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The more "casual" players demand convenience and readily accessible features in their games, the more we get bullshit like Tera and Aion and SWTOR -- you know, the games people stop playing after a month.
Remember when games didn't display pop-up windows telling you where to go? Remember when death was aggravating yet exciting and was an adventure in itself? Remember when games actually felt like fantasy worlds?
MMOs of the last decade have provided the blandest, most sterile experiences because developers insist on listening to people who truly don't know what they want. So go ahead and oppose "encouraged" grouping and death penalties. That only ensures you'll never play a worthwhile MMO.