1) Forces players to spend more time waiting in game than actually playing it.
2) Prevents players from playing the game with the people they wish to play the game with.
3) guarantees overpowered teams stay over powered longer.
How does it force people to wait when everyone in your guild will be assigned to the same campaign? I can't imagine your guild fielding a 2000 zerg every single hour of the day.
If your in the same guild you'll be able to play in the Alliance versus Alliance area at any time, there shouldn't be any queue's since the area is so large and population limit is so large.
Well then, you best be coordinating with that 3rd faction to create a temporary truce to tackle an existing enemy. But chances are you're the type of player who instead of working out a solution will run off and gank the nearest non winning faction member you want to get your PvP fix.
It worked in DAoC and it'll work in TESO if the players allow it work. I played Albion Guinevere for close to 3 years and the entire time we were the most populated realm but I assure you, the Hibs and Mids kept us busy every single day. Often times kept us choked in within our own Milegate because they worked together to overcome a greater threat. If Hib or Mid had gone their own way we would of annihilated both sides and kept both realms choked up at their own MG. And the game would of become extremely unfun but because the 2 weaker realms worked together as the game was designed to be, our overwhelming numbers were kept in check night in and night out.
1) Who are they going to play when everyone moved to the winning realm? How long are they going to have to wait to play if one realm becomes more populated for pvp than the others?
2) Say your guild is Ebonheart, can you , as a Breton fight alongside them as a Breton? Oh wait...
You know warhammer tried to resuscitate DAoC and failed. GW2 tried to perform a Frankenstein.. the bottom line is, it isn't working for DAoC anymore, Guild Loyalty> Game loyalty every time. Guilds have grown from their infancy and become large massive forces to be reckoned with moving from game to game. Failing to understand that has changed from the past is shortsighted and not well thought through. This is the reality of gaming in 2013. When one side gets too many guilds, it is going to win and keep winning. So what are they implementing to allow guilds to balance it out when too many of them choose the same side? Can they just go to the underdog realm and solve it? ....
You might be able to change campaigns but you wont be able to change factions. And then you're going to lose all your realm points for switching campaigns. And then your guaranteed to get into a winning side.
I think this is a stupid decision to allow cross faction guilding but this is more for the PvE crowd and I seriously doubt many PvP guilds will allow cross faction guild mates.
Warhammer failed because it had 2 factions and the RvR Lakes were extremely small which made zerging the defacto best way to play. GW2's WvW areas were small as well, and not only that they were separated across 4 maps and it was extremely queue heavy. Plus none of those games had things like relics, realm ranks, or Darkness Falls. In short those 2 games PvP mode failed not because they went an RvR route but because they strayed too far from the RvR route.
If one side gets the advantage which they most likely will, then if you allow them to continue to dominate then you have no one but your self to blame and should play something more to your liken. In DAoC as I've said, the underdogs banded together day in and day out to even the odds, and even break the odds on many days. The tools are available for you to use, if you choose not to then you deserve to lose repeatedly.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
You know warhammer tried to resuscitate DAoC and failed. GW2 tried to perform a Frankenstein.. the bottom line is, it isn't working for DAoC anymore, Guild Loyalty> Game loyalty every time. Guilds have grown from their infancy and become large massive forces to be reckoned with moving from game to game. Failing to understand that has changed from the past is shortsighted and not well thought through. This is the reality of gaming in 2013. When one side gets too many guilds, it is going to win and keep winning. So what are they implementing to allow guilds to balance it out when too many of them choose the same side? Can they just go to the underdog realm and solve it? ....
WAR screwed it up by having multiple PVP "lakes", 2-sided PVP and a whole shit pile of scenarios. RVR style PVP happened by accident when people weren't just racking up the points keep flipping or leaving because their scenario was ready.
GW2 tried and got some of it right, But ultimately, just WTF is server allegiance? If they had Asurans fighting against the humans and the leafy elf replacement in that kind of 3 sided PVP (or hell, make it 4-sided and throw in the Gar) that would have made a much more interesting game. Plus there's way too much server flipping there because it's easy to do and go to the winning server. A big part of the problem there is what you're saying is the cure.
How is making the overpowered servers stay over powered rather than allow guilds to go underdog solving that issue? That doesn't solve it, it just makes it stay broken. They will just go to the winning server and stay there... Who's going to hop to the losing server to fix it? Oh yea.. no one.
Any guild who wants to do exactly that, for the sake of improving the game, can do so easily in GW2...do they do it?
You're overemphasizing things to hold-on to a rapidly vanishing point
And PS...why aren't we asleep? My place is too hot, what's everyone else's excuse for a thread rapidly filling up at 4:30 AM PDT?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
No matter how it is now but in the end they will allow it.
Just look what happened to PS2.
Planet earth triples its water mass and islands will sink when those peeps(WTJs) starts crying why they *need* faction change.I.E winning team joiner (WTJ)
Just wait.
The thing is the WTJs are unorganized and uncoordinated and it will be real easy to make them LTJ's by just going to the other side after they hop. >: )
As long as you can switch sides too, it ensures that no one team always wins.
Originally posted by DavisFlight If the answer is yes, this game is even more fucked than it seems already.
That post helped a lot. I prefer a game where people can switch factions on the fly to completely destroy the balance of the game. That way I can always ensure I am on the winning side. Genius.
You do realize that the guilds that offset the balance of the game will be able to do that already don't you? Hell on one game I played every guild member had different accounts they payed subs on. David payed over $150 a month in sub fees a month to ONE game. People play on multiple computers at the same time. That is the reality of this. I have 8 Pc's sitting here at my disposal if I really wanted to..
As for ruining the balance of the game, that is pretty much guaranteed with race locked factions. People will get tired of losing and permanently switch to the winning realm and the other two realms will be evacuated for PvP. That cripples the PvP for everyone when you have one side overpowered. It always happens regardless. People will either switch or quit the game all together. Been there done that, why would you want to see it die that way again?
They are going to switch sides anyhow. If you make it easier for them to do so, the balance actually gets corrected FASTER, instead of staying unbalanced forever.
DAoC says otherwise
How is that working for them these days?
Would of worked extremely well if they hadn't done a 180 on game design and try and turn the game into a PvE game. Same as any game that starts out with a general market they try to reach then alienate them with a change in course. It being a 3 faction RvR game wasn't what drove them to mediocrity. Its the same correlation as UO's Trammel, SWG's NGE etc. etc. etc.
If WoW was to change their model from a raid game in the next expansion and not implemented any new raids, the game would die as well. SO it isn't the game that's the problem its the change that caused DAoC to fail.
Yes but if you created DAoC now, it would be all screwed up as well because the player demographics are very different now. Games have to be equipped to deal with the mega guilds rather than just soloers/ small guilds or balance gets crushed quick.
