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Guild Wars 2: Fastest-Selling MMO in History

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  • AvarixAvarix Member RarePosts: 660

    I never understood why people give Blizzard fans such a hard time, until now. So many sour people in this thread, as if this article is a personal attack on World of Warcraft. Like it or not, Guild Wars 2 was a success. It could crash and burn tomorrow and it will still have been a success, get over it. This doesn't take anything away from Blizzard or World of Warcraft. The Guild Wars 2 fans currently playing the game may have never played a MMO before, let alone left WoW for it. This doesn't affect you, move on.

     

    As for the rest of the argument, you now have people saying "Well I don't judge success by how many boxes bought but by player retention". The truth is nothing is EVER going to satisfy you. As soon as an article is released saying "2.5mil unique account logins every week and growing!" (PURE SPECULATION/EXAGGERATION) it will turn into "Logins don't mean shit! It's all about how many are actually using the cash shop!!! You need money for servers... and stuff!" This is pointless and will just continue to circle. Sometimes you win an argument by walking away, this is one of those times.

     

    Well done ArenaNet.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379
    Originally posted by stevebombsquad
    Originally posted by Shodanas
    Originally posted by evilprey
    don't know about sellings but GW2 is without question best MMO on the market and he was redefinned the genre . Wow was only a better looking Everquest clone

    Can you please elaborate on how GW2 "..redefinned the genre.." ? 

    Yeah... they redefined it so much that the EQ Next devs are begging fans not to compare the two on anything else than a surface level.....

    Because devs love to have their products compared to other games.. who wouldn't love their game to be called a (insert game) clone......

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • HomituHomitu Member UncommonPosts: 2,030
    Originally posted by Doogiehowser
    Originally posted by InFlamestwo
    Originally posted by Doogiehowser
    Originally posted by InFlamestwo
    Originally posted by expresso
    Think Blizzard might disgree.  just saying

    Expansions don't count. Vanilla WoW  didn't sell 3 millions within a year..

    And why expansions don't count? or we count expansions only when it is convenient to make case in favor of GW2?

    Because expansions are additions to an already released game.

    Which makes it even more difficult to sell it in huge numbers because it is an expansion. And yet Blizzard does it every time.

    It is just very convenient to not count expansion numbers because they make GW2 numbers look bad. I consider every expansion as a game in itself considering the amount of content it adds to already existing game.

    That's not the reason for not wanting to count expansion numbers at all.  The reason is simply that we're trying to identify the number of individuals who have purchased the game, and the majority of players who buy an expansion also purchased the previous game at an earlier time.  There is a huge margin of overlap between the two.  If you count the vanilla sales and those of every expansion, you're counting many of the same players several times, which just isn't accurate for what we're trying to figure out.

    Players often tout GW1's sales too, which always seem to include every expansion.  The same case can and should be made against them as well.  

  • wsmarwsmar Member Posts: 122
    Originally posted by zymurgeist
    Originally posted by doodphace
    Originally posted by Gaia_Hunter
    Originally posted by doodphace

     

    Did I ever say or imply that it did? Why are you turing this into a debate of GW2 vs SWTOR????

    Now back to the coment you quoted and then went off topic on....

    Are you actually saying box sales means just as much as active player numbers when it comes to MMOs?

    I thought server numbers/merges had something to do with players, but if you say otherwise.

    A game can have 5000 players in one server and be a success.

    A game can have 1 million players and not be a success.

    Clearly, selling 3 million copies of a MMORPG is a clear financial success for Arenanet and NCSoft.

    Clearly the game is selling the equivalent to 600K+ $15 subs a month and 800K+ boxes a quarter.

    I don't know what percentage of players do you think spend $15 or any money at all a month in GW2.

     

    I agree with everything you just said...now back on topic to the post you quoted and then went completely defensive and off topic....are you actually saying boxes sold means just as much as active player numbers in the MMO world?

    I swear to god...only on the MMORPG.com forums does this happen to this extent lol.

