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I have to tell you of late I find that MMOs are becoming, in general, more and more fluffy bunny in their style. They seem to cater for the general feel good items and seldom if ever seem to take themselves seriously.
I am looking for a lore rich MMO that I serious about it's game world. One where you do not see disco pants and dancing pig companions. One that is lore strong and keeps any extra material lore strong as well.
Does such an MMO exist?
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Eve Online
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Age of Conan comes to mind. One of the better MMO's in general IMO.
Maybe even The Secret World? I don't have much experience with this one so not sure.
I can only think of only one AAA mmo that cares about its lore enough to not add fluffy bunny pickachoo content:
Lord of The Rings Online.
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I have to agree with the folks above - EVE and LoTRO are the two that come to mind right away.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Lore? Looking for a touch of roleplay from your RPG?
You may be out of luck; it's gone out of style with modern designers.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
A necromancer can run with all pets out through Cimmeria. Anyone who read the books knows this man would be killed on the spot and the ashes of his body cast to the 4 winds.
Since they called this the Age of Conan, this means they aren't remotely serious about game lore. Priests of Mitra can group with the enemies of mankind, i.e., Priests of Set and kill their own. Nothing serious or intelligent about this at all. They sould have called the game inspired by stories similar to the Conan world.
Luckily for them, they banked on the fact that most gamers who play the game probably don't read the novels.
But Bob the Dwarf can become a spider and play in the Ettenmoors against his guild mates, then after the E-Sport is over with, he can become Bob the Dwarf once more. Had their at least been 2 factions in LoTRO (and it should have had third if you could the undead and or some of the other races of men), then this title would have still had a subscription model.
Honestly - it should have had three factions. Turbine is a lot like Sony in this, however, where PvP is a very confusing concept.
Filled with hacks and cheats, very generic armor and if you look at a "battlefield" in general, it looks like the same people are killing themselves. So really nothing too serious here other than a very basic kill a red target game with full loot.
It totally depends on the player. Some games could indeed have better lore but in the end it all is about how someone wants to play a game.
But unfortunaly to many people these day's rely only on what developers aka the game tells them to do.
I still feel MMORPG's are the more virtual world type of games and in real life you also have to deal with things you might not consider fun or serious enough luckely we humans are able to filter out what we don't like and enjoy the parts we do like.
Secret World goes from a PvP E-Sport back to a pve grinder where all three factions CAN GROUP. So it's like, hey, I just killed you, wanna go run a mission?
Nothing serious here at all.
Note: I've seen people put in some attempts at pointing out something serious in the industry, but all I see are very lackluster F2P games. I'd personally suggest Dark Age of Camelot, but they are so aged at this point that I'm not sure if the only quality PvP game in the history of mmorpgs can be taken seriously anymore either. Plus, the handful of folks keeping the server on don't sem to care about the bot groups farming dragons and parts of Epic raid dungeons, or Tault Unleashed radar hacks, etc.
I hate to say it, if you want a game that takes itself seriously you might just want to play chess or at least wait until ESO or Camelot Unchaned releases in the far future.
What he said. EVE is about as serious as it gets for a MMO
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I don't know anything about ESO, but I'd second the rest of that list.
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Fallen Earth
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Even in the early stages of beta, Turbine was very clear that LOTRO did not have PvP. What you describe is branded as Monster vs. Player, which was their answer to anyone looking for some non-PvE content. I find absolutely nothing wrong with their game design concept to not have PvP. Not every game needs to have all the same ingredients.
That said, there's plenty of fluffy bunny pickachoo content. Maybe it's not as overt as other games, but it's there with some of the costumes, horses, events, etc.
And THAT said... I still like the game after all these years and am looking forward to the next expansion for Helm's Deep.
But if the OP is looking for "serious", I'd say that Eve Online is the most serious I've played ever. Age of Wushu seems pretty serious in its own way. The Secret World? From top to bottom, that game feels like it's own beast altogether. That's a good thing.
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A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
How would you propose a proper implementation in an MMO environment? A pet mechanic (that does fit lore) being available at all times is expected in a game.
The Priest's of Mitra, and of set thing is based on a design decision that was chosen due to a big part of REH lore, there were plenty of Stygians, Vanir, Aquilonions, Shemites, Kushites, Argossians, Zingarians, etc..etc.etc.. That travelled to far away lands, and banded with far away peoples. A hard coded faction system would have been a far more lore breaking thing.
Also originally there was a faction (probably for people just like you) PVP server, it disappeared along with many others.
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The Secret World.
You want a game world where the designers keep things internally consistent, take the lore, the characters, the stories, etc seriously... Or if you want a game where the developers/designers respect the intelligence of their players and don't coddle them through every little thing, or a game with a very wide-open character development system... TSW is a great choice.