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There's a lot that goes into why I left, and I'd like to start by saying this - Wurm Online is fun for the first couple of months. The exploration, the figuring things out and developing new and improved tools is quite fun. The best of times was when I first started a city with a bunch of buddies on Epic server, and we battled pvp and we battled pve to try to survive. At one point we had fourteen crocodiles in our city and we couldn't leave, our fight skill wasn't high enough. So we slowly built fences to where we needed to go.
For that first three to six months this is a MUST play. You will have a lot of fun and enjoy the experience. Past that mark? You will grow bored and tired.
Here are the reasons why:
1. Everything takes time. Lots of time. Lots of menu's. Lots of clicking. Over time you will grow bored of these tasks, or finally break down and start macro'ing. I never macro'd and I ended up quitting. The most difficult thing for me was right after multi-story houses were released. I was running a city with quite a few people (30+) and everyone immediately started work on multi-story houses. Little did we know how much of grind it was to build a house with floors, walls, and ceiling. Everyone dreamed big, and by the time most people got half way through their house half my city's population left. Even people who had played for months. The experience of grinding for those resources got to them. They realized how much time, and effort they put into just building a house... and realized there was a lot more fun to be had elsewhere. This patch i was excited for, but it turned out to be the doom of my entire city. I left shortly after many of my friends left after leading a city for 12 months.
2. No actual content once you reach end game. There is no PVE content left for end game. All the dragons have been killed, and they are the only thing worth killing. So unless you have three or more hours to spare to go raiding there is no pve content to be had. There's really no need to go hunting for the basics once you reach end game you have enough stockpile to last you ages.
3. PVP. My experience with PVP was that there was rarely fair battles. Always someone raiding you, and you barely have anyone on so you run and try to get people, but by the time you get people they realize you've got people to your cause and they run away. This is my entire experience with PVP. It was fun for those rare occasions when people stood there ground and fought to the death, and I never did play on elevation which I might go and try some day. Raiding was an absolute blast though, but not for the PVP. Mainly for the looting!!
4. Body stats take forever to grind. The regular skills even with the epic bonus still take awhile, but body stats will take ages. Yes you don't need them to PVP. However, if you want to be a god amongst players having 10 more in a body stat makes a huge difference. Plus having glimmersteel is a nice bonus as well and you had to have an old account to acquire these goods. Same with dragon parts.
5. Griefing. I found that the game gave people too many ways to grief. I had one particularly bad experience with griefers who would create multiple free accounts and use their main accounts to steal your stuff at night with catapults and then would put it on the free accounts and log off (thus you can never find that person and kill them and take it back). There was far too much griefing. I also found that it was easy to destroy someones things (I.E. kill their animals, break a section of their house) and steal their things vs. the amount of time it took to get those things. It was very unbalanced this way. It could take you months to get three or four trait horses, but someone could easily break down a fence and kill them in the middle of night if they were wanting to grief.
6. Your friends leaving. The endless, tiring recruiting. This game keeps about 10% of it's new players. Some just don't know how to make goals for themselves, others find the interface and the look unappealing, and others are spies and just want to grief you. You will spend months and months and months recruiting people, getting 20 people to join a month but only keeping two in the long run and inevitably they will quit as well. It's a very tiring experience being a town leader, and all the amount of time you invest in recruiting goes to waste when you see them leave. I'd recommend joining a town and not trying to run one. It's not a very fun experience. With a town you have something to lose, and trust me people will try to make you lose it. Even on the PVE servers.
7. No Animal Lore like in Ultima Online. I felt this game's main content was it's animals and the whole animal taming aspect. Yet you never got to personalize your pets. You never got to take them hunting and make them stronger, and really grow old with an animal. I know this is a weird complaint, but to me if I could see the animals stats even go up a little, that would have created endless content for me ^^ Epic Pig here I come!
8. Been there, done that feeling. Eventually you get to the point where you've got the best gear and the best items just like in every other mmo, and what do you do from there? You try to decorate, and make the place look cool. Which is great. But... then you realize it takes 2000 logs to make a house, and 1000 slate. Or whatever... and you go... well I could be playing League of Legends, or Eve Online, and doing something more productive... lol
All the new updates they keep releasing haven't actually added any new gameplay content. They've added visual things only. Which is very sad for me as I do have a soft place in my heart for Wurm.