    For buy to play it's the only metric that means anything. You sell it until sales drop then sell an expansion. Cash shop items are gravy. How many are playing is usually a function of sales but not the ultimate objective.

    Are you crazy?? If that was seriously the case, then why the need for a cash shop? They want to have a high player retention rate because that'll more than likely add to cash shop sales. I guarantee you, especially with this shift that is now occurring in GW2, that the cash shop is very very important to them.

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by caetftl

    PR machine in full effect for china release. 

    9months is a strange period to pick.  Is that because if you go 1 year you can't make the same claim? 

    Also why are people comparing WoW to GW2.  WoW dwarfed GW2 numbers in a year or so... WoW blew open a much smaller market.  WoW was a subscription based game. 

    MMOs are about longevity, until we get some hard evidence that the game is growing instead of just the typical PR maneuvering we have no proof it is growing.

    From what i've seen sales are down 20% from last quarter... and they are offering free trials a year in.  Those are not good signs.  You can say the server cap increases are a sign of growth, but we have no real figures on those caps, and we know they wouldn't announce if they ever lowered the caps.  They can basically change those caps as will (as they have stated) and we wouldn't know what any of their thresholds are. 

    Stats are only for period ending in  Q2 they don't have a years worth of financials yet ?

    See point 1 GW2 isn't in china yet

    Still the busiest game out there ... proof is in the pudding

    Down 20 % is still making 25 million ....not bad for the slowest time of the year for  a mmo

     

     

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Avarix

    I never understood why people give Blizzard fans such a hard time, until now. So many sour people in this thread, as if this article is a personal attack on World of Warcraft. Like it or not, Guild Wars 2 was a success. It could crash and burn tomorrow and it will still have been a success, get over it. This doesn't take anything away from Blizzard or World of Warcraft. The Guild Wars 2 fans currently playing the game may have never played a MMO before, let alone left WoW for it. This doesn't affect you, move on.

     

    As for the rest of the argument, you now have people saying "Well I don't judge success by how many boxes bought but by player retention". The truth is nothing is EVER going to satisfy you. As soon as an article is released saying "2.5mil unique account logins every week and growing!" (PURE SPECULATION/EXAGGERATION) it will turn into "Logins don't mean shit! It's all about how many are actually using the cash shop!!! You need money for servers... and stuff!" This is pointless and will just continue to circle. Sometimes you win an argument by walking away, this is one of those times.

     

    Well done ArenaNet.

    Well...me personally...I never said the game wasnt successfull....i said box sales numbers dont mean anything and id like to see them announce actual player numbers....if you dont actually think player numbers are more important in an MMO than boxes sold, then I must remind you that this isnt a single player game....thats one thing iv come to see a lot here on mmorpg.com....if you arnt saying something thats praising GW2, its taken as a direct attack....just look at my involvement in the thread history, every response is as if im saying GW2 is not successfull or dead...which is somehting that was never said, nor implied........and I have never mentioned WoW...so ya...guess im also not a "blizz fanboy"....but ya...so according to you Anet actually did release player numbers? Can you please link me the official press release? Because if thats true, than I stand corrected.

  • HomituHomitu Member UncommonPosts: 2,030
    Originally posted by zymurgeist
    Originally posted by doodphace
    Originally posted by Gaia_Hunter
    Originally posted by doodphace

     

    Did I ever say or imply that it did? Why are you turing this into a debate of GW2 vs SWTOR????

    Now back to the coment you quoted and then went off topic on....

    Are you actually saying box sales means just as much as active player numbers when it comes to MMOs?

    I thought server numbers/merges had something to do with players, but if you say otherwise.

    A game can have 5000 players in one server and be a success.

    A game can have 1 million players and not be a success.

    Clearly, selling 3 million copies of a MMORPG is a clear financial success for Arenanet and NCSoft.

    Clearly the game is selling the equivalent to 600K+ $15 subs a month and 800K+ boxes a quarter.

