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Now that we have seen the same stuff as the staff here and at Ten Ton Hammer, I am a bit confused as to how this nabbed best in show at E3. Mainly because none of the footage was actual gameplay. We saw tech demos of the voxel layered world (which is amazing). We saw two players on the screen fighting, jumping, hopping over rocks, falling down holes. We saw some world building tools ala minecraft which is pretty cool too.
However, we did not see the following:
Zero crafting. No raids, no actual quests or objectives, no rallies, no groups to speak of other than two players. No trade functions, chat functions, no character creation videos. We didnt see 40 classes. We didnt see any dynamic AI.
But you were told these things would be in game. You weren't actually shown them. So how exactly did it get best in show? We have not even seen this game working in real time.
I actually got too watch people play Assassin's Creed 4, Destiny, and Watch Dogs. Those games I would qualify as being shown. EQNext was 5% substance and 95% concept. I will agree that what we saw was a cool tech demo of the engine. But that was not a game yet. let alone an mmo and even further from what I would even consider a nominee for best in show at E3.
If you read Bill Murphy's article, then look at the limited amount of footage, you'll realize that amost everything he is talking about that is so amazing is not really in the game or at least not shown. It was al stuff that he was told would be in it. I mean, I can spin a pretty graphic tale of the perfect mmorpg too. Will that garner me game of the year?
So what gives, mmorpg.com?