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Why do gamers think they know "what is best" for a game more than it's creators?

mmoguy43mmoguy43 Member UncommonPosts: 2,770
Is it wrong to think you know how a game should be(differently) if you have no experience in making games? Yes, you are the ones to play them and can point out what you like or don't like. But how can you say you know their product better than they do ,enough to say _ is a flaw?
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  • djazzydjazzy Member Posts: 3,578

    because everyone is a game designer

    It's similar to sports fans and their respective teams

  • uplink4242uplink4242 Member UncommonPosts: 258
    I think each person knows what's best for himself, not for the overal game (even if many like to assume they do). However, as a gamer it's not my job to care about any of that so I'll continue to play what I like instead. 
  • SovrathSovrath Member LegendaryPosts: 32,002
    Originally posted by mmoguy43
    Is it wrong to think you know how a game should be(differently) if you have no experience in making games? Yes, you are the ones to play them and can point out what you like or don't like. But how can you say you know their product better than they do ,enough to say _ is a flaw?

    But it's not yours.

    They are the designers, they care the creators it's their creation.

    How about if, say, in the original EQ or Original UO if they designers showed their work to players and then then the players said "no, the game should be like 'this'!"

    They can design and create whatever they want. Additionally, they are like us in that they might not want to create the same thing all the time so when they finally get a chance to spread their wings they want to explore and create.

    However, it is a product and they are selling these games to a demographic so they need to be clear as to who these customers actually are.

    I don't envy them.

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,983

    It's simple actually... the people that determine a success or failure of a product are the customers, not the creators.  It's not important how many people on the development team love the game.  It's important how many paying customers do.

     

     

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  • maplestonemaplestone Member UncommonPosts: 3,099

    We each know what we like.  We each want our dream game.

    Many of us are armchair developers who are full of ideas but lack the drive/talent/resources to take our theories and make something of them, so we are left speculating about how games could have been made a little differently to make them closer to our visions.  We also have the freedom to be selfish in our own dreams - we can ignore tradeoffs if we don't want to make, ignore any obstacles we want to just assume can be overcome with a magic wand.

    The tricky part is reigning in the creeping sense of ownership we start to feel over our favourite games (or even the industry as a whole).  That said, I've always been fascinated with EvE's approach - creating a formal player-elected body to advise on priorities and help communicate back and forth between the devs and players.

  • mklinicmklinic Member RarePosts: 1,981

    Obviously, an outside observer isn't always going to have valuable input, but at the same time, if a system is flawed, I don't think you need to be a game designer to identify that. Many here have seen numerous concepts and systems either succeed, or crash and burn, and their opinions derive from that.

    In my opinion, a lot of criticism is based on having only partial information (I'm certainly guilty of this on occasion). I think the problem is that people are quick for the knee-jerk reaction and quick to assume the creator/developer is clueless rather then considering there is more info that might clarify things. Other things to consider might be personal preferences and pay style as well as the fact that maybe a person isn't a games target audience in the fist place. For many, 'perception is reality' and, until something changes their perception, everyone is going to hear about it. :)

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  • DrakynnDrakynn Member Posts: 2,030

    They don't know what's best for a game per se but they can know what effects them negatively and they are allowed to express their opinion same as you.

    It's just that some people can't get past that one thing and look at the rest of the game objectively,everything is colored by the thing they don't like.

    The real problem is that a small group will continue to repeat their exact same opinions and start new threads constantly to restate those opinions in slightly different words constantly for the next few years.But that is also their right,even if it's annoying and immature.It's also something we all get caught up doing at some stage to greater and lesser degrees.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,466
    Originally posted by mmoguy43
    Is it wrong to think you know how a game should be(differently) if you have no experience in making games? Yes, you are the ones to play them and can point out what you like or don't like. But how can you say you know their product better than they do ,enough to say _ is a flaw?

    And why do some devs think they know what's best for a game and when released that game tanks.

    I'm sure you can answer this question, right?




