Originally posted by buckeye The cartoony graphics need to go. We want nitty, gritty realism. Wake up SOE-your target market is adult gamers, not 6 year olds.
Can you tell them what I want for breakfast too?
Nitty gritty realism != EQ. Never has, never will. From the concept art from 2010 to the leaked model video to the recent art piece, no where did they hint that EQN would be what so many on here seem to want.
I was extremely disappointed. This is not the sandbox we were promised, it's a mere evolution of Guild Wars 2. There is nothing revolutionary at all, except maybe the AI, but MMORPGs are about players first and foremost and nothing indicates that we'll have the freedom of interacting with each other. That's what made UO, SWG and EVE great.
You know what was missing in the EQN debut?.. Starting cities.. Anyone else noticed and wonder why we didn't see any screenshots, video or mention of the racial starting cities? I guess the game is so new, they didn't even have "Main Street" designed yet..
EDIT: Where are the Barbarians? Halfings? Gnomes and Troll races? /sad
Unfortunately, I have to agree: this is basically GW2.5. And if they think Blizzard can't top them with Titan at a game like this, then they are naive.
It truly is a game-changer. No wonder Blizz sent Titan back to the drawing board
The acid test is whether they can make this all work on a large scale.
To me, the most innovative features are:
1. Procedural generation of content:
A very cool idea, with theoretically unlimited potential, but by no means easy to do convincingly. It requires state-of-the-art mob pathing so that no NPC's get stuck on "unexpected" terrain features. If the game uses LoS, that has to truly work, it will not be able to rely on partial scripting of behaviour. We still see "floating" objects (trees, boulders, etc.) even in hand-made worlds, how to avoid that in a procedurally generated world that is also visually interesting and complex ?
2. Destructible content:
Another very cool idea, but how much, where, when and for how long ? The only "safe" way to really do it is in instancing or perhaps with phasing. But those 2 mechanisms have their issues as well. Destructibility in the open game world ? It just screams "Griefer Magnet !!", so it will have to be very limited and carefully controlled.
3. Rallying Calls:
The ultimate "public quest" ? Huge in scope and with a permanent effect on the world, these could be one of the most enjoyable parts of EQNext if done well. Imagine a new expansion launching and all the landmarks, bridges, towns and cities have to be built by players via "Rallying Calls" ?
There is a great deal we don't know yet about EQNext, and it's not clear yet how well these concepts will work in practice, but if it all comes together smoothly, I believe we may be looking at the first potential "WOW Killer"
Absolutely fantastic. I understand a lot of people aren't happy (especially hard EQ fan since 99'), but i just can't wait fucking wait for play EQN. I love graphic style and overall game feeling and I'll keep my fingers crossed for non-themepark generic endgame.
Comments
My thoughts exactly. It took EQN off the board for me and put TESO back on it.
Can you tell them what I want for breakfast too?
Nitty gritty realism != EQ. Never has, never will. From the concept art from 2010 to the leaked model video to the recent art piece, no where did they hint that EQN would be what so many on here seem to want.
Glad I'm not stuck in a one track mindset.
+1
An updated EQ would have been a WoW killer !
One more thing :
- No cash shop
Executive Editor (Games) http://www.wccftech.com
You know what was missing in the EQN debut?.. Starting cities.. Anyone else noticed and wonder why we didn't see any screenshots, video or mention of the racial starting cities? I guess the game is so new, they didn't even have "Main Street" designed yet..
EDIT: Where are the Barbarians? Halfings? Gnomes and Troll races? /sad
Shattered Dreams.
Another 10 year wait for a real MMO I guess.....
This is not EQ - this is GW2/WOW - SOE are idiots
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Unfortunately, I have to agree: this is basically GW2.5. And if they think Blizzard can't top them with Titan at a game like this, then they are naive.
Executive Editor (Games) http://www.wccftech.com
SOE far exceeded my expectations with EQNext !
It truly is a game-changer. No wonder Blizz sent Titan back to the drawing board
The acid test is whether they can make this all work on a large scale.
To me, the most innovative features are:
A very cool idea, with theoretically unlimited potential, but by no means easy to do convincingly. It requires state-of-the-art mob pathing so that no NPC's get stuck on "unexpected" terrain features. If the game uses LoS, that has to truly work, it will not be able to rely on partial scripting of behaviour. We still see "floating" objects (trees, boulders, etc.) even in hand-made worlds, how to avoid that in a procedurally generated world that is also visually interesting and complex ?
2. Destructible content:
Another very cool idea, but how much, where, when and for how long ? The only "safe" way to really do it is in instancing or perhaps with phasing. But those 2 mechanisms have their issues as well. Destructibility in the open game world ? It just screams "Griefer Magnet !!", so it will have to be very limited and carefully controlled.
3. Rallying Calls:
The ultimate "public quest" ? Huge in scope and with a permanent effect on the world, these could be one of the most enjoyable parts of EQNext if done well. Imagine a new expansion launching and all the landmarks, bridges, towns and cities have to be built by players via "Rallying Calls" ?
There is a great deal we don't know yet about EQNext, and it's not clear yet how well these concepts will work in practice, but if it all comes together smoothly, I believe we may be looking at the first potential "WOW Killer"