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I didn't play EQ, but when this game's beta starts, I'm going to ask these questions:
Are you forced to group to level up?
I think games coming out still make easy mode single player mmo's but now, they offer different paths to solo your way to victory like dynamic events, crafting, etc.
I want a good old fashioned 2-5 hour group exp'ing fest. Anyone else want this?
Leveling up by yourself is what a lot of players end up doing, why, because it's normally the fastest and most convenient way to level. So games nowadays enable casuals/everyone to coast to victory alone to the level cap.
So, who ever is the decision maker in EQ Next, please require after the tutorial in order to progress. And by require, I mean, I don't wanna hear any crap about some guy in Iceland who dinged level cap in 3 days. I wanna hear some guy in Iceland dinged level cap in 3 months. And if there aren't traditional levels, I don't wanna hear about "some guys" say there isn't anything in the endgame after 1 week after release hehe.
I want this to be a good ole fashioned stay up all night group with you guildies/friends in order to get a fraction of a level type game hehe.
I'm not looking to start a flame war, I just wanna know if you EQ players feel the same way (I was an old Daoc player)
My friend told me he did a raid where some guy lost like 3 levels haha. Or some PvE groups last like 8 hours. That's what I'm talking about. Is this game going to be like that? I hope so.