was no more dynamic than what happens in RIFT in the open world. I guess the point of this is: It was different but never seemed better or more in depth or game changing or anything else to stand out from the other F2P titles that exist. So...why this design? Is it easier to do for the developers? Considering behind every beautiful mask in this game, is a lazy design, I would come to that conclusion. YES, it is because it is EASIER to instance things than work on the large open world like other games. Again, making the game environment look great, but that game play. *click click click...*

 

I guess it is time to speak about armor and combat:

(Questing is literally BS. You go from saving the castle in level 1 to cleaning poop to grind out levels there after)

 

Armor and Combat: Armor comes in sets a little slow. Weapons are given out a little faster right away. There is a reason for that. I made a guardian human. As this class I had maces, staffs, lances, swords n shields, and 2 handed swords. I had a big list of weapons to wield. Early quest rewards and drops are different varieties of these weapons. Like I said above, each time equipped, it automatically auto changes your hot bar. So, want to go from shielded mass swinging heal / support with 1 attack to a two handed mele damage spinning top???just slick on the sword...done. I changed INSTANTLY. Only 4-6 principle attacks = you need to brain work to find the best combos or what does what. Walk up. 1....2.....3...or 4. All there is too it. I know this gets more evolved later on. But honostly...It felt...not deep. My characters identity is nul. Who am I??? I am Conan the bat super super dude who does all is who I am....*click click click of the theme park wheels*

The worst of this...One click wonder. I started out level 1-3 clicking every swing (Like in RIFT). I then realized you only need to do it once. If you cilck ATTACK once, go leave to make a sandwhich, the rest is automatic. EVEN if the enemy runs away, then runs back, your character will whack away. I even un clicked and walked away, as soon as I got close, auto attacked. Dead. It is soooo effortless! It is very "sliding" and hit boxes super questionable. I was killing enemies at least 1 body length apart. Just spam the attach, stand back and poof. You are basically invincible. Nothing really poses a threat, combat slidy easy and effortless. The only reasons I EVER died was because they would mix in some one 3 times my level higher. Seriously. Early quests have you check out bandit caves etc. You kill level 2 and 3 enemies going along just fine. And since you'r brain is turned off, you do not realize right away that you just whacked a level 6 dude. He takes you out. You sit there like what...search to find his level...ohhh ok..he is 3 times (literally) higher than me..that makes sense. For moment I thought it was just a strategic battle to learn how to counter against etc...but no, it is just cheap design.

 

 

(Instanced content = single player RPG in the end with multiplayer support XD)

This sort of mob mix also makes it so you have to go back later after grinding a few levels. I felt a little slighted, like, why make all these elements so easy and theme park but then through in a monkey wrench? It was like an after thought like, "oops, it was too easy...better toss in this guy 3 times higher to get them out there to farm back". Things like this really surprise me because I really thought the box price and the hype and the rumors would be true. That this was a game changing game. What I found was bare bones desing. Weak desgin, covered in a gorgeous package. Combat is easily forgettable and wile I am sliddign around playing whak em bop em with the enemies, the easy to slide over items to pick up and interact with. Everything just feels "slide n go, slide n go".

Again, the camera in the battle is also wonkey that is is frustrating some battles to feel the "epicness" of it all.

 

 

Death is interesting. You die, you have a few moments to get revenge with some attacks or heal up...so if you die and your enemy has a little bit of HP left, you can kill him and get back on your feet. If you happen to die and the enemy is dead or runs away, you can heal up (bandage) your wounds and pop right back up. This game is so easily handed to you that you can cheat DEATH HIMSELF! or herself if it is a woman. WTF really.I will play devils advocate and go pr GW2 here: "We installed this feature because we did not think it is a waste of time for players to have a soul run back to it's corpse, or deal with resurrection points (all deaths in GW2 revive at said teleporters above)." The result in lazy game play? You lose the sense of IDENTITY, DEPTH, AND worst of all DEATH. Identity, what makes you special or the enemy if death is cheated? The enemy is just a molded code, doesn't matter, just reward me attitude. You'r survival skills are just equal as all other classes so what is so special about a support character (which is not as emphasized in this game). You are not really special based on SKILL to survive in this savage wold but just looks and status.