    I don't know what percentage of players do you think spend $15 or any money at all a month in GW2.

     

    I agree with everything you just said...now back on topic to the post you quoted and then went completely defensive and off topic....are you actually saying boxes sold means just as much as active player numbers in the MMO world?

    I swear to god...only on the MMORPG.com forums does this happen to this extent lol.

    For buy to play it's the only metric that means anything. You sell it until sales drop then sell an expansion. Cash shop items are gravy. How many are playing is usually a function of sales but not the ultimate objective.

    That's not true at all.  If you think Anet doesn't care how many players are logging on each week or how much the average player is spending in the gem store each month, you're out of your mind.  The gem store, which is very well done in my opinion, is SO much more than gravy, as you put it.  It is the #1 source of income for the company for the foreseeable future.  The entire biweekly living story model is built around constantly adding enticing new fluff in the cash shop, and works contrary to the original expectation of annual or even semi-annual expansions.  

    No, they care very much about the number of consistent players, their "subscribers" so to speak.  And they care very much about their ARPU (average revenue per user.)  Box sales are integral.  It provides the jump start needed to produce future content, as well as a frame of reference for future income expectations based on anticipated player retention and ARPU.  They can then use that projected revenue to plan all future development and investments.  But after that, the cash shop is the lifeblood of the game.

  • niceguy3978niceguy3978 Member UncommonPosts: 1,986
    Originally posted by Kyleran
    Originally posted by Nadia
    Originally posted by expresso
    Think Blizzard might disgree.  just saying

    not saying the news is correct, but  ive got links to old Blizzard press releases

     

    first day sales
    http://pc.gamespy.com/pc/world-of-warcraft/569888p1.html

    April 2005, WOW claimed 1.5 mill
    http://www.gamershell.com/companies/blizzard_entertainment/219363.html

    http://news.softpedia.com/news/World-of-Warcraft-1-5-million-subscribers-1549.shtml


    June 2005, 2 million
    http://www.gamasutra.com/php-bin/news_index.php?story=5696#.UJEWi4aM-yo



    July 2005, WOW claimed 1.5 mill  in Asia contrast to 2mill US/EU

    Blizzard's China Success Spawns 3.5 Million WoW Userbase July 21, 2005

    http://www.gamasutra.com/php-bin/news_index.php?story=5989

     

    if GW2 sells in China this year,

    GW2 will easily take the claim of Fastest selling mmo in history

    Those annoucments seem to read that these are WOW's subscriber numbers, not necessarily their total sales.  Regardless Blizzard still crushes Gw2 in terms of actual revenue.

    Another thing to be wary of is that if you hire a marketing firm they tend to validate whatever conclusions they think will keep you happy and paying them their fees.  I'd prefer a more independent source but can't happen, so these results are more "guesses" than anything else.

     

    I'm also curious as to why they needed someone else to determine how many copies they sold.  I don't think I've ever read a press release in any industry indicating that a third party had helped the company determine how many unites of a product was sold.  I guess it could get murky from all the retailers, but there are companies that release various sales information about their products that have them sold at more locations that a computer game.

  • niceguy3978niceguy3978 Member UncommonPosts: 1,986
    Originally posted by Homitu
    Originally posted by zymurgeist
    Originally posted by doodphace
    Originally posted by Gaia_Hunter
    Originally posted by doodphace

     

    Did I ever say or imply that it did? Why are you turing this into a debate of GW2 vs SWTOR????

    Now back to the coment you quoted and then went off topic on....

    Are you actually saying box sales means just as much as active player numbers when it comes to MMOs?

    I thought server numbers/merges had something to do with players, but if you say otherwise.

    A game can have 5000 players in one server and be a success.

    A game can have 1 million players and not be a success.

    Clearly, selling 3 million copies of a MMORPG is a clear financial success for Arenanet and NCSoft.

    Clearly the game is selling the equivalent to 600K+ $15 subs a month and 800K+ boxes a quarter.

    I don't know what percentage of players do you think spend $15 or any money at all a month in GW2.

