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SWTOR: A Work In Progress

JinookJinook Member UncommonPosts: 5

Greetings ;-)

First, a cliff notes overview of my MMO background. My first was as a BETA tester for Star Wars Galaxies. Im a HUGE SW nut, so thats what brought me to that experience (which had tons of pluses and tons of problems). When they ruined that game around the famed NGE, I moved onto WoW with several maxed out toons. I took a long break and then wandered through Rift, Guild Wars 2 and The Secret World. In SWG and WoW, I was very active in family guilds, which included taking our time to take in all of the content, which included raiding up until the Lich King expansion.  Ive also been a fairly active crafter, I rather enjoy all that, too. 

Ok, so onto my review. I was in early BETA for this game and along with peeps like Taugrim, actively posted my rather passionate views on such online magazines as Money and Forbes, which posted several long articles when SWTOR first fell apart. To be clear, I was hyper critical of the game for reasons I will outline in a bit. But this is no ordinary game, it simply has not progressed in a traditional fashion and it carries with it, the most successful license in history- now under new management. Its not a simple vanilla situation. And Im in Austin, where this is game is based, even went to a launch event.

SWTOR: Past

Simply put, the way this game was launched is a case study for all the things not todo. From endless technical bugs, the likes of which I have never seen, to horrific customer service, the problems rapidly cascaded until the a whole lot of people who signed up - simply moved on. Ive never seen anything like it nor had many business publications, which is why the failure of SWTOR after such huge upfront investments and tons of press, caught the mainstream's eye. All that said, the game at any point could have been turned around. Although the endless laundry list of issues was daunting, the single mistake they made, the old management team (of which Olden remains, I think) was unbelievable levels of arrogance. Simply put, they refused to listen to the many that desperately tried to save the game. 

I lost track of how many times I would read posts by the top brass, basically stating its our way or the highway. People felt very betrayed and more importantly, totally unheard. They were going to push the content they want to push out, regardless. Their customer base would just have to deal with it. And nowhere in there were genuine admissions of fault or any meaningful attempts to make things right. A few great examples of this. When my Jedi Sentinel faced the Emperor, a much discussed fight in terms of how impossible it was, I over geared up and was ready to go. This represented the final moments of a storyline that I VERY MUCH enjoyed, the story part they hit a huge home run. So there I was, the big moment and the game glitched, it was over in about six seconds, with me one shot killing the Emperor. Their response? A $7 credit to my account. It was a horrible way to handle such a serious problem and this is but one example of countless issues that were equally serious. 

When F2P came up, after most of the top brass left or were asked to leave, all the press SWTOR was putting out was, it was simply the wrong monetization model, so now that we have that down (F2P), we'll be fine. There were no real and credible admissions as to how poorly this whole thing had been managed. There was no initial evidence that the TONE of management and how they planned on developing TOR had changed at all. Again, horribly managing things, pitiful responses to very serious issues, remained the status quo. 

The one thing they did do well, however, better then almost any Ive experienced, was tell stories. I have greatly enjoyed the leveling process for the most part. SO kudos to the original crew for that, because in that area, they did exceptional work. But in many other ways, the flashpoints and even some of the stories, were far more about Rhakghouls then Star Wars content. The planets that people most liked were the ones they already knew of, not the ones they randomly invented. And the fact that you would so totally invest in companions only to have them go silent once they were fully unlocked- a very poor planning process. So their story work, while very good in some ways, they (again) simply did not listen to their base. 

The bottom line is this, Bioware and EA lost the trust of some very passionate SW fans, of MMO people for all of the end game failures and of the gaming world in general- due to the many unresolved glitches. They didnt listen and in so doing, they massively blew both the launch of this game and the many crisis situations that followed. 

 

SWTOR: Current

They gave us an adorable Ewok, well, we had to pay for it, but its an Ewok! We also now have Tauntauns, soon- bounty contracts and other alternate missions. Over the last three months, their customer service, which had been the worst I had ever experienced anywhere in any business model, has shown some very positive signs of improvement. Many of the Legacy perks, while way too expensive, have greatly improved both the gameplay experience as well as the immersion experience. I loved being able to work from my ship, for example. I think they need to do a great deal more to make the capital cities more of a hub, but that is also nice. And while their approach to dyes is nowhere even close to GW2's excellent and far more affordable and equitable system, its a start. Some of the recent flashpoints feel a lot more like Star Wars and the recent upgrade on the look of the textures was a huge plus. I can honestly say that I am, in many ways, truly enjoying the game on many levels. But serious problems remain.