DEPTH: This death model makes this game extremely super shallow. "GEt me in, kill, go". Death has a HUGE role in games. It teaches you to not make the same mistake twice. It makes things just unerveing enough that you adapt, you forge a sense of revenge, and you become a hunter adventurer. It is the specialness to being alive in the game. It is the penalties that make every one of your efforts worth it. In this game... EHHH forget aboutttt itttt!

Death itself. In such a living world, everyone shouting epic things and epic things happening...and death such a limp slp on the wrist...it takes the epicness out of the world and the sense of being "ALIVE".

(THIS IS CALLED PUPPET SHOW! I want CUTSCENES! Or please live action??? I clicked SKIP around level 5)

 

 

It was around level 5 I noticed I was no longer interested in the battles or combat, my eyes drifted towards the TV. Several times I engaged in combat. Clicked to attack, ALT TABBED out to browse. Came back...Still alive. Everything dead, looted. Went on LOL! Effortless. It is free swinging combat with target elements but it is so mummble jumbled targeting is just meh. I barely could tell if targeting helped or not. Just press attack and run in...everything else happens automatically. Probably the worst combat I ever touched. As far as engaing action combat, TERA still takes the cake. You have to think your battles, dodge etc in TERA. In GUILD WARS 2, dodging was just fluff. If I used it, I ususally just ended up rolling off a mountain so meh, plus the counter of a dodge is less effective.

Guild Wars 2 likes to use area of combat physics. That is, almost all classes have an AOE to throw down to get the fighting grouped up close. They even went as far as making some NPC's RUN out of the AOE zone if you get to close. This sort of works, but not as cool as or smooth, or smart as in TERA. When TERA does it, it feels like a real reaction to the combat. In Guild wars, it just looks stupid. I have seen NPC's run of in odd directions. Fall off mountains, run up and over tent walls. It also has no realy super outcome in combat. Please keep in mind, this is all PvE combat. I can see how this is taunting and probably more fluid and logical in PvP...But I never touched PvP...1) Not enough players my level (and I was on a high pop server) and 2) I preferred to focus on PvE only this run around. Also, and most important. There are no guild wars in a game that is titled Guild Wars 2. Imagine if Dragon Prophet had no dragons in it........

There is, of course, no armor repairs. And I will not talk about armor collecting etc. There is not armor treadmil. This is that theme park that stops at NO STOPS. Not even the fun stops. It is strap in. Look at the pretty. Go on. You are all equal and loved. Isn't it nice?

This reminds me of the MMORPG with training wheels. For any child wanting to play his first mmorpg. START HERE!

Speaking of pretty, time to talk about pretty.

 

Graphics: This is what kept me playing and not uninstalling quickly. WOW! If you follow my blog, you may have noticed I keep the RIFT graphic distance low and grass textures low. When I ran TERA on my system on mid/high, It ran my fans hard and my system got hot. This game runs BEAUTIFULLY on my system. I got it mostly on LOW and a few settings like textures on medium...and it looks AMAZING and runs SMOOTH! Even when other players run by me or when things get crazy. NO LAG, NO graphical hickups. The quality of how this game runs makes me want to buy it after the trial.

 

(This is what my first epic battle looked like...Camra was crap. Monster to big. Things where happening. I won...)