     

    I agree with everything you just said...now back on topic to the post you quoted and then went completely defensive and off topic....are you actually saying boxes sold means just as much as active player numbers in the MMO world?

    I swear to god...only on the MMORPG.com forums does this happen to this extent lol.

    For buy to play it's the only metric that means anything. You sell it until sales drop then sell an expansion. Cash shop items are gravy. How many are playing is usually a function of sales but not the ultimate objective.

    That's not true at all.  If you think Anet doesn't care how many players are logging on each week or how much the average player is spending in the gem store each month, you're out of your mind.  The gem store, which is very well done in my opinion, is SO much more than gravy, as you put it.  It is the #1 source of income for the company for the foreseeable future.  The entire biweekly living story model is built around constantly adding enticing new fluff in the cash shop, and works contrary to the original expectation of annual or even semi-annual expansions.  

    No, they care very much about the number of consistent players, their "subscribers" so to speak.  And they care very much about their ARPU (average revenue per user.)  Box sales are integral.  It provides the jump start needed to produce future content, as well as a frame of reference for future income expectations based on anticipated player retention and ARPU.  They can then use that projected revenue to plan all future development and investments.  

    Yeah, I would tend to agree with this, because NCsoft/Anet gets all of the revenue (aside from credit card transaction fees) for sale of gems, but not the full amount for copies of the game not sold by NCsoft/Anet themselves.  We'll probably never know, but I would be surprised if they didn't receive more money from the gem sales in the first year than the box/client sales in the first year.

  • AmjocoAmjoco Member UncommonPosts: 4,858
    Originally posted by ThomasN7
    Originally posted by Gaia_Hunter
    Originally posted by ThomasN7
    Originally posted by Gaia_Hunter
    Originally posted by ThomasN7
    Most overhyped mmo of all time perhaps. It is pretty much a dead zone from levels 1-50 on almost any server and it is barely a year old. 

    And the last time you played was never.

    Dude, in 4 days everyone can go into the free trial and exit into queensdale and see zergs roving around - look a level 1-15 area.

     

    Try like 3 weeks ago I played Einstein. As I said just about dead from 1-50 now on ANY server you want to play on. How do i know ? It is because I saw with my own eyes and I don't spew non factual information just to get a rise out of some fanboy.

    Let me load into the game and soon I'll get you a screen shot.

    Of what a small handful of people doing an event ? LOL ok...

    There are 100s of events. So all the people on one server went to that event? No, there are thousands of players spread throughout each server playing PvE, sPvP, and WvWvW. 

    Remember also, new IPs after release shut down servers because of population decreasing. GW2 has been up for nearly one year, all servers are still running, and there are enough players to make the game fun.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Doogiehowser

    And why expansions don't count? or we count expansions only when it is convenient to make case in favor of GW2?

    Sold expansion is it's own category.

    The reason for that is that it is very different to release a brand new game and to make an expansion to an already finished game. With a new game you actually have to collect a new playerbase while with a new expansion you have to motivate your current players to buy it and hopefully bring back old players.

    And yes, Blizzard totally rules sales number for a single expansion. I think EQ own another category: number of expansions for a single game.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Very impressive numbers in the context of it being a single purchase mmo. Grats GW2!

    And even if I only play every now and then I think it worth every penny I spent! Now back to FFXIV.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • zymurgeistzymurgeist Member RarePosts: 5,484
    Originally posted by doodphace
    Originally posted by zymurgeist
    Originally posted by doodphace
    Originally posted by Gaia_Hunter
    Originally posted by doodphace

     

    Did I ever say or imply that it did? Why are you turing this into a debate of GW2 vs SWTOR????

    Now back to the coment you quoted and then went off topic on....

    Are you actually saying box sales means just as much as active player numbers when it comes to MMOs?

    I thought server numbers/merges had something to do with players, but if you say otherwise.

    A game can have 5000 players in one server and be a success.

    A game can have 1 million players and not be a success.