And that is why you create an RvR area so massive in scope that any large guild would not be able to lock it down. You do realize that Cyrodiil is the same size as all the other 3 factions zones combined. Plus there's more to do in the RvR then just PvP. The best crafting drops will come from there, some of the best items will come from there. You will acquire a separate skill tree to use there. They'll be PvE dungeons and a Darkness Falls dungeon going on there. In short there's going to be so much room and so much content to do besides PvP that it couldn't possibly fail in this age. 2000 people in 1 zone is large, larger then most games servers handle.
I've ragged on TESO a lot lately, and for good reason, but its PvP system is the one thing they got right and if theres one thing that Matt Firor knows is how to create a successful RvR game. And as Iselin pointed out, do not discredit the fact that your enemy is an entire different race. Everything will play out even in this age of McMMO players and WoW rejects.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
1) Forces players to spend more time waiting in game than actually playing it.
2) Prevents players from playing the game with the people they wish to play the game with.
3) guarantees overpowered teams stay over powered longer.
How does it force people to wait when everyone in your guild will be assigned to the same campaign? I can't imagine your guild fielding a 2000 zerg every single hour of the day.
If your in the same guild you'll be able to play in the Alliance versus Alliance area at any time, there shouldn't be any queue's since the area is so large and population limit is so large.
Well then, you best be coordinating with that 3rd faction to create a temporary truce to tackle an existing enemy. But chances are you're the type of player who instead of working out a solution will run off and gank the nearest non winning faction member you want to get your PvP fix.
It worked in DAoC and it'll work in TESO if the players allow it work. I played Albion Guinevere for close to 3 years and the entire time we were the most populated realm but I assure you, the Hibs and Mids kept us busy every single day. Often times kept us choked in within our own Milegate because they worked together to overcome a greater threat. If Hib or Mid had gone their own way we would of annihilated both sides and kept both realms choked up at their own MG. And the game would of become extremely unfun but because the 2 weaker realms worked together as the game was designed to be, our overwhelming numbers were kept in check night in and night out.
1) Who are they going to play when everyone moved to the winning realm? How long are they going to have to wait to play if one realm becomes more populated for pvp than the others?
2) Say your guild is Ebonheart, can you , as a Breton fight alongside them as a Breton? Oh wait...
You know warhammer tried to resuscitate DAoC and failed. GW2 tried to perform a Frankenstein.. the bottom line is, it isn't working for DAoC anymore, Guild Loyalty> Game loyalty every time. Guilds have grown from their infancy and become large massive forces to be reckoned with moving from game to game. Failing to understand that has changed from the past is shortsighted and not well thought through. This is the reality of gaming in 2013. When one side gets too many guilds, it is going to win and keep winning. So what are they implementing to allow guilds to balance it out when too many of them choose the same side? Can they just go to the underdog realm and solve it? ....
You might be able to change campaigns but you wont be able to change factions. And then you're going to lose all your realm points for switching campaigns. And then your guaranteed to get into a winning side.
I think this is a stupid decision to allow cross faction guilding but this is more for the PvE crowd and I seriously doubt many PvP guilds will allow cross faction guild mates.
Warhammer failed because it had 2 factions and the RvR Lakes were extremely small which made zerging the defacto best way to play. GW2's WvW areas were small as well, and not only that they were separated across 4 maps and it was extremely queue heavy. Plus none of those games had things like relics, realm ranks, or Darkness Falls. In short those 2 games PvP mode failed not because they went an RvR route but because they strayed too far from the RvR route.
If one side gets the advantage which they most likely will, then if you allow them to continue to dominate then you have no one but your self to blame and should play something more to your liken. In DAoC as I've said, the underdogs banded together day in and day out to even the odds, and even break the odds on many days. The tools are available for you to use, if you choose not to then you deserve to lose repeatedly.
1)You will be able to keep campaigns and change factions. My 8 pc's and multiple bank accounts guarantees it. Most hardcore Pvpers already know that trick. LMAO. It is just the newbies that will have to start over.
2)So you find out your sister going to college in another state has joined an ooposing alliance, are you just going to say she can't play with you? LMAO!
It isn't like " you" will be able to do anything about it. Outnumbered and uncoordinated just gets their ass handed to them. Remember, you are going to have 8 year olds playing this game as well. Yea.. gather up 'em 8 yr olds and go wip the tar outta 'em vets. That is really going to work. LOL
You know warhammer tried to resuscitate DAoC and failed. GW2 tried to perform a Frankenstein.. the bottom line is, it isn't working for DAoC anymore, Guild Loyalty> Game loyalty every time. Guilds have grown from their infancy and become large massive forces to be reckoned with moving from game to game. Failing to understand that has changed from the past is shortsighted and not well thought through. This is the reality of gaming in 2013. When one side gets too many guilds, it is going to win and keep winning. So what are they implementing to allow guilds to balance it out when too many of them choose the same side? Can they just go to the underdog realm and solve it? ....
WAR screwed it up by having multiple PVP "lakes", 2-sided PVP and a whole shit pile of scenarios. RVR style PVP happened by accident when people weren't just racking up the points keep flipping or leaving because their scenario was ready.
GW2 tried and got some of it right, But ultimately, just WTF is server allegiance? If they had Asurans fighting against the humans and the leafy elf replacement in that kind of 3 sided PVP (or hell, make it 4-sided and throw in the Gar) that would have made a much more interesting game. Plus there's way too much server flipping there because it's easy to do and go to the winning server. A big part of the problem there is what you're saying is the cure.
How is making the overpowered servers stay over powered rather than allow guilds to go underdog solving that issue? That doesn't solve it, it just makes it stay broken. They will just go to the winning server and stay there... Who's going to hop to the losing server to fix it? Oh yea.. no one.
Any guild who wants to do exactly that, for the sake of improving the game, can do so easily in GW2...do they do it?
You're overemphasizing things to hold-on to a rapidly vanishing point
And PS...why aren't we asleep? My place is too hot, what's everyone else's excuse for a thread rapidly filling up at 4:30 AM PDT?
My excuse is I am too excited about my doctors appointment later this morning. After a lengthy rehab I am hoping for good news so I can return to work. Being cooped up with an hallow around my leg due to a knee replacement has taken its toll on me lol. I want to get back out on the street so I can protect and serve.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by DavisFlight If the answer is yes, this game is even more fucked than it seems already.
That post helped a lot. I prefer a game where people can switch factions on the fly to completely destroy the balance of the game. That way I can always ensure I am on the winning side. Genius.
You do realize that the guilds that offset the balance of the game will be able to do that already don't you? Hell on one game I played every guild member had different accounts they payed subs on. David payed over $150 a month in sub fees a month to ONE game. People play on multiple computers at the same time. That is the reality of this. I have 8 Pc's sitting here at my disposal if I really wanted to..
As for ruining the balance of the game, that is pretty much guaranteed with race locked factions. People will get tired of losing and permanently switch to the winning realm and the other two realms will be evacuated for PvP. That cripples the PvP for everyone when you have one side overpowered. It always happens regardless. People will either switch or quit the game all together. Been there done that, why would you want to see it die that way again?