 

ConclusionOn the scale, this game gets easily 2/5 - 1 point for the graphics and performance. Another point for features that I might be good end game that I did not have time to touch in this trial. But all in all. NOTHING ELSE. Again, it is the everything that killed WoW: the ease of showering all in theme parkness and killing the groups and guild activity only to do certain group and guild activity (see my article about community in my blog). This is kind of a "shoot self in the foot" design. You create a game that is themed out, easy, skill less practically, and then expect to have groups for some content with a heavy emphasis on PvP (that requires groups). It is like giving dessert before eating diner...it leaves it a little gross to take in and odd and to filling to fast. That said, the graphics and performance are AMAZING! I have decided I Will not throw cash down (EU asking for 31,99 for this game after Trial) right away. I was itching to go right back to the RIFT experience and continue my game I have been progressing in. Guild Wars 2 will be on my "After I finish RIFT and get where I want to be until I am bored. Then, when it goes on sale, I will get it assuming something better is not out at the time". I do recommend it for those not wanting anything demanding in an mmorpg (childs first mmorpg). I also advise to stay away if you are a fan of ANY of the original Guild Wars games (nothing in this game resembles it except the legal use to the names and locations etc.). To all the current players. Enjoy, and one day perhaps I will be there with you. Until then, this game made me appreciate my current game a little more.

 

Any one else try out the trial? What do you think?
 

 

 
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Comments

  • eliteroelitero Member UncommonPosts: 264

    LOL I like the Rift ripoff comments. Go on gurel tell us how you really feel!.

     

     

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Pretty good review ... Nice Job  Papaprika
  • SleepyfishSleepyfish Member Posts: 363
    Originally posted by Jean-Luc_Picard

    There's not a single minotaur in any of the starter areas of this game.

    It's obvious this "reviewer" tried the game having an already negative bias.

    And typing you thread title in all caps doesn't make you more believable either.

    [mod edit]

    Not commenting on the review but there is indeed multiple locations with level 1 and 2 starting area minotaurs. Alpines and bulls for certain. 

  • DamonVileDamonVile Member UncommonPosts: 4,818
    I could think of easier ways to get ppl to laugh at you
  • SoMuchMassSoMuchMass Member Posts: 548
    Good review, thanks for sharing.
  • HalandirHalandir Member UncommonPosts: 773

    I guess the centaur/minotaur mixup is fair - Your "review"... Not so much.

    To most people there is a slight difference between "review" and "rant". I have a few problems figuring out in which category your rant belongs.

    Yes, many of us miss the GvG's from the original Guild Wars, but why is that important to you? You never played the PvP part (and yes, I believe that because you seem to think you need some certain "level" to roll a PvP char - I guess you never played the originals PvP either)

    A few screenshots outside of Shaemoor Fields in Queensdale (=2-5 minutes in game) could have added an illusion of seriousness to  your "review" but I guess your "Conclusion in a speechbubble" on your level 1 character speaks volumes of your dedication to objectivity ;-)

     

    We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
    (repeat ad infinitum)

  • SovrathSovrath Member LegendaryPosts: 31,937
    Originally posted by Jean-Luc_Picard
    Originally posted by Sleepyfish
    Originally posted by Jean-Luc_Picard

    There's not a single minotaur in any of the starter areas of this game.

    It's obvious this "reviewer" tried the game having an already negative bias.

    And typing you thread title in all caps doesn't make you more believable either.

    Obvious Rift fanboi who came here to bash GW2.

    Not commenting on the review but there is indeed multiple locations with level 1 and 2 starting area minotaurs. Alpines and bulls for certain. 

    He/she said in the starting instance, the one you get as soon as you log into the game. None of them has minotaurs attacking a city. And definitely not the human one he/she was playing.

    I will quote: "The town is on fire attacked by Minotaurs."

    None of the introductory areas has this scenario.

    My point is, if you are pretending doing a "review", be accurate. Otherwise, it just sounds like someone who tried the game without paying much attention about what was happening on his screen and posted just in order to bash it.

    I think he just mispoke and meant "centaur".