    Clearly, selling 3 million copies of a MMORPG is a clear financial success for Arenanet and NCSoft.

    Clearly the game is selling the equivalent to 600K+ $15 subs a month and 800K+ boxes a quarter.

    I don't know what percentage of players do you think spend $15 or any money at all a month in GW2.

     

    I agree with everything you just said...now back on topic to the post you quoted and then went completely defensive and off topic....are you actually saying boxes sold means just as much as active player numbers in the MMO world?

    I swear to god...only on the MMORPG.com forums does this happen to this extent lol.

    For buy to play it's the only metric that means anything. You sell it until sales drop then sell an expansion. Cash shop items are gravy. How many are playing is usually a function of sales but not the ultimate objective.

    You see, that is completely inaccurate....Diablo 3 is an online RPG that is buy to play...Blizzard announced active players (1 million unique per day, 3 million unique per month). Don;t hind behind the point that its B2P....its still an online game....they still have active player stactistics....how on earth you can say boxes sold is all that matters for a buy to play MMO and not active community....esp when other buy to play RPGs have done it...is beyond me....

    How many are playing may not be the objectve for the company who made the game....but it sure as hell means something for the players who play it or are perhaps thinking of trying it out....

    Uhhh Diablo is a single player game. It makes damn all how many are playing it at any given time.

     I'll posit the theory that people who buy GW2 buy it to play it. Which means if people are still buying the game people are playing it, and using the cash shop. When people stop buying it they'll release and xpac and people will buy that and play it too. So really the plan is to get people to buy the game. The rest is a logical result. How long people play it isn't even an issue.

    "We have met the enemy and he is us." ~Pogo Possum. 

  • vmopedvmoped Member Posts: 1,708
    Originally posted by Nadia
    Originally posted by expresso
    Think Blizzard might disgree.  just saying

    not saying the news is correct, but  ive got links to old Blizzard press releases

     

    first day sales
    http://pc.gamespy.com/pc/world-of-warcraft/569888p1.html

    April 2005, WOW claimed 1.5 mill
    http://www.gamershell.com/companies/blizzard_entertainment/219363.html

    http://news.softpedia.com/news/World-of-Warcraft-1-5-million-subscribers-1549.shtml


    June 2005, 2 million
    http://www.gamasutra.com/php-bin/news_index.php?story=5696#.UJEWi4aM-yo



    July 2005, WOW claimed 1.5 mill  in Asia contrast to 2mill US/EU

    Blizzard's China Success Spawns 3.5 Million WoW Userbase July 21, 2005

    http://www.gamasutra.com/php-bin/news_index.php?story=5989

     

    if GW2 sells in China this year,

    GW2 will easily take the claim of Fastest selling mmo in history

    Wow wasn't sold in china.  It was a free client that charged per hour.  If you read the report it refers to box sales.  So they are technically correct mate.

    Cheers!

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • AmjocoAmjoco Member UncommonPosts: 4,858
    Originally posted by Tygranir
    Originally posted by Volkon
    So basically, no matter how you slice the numbers, WoW and GW2 are the two big dogs in the kennel surrounded by packs of yipping chihuahuas. 

    Yet people still say GW2 is a failure somehow.

    I have noticed that folks here that hate the game label it as a failure, which it is personally to them.

    In the long run the game is an overwhelming success no matter what the haters think. It's confusing!  I don't like Apple products but would never think of their products as failures, so why is the gaming genre different? If you don't like the iPhone just don't buy it. If you don't like GW2 don't play it. No matter what, both products are leaders in their respective industries.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by zymurgeist
    Originally posted by doodphace

    You see, that is completely inaccurate....Diablo 3 is an online RPG that is buy to play...Blizzard announced active players (1 million unique per day, 3 million unique per month). Don;t hind behind the point that its B2P....its still an online game....they still have active player stactistics....how on earth you can say boxes sold is all that matters for a buy to play MMO and not active community....esp when other buy to play RPGs have done it...is beyond me....