  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Because in most cases, the games are not developed by the developers, but rather the suits that hold all of the money.  Decisions are quite often made based on potential profits, and less based on innovative system features. 

     

    So in some cases, the gamers themselves actually do know what's best for a game.  I feel bad for most MMO gamers out there.  Most of them want a great game and they are given a game that can turn the biggest pofit, safely.  Gamers don't care about risk.  It's not their money.

  • MontaronxMontaronx Member UncommonPosts: 273
    Stockholders have the final decision sadly enough. That why ppl crave for games being developed by indie teams. :(kick starter)

    image

  • maplestonemaplestone Member UncommonPosts: 3,099
    Originally posted by SavageHorizon

    And why do some devs think they know what's best for a game and when released that game tanks.

    Just because someone's vision fails, it does not make their critics' visions successful.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    When it comes to things people are passionate about, the less one knows about the subject matter, the easier it looks to them and the more they feel they are qualified to undertake or judge it.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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  • uplink4242uplink4242 Member UncommonPosts: 258
    Originally posted by Loktofeit

    When it comes to things people are passionate about, the less one knows about the subject matter, the easier it looks to them and the more they feel they are qualified to undertake or judge it.

     

     

    agree entirely

  • SirBalinSirBalin Member UncommonPosts: 1,300
    Originally posted by mmoguy43
    Is it wrong to think you know how a game should be(differently) if you have no experience in making games? Yes, you are the ones to play them and can point out what you like or don't like. But how can you say you know their product better than they do ,enough to say _ is a flaw?

    I partially agree here, being that everyone wants what they want, then when they don't get exactly what they want the game is called fail, when we all know there is no way to appease every crowd with one game.  However, we are the ones paying the money and depending on what the game is doing...our input is sometimes more important than that of the dev making the game.

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  • SengiSengi Member CommonPosts: 350
     
    Watching the genre for many years has led me to the believe that game designers are actually not that much smarter than we are. We have seen enough games fail and companies going bankrupt because of bad design decisions. Game design is no exact science. It is hard to predict what will work and what games will sell four years from now. What information do the designers have that we don't have? Of course they know a lot about the internal workings of game design that also can be impotent, but in the end they can only see what games work and can speculate what coming trends might be, the same way we can.  
     
    Of course we gamers are often not enough grounded in reality. If you actually want to make a game you need an elaborated plan and not some cloudy concepts and it must appeal to a mass audience.   
     
    It's also not only about having the right ideas. We would surely see much more great games if the designers could turn their ideas into games just like that. There are many factors that can influence the outcome. Publishers and investors tend to be super conservative when it comes to new ideas that have not jet been proven. And then you have to consider that there are several hundred people working on one game and all of them probably have a differed perception of the project. So the initial concept always get watered down, and is probably often quite differed from what the designers wanted in the beginning. 
     
  • AxehiltAxehilt Member RarePosts: 10,504

    Generally all players do know what's best...for them.

    Developers understand the whole market better, but they aren't targeting each individual gamer's tastes.  For example, there are plenty of little ways I criticize WOW even though the game as a whole largely appeals to me and others -- and this happens because WOW wasn't custom-tailored to my specific set of expectations, but to the broader expectations of a very large audience.

    The only exception to individuals knowing what's better for individuals is completely new products that haven't even occurred to those players yet.  Similar to business execs, people tend to only understand what they've liked before, not what they might like in the future.

    Edit:  Actually I guess this is a little too player-favoring overall now that I re-read it.  Players also make a lot of suggestions for things they would end up hating in games, so it's not like people always understand with perfect clarity what would be best for them.

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  • czombieczombie Member Posts: 82
    Originally posted by DAS1337

    Because in most cases, the games are not developed by the developers, but rather the suits that hold all of the money.  Decisions are quite often made based on potential profits, and less based on innovative system features. 

     

    So in some cases, the gamers themselves actually do know what's best for a game.  I feel bad for most MMO gamers out there.  Most of them want a great game and they are given a game that can turn the biggest pofit, safely.  Gamers don't care about risk.  It's not their money.