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • dontadowdontadow Member UncommonPosts: 1,005
    Originally posted by Zapzap
    [mod edit]

    IAs someone who actually plays the game and is not angry that its not another WOW clone, I can attest that it is very, vey difficult to do other things and play this game.  I've played every MMO, and at many a times i could go up to a mob, press some hot keyes hit a few macros and just let nature take its course. 

    GW2 is a game where movement is important is important, even in the overview. I can remember when I first started, having been indoctrined with the same old boring trintiy combat for so long, and i was just standing around, watching youtube, and i'd look up and my character was dead.  

    Of course, its refreshing to play a game where you don'th ave to go " leveling" like it's some job . Leveling is apart of the game. Do some heart quests, do your personal quest, jump in Wvw, craft a bit... you level as you play, not play to level. 

  • MadDemon64MadDemon64 Member UncommonPosts: 1,102
    Originally posted by Jean-Luc_Picard

    There's not a single minotaur in any of the starter areas of this game.

    It's obvious this "reviewer" tried the game having an already negative bias.

    And typing you thread title in all caps doesn't make you more believable either.

    Obvious Rift fanboi who came here to bash GW2.

    Well aside from the possibility of them confusing Minotaurs with Centaurs (which I find hard myself since it is explcitely stated that they are centaurs in the game), there are indeed quite a few things wrong with their review (p.s. mods and op this is not an attack just a review of a review so please do not take it the wrong way).

    First off: character customization: there is plenty that can be done to make your characters look unique, and the differences do range from subte to extreme, although I found that Charr seem to fall under subtle differences most of the time (I blame the muzzles)

    Next: realistic models?  Really?  If I had a dime for every time I heard someone complaining about that, I would be able to fully fund the development of Project Copernicus, complete with a rehiring of all the original developers, and keep it running for over a year without any need for anyone to buy it or make cash shop purchases.

    The camera problems, I got not beef with, but others have mentioned it *coughChaosD1cough*, so can't argue with that.

    Complaining about teleporting and needing to pay a fee: just like every other MMO out there, to teleport between areas, you need to pay a fee.  TERA?  Pay a fee.  WoW?  Pay a fee.  Rift?  Pay a fee.  The only difference here is that it is actually very cheap to teleport, you can do it from anywhere, and it is instantaneous, no needing to make a chicken sandwich to pass the time required.

    Complaint about the cinematics: I didn't have a problem but apparently other people did, and now all new cinematics are done in the classical style as opposed to the anime rpg talking heads style, so can't fault him there.

    Combat: yea claiming that all you have to do is click on the attack button and you will automatically win like he does is just...well just think about that for a second and the answer should be obvious.  I mean, complaining about being able to take on 2-3 enemies and win when being dogpiled by enemies and killed in 1.3 seconds is a common occurance?  Some of my favorite fights are against unfathomable odds and winning by the skin of my teeth (although that may just be me)

    Complaining about the death mechanic: so many people have complained about it and called it zerging, so again, not much of a fault here...kinda.

    Claiming there is no armor repairing: um, yes, yes there is armor repairing.  The game tells you as plain as day that there is armor repairing

    All in all, yea, given how many times he makes comparisons to other games like Rift and other comments that don't seem to make too much sense, yea I think I might have to agree with you on that.

    Since when is Tuesday a direction?

  • dontadowdontadow Member UncommonPosts: 1,005

    To the OP, don't kid yourself, this is not a review. This is about as akin to a religious nut going into a Mosque and coming out with his "detailed report".  

    Your tone was anti GW2 from the first sentence implying they are performing some racket to pull in players.  YOu've already made up your mind that WOW was killed by some conspiracy theory and this conspiracy has run rampant through GW2. 

    From the pics and from your picture, you played the game for less than an hour if that.  You obviously didn't join any guilds, so you'd have no idea what guild play was like. You certainly didn't level enough to do dungeons, dragon events or any of the Living World content. 

    Your hatred for the game is such that you spend more time writing this manifesto than actually opening your mind up to a game that doesnt play like your traditional WOW game.  