    How many are playing may not be the objectve for the company who made the game....but it sure as hell means something for the players who play it or are perhaps thinking of trying it out....

    Uhhh Diablo is a single player game. It makes damn all how many are playing it at any given time.

    D3 is a multiplayer game. RPG can be discussed, everyone called the first Diablo an "action game" at least. Either have what an RPG is changed since then or people don't know the difference today (Baldurs gate was the RPG Diablo competed against back then)

    But it isn't a massive multiplayer game, you could, somewhat doubtful, call it a CORPG like GW1, DDO and STO even if that is stretching it. We can discuss exactly what a MMO is but more than a handful players in the same instance/zone should be a minimum.

    Biowares Neverwinter nights had 128 as max and I think at least most people here agree that it wasn't a MMO anyways.

  • ZzadZzad Member UncommonPosts: 1,401

    Well Deserved!!!

    Congratz to ArenaNet !!! Keep it up folks!

  • stevebombsquadstevebombsquad Member UncommonPosts: 883
    Originally posted by Loke666
    Originally posted by zymurgeist
    Originally posted by doodphace

    You see, that is completely inaccurate....Diablo 3 is an online RPG that is buy to play...Blizzard announced active players (1 million unique per day, 3 million unique per month). Don;t hind behind the point that its B2P....its still an online game....they still have active player stactistics....how on earth you can say boxes sold is all that matters for a buy to play MMO and not active community....esp when other buy to play RPGs have done it...is beyond me....

    How many are playing may not be the objectve for the company who made the game....but it sure as hell means something for the players who play it or are perhaps thinking of trying it out....

    Uhhh Diablo is a single player game. It makes damn all how many are playing it at any given time.

    D3 is a multiplayer game. RPG can be discussed, everyone called the first Diablo an "action game" at least. Either have what an RPG is changed since then or people don't know the difference today (Baldurs gate was the RPG Diablo competed against back then)

    But it isn't a massive multiplayer game, you could, somewhat doubtful, call it a CORPG like GW1, DDO and STO even if that is stretching it. We can discuss exactly what a MMO is but more than a handful players in the same instance/zone should be a minimum.

    Biowares Neverwinter nights had 128 as max and I think at least most people here agree that it wasn't a MMO anyways.

    I think pretty much the entire world categorizes Diablo as an ARPG... action roleplaying game. To say that it isn't an RPG is really adding your own spin on it..... How is it not an RPG?

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Avarix

    I never understood why people give Blizzard fans such a hard time, until now. So many sour people in this thread, as if this article is a personal attack on World of Warcraft. Like it or not, Guild Wars 2 was a success. It could crash and burn tomorrow and it will still have been a success, get over it. This doesn't take anything away from Blizzard or World of Warcraft. The Guild Wars 2 fans currently playing the game may have never played a MMO before, let alone left WoW for it. This doesn't affect you, move on.

     

    As for the rest of the argument, you now have people saying "Well I don't judge success by how many boxes bought but by player retention". The truth is nothing is EVER going to satisfy you. As soon as an article is released saying "2.5mil unique account logins every week and growing!" (PURE SPECULATION/EXAGGERATION) it will turn into "Logins don't mean shit! It's all about how many are actually using the cash shop!!! You need money for servers... and stuff!" This is pointless and will just continue to circle. Sometimes you win an argument by walking away, this is one of those times.

     

    Well done ArenaNet.

    +1

     

    Also +1 to Amjoco.

     

    I give credit to where credit is due even if what deserves the credit, I don't like. 

     

     

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • ESSKAESSKA Member UncommonPosts: 106
    Arenanet just can't win.  This article had NOTHING to do with World of Warcraft but its fans found a way to completely derail the topic into just another us vs them thread. You can barely even have a positive topic about this game with out some people coming in to bash it.
  • TillerTiller Member EpicPosts: 7,563
    Originally posted by Calerxes
    Originally posted by doodphace
    Originally posted by Vorch

    Haters gonna hate.