    The suits that hold all of the money aren't making any money if they don't develop games for gamers.  I think the biggest reason that new games seem to be one copy after another is being most gamers are easily duped by marketing departments into buying products that they don't really want.  How many people on this board bought Guild Wars 2 just because of the hype machine and now can't stand the game?  There's something to be said for having patience and waiting to read reviews from actual gamers before buying into a game because it seems to be the next cool thing based upon a bunch of trailers.

  • Shadowguy64Shadowguy64 Member Posts: 848

    Because people are stupid OP. I remember when I was in my 20's..I thought I knew everything too. 

    It wasn't until I grew up that I understood how little I actually knew and that the decisions I disagreed with were actually the right ones. 

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155

    Because developers have too limited time and limited education to be able to analyze every aspect of their game. Gamers can on other hand specialize into certain aspects of the game and do a better analysis of that particular aspect.

     

    Quantity vs quality, in other words. 

  • HanthosHanthos Member UncommonPosts: 242
    As the end user/consumer, gamers are customers for a product/service. As customers, they have a right to relay their wants and desires to the company that they are spending their money with. But as with any business these days, accountants and investors get in the way of the company producing exactly what the consumer wants and some what of a compromise is typically reached. Eventually, someone comes along and specializes in a product/service and builds out a niche business servicing those that aren't happy with the mass market approach. Up until now, the gaming industry has been held under the boot of the large investor driven corporations. The crowd funded experiments with Star Citizen, Camelot Unchained and Shroud of the Avatar should prove interesting to watch as they progress. Should just even one of these titles succeed in their goals, the new question will aimed at the game developers, asking them why they think they know what is best for a game more than it's players...
  • greywolf2002greywolf2002 Member UncommonPosts: 18

    "Good" and "bad" are subjetive terms, so when most people tell about some game being bad usually it means "I don't like it".

    Of course there are games that are horrible, bad programed, not cared about by their own creators, but even those games will be liked by someone.

    Problem here is that if people don't like your game they will not buy it, simply. So, yes, gamers are entitled to complaint about what they didn't like in a game.

     

    They are the costumer. And the costumer is always right.

  • zekeofevzekeofev Member UncommonPosts: 240
    Originally posted by Slapshot1188

    It's simple actually... the people that determine a success or failure of a product are the customers, not the creators.  It's not important how many people on the development team love the game.  It's important how many paying customers do.

     

     

    Its not even important that the gamers love the game. FTP churns through so many people. In fact its more important that the game wins its psycological warfare on you to get you to spend more money in the cash shop or pay for subs you don't use.

     

    Games are not made for the gamer anymore.

  • Shadowguy64Shadowguy64 Member Posts: 848

    Every single person in this thread who thinks they know what's best for the games, without knowing a thing about game design, let alone MMO game design, are delusional. You are the same people who think they could run the country better than those who spend their entire lives doing so. 

     

    If it was that easy, everyone would be doing it. Every idea that you come up with while taking a dump isn't a good idea that will make the game better. You don't have the facts, you don't know the technology. You don't know anything. 

     

    It's fun to speculate, but please don't take yourselves seriously. Your ideas are dumb. 

  • ArskaaaArskaaa Member RarePosts: 1,265
    its more easy whine then make game.
  • HokieHokie Member UncommonPosts: 1,063

    Everyone knows what they like and wouldnt like in a game.

    What most people, here, cant do is separate their fantasy MMO from reality and realize that what they want isnt what a vast majority of the MMO community wants.

     

    I personally dont like the cartoonie graphics of EQ:N, although I find it much less offensive that say Wildstars. I hate the god armors and god weapons look too, although from what I seen so far it isnt that bad. Im not even keen on most of the "epic" combat animations Ive seen so far, its a little too anime, but not as bad as Black Deserts either.

     

    But I realize just cause I dont like the aesthetics it doesnt mean the game is going to be bad.

    Or, that I have to make it some kind of crusade to let everyone know my opinion over and over, sometimes in a most childish way.

     

     

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

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