The Cartel Coin system is a mess and far too expensive. I do well IRL so when I came back to the game, I had no problem funding getting the three toons I regularly play with dressed up, power leveled for crafting and all with mounts and cool looks. But to do that cost me close to a whopping $600+ over about three weeks!!! And Legacy is kind of a farce if hitting higher levels of Legacy just means more things to spend real life money on. The in game credit prices are nuts and totally out of whack. 

I am a big fan of a Legacy system that mirrors regularly leveling, but for the purpose of TRULY rewarding a player. Six tiers of 10, as in Legacy levels 1-9 would equal Tier 1, wherein Legacy levels 50-59 would equal tier six. Lets take the Ewok companion. Make him crazy expensive on the Cartel- like 10,000 CC. A Tier 1 person could unlock him for 1M credits, but lower that to 800K credits for tier 2. If someone is Tier 6, they could get the Ewok for say 200K credits. Reward your most loyal players. Also, make it a super crazy long quest line for those that dont have the real world cash and dont have a lot ot Legacy yet. This is a system that makes far more sense. Right now, its all backwards, the more you unlock, the more ways they can charge you!  I love the Legacy perks, there is lots of good stuff in their, but how they are doing it is wrong. Morally. 

Also, dont make people gamble with their hard earned money and/or credits. Packs should not be a gamble in the way they are now, where you have to buy tons of them to get the "thing" you want, just sell it per the system I outlined above. Or stay with the current system and significantly reduce the cost. And DONT nickle and dime people. If they drop a ton of cash for a thing, it should automatically be account wide. F2P was meant to be around micro, as in small, transactions- not macro, you now have TONS OF WIFE AGGRO and are thus living with a Bantha out in the barn, system!! 

Content. Again, I am seeing more and more improvements, way more Star Wars, far more listening, Im seeing more and more good stuff. But dont make this events once a month. Set up a permanent BH system, Light Side questing system, Dark side questing system, other classes. And dont take short cuts. On Makeb, you NEVER see what you're flying over! Come on, all that work where we experience being on a speeder but then there, nada? 

I have seen a significant improvement in customer service over the last few months, but a great deal more needs to be done. The GTN, slowly getting there, is very clumsy to use. Allow is to click an item into the search function, for example. There also needs to be much better balance on crafting items versus raid items. Allow crafter to offer items that you can only get from crafters that support PvP and raiding. And above all else, LISTEN!! Give us Star Wars content, gives us traditional MMO strengths but also show some imagination and redefine MMO's- more exploring, hybrids-people love hybrids. 

My Conclusion

I had totally written this game off on so many levels. It had failed me time and time again and yet now, its winning its way back into my heart. Hopefully, as time goes on, it will make its way into my pocket book less and less. I am BEGINNING to have hope that this could become the game I once believed it could be. Time will tell. 

 

 

 

Comments

  • Mystik86Mystik86 Member CommonPosts: 380

    I think I'm like you, minus the funds. I played in the beta. I preordered and played at launch. I enjoyed the game for what it was, but longed for what it could and still can be. I've quit and returned to the game three times now, the last time being a few months ago and still felt that even with the poor excuse for an "expansion", RotHC, it had still not become the game I wanted to play. Even after maxing out two characters and playing through many HMs and a few ops I just wasn't enthralled with the game anymore.

    The only thing that kept me playing as the game went on was the friends I'd made and the excellent quality of roleplay I enjoyed with them. The roleplay-a user-manufactured element to the game-was all I could enjoy...

    Recently however, after hearing about the tauntauns, the new Czerka stuff and some other stuff I've been wanting to jump back into the game. Sadly I find the game to be even worse without a subscription so I'm kind of out of luck for wanting to get back into it. Not sure when or how I'm going to be able to pay for a regular subscription. Last time I tried to resub I had to physically call support for assistance because paying with Paypal seems to bug out their systems-it's nearly impossible to do without a credit card...