    Honestly, if GW2 is considered a failure, I would like to know how many mmos make the metric mark for success.

    I dont think many are saying its not a success....just that they need to start announcing active player numbers and stop with the "box sales" pitch.

    With that logic, SWTOR was also a huge success, seeing as it sold just under 3 million copies...but we all know it wasnt a huge success, because Bioware announces active sub/player numbers. See what I mean?

     

    I agree and many are just seeing through the spin while others are sucking it down like mana from heaven. I do think GW2 is a success its just how much of one we would like to know but with the recent financials from Ncsoft showing a 20% revenue drop for GW2 this announcement was probably timed to overshadow that negative news.

    Because there are folks like myself who take extended breaks from the game to play other games for months on end, then return to spend money and play again, and we would be missed in the metric. Most of us don't take breaks because we hate it, just that we see other gaming opps that appeal to us. 

    I come and go as I chose, this game allows me the freedom to do so without subscription constraints. I still consider myself a GW2 player even though I left for a bit. I also only have  a few hours a night to play due to a life outside of gaming and yes again, I still consider myself a GW2 player. Most likely I will play EQnext and EQ landmark when they release, but I will also continue to play GW2.



  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by ESSKA
    Arenanet just can't win.  This article had NOTHING to do with World of Warcraft but its fans found a way to completely derail the topic into just another us vs them thread. You can barely even have a positive topic about this game with out some people coming in to bash it.

    Actually to be fair, I wouldn't put it on WoW fans, it's mainly people who can't stomach any positivity  about GW2, so bring WoW into the discussion.

    Only to be quoted and said "Just like fans who can't stomach anything negative about GW2."

     

    Well let's put it this way, that's true(I'm a fan of GW2 btw happens to me at times), but my whole point is most of the time when WoW is brought into the discussion to debunk things or relate to things, it's not really the fans.

     

    Some people will support things they don't like if it means bringing down something they hate even more.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • KhinRuniteKhinRunite Member Posts: 879

    Just looking at the title, one would have already guessed, but damn is this thread so hot!

    The OP was detailed though. I don't think it can be interpreted any other way. There is no other MMO in history that sold as much as GW2 did in its first 9 months outing. No need for an addendum...that's that. =/

    Lol, and it actually offends some people?

  • ESSKAESSKA Member UncommonPosts: 106
    Originally posted by RizelStar
    Originally posted by ESSKA
    Arenanet just can't win.  This article had NOTHING to do with World of Warcraft but its fans found a way to completely derail the topic into just another us vs them thread. You can barely even have a positive topic about this game with out some people coming in to bash it.

    Actually to be fair, I wouldn't put it on WoW fans, it's mainly people who can't stomach any positivity  about GW2, so bring WoW into the discussion.

    Only to be quoted and said "Just like fans who can't stomach anything negative about GW2."

     

    Well let's put it this way, that's true(I'm a fan of GW2 btw happens to me at times), but my whole point is most of the time when WoW is brought into the discussion to debunk things or relate to things, it's not really the fans.

     

    Some people will support things they don't like if it means bringing down something they hate even more.

    Yeah i probably shouldn't have labeled them as WoW fans but this is getting reaaaallly old seeing this happen in almost every thread for this game.

  • rodingorodingo Member RarePosts: 2,864
    Originally posted by KhinRunite

    Just looking at the title, one would have already guessed, but damn is this thread so hot!

    The OP was detailed though. I don't think it can be interpreted any other way. There is no other MMO in history that sold as much as GW2 did in its first 9 months outing. No need for an addendum...that's that. =/

    Lol, and it actually offends some people?

    I know, right?   The way some of these people post, I picture them with their arms folded, rocking quickly back and forth in their chairs, shaking their heads with tears streaming down their faces.   The mentality of, " I don't like the game, therefore it can't be successful"  is just so weird, but in a humorous way.   /shrug

    Oh well....

    "If I offended you, you needed it" -Corey Taylor

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