I'm really hoping that the EQN world turns out to be alot more challenging/dangerous than other current MMO's like WoW, GW2, SWTOR etc. If I can just mindlessly roam around everywhere, dig without much thought or apprehension, destroy bridges or make walls without needing to to survive then none of these features will matter. An MMO where you need to group to do anything is lame (FFXI where even bunnies can kill you at high level without a group) but neither is making the entire game world for solo adventures fun either. A good balance needs to be struck. Most importantly however the game has to be challenging (and as a result time consuming because of the difficulty). And i'm not just talking about the combat, what about dangerous terrain, traps in dungeons etc? I want to care about my surroundings when I'm exploring, not just looking out for groups of elite mobs that I might pull or something. If the popularity and success of Dark Souls has proven anything it's that we don't want to be handheld, hard monsters are fun to fight and there's more to making a gameworld dangerous than just making the enemies hard. Rewards only feel rewarding when you have to truly work for them.