  • MalevilMalevil Member Posts: 468
    Originally posted by dontadow

    Your hatred for the game is such that you spend more time writing this manifesto than actually opening your mind up to a game that doesnt play like your traditional WOW game.  

    Lol this is exactly what came to my mind :D.

    Seriously, why to waste so much time to write 'review' for something that is one year out and anybody interested could try now for free, is what i dont get .

  • DakeruDakeru Member EpicPosts: 3,802
    Hmm Rift was mentioned 16 times - how refreshing to see an unbiased review for once.
    Harbinger of Fools
  • thecapitainethecapitaine Member UncommonPosts: 408

    Opinion is opinion and you're welcome to it, OP.  But there are enough falsehoods, half-truths, and flubbed observations in this review that after awhile it became hard to finish as well as to take seriously.  I think GW2 is a fine game, for those who like it just as much as I can see its shortcomings having played it off and on for nearly a year.  If you want some blatant examples where I think your review went off the rails, here goes:

     

    1. You heavily critique the game for being linear and quest hub focused, forgetting in all your enthusiasm to mention the game's dynamic events.  It's akin to reviewing Rift without mentioning rifts or zone-wide events.  The renown hearts do create a hub feeling and you can certainly follow them from region to region.  Or, you could do as others do and roam around looking for all the events that pop up and instead level in a far less proscriptive fashion.  That, in fact, is what GW2 brings to the table and it's a far more entertaining and efficient way to get levels and loot in my experience.

     

    2.  You bash on the game's low-level combat as if expecting it to somehow be complicated and crushingly complicated in the first few levels.  Is that true of TERA?  Or Aion?  Or Rift?  Of course it's not.  Most themepark games don't even start ramping up in difficulty until endgame, anyway.  That you neglected to mention traits, utilities, builds, weapon swapping for effect, combos, or any of the more discerning aspects of combat can possibly be overlooked if you had yet to get to a point where they start to become a bigger part of combat.

     

    However, to omit them entirely suggests you barely scratched the surface during your playtime.  You appear to have never even set foot in a dungeon, taken on a world boss, or tackled a "Group Event" mob.  Or participated in PvP-- or you would have realized that levels were normalized so low level wouldn't have been a barrier to participation as you seem to suggest in your post.

     

    3.  Of course there are armor repairs and of course the death penalty in GW2 is functionally no different than any other MMO in the genre.  If anything, getting a last shot to avoid being defeated adds something new to formula, whether you appreciate the change or not.  How this could be marked as a negative when themeparks no longer punish players upon death is a mystery to me.

     

    And those are just the obvious faults.  Were I a more experienced GW2 player or if I didn't see this review as being painfully biased, I could go on even longer.  I've played (and still maintain a sub for) Rift for even longer than I have GW2.  Rift is not more complicated than GW2 and no less of a "child's first MMO".  It's more linear, the death penalty is virtually the same (soul walk, anyone?), you can one-click or macro your way through the first ten levels of the game just as easily as you apparently managed with GW2 (and without the hassle of that troublesome need to dodge), and both hang their hats on the presence of dynamic content to distinguish their games. 

     

    I guess the biggest irony of the review and its conclusion is that you could not have picked two more closely aligned themepark games to compare and contrast; and the very flaccid objections you level towards GW2 can and have been aimed towards your preferred game many, many times right here on the MMORPG.com forums.  I suspect that even people who've played GW2 and didn't like it are likely to chime in and roll their eyes.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    I find it odd that you noticed how to make combat more interesting, then chalked it up as a bug, rather than a feature.

    'If I afk fight against a level 6 instead of a level 2 enemy, I die'

    ...

    First off, it's a level 2 enemy.  That's as low as you can get in the game.  Yes.  Default level 2 enemies are shockingly easy to kill.