  • JinookJinook Member UncommonPosts: 5
    I hear ya! Time will tell ;-) Hope that you've found another game. 
  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Jinook

    Ok, so onto my review. I was in early BETA for this game and along with peeps like Taugrim, actively posted my rather passionate views on such online magazines as Money and Forbes, which posted several long articles when SWTOR first fell apart.   

     

     

    A nice positive spin to get more customers.

     

    But .. seriously .. if you had posted for Forbes and Money Magazine, then you would have shared your credentials?

     

    You write nicely, but anyone can do the same and claim to have written in forums for such notable sources.  Mind sharing your credentials?

     

    Any ambitious journalist with high (prospective) notoriety would be eager to place their name everywhere .... and everywhere .. or they would already be a member of MMORPG, not a 1 post wonder :/

     

    Give this some credence, since people around here already know EA hires shills (via many news articles over 2 years, ex: http://www.cinemablend.com/games/EA-Viral-Marketing-Exposed-Big-Buyout-Horizon-40885.html).  Gamers like me are very cautionary when it comes to posts promoting any EA game, especially nowadays when it promotes microtransactions.  And yes, you are promoting them:  You give affinities to hating them, but you still do them ($600 worth) and enjoy the rewards.  And never indicate that you will stop using the cashshop.

     

    I think SWTOR was better in many ways when it released under a sub plan, for instance.  Which is apparently where we disagree.

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • Mystik86Mystik86 Member CommonPosts: 380
    Originally posted by Karteli

    A nice positive spin to get more customers.

     

    But .. seriously .. if you had articles in Forbes and Money Magazine, then you would have shared your credentials?

     

    You write nicely, but anyone can do the same and claim to have written for such notable sources.  Mind sharing your credentials?

     

    Any journalist with high notoriety would be eager to place their name everywhere .... and everywhere ..

    He said he posted on the sites, not wrote for the magazines.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Jinook

    Greetings ;-)

    First, a cliff notes overview of my MMO background. My first was as a BETA tester for Star Wars Galaxies. Im a HUGE SW nut, so thats what brought me to that experience (which had tons of pluses and tons of problems). When they ruined that game around the famed NGE, I moved onto WoW with several maxed out toons. I took a long break and then wandered through Rift, Guild Wars 2 and The Secret World. In SWG and WoW, I was very active in family guilds, which included taking our time to take in all of the content, which included raiding up until the Lich King expansion.  Ive also been a fairly active crafter, I rather enjoy all that, too. 

    Ok, so onto my review. I was in early BETA for this game and along with peeps like Taugrim, actively posted my rather passionate views on such online magazines as Money and Forbes, which posted several long articles when SWTOR first fell apart. To be clear, I was hyper critical of the game for reasons I will outline in a bit. But this is no ordinary game, it simply has not progressed in a traditional fashion and it carries with it, the most successful license in history- now under new management. Its not a simple vanilla situation. And Im in Austin, where this is game is based, even went to a launch event.

    SWTOR: Past

    Simply put, the way this game was launched is a case study for all the things not todo. From endless technical bugs, the likes of which I have never seen, to horrific customer service, the problems rapidly cascaded until the a whole lot of people who signed up - simply moved on. Ive never seen anything like it nor had many business publications, which is why the failure of SWTOR after such huge upfront investments and tons of press, caught the mainstream's eye. All that said, the game at any point could have been turned around. Although the endless laundry list of issues was daunting, the single mistake they made, the old management team (of which Olden remains, I think) was unbelievable levels of arrogance. Simply put, they refused to listen to the many that desperately tried to save the game. 

    I lost track of how many times I would read posts by the top brass, basically stating its our way or the highway. People felt very betrayed and more importantly, totally unheard. They were going to push the content they want to push out, regardless. Their customer base would just have to deal with it. And nowhere in there were genuine admissions of fault or any meaningful attempts to make things right. A few great examples of this. When my Jedi Sentinel faced the Emperor, a much discussed fight in terms of how impossible it was, I over geared up and was ready to go. This represented the final moments of a storyline that I VERY MUCH enjoyed, the story part they hit a huge home run. So there I was, the big moment and the game glitched, it was over in about six seconds, with me one shot killing the Emperor. Their response? A $7 credit to my account. It was a horrible way to handle such a serious problem and this is but one example of countless issues that were equally serious. 