They are going to switch sides anyhow. If you make it easier for them to do so, the balance actually gets corrected FASTER, instead of staying unbalanced forever.
DAoC says otherwise
How is that working for them these days?
Would of worked extremely well if they hadn't done a 180 on game design and try and turn the game into a PvE game. Same as any game that starts out with a general market they try to reach then alienate them with a change in course. It being a 3 faction RvR game wasn't what drove them to mediocrity. Its the same correlation as UO's Trammel, SWG's NGE etc. etc. etc.
If WoW was to change their model from a raid game in the next expansion and not implemented any new raids, the game would die as well. SO it isn't the game that's the problem its the change that caused DAoC to fail.
Yes but if you created DAoC now, it would be all screwed up as well because the player demographics are very different now. Games have to be equipped to deal with the mega guilds rather than just soloers/ small guilds or balance gets crushed quick.
And that is why you create an RvR area so massive in scope that any large guild would not be able to lock it down. You do realize that Cyrodiil is the same size as all the other 3 factions zones combined. Plus there's more to do in the RvR then just PvP. The best crafting drops will come from there, some of the best items will come from there. You will acquire a separate skill tree to use there. They'll be PvE dungeons and a Darkness Falls dungeon going on there. In short there's going to be so much room and so much content to do besides PvP that it couldn't possibly fail in this age. 2000 people in 1 zone is large, larger then most games servers handle.
I've ragged on TESO a lot lately, and for good reason, but its PvP system is the one thing they got right and if theres one thing that Matt Firor knows is how to create a successful RvR game. And as Iselin pointed out, do not discredit the fact that your enemy is an entire different race. Everything will play out even in this age of McMMO players and WoW rejects.
Have you ever played Eve? It will be locked down. Easy. I am not concerned with the PvE content, it is the PvP I see serious problems with already. I live in PvP, that is all I do.
You know warhammer tried to resuscitate DAoC and failed. GW2 tried to perform a Frankenstein.. the bottom line is, it isn't working for DAoC anymore, Guild Loyalty> Game loyalty every time. Guilds have grown from their infancy and become large massive forces to be reckoned with moving from game to game. Failing to understand that has changed from the past is shortsighted and not well thought through. This is the reality of gaming in 2013. When one side gets too many guilds, it is going to win and keep winning. So what are they implementing to allow guilds to balance it out when too many of them choose the same side? Can they just go to the underdog realm and solve it? ....
WAR screwed it up by having multiple PVP "lakes", 2-sided PVP and a whole shit pile of scenarios. RVR style PVP happened by accident when people weren't just racking up the points keep flipping or leaving because their scenario was ready.
GW2 tried and got some of it right, But ultimately, just WTF is server allegiance? If they had Asurans fighting against the humans and the leafy elf replacement in that kind of 3 sided PVP (or hell, make it 4-sided and throw in the Gar) that would have made a much more interesting game. Plus there's way too much server flipping there because it's easy to do and go to the winning server. A big part of the problem there is what you're saying is the cure.
How is making the overpowered servers stay over powered rather than allow guilds to go underdog solving that issue? That doesn't solve it, it just makes it stay broken. They will just go to the winning server and stay there... Who's going to hop to the losing server to fix it? Oh yea.. no one.
Any guild who wants to do exactly that, for the sake of improving the game, can do so easily in GW2...do they do it?
You're overemphasizing things to hold-on to a rapidly vanishing point
And PS...why aren't we asleep? My place is too hot, what's everyone else's excuse for a thread rapidly filling up at 4:30 AM PDT?
My excuse is I am too excited about my doctors appointment later this morning. After a lengthy rehab I am hoping for good news so I can return to work. Being cooped up with an hallow around my leg due to a knee replacement has taken its toll on me lol. I want to get back out on the street so I can protect and serve.
No matter how it is now but in the end they will allow it.
Just look what happened to PS2.
Planet earth triples its water mass and islands will sink when those peeps(WTJs) starts crying why they *need* faction change.I.E winning team joiner (WTJ)
Just wait.
The thing is the WTJs are unorganized and uncoordinated and it will be real easy to make them LTJ's by just going to the other side after they hop. >: )
As long as you can switch sides too, it ensures that no one team always wins.
And because of WTJs rest of the players are forced to change faction,who did not want faction changes in the first place.soz not a good idea.
heres 2 fast solutions.
a)Counter Strike model,votekick WTJs out of the server / faction.
b) rp , pvp, pve and WTJ servers.
in WTJ server peeps can change factions on the fly and in others they cant.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014. **On the radar: http://www.cyberpunk.net/ **
1) Forces players to spend more time waiting in game than actually playing it.
2) Prevents players from playing the game with the people they wish to play the game with.
3) guarantees overpowered teams stay over powered longer.
How does it force people to wait when everyone in your guild will be assigned to the same campaign? I can't imagine your guild fielding a 2000 zerg every single hour of the day.
If your in the same guild you'll be able to play in the Alliance versus Alliance area at any time, there shouldn't be any queue's since the area is so large and population limit is so large.
Well then, you best be coordinating with that 3rd faction to create a temporary truce to tackle an existing enemy. But chances are you're the type of player who instead of working out a solution will run off and gank the nearest non winning faction member you want to get your PvP fix.
It worked in DAoC and it'll work in TESO if the players allow it work. I played Albion Guinevere for close to 3 years and the entire time we were the most populated realm but I assure you, the Hibs and Mids kept us busy every single day. Often times kept us choked in within our own Milegate because they worked together to overcome a greater threat. If Hib or Mid had gone their own way we would of annihilated both sides and kept both realms choked up at their own MG. And the game would of become extremely unfun but because the 2 weaker realms worked together as the game was designed to be, our overwhelming numbers were kept in check night in and night out.
1) Who are they going to play when everyone moved to the winning realm? How long are they going to have to wait to play if one realm becomes more populated for pvp than the others?
2) Say your guild is Ebonheart, can you , as a Breton fight alongside them as a Breton? Oh wait...
You know warhammer tried to resuscitate DAoC and failed. GW2 tried to perform a Frankenstein.. the bottom line is, it isn't working for DAoC anymore, Guild Loyalty> Game loyalty every time. Guilds have grown from their infancy and become large massive forces to be reckoned with moving from game to game. Failing to understand that has changed from the past is shortsighted and not well thought through. This is the reality of gaming in 2013. When one side gets too many guilds, it is going to win and keep winning. So what are they implementing to allow guilds to balance it out when too many of them choose the same side? Can they just go to the underdog realm and solve it? ....
You might be able to change campaigns but you wont be able to change factions. And then you're going to lose all your realm points for switching campaigns. And then your guaranteed to get into a winning side.
I think this is a stupid decision to allow cross faction guilding but this is more for the PvE crowd and I seriously doubt many PvP guilds will allow cross faction guild mates.