    Secondly, if you want to learn how to play seriously, before you get into the dungeons and high level areas.... the solution is simple.  Just fight things that are levels ahead.

    From the first time I played, I noticed that low fights at your level are very easy (Probably from around 1-20, barring the occasional champion).  Easy fix?  FIght things 2-3 levels higher (Or more, depending on class).  Suddenly you'll learn how to dodge, use your skills to interrupt, and eke the full potential out of all your combat abilities.  Or you'll die.

    In lower levels, 'monster at your level' doesn't equal a hardcore challenge, the game still basically has training wheels on so people don't die repeatedly and complain that it's really unfair.  But all you have to do is fight things a little higher and you'll get plenty of challenge.

    I have a lot of other problems with this review, but this one really stood out, because you noticed the problem (Low level fights are easy and can be done afk) and the solution (Fighting higher level things is challenging and teaches you how to play) very nearly in the same sentence, but weren't able to stretch far enough to make the logical leap. :)

  • RebelScum99RebelScum99 Member Posts: 1,090
    Originally posted by Jean-Luc_Picard

    There's not a single minotaur in any of the starter areas of this game.

    It's obvious this "reviewer" tried the game having an already negative bias.

    And typing you thread title in all caps doesn't make you more believable either.

    Obvious Rift fanboi who came here to bash GW2.

    Jesus, it's obvious that he meant Centaur.  Calm down.  Just because he got the mob-type wrong doesn't mean he's just making stuff up.  I happen to agree with most of the stuff he stated, and I was able to muscle through the game for a few months before finally throwing in the towel.  

  • JamezJayzJamezJayz Member UncommonPosts: 15
    I can only agree,  i came into this trial with an idea that i'll milk it good, as long as it lasts but i got bored pretty fast. I gave it another shot the other day but nothing but boredom couldn't be found, i even tried the "zerg trains" and WvW. Just nothing, i couldn't believe what hype this game has had and still has, people blame OP for being a Rift fan, well i couldn't hold myself with comparing this game to other MMO experiences of mine either. Maybe he's said 16 times a Rift in his review, i would say 16 times Lotro. The party(mmo) aspect of this game is so wearisome i just couldn't bare it, in Lotro everything you do in a party matters, skill matters, in this game? You're just a one of the zergs in a theme park, boring.
  • MikehaMikeha Member EpicPosts: 9,196
    Have to agree also. Only thing I liked was the underwater exploration.
  • JamezJayzJamezJayz Member UncommonPosts: 15
    I don't know how does Lotro fare now. I haven't spent much time in it since there was a level cap of 65(about 2 years ago?), but it is a MMO i've spent most of mine time in. I don't play MMOs much becouse of how dull they usually are, but i had a good times in Lotro.
  • flizzerflizzer Member RarePosts: 2,454
    I consider myself a LOTRO fan and GW2 fan.  I like both games for different reasons.  GW2 might be the best game I have ever played, but the lore and world of LOTRO just can't be matched. 
  • TrykenTryken Ultima Online CorrespondentMember Posts: 63

    This is the worst review I've ever read of any game on MMORPG.com that's more than a paragraph long. Let me point out the obvious flaws:

     

    1.) You reviewed the game after 10 levels. Level cap is 80. You judged the game by its tutorial. What did you expect other than to have your hand held and to be brought in to low level, not-saving-the-world quests afterwards?

    2. ) Your customization is also is bullcrap, because there's plenty of customization. Five races, two genders per race, you had plenty of options other than human. Also, you can buy more by converting your golds to gems for the gem store.

    3.) I want to push again the idea of TEN LEVELS. Do you play the first level of Super Mario World, then contact Nintendo with a review? Think about how rude and inconsiderate that would be to Nintendo. Not to mention ignorant. But somehow you found it acceptable on here to hop on and go, "Hey, Miyamoto. I played the first level of Mario and SCREW YOU!"

     

    That's what you did. And you should feel bad about it.