    When F2P came up, after most of the top brass left or were asked to leave, all the press SWTOR was putting out was, it was simply the wrong monetization model, so now that we have that down (F2P), we'll be fine. There were no real and credible admissions as to how poorly this whole thing had been managed. There was no initial evidence that the TONE of management and how they planned on developing TOR had changed at all. Again, horribly managing things, pitiful responses to very serious issues, remained the status quo. 

    The one thing they did do well, however, better then almost any Ive experienced, was tell stories. I have greatly enjoyed the leveling process for the most part. SO kudos to the original crew for that, because in that area, they did exceptional work. But in many other ways, the flashpoints and even some of the stories, were far more about Rhakghouls then Star Wars content. The planets that people most liked were the ones they already knew of, not the ones they randomly invented. And the fact that you would so totally invest in companions only to have them go silent once they were fully unlocked- a very poor planning process. So their story work, while very good in some ways, they (again) simply did not listen to their base. 

    The bottom line is this, Bioware and EA lost the trust of some very passionate SW fans, of MMO people for all of the end game failures and of the gaming world in general- due to the many unresolved glitches. They didnt listen and in so doing, they massively blew both the launch of this game and the many crisis situations that followed. 

     

    SWTOR: Current

    They gave us an adorable Ewok, well, we had to pay for it, but its an Ewok! We also now have Tauntauns, soon- bounty contracts and other alternate missions. Over the last three months, their customer service, which had been the worst I had ever experienced anywhere in any business model, has shown some very positive signs of improvement. Many of the Legacy perks, while way too expensive, have greatly improved both the gameplay experience as well as the immersion experience. I loved being able to work from my ship, for example. I think they need to do a great deal more to make the capital cities more of a hub, but that is also nice. And while their approach to dyes is nowhere even close to GW2's excellent and far more affordable and equitable system, its a start. Some of the recent flashpoints feel a lot more like Star Wars and the recent upgrade on the look of the textures was a huge plus. I can honestly say that I am, in many ways, truly enjoying the game on many levels. But serious problems remain.

    The Cartel Coin system is a mess and far too expensive. I do well IRL so when I came back to the game, I had no problem funding getting the three toons I regularly play with dressed up, power leveled for crafting and all with mounts and cool looks. But to do that cost me close to a whopping $600+ over about three weeks!!! And Legacy is kind of a farce if hitting higher levels of Legacy just means more things to spend real life money on. The in game credit prices are nuts and totally out of whack. 

    I am a big fan of a Legacy system that mirrors regularly leveling, but for the purpose of TRULY rewarding a player. Six tiers of 10, as in Legacy levels 1-9 would equal Tier 1, wherein Legacy levels 50-59 would equal tier six. Lets take the Ewok companion. Make him crazy expensive on the Cartel- like 10,000 CC. A Tier 1 person could unlock him for 1M credits, but lower that to 800K credits for tier 2. If someone is Tier 6, they could get the Ewok for say 200K credits. Reward your most loyal players. Also, make it a super crazy long quest line for those that dont have the real world cash and dont have a lot ot Legacy yet. This is a system that makes far more sense. Right now, its all backwards, the more you unlock, the more ways they can charge you!  I love the Legacy perks, there is lots of good stuff in their, but how they are doing it is wrong. Morally. 

    Also, dont make people gamble with their hard earned money and/or credits. Packs should not be a gamble in the way they are now, where you have to buy tons of them to get the "thing" you want, just sell it per the system I outlined above. Or stay with the current system and significantly reduce the cost. And DONT nickle and dime people. If they drop a ton of cash for a thing, it should automatically be account wide. F2P was meant to be around micro, as in small, transactions- not macro, you now have TONS OF WIFE AGGRO and are thus living with a Bantha out in the barn, system!! 

    Content. Again, I am seeing more and more improvements, way more Star Wars, far more listening, Im seeing more and more good stuff. But dont make this events once a month. Set up a permanent BH system, Light Side questing system, Dark side questing system, other classes. And dont take short cuts. On Makeb, you NEVER see what you're flying over! Come on, all that work where we experience being on a speeder but then there, nada? 