Warhammer failed because it had 2 factions and the RvR Lakes were extremely small which made zerging the defacto best way to play. GW2's WvW areas were small as well, and not only that they were separated across 4 maps and it was extremely queue heavy. Plus none of those games had things like relics, realm ranks, or Darkness Falls. In short those 2 games PvP mode failed not because they went an RvR route but because they strayed too far from the RvR route.
If one side gets the advantage which they most likely will, then if you allow them to continue to dominate then you have no one but your self to blame and should play something more to your liken. In DAoC as I've said, the underdogs banded together day in and day out to even the odds, and even break the odds on many days. The tools are available for you to use, if you choose not to then you deserve to lose repeatedly.
1)You will be able to keep campaigns and change factions. My 8 pc's and multiple bank accounts guarantees it. Most hardcore Pvpers already know that trick. LMAO. It is just the newbies that will have to start over.
2)So you find out your sister going to college in another state has joined an ooposing alliance, are you just going to say she can't play with you? LMAO!
It isn't like " you" will be able to do anything about it. Outnumbered and uncoordinated just gets their ass handed to them. Remember, you are going to have 8 year olds playing this game as well. Yea.. gather up 'em 8 yr olds and go wip the tar outta 'em vets. That is really going to work. LOL
So you'll reroll a new faction and level up all over again just because your loosing? Sounds extremely silly if you ask me, but that'll be your only choice in rerolling a new faction. For the record if you want to ignore this step might I suggest you and your guild rolling Aldmeri Dominion. Mark my words that is going to be the OP side based on research I've done with PvP guilds. Not gonna let it deter me from rolling my beloved Dunmer however. And my best guess we'll be the most populated side but probably the worst in PvP and I am fine with that.
If knew my sister was going to college and I wanted her to join my side then I'd tell her to join me before choosing that other state. The whole, well my friend rolled on another server is a BS argument because if he/she is your friend in the first place, you'll both let each other know prior to starting the game where you'll both go. Else she isn't much of a friend.
Again, instead of pouting and worrying about an issue that may or may not crop up, why not do something about it. Something the developers have inherently integrated into the game. That being the 3rd faction. Join with them, make alliances, do not backstab them, create a defacto alliance til lthe winning side is demolished. It worked beautifully in DAoC and it can work again in this age of MMO players, but someone's got to take the first step. And like I said, if you're unwilling to be that person to handle the situation with tools given, you deserve to lose and I have no pity for that mentality and hope your ego gets crushed day in and day out. Metaphorically speaking of course.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by DavisFlight If the answer is yes, this game is even more fucked than it seems already.
That post helped a lot. I prefer a game where people can switch factions on the fly to completely destroy the balance of the game. That way I can always ensure I am on the winning side. Genius.
You do realize that the guilds that offset the balance of the game will be able to do that already don't you? Hell on one game I played every guild member had different accounts they payed subs on. David payed over $150 a month in sub fees a month to ONE game. People play on multiple computers at the same time. That is the reality of this. I have 8 Pc's sitting here at my disposal if I really wanted to..
As for ruining the balance of the game, that is pretty much guaranteed with race locked factions. People will get tired of losing and permanently switch to the winning realm and the other two realms will be evacuated for PvP. That cripples the PvP for everyone when you have one side overpowered. It always happens regardless. People will either switch or quit the game all together. Been there done that, why would you want to see it die that way again?
They are going to switch sides anyhow. If you make it easier for them to do so, the balance actually gets corrected FASTER, instead of staying unbalanced forever.
DAoC says otherwise
How is that working for them these days?
Would of worked extremely well if they hadn't done a 180 on game design and try and turn the game into a PvE game. Same as any game that starts out with a general market they try to reach then alienate them with a change in course. It being a 3 faction RvR game wasn't what drove them to mediocrity. Its the same correlation as UO's Trammel, SWG's NGE etc. etc. etc.
If WoW was to change their model from a raid game in the next expansion and not implemented any new raids, the game would die as well. SO it isn't the game that's the problem its the change that caused DAoC to fail.
Yes but if you created DAoC now, it would be all screwed up as well because the player demographics are very different now. Games have to be equipped to deal with the mega guilds rather than just soloers/ small guilds or balance gets crushed quick.
And that is why you create an RvR area so massive in scope that any large guild would not be able to lock it down. You do realize that Cyrodiil is the same size as all the other 3 factions zones combined. Plus there's more to do in the RvR then just PvP. The best crafting drops will come from there, some of the best items will come from there. You will acquire a separate skill tree to use there. They'll be PvE dungeons and a Darkness Falls dungeon going on there. In short there's going to be so much room and so much content to do besides PvP that it couldn't possibly fail in this age. 2000 people in 1 zone is large, larger then most games servers handle.
I've ragged on TESO a lot lately, and for good reason, but its PvP system is the one thing they got right and if theres one thing that Matt Firor knows is how to create a successful RvR game. And as Iselin pointed out, do not discredit the fact that your enemy is an entire different race. Everything will play out even in this age of McMMO players and WoW rejects.
Have you ever played Eve? It will be locked down. Easy. I am not concerned with the PvE content, it is the PvP I see serious problems with already. I live in PvP, that is all I do.
Nope I haven't but that's more to do with its FFA PvP model then anything else. Same thing happened with my most beloved MMO of all time Asheron's Call. It is one of the pitfalls of FFA PvP and it is not mutually exclusive of an RvR game.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
No matter how it is now but in the end they will allow it.
Just look what happened to PS2.
Planet earth triples its water mass and islands will sink when those peeps(WTJs) starts crying why they *need* faction change.I.E winning team joiner (WTJ)
Just wait.
The thing is the WTJs are unorganized and uncoordinated and it will be real easy to make them LTJ's by just going to the other side after they hop. >: )
As long as you can switch sides too, it ensures that no one team always wins.
And because of WTJs rest of the players are forced to change faction,who did not want faction changes in the first place.soz not a good idea.
heres 2 fast solutions.
a)Counter Strike model,votekick WTJs out of the server / faction.
b) rp , pvp, pve and WTJ servers.
in WTJ server peeps can change factions on the fly and in others they cant.
They are going to be forced to regardless. The WTJ's don't care they will hop anyhow, regardless of how hard they make it to do so.
They cannot even do your suggestions. The email I received earlier is saying that is not possible:
"Hi there!
Thank you for contacting The Elder Scrolls Online Team and expressing your interest in helping us test The Elder Scrolls Online.
I hope I am not misunderstanding your question here, but you are asking about changing realms? If so, there will only be one server in game. The megaserver technology featured in The Elder Scrolls Online will allow PC (Windows OS) players and Mac players to play together. Xbox One players will play on a specific megaserver with other players using an Xbox One. PlayStation 4 players will have a specific megaserver dedicated to only those players using a PS4.