     

     

  • yangdudeyangdude Member UncommonPosts: 72

    The op wasn't 100% wrong or right, but it certainly read like a Rift fan ragging on GW2.

     

    I have just levelled my 5th level 80char and yeah it was easy, but also fun and more importantly I feel like I've only JUST PLAYED THE TIP OF THE ICEBERG!!!!

     

    I feel like I need a mind-set change to tackle the next level - delving deeper into traits and learning best-practise with skills, exploring further maps, crafting which I've hardly touched, dungeons and some world bosses I've never seen, pvp, wvw, fractals, guild activities, living story etc.

     

    There is sooooo much left to do and at the end of the day there seems to be a lot of people doing it.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Jean-Luc_Picard

    There's not a single minotaur in any of the starter areas of this game.

    It's obvious this "reviewer" tried the game having an already negative bias.

    And typing you thread title in all caps doesn't make you more believable either.

    Obvious Rift fanboi who came here to bash GW2.

    I could not write a review because the game was so bad from the start,i felt the urge to log out.I do knwo alot about this game because i followed it quite a bit before it even came out,i followed the system designer's vlogs and interviews and all sorts of stuff.

    You can use the word bash or whatever,sometimes there is just truth in the matter,using your own words,it does not make YOU any more believable either by saying someone else is just bashing the game.

    A perfect example is the CHEAP lack of cutscenes and movies,i found a lot of fanbois early on were actually defending the cheaper effort by Arena net who's excuse was using THEIR words "to show off the art team" ..LMAO umm ya ok,maybe if you take every single gamer as a fool.

    EVERY single developer uses art for their game,however MOST transform that art into 3d movies and CS's,only a lazy or cheaper product tries to avoid the added effort.EVERYTHING that is graphical,visual in a game is a form of ART,so why the BS rhetoric from Anet,well i think they really do take people as fools,well i got news for them,most are not,we see through lies quite easily.

    it also did not take Arena.net long to transform back into GW1 mode adding instance content,something they said they were avoiding at the start to get away from that  GW1 stigma.Arena net simply lies a LOT or tries it's best to mislead people,that i do not care for at all,i have little respect for Anet.

    Nobody is going to or at least they shouldn't tell someone they can't enjoy GW2,geesh i say go for it ,if you are having fun in ANY game,then play it, stick to it and not worry about what other's think.However i know quite well what Anet is trying to do and how sneaky and misleading they are,i simply do not like the way Anet runs it's business.I found the game in my short stay to be really weak but i will never tell others to not like it as i am sure plenty of people do like it.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LokbergLokberg Member Posts: 315
    To be fair he is right about the armor repair there isent one when your that low level
  • HomituHomitu Member UncommonPosts: 2,030
    Originally posted by Jean-Luc_Picard
    Originally posted by Sleepyfish
    Originally posted by Jean-Luc_Picard

    There's not a single minotaur in any of the starter areas of this game.

    It's obvious this "reviewer" tried the game having an already negative bias.

    And typing you thread title in all caps doesn't make you more believable either.

    Obvious Rift fanboi who came here to bash GW2.

    Not commenting on the review but there is indeed multiple locations with level 1 and 2 starting area minotaurs. Alpines and bulls for certain. 

    He/she said in the starting instance, the one you get as soon as you log into the game. None of them has minotaurs attacking a city. And definitely not the human one he/she was playing.

    I will quote: "The town is on fire attacked by Minotaurs."

    None of the introductory areas has this scenario.

    My point is, if you are pretending doing a "review", be accurate. Otherwise, it just sounds like someone who tried the game without paying much attention about what was happening on his screen and posted just in order to bash it.

    Is this just one big, roundabout, unnecessarily dickish way of pointing out his obvious "centaur" typo?

  • 9ineven9ineven Member UncommonPosts: 168
    Why would you make a review while being totally biased and not objective other than to make yourself look like a fool? :/
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