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What goal was SoE trying to achieve?
Looking at their past two hits, (EQ and SWG) why did they spend all that time and money to make a game like EQ2?
seem like it took at 180 turn around when you look at the trend that they were heading.
what was it designed the way it was following the success of EQ's original model?
looking at the future of EQNEXT I really would like a better understanding of SoE's method of trending the genre of MMO gaming.
Philosophy of MMO Game Design