I hope this answers your question, if you are unsure about my reply or it did not cover your question, please reply back
Warm Regards,
John
The Elder Scrolls Online Team"
And oo I got a reply to my original question!
"Hi again Carrie!
The game is still pretty far from launch and as such a lot of things can change, but yes at the moment there is 3 different factions fighting eachother and if you choose a race then you represent that faction and you cannot change factions.
For instance, if you choose the Breton as a race then you represent the Daggerfall Covenant and you cannot fight alongside races from the other two factions as they are your enemies.
Originally posted by DavisFlight If the answer is yes, this game is even more fucked than it seems already.
That post helped a lot. I prefer a game where people can switch factions on the fly to completely destroy the balance of the game. That way I can always ensure I am on the winning side. Genius.
You do realize that the guilds that offset the balance of the game will be able to do that already don't you? Hell on one game I played every guild member had different accounts they payed subs on. David payed over $150 a month in sub fees a month to ONE game. People play on multiple computers at the same time. That is the reality of this. I have 8 Pc's sitting here at my disposal if I really wanted to..
As for ruining the balance of the game, that is pretty much guaranteed with race locked factions. People will get tired of losing and permanently switch to the winning realm and the other two realms will be evacuated for PvP. That cripples the PvP for everyone when you have one side overpowered. It always happens regardless. People will either switch or quit the game all together. Been there done that, why would you want to see it die that way again?
They are going to switch sides anyhow. If you make it easier for them to do so, the balance actually gets corrected FASTER, instead of staying unbalanced forever.
DAoC says otherwise
How is that working for them these days?
Would of worked extremely well if they hadn't done a 180 on game design and try and turn the game into a PvE game. Same as any game that starts out with a general market they try to reach then alienate them with a change in course. It being a 3 faction RvR game wasn't what drove them to mediocrity. Its the same correlation as UO's Trammel, SWG's NGE etc. etc. etc.
If WoW was to change their model from a raid game in the next expansion and not implemented any new raids, the game would die as well. SO it isn't the game that's the problem its the change that caused DAoC to fail.
Yes but if you created DAoC now, it would be all screwed up as well because the player demographics are very different now. Games have to be equipped to deal with the mega guilds rather than just soloers/ small guilds or balance gets crushed quick.
And that is why you create an RvR area so massive in scope that any large guild would not be able to lock it down. You do realize that Cyrodiil is the same size as all the other 3 factions zones combined. Plus there's more to do in the RvR then just PvP. The best crafting drops will come from there, some of the best items will come from there. You will acquire a separate skill tree to use there. They'll be PvE dungeons and a Darkness Falls dungeon going on there. In short there's going to be so much room and so much content to do besides PvP that it couldn't possibly fail in this age. 2000 people in 1 zone is large, larger then most games servers handle.
I've ragged on TESO a lot lately, and for good reason, but its PvP system is the one thing they got right and if theres one thing that Matt Firor knows is how to create a successful RvR game. And as Iselin pointed out, do not discredit the fact that your enemy is an entire different race. Everything will play out even in this age of McMMO players and WoW rejects.
Have you ever played Eve? It will be locked down. Easy. I am not concerned with the PvE content, it is the PvP I see serious problems with already. I live in PvP, that is all I do.
Nope I haven't but that's more to do with its FFA PvP model then anything else. Same thing happened with my most beloved MMO of all time Asheron's Call. It is one of the pitfalls of FFA PvP and it is not mutually exclusive of an RvR game.
You should understand though, the demographics of who is going to be playing this is going to be HUGE.
Eve guilds are coming, wow guilds are coming and 8 year olds are coming... It is going to be a mad house. LOL
Originally posted by DavisFlight If the answer is yes, this game is even more fucked than it seems already.
That post helped a lot. I prefer a game where people can switch factions on the fly to completely destroy the balance of the game. That way I can always ensure I am on the winning side. Genius.
You do realize that the guilds that offset the balance of the game will be able to do that already don't you? Hell on one game I played every guild member had different accounts they payed subs on. David payed over $150 a month in sub fees a month to ONE game. People play on multiple computers at the same time. That is the reality of this. I have 8 Pc's sitting here at my disposal if I really wanted to..
As for ruining the balance of the game, that is pretty much guaranteed with race locked factions. People will get tired of losing and permanently switch to the winning realm and the other two realms will be evacuated for PvP. That cripples the PvP for everyone when you have one side overpowered. It always happens regardless. People will either switch or quit the game all together. Been there done that, why would you want to see it die that way again?
They are going to switch sides anyhow. If you make it easier for them to do so, the balance actually gets corrected FASTER, instead of staying unbalanced forever.
DAoC says otherwise
How is that working for them these days?
Would of worked extremely well if they hadn't done a 180 on game design and try and turn the game into a PvE game. Same as any game that starts out with a general market they try to reach then alienate them with a change in course. It being a 3 faction RvR game wasn't what drove them to mediocrity. Its the same correlation as UO's Trammel, SWG's NGE etc. etc. etc.
If WoW was to change their model from a raid game in the next expansion and not implemented any new raids, the game would die as well. SO it isn't the game that's the problem its the change that caused DAoC to fail.
Yes but if you created DAoC now, it would be all screwed up as well because the player demographics are very different now. Games have to be equipped to deal with the mega guilds rather than just soloers/ small guilds or balance gets crushed quick.
And that is why you create an RvR area so massive in scope that any large guild would not be able to lock it down. You do realize that Cyrodiil is the same size as all the other 3 factions zones combined. Plus there's more to do in the RvR then just PvP. The best crafting drops will come from there, some of the best items will come from there. You will acquire a separate skill tree to use there. They'll be PvE dungeons and a Darkness Falls dungeon going on there. In short there's going to be so much room and so much content to do besides PvP that it couldn't possibly fail in this age. 2000 people in 1 zone is large, larger then most games servers handle.
I've ragged on TESO a lot lately, and for good reason, but its PvP system is the one thing they got right and if theres one thing that Matt Firor knows is how to create a successful RvR game. And as Iselin pointed out, do not discredit the fact that your enemy is an entire different race. Everything will play out even in this age of McMMO players and WoW rejects.
Have you ever played Eve? It will be locked down. Easy. I am not concerned with the PvE content, it is the PvP I see serious problems with already. I live in PvP, that is all I do.
Nope I haven't but that's more to do with its FFA PvP model then anything else. Same thing happened with my most beloved MMO of all time Asheron's Call. It is one of the pitfalls of FFA PvP and it is not mutually exclusive of an RvR game.
You should understand though, the demographics of who is going to be playing this is going to be HUGE.
Eve guilds are coming, wow guilds are coming and 8 year olds are coming... It is going to be a mad house. LOL
The PvP should be fun and for once a true spiritual successor to DAoC is getting released. I have 100% confidence in the AvA system because of who's behind the helm. Look at my post history, I have been very critical of this game for a while now but its not the PvP that I am worried about.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
1) Forces players to spend more time waiting in game than actually playing it.