    I have seen a significant improvement in customer service over the last few months, but a great deal more needs to be done. The GTN, slowly getting there, is very clumsy to use. Allow is to click an item into the search function, for example. There also needs to be much better balance on crafting items versus raid items. Allow crafter to offer items that you can only get from crafters that support PvP and raiding. And above all else, LISTEN!! Give us Star Wars content, gives us traditional MMO strengths but also show some imagination and redefine MMO's- more exploring, hybrids-people love hybrids. 

    My Conclusion

    I had totally written this game off on so many levels. It had failed me time and time again and yet now, its winning its way back into my heart. Hopefully, as time goes on, it will make its way into my pocket book less and less. I am BEGINNING to have hope that this could become the game I once believed it could be. Time will tell. 

     

     Can we see links of those long passionate writings?  I'd love to read them.

     

    If they are true then that would encompass a total reverse of direction and give more credibility to the poster, IMO.

     

    I disagree with regards to content, direction, Star Wars feel, and customer service, and am skeptical on many points.  This reads more as an infomercial .. we messed up, try us again (but we reveal known weaknesses so you believe we are real people) !

     

    I'm shaking my head about how Treek (the Ewok) is a cash shop item .. really, not quested for? /sigh  .. but the OP managed to push how awesome it is .. spending money on a pet is awesome!  It isn't awesome when you spend money as a substitute for content.

     

     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • Mystik86Mystik86 Member CommonPosts: 380
    Originally posted by Karteli

     Can we see links of those long passionate writings?  I'd love to read them.

     

    If they are true then that would encompass a total reverse of direction and give more credibility to the poster, IMO.

    Hardcore EA/Bioware fanboy detected.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    If you call this a work in progress at this stage of the game then you know it has failed miserably unfortunately.
    30
  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
      Well someday maybe SWTOR will sober up and stop hitting you after a night out in the bars OP. Maybe SWTOR will become the man you always knew he would, and treat you with respect.

    Survivor of the great MMORPG Famine of 2011

  • bobdole1979bobdole1979 Member Posts: 210
    Originally posted by Mystik86

    I think I'm like you, minus the funds. I played in the beta. I preordered and played at launch. I enjoyed the game for what it was, but longed for what it could and still can be. I've quit and returned to the game three times now, the last time being a few months ago and still felt that even with the poor excuse for an "expansion", RotHC, it had still not become the game I wanted to play. Even after maxing out two characters and playing through many HMs and a few ops I just wasn't enthralled with the game anymore.

    The only thing that kept me playing as the game went on was the friends I'd made and the excellent quality of roleplay I enjoyed with them. The roleplay-a user-manufactured element to the game-was all I could enjoy...

    Recently however, after hearing about the tauntauns, the new Czerka stuff and some other stuff I've been wanting to jump back into the game. Sadly I find the game to be even worse without a subscription so I'm kind of out of luck for wanting to get back into it. Not sure when or how I'm going to be able to pay for a regular subscription. Last time I tried to resub I had to physically call support for assistance because paying with Paypal seems to bug out their systems-it's nearly impossible to do without a credit card...

    of course the game is worse with out a subscription.  What kind of company would make the Free version of the game better then the subscription?

    As for the Ewok he is actually free.  Level 40 legacy and 1 million credits and you don't have to pay anything.  Or just pick it up on the GTN.  

     

    I have noticed that SWG fans seem to be the most angry at the game.  Which is weird to begin with.  Why would you be angry at a video game?  Its just a game.  

    As for the customer service until they start teleporting people into space who protest the their friends being banned then Sony and SWG still has the tittle of worst customer service ever.

  • VGTheoryVGTheory Member Posts: 110
    The problem with reducing CC prices for legacy players is that the players who want instant gratification (i,e, those that spend the most on such shops) would be outraged and not play the game.
  • NorseGodNorseGod Member EpicPosts: 2,654

    One can simply take a look at the PTS forums to see what state the game is currently in.

    Maybe instead of posting all over the internet, you should fix your broken game, OP. A working game will get you further than Ewoks.

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
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