2) Prevents players from playing the game with the people they wish to play the game with.
3) guarantees overpowered teams stay over powered longer.
How does it force people to wait when everyone in your guild will be assigned to the same campaign? I can't imagine your guild fielding a 2000 zerg every single hour of the day.
If your in the same guild you'll be able to play in the Alliance versus Alliance area at any time, there shouldn't be any queue's since the area is so large and population limit is so large.
Well then, you best be coordinating with that 3rd faction to create a temporary truce to tackle an existing enemy. But chances are you're the type of player who instead of working out a solution will run off and gank the nearest non winning faction member you want to get your PvP fix.
It worked in DAoC and it'll work in TESO if the players allow it work. I played Albion Guinevere for close to 3 years and the entire time we were the most populated realm but I assure you, the Hibs and Mids kept us busy every single day. Often times kept us choked in within our own Milegate because they worked together to overcome a greater threat. If Hib or Mid had gone their own way we would of annihilated both sides and kept both realms choked up at their own MG. And the game would of become extremely unfun but because the 2 weaker realms worked together as the game was designed to be, our overwhelming numbers were kept in check night in and night out.
1) Who are they going to play when everyone moved to the winning realm? How long are they going to have to wait to play if one realm becomes more populated for pvp than the others?
2) Say your guild is Ebonheart, can you , as a Breton fight alongside them as a Breton? Oh wait...
You know warhammer tried to resuscitate DAoC and failed. GW2 tried to perform a Frankenstein.. the bottom line is, it isn't working for DAoC anymore, Guild Loyalty> Game loyalty every time. Guilds have grown from their infancy and become large massive forces to be reckoned with moving from game to game. Failing to understand that has changed from the past is shortsighted and not well thought through. This is the reality of gaming in 2013. When one side gets too many guilds, it is going to win and keep winning. So what are they implementing to allow guilds to balance it out when too many of them choose the same side? Can they just go to the underdog realm and solve it? ....
You might be able to change campaigns but you wont be able to change factions. And then you're going to lose all your realm points for switching campaigns. And then your guaranteed to get into a winning side.
I think this is a stupid decision to allow cross faction guilding but this is more for the PvE crowd and I seriously doubt many PvP guilds will allow cross faction guild mates.
Warhammer failed because it had 2 factions and the RvR Lakes were extremely small which made zerging the defacto best way to play. GW2's WvW areas were small as well, and not only that they were separated across 4 maps and it was extremely queue heavy. Plus none of those games had things like relics, realm ranks, or Darkness Falls. In short those 2 games PvP mode failed not because they went an RvR route but because they strayed too far from the RvR route.
If one side gets the advantage which they most likely will, then if you allow them to continue to dominate then you have no one but your self to blame and should play something more to your liken. In DAoC as I've said, the underdogs banded together day in and day out to even the odds, and even break the odds on many days. The tools are available for you to use, if you choose not to then you deserve to lose repeatedly.
1)You will be able to keep campaigns and change factions. My 8 pc's and multiple bank accounts guarantees it. Most hardcore Pvpers already know that trick. LMAO. It is just the newbies that will have to start over.
2)So you find out your sister going to college in another state has joined an ooposing alliance, are you just going to say she can't play with you? LMAO!
It isn't like " you" will be able to do anything about it. Outnumbered and uncoordinated just gets their ass handed to them. Remember, you are going to have 8 year olds playing this game as well. Yea.. gather up 'em 8 yr olds and go wip the tar outta 'em vets. That is really going to work. LOL
So you'll reroll a new faction and level up all over again just because your loosing? Sounds extremely silly if you ask me, but that'll be your only choice in rerolling a new faction. For the record if you want to ignore this step might I suggest you and your guild rolling Aldmeri Dominion. Mark my words that is going to be the OP side based on research I've done with PvP guilds. Not gonna let it deter me from rolling my beloved Dunmer however. And my best guess we'll be the most populated side but probably the worst in PvP and I am fine with that.
If knew my sister was going to college and I wanted her to join my side then I'd tell her to join me before choosing that other state. The whole, well my friend rolled on another server is a BS argument because if he/she is your friend in the first place, you'll both let each other know prior to starting the game where you'll both go. Else she isn't much of a friend.
Again, instead of pouting and worrying about an issue that may or may not crop up, why not do something about it. Something the developers have inherently integrated into the game. That being the 3rd faction. Join with them, make alliances, do not backstab them, create a defacto alliance til lthe winning side is demolished. It worked beautifully in DAoC and it can work again in this age of MMO players, but someone's got to take the first step. And like I said, if you're unwilling to be that person to handle the situation with tools given, you deserve to lose and I have no pity for that mentality and hope your ego gets crushed day in and day out. Metaphorically speaking of course.
1) "i'm " not going to reroll and play another faction because I am losing. LOL "I" am already going to have characters leveled in all factions to play as I wish. Now WTJers will completely abandon their previous character and make a new one, no problem. Hell they used to do that crap just to make characters with names " devil's man" just to follow me around in games harassing me, I am sure they have no problem making one to play another team.
2) You don't find out that your sister is playing until after the fact, oh and she is on the alliance that her boyfriend chose. People have to reroll just to play pvp together? Say you meet someone and are like" OMG you play TESO too?! I love that game, lets play together.. Oh =/ can;'t on different alliance.. well if I start over we can play together in a month.. oh Yay! That is great! .. In a month. Once you train and can actually do the same stuff together again. WONDERFUL!"
That is reality.
An issue that may not crop up? Of course it will. This is an MMO isn't it? Everything that can go wrong DOES go wrong in mmos. Haven't we learned that yet? LOL
EDIT: As for someone " not" being your friend because you didn't discuss TESO before they started playing it? LOL!
*Has to wonder how many friends you have IRL* I do not discuss every game I play with every friend. That would be silly.
I am sure you're fine with only the 1337 nubs having characters in all factions AT THE SAME TIME and everyone else can't and is stuck where they are, but I for one think that is a bit of an unfair advantage over everyone else. If I am going to have them in all factions, I think everyone else should be able to do so as well without having to pay for it.
Originally posted by deviliscious Originally posted by baphametOriginally posted by devilisciousI certainly hope they have a change of heart on that. It is such a game killer for PvP when everyone evacs to the winning side and there is no easy way to balance it out.Hopefully they will correct that in time, otherwise they are crippling their PvP from the start.
well, if they allowed you to easily switch factions, what do you think will happen? people will always switch to the winning side.the way they have it set up is you cannot easily switch campaigns and if you do you do not get to pick which one is appointed to you.campaigns are not chosen, they are appointed to you, that is how they will balance it, you don't pick the winning side.you also will not have multiple characters of different factions tied to the same campaign. so if you re-roll another faction because the campaign your other character is in is on the losing side, the campaign your new character will be in will be in a different one.read up on the game a little more before jumping to conclusions IMOYou know how this works in reality right? This isn't the first time this has been done.
One side becomes the most powerful, always happens regardless. People flock to the winning realm and the losing realms become the " PvE servers" ( yes I know there is only one server, but that doesn't matter when it is divided into realms.)
So PvP boils down to one side that wipes the floor with whoever is stupid enough to walk in the other teams. everyone who was tired of losing all the time either quits PvP all together or switches to the winning realm.
When you can switch sides easily, guilds will switch sides more frequently, ensuring not one side wins ALL the time. It is the Random masses that flock to the winning team, not the guilds.
Making this more difficult only ensures that the other teams get abandoned and stay that way.
When people can choose sides at will, when one side wins too much guilds can choose to be the underdog and switch sides to have a more challenging fight. When you make that harder to do, you are preventing the guilds from restoring balance, thus crippling the PvP for everyone.
you realize that an entire guild can choose to switch to another campaign as a whole, right? the way its set up now, new players of a certain faction will be filtered into the losing side giving them greater numbers and thus balancing it.
as opposed to letting them switch and pick the winning side which you are telling me balances it better because of the guilds that can already do that anyways?
"Guilds can collectively select a Cyrodiil campaign, and players will be able to switch campaigns, however this will impose some meaningful alliance point cost. However, you are prohibited from having characters from different factions in the same campaign."
that prevents people from re-rolling a different faction and joining the winning side of a current campaign they are in but guilds can indeed select a certain campaign that is the "underdog" and you can switch to it assuming you don't have an alt in that campaign already.
Originally posted by DavisFlight If the answer is yes, this game is even more fucked than it seems already.
That post helped a lot. I prefer a game where people can switch factions on the fly to completely destroy the balance of the game. That way I can always ensure I am on the winning side. Genius.
You do realize that the guilds that offset the balance of the game will be able to do that already don't you? Hell on one game I played every guild member had different accounts they payed subs on. David payed over $150 a month in sub fees a month to ONE game. People play on multiple computers at the same time. That is the reality of this. I have 8 Pc's sitting here at my disposal if I really wanted to..
There's a huge difference between doing THAT, and actively encouraging people to switch sides. HUGE difference.
Originally posted by devilisciousI certainly hope they have a change of heart on that. It is such a game killer for PvP when everyone evacs to the winning side and there is no easy way to balance it out.Hopefully they will correct that in time, otherwise they are crippling their PvP from the start.
well, if they allowed you to easily switch factions, what do you think will happen? people will always switch to the winning side.the way they have it set up is you cannot easily switch campaigns and if you do you do not get to pick which one is appointed to you.campaigns are not chosen, they are appointed to you, that is how they will balance it, you don't pick the winning side.you also will not have multiple characters of different factions tied to the same campaign. so if you re-roll another faction because the campaign your other character is in is on the losing side, the campaign your new character will be in will be in a different one.read up on the game a little more before jumping to conclusions IMO
You know how this works in reality right? This isn't the first time this has been done.
One side becomes the most powerful, always happens regardless. People flock to the winning realm and the losing realms become the " PvE servers" ( yes I know there is only one server, but that doesn't matter when it is divided into realms.)
So PvP boils down to one side that wipes the floor with whoever is stupid enough to walk in the other teams. everyone who was tired of losing all the time either quits PvP all together or switches to the winning realm.
When you can switch sides easily, guilds will switch sides more frequently, ensuring not one side wins ALL the time. It is the Random masses that flock to the winning team, not the guilds.
Making this more difficult only ensures that the other teams get abandoned and stay that way.
When people can choose sides at will, when one side wins too much guilds can choose to be the underdog and switch sides to have a more challenging fight. When you make that harder to do, you are preventing the guilds from restoring balance, thus crippling the PvP for everyone.
you realize that an entire guild can choose to switch to another campaign as a whole, right? the way its set up now, new players of a certain faction will be filtered into the losing side giving them greater numbers and thus balancing it.
as opposed to letting them switch and pick the winning side which you are telling me balances it better because of the guilds that can already do that anyways?
"Guilds can collectively select a Cyrodiil campaign, and players will be able to switch campaigns, however this will impose some meaningful alliance point cost. However, you are prohibited from having characters from different factions in the same campaign."
that prevents people from re-rolling a different faction and joining the winning side of a current campaign they are in but guilds can indeed select a certain campaign that is the "underdog" and you can switch to it assuming you don't have an alt in that campaign already.
You do realize entire guilds are going to have the advantage over other players of switching faction at will without losing anything right? Just about everyone I know has multiple accounts non related to one another. All this does is make it so only the people who can afford to have multiple computers and purchase multiple games have this option, but no one else does. It isn't like devs can do anything to stop that at all, players still work around it, it is a very old trick.
I once watched a guild member proceed to get 8 p2p accounts banned in a period of 10 minutes because he was determined to keep cussing out a GM over " favoritism" and as soon as he had one acc banned he would log into another and continue what he was saying and EVEN though he had 8 accs banned he was still on the field in an hour fully equipped for battle. That is the reality of how this works. Only those who can afford to will be able to do this, everyone else is just screwed and has to start over to change faction. You are setting them at a disadvantage from the go.
Comments
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Any guild who wants to do exactly that, for the sake of improving the game, can do so easily in GW2...do they do it?
You're overemphasizing things to hold-on to a rapidly vanishing point
And PS...why aren't we asleep? My place is too hot, what's everyone else's excuse for a thread rapidly filling up at 4:30 AM PDT?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The thing is the WTJs are unorganized and uncoordinated and it will be real easy to make them LTJ's by just going to the other side after they hop. >: )
As long as you can switch sides too, it ensures that no one team always wins.
And that is why you create an RvR area so massive in scope that any large guild would not be able to lock it down. You do realize that Cyrodiil is the same size as all the other 3 factions zones combined. Plus there's more to do in the RvR then just PvP. The best crafting drops will come from there, some of the best items will come from there. You will acquire a separate skill tree to use there. They'll be PvE dungeons and a Darkness Falls dungeon going on there. In short there's going to be so much room and so much content to do besides PvP that it couldn't possibly fail in this age. 2000 people in 1 zone is large, larger then most games servers handle.
I've ragged on TESO a lot lately, and for good reason, but its PvP system is the one thing they got right and if theres one thing that Matt Firor knows is how to create a successful RvR game. And as Iselin pointed out, do not discredit the fact that your enemy is an entire different race. Everything will play out even in this age of McMMO players and WoW rejects.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
1)You will be able to keep campaigns and change factions. My 8 pc's and multiple bank accounts guarantees it. Most hardcore Pvpers already know that trick. LMAO. It is just the newbies that will have to start over.
2)So you find out your sister going to college in another state has joined an ooposing alliance, are you just going to say she can't play with you? LMAO!
It isn't like " you" will be able to do anything about it. Outnumbered and uncoordinated just gets their ass handed to them. Remember, you are going to have 8 year olds playing this game as well. Yea.. gather up 'em 8 yr olds and go wip the tar outta 'em vets. That is really going to work. LOL
My excuse is I am too excited about my doctors appointment later this morning. After a lengthy rehab I am hoping for good news so I can return to work. Being cooped up with an hallow around my leg due to a knee replacement has taken its toll on me lol. I want to get back out on the street so I can protect and serve.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Have you ever played Eve? It will be locked down. Easy. I am not concerned with the PvE content, it is the PvP I see serious problems with already. I live in PvP, that is all I do.
I woke up for a glass of water. LOL
And because of WTJs rest of the players are forced to change faction,who did not want faction changes in the first place.soz not a good idea.
heres 2 fast solutions.
a)Counter Strike model,votekick WTJs out of the server / faction.
b) rp , pvp, pve and WTJ servers.
in WTJ server peeps can change factions on the fly and in others they cant.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Nope I haven't but that's more to do with its FFA PvP model then anything else. Same thing happened with my most beloved MMO of all time Asheron's Call. It is one of the pitfalls of FFA PvP and it is not mutually exclusive of an RvR game.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
They are going to be forced to regardless. The WTJ's don't care they will hop anyhow, regardless of how hard they make it to do so.
They cannot even do your suggestions. The email I received earlier is saying that is not possible:
"Hi there!
Thank you for contacting The Elder Scrolls Online Team and expressing your interest in helping us test The Elder Scrolls Online.
I hope I am not misunderstanding your question here, but you are asking about changing realms? If so, there will only be one server in game. The megaserver technology featured in The Elder Scrolls Online will allow PC (Windows OS) players and Mac players to play together. Xbox One players will play on a specific megaserver with other players using an Xbox One. PlayStation 4 players will have a specific megaserver dedicated to only those players using a PS4.
I hope this answers your question, if you are unsure about my reply or it did not cover your question, please reply back
Warm Regards,
John
The Elder Scrolls Online Team"
And oo I got a reply to my original question!
"Hi again Carrie!
The game is still pretty far from launch and as such a lot of things can change, but yes at the moment there is 3 different factions fighting eachother and if you choose a race then you represent that faction and you cannot change factions.
For instance, if you choose the Breton as a race then you represent the Daggerfall Covenant and you cannot fight alongside races from the other two factions as they are your enemies.
Again, all of this might change and our developers are keeping an eye on the community and listening to the fans. I recommend you open this topic for discussion on our official forum which you can find here: http://forums.bethsoft.com/forum/190-elder-scrolls-online-general-discussion/
Thank you again for taking time to write to this
Warm Regards,
John
The Elder Scrolls Online Team"
However, it gives me hope this may change.
You realize that you are going to have a very young player base as well given the fans of this? There is going to be some serious hopping going on.
You should understand though, the demographics of who is going to be playing this is going to be HUGE.
Eve guilds are coming, wow guilds are coming and 8 year olds are coming... It is going to be a mad house. LOL
The PvP should be fun and for once a true spiritual successor to DAoC is getting released. I have 100% confidence in the AvA system because of who's behind the helm. Look at my post history, I have been very critical of this game for a while now but its not the PvP that I am worried about.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
1) "i'm " not going to reroll and play another faction because I am losing. LOL "I" am already going to have characters leveled in all factions to play as I wish. Now WTJers will completely abandon their previous character and make a new one, no problem. Hell they used to do that crap just to make characters with names " devil's man" just to follow me around in games harassing me, I am sure they have no problem making one to play another team.
2) You don't find out that your sister is playing until after the fact, oh and she is on the alliance that her boyfriend chose. People have to reroll just to play pvp together? Say you meet someone and are like" OMG you play TESO too?! I love that game, lets play together.. Oh =/ can;'t on different alliance.. well if I start over we can play together in a month.. oh Yay! That is great! .. In a month. Once you train and can actually do the same stuff together again. WONDERFUL!"
That is reality.
An issue that may not crop up? Of course it will. This is an MMO isn't it? Everything that can go wrong DOES go wrong in mmos. Haven't we learned that yet? LOL
EDIT: As for someone " not" being your friend because you didn't discuss TESO before they started playing it? LOL!
*Has to wonder how many friends you have IRL* I do not discuss every game I play with every friend. That would be silly.
I am sure you're fine with only the 1337 nubs having characters in all factions AT THE SAME TIME and everyone else can't and is stuck where they are, but I for one think that is a bit of an unfair advantage over everyone else. If I am going to have them in all factions, I think everyone else should be able to do so as well without having to pay for it.
You know how this works in reality right? This isn't the first time this has been done.
One side becomes the most powerful, always happens regardless. People flock to the winning realm and the losing realms become the " PvE servers" ( yes I know there is only one server, but that doesn't matter when it is divided into realms.)
So PvP boils down to one side that wipes the floor with whoever is stupid enough to walk in the other teams. everyone who was tired of losing all the time either quits PvP all together or switches to the winning realm.
When you can switch sides easily, guilds will switch sides more frequently, ensuring not one side wins ALL the time. It is the Random masses that flock to the winning team, not the guilds.
Making this more difficult only ensures that the other teams get abandoned and stay that way.
When people can choose sides at will, when one side wins too much guilds can choose to be the underdog and switch sides to have a more challenging fight. When you make that harder to do, you are preventing the guilds from restoring balance, thus crippling the PvP for everyone.
you realize that an entire guild can choose to switch to another campaign as a whole, right? the way its set up now, new players of a certain faction will be filtered into the losing side giving them greater numbers and thus balancing it.
as opposed to letting them switch and pick the winning side which you are telling me balances it better because of the guilds that can already do that anyways?
"Guilds can collectively select a Cyrodiil campaign, and players will be able to switch campaigns, however this will impose some meaningful alliance point cost. However, you are prohibited from having characters from different factions in the same campaign."
http://tamrielfoundry.com/development-faq/#campaigns
that prevents people from re-rolling a different faction and joining the winning side of a current campaign they are in but guilds can indeed select a certain campaign that is the "underdog" and you can switch to it assuming you don't have an alt in that campaign already.
There's a huge difference between doing THAT, and actively encouraging people to switch sides. HUGE difference.
You do realize entire guilds are going to have the advantage over other players of switching faction at will without losing anything right? Just about everyone I know has multiple accounts non related to one another. All this does is make it so only the people who can afford to have multiple computers and purchase multiple games have this option, but no one else does. It isn't like devs can do anything to stop that at all, players still work around it, it is a very old trick.
I once watched a guild member proceed to get 8 p2p accounts banned in a period of 10 minutes because he was determined to keep cussing out a GM over " favoritism" and as soon as he had one acc banned he would log into another and continue what he was saying and EVEN though he had 8 accs banned he was still on the field in an hour fully equipped for battle. That is the reality of how this works. Only those who can afford to will be able to do this, everyone else is just screwed and has to start over to change faction. You are setting them at a disadvantage from the go.