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Mentality of DFUW Zergs when it comes to PvP and sieging

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Comments

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by B1mble

    Originally posted by Kshahdoo
      Originally posted by B1mble
    Sounds to me like they constructed all that was necessary for mass battles and sieges but gave little though to any kind of political structure or social law to give it direction.
       

     

    It works the same way in EVE. Small PvP corporations and aliances have skill, but they can't stand up against giant blobs. 15 Nagas with a few logistics can destroy 2-3 times more powerful fleet without losing a single ship. But they can't do anything to a fleet of 10 titans, 30 supercarriers and 100 dreds with hundreds supports.

    I am not familiar with EVE, but with the mention of corporations would it be fair to say that a limiter on players actions is economics?

    What I was referring to with this game is that the devs created a world, dumped everyone in it with the message 'go kill and loot' and forgot to put any kind of breaks or limiters in to prevent it descending into anarchy.

    E.g.

    Can a singular player be elected to rule over a city by that election set city taxes on goods crafted and sold?

    Can he/she select from the population players to be a lower council that decides on what should be built/researched or created to possibly benefit the whole?

    Can players be citizens of a town or city and thus be affected by those elected decisions?

    Can smaller settlements near the city become part of a protectorate and thus not only be protected by the city but also pay tax and provide resources?

    Can anyone declare a player outlaw and place a bounty on their head?

    Can a ruler/clan leader set up trade agreements with other player cities and arrange for caravans to not be attacked by citizens of the other city?

    Can a player become a merchant and trade with other cities, possibly hiring clan mates to act as caravan guards?

    Can anyone from cities with peace treaties who attacks another citizen be declared outlaw?

    Can players set up guild houses within cities, these guild houses being seperate from those who built the place?

    Can cities be raided for specific items such as building plans and other resources by stealth and theavery rather than outright assaults?

    etc etc

    Some of the above can be agreed on verbally and broken just as easily but without the facilities in the game to say cast a vote which affects the majority then players have nothing to lose that can't be replaced and as such they dont care.

    TL;DR

    If you want Game of Thrones the mechanics have to be there in the game to allow it to happen.  At the moment Darkfall comes across as just mindless barbarism which is a turnoff. 

     

    You dont need formal rules in a sand box to get what you want. As far as i'm aware, eve doesn't have any pin null space

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  • B1mbleB1mble Member CommonPosts: 148
    Originally posted by xpiher
    Originally posted by B1mble
    Originally posted by Kshahdoo

     


    Originally posted by B1mble

     

     


     

     

     

    You dont need formal rules in a sand box to get what you want. As far as i'm aware, eve doesn't have any pin null space

    Doesn't EVE have areas that are policed and others that are referred to as nullsec?  Not to mention is not the EVE universe massive and therefore big enough to dilute the community so they dont constantly bump heads due to lack of room?

    And I am not on about formal rules but the mechanics so that players can create them if they so desire.  Electing a formal ruler for a city as well as a lower council is an option not a rule for example.

    Players seem to complain about zergs and ganking just for the sake of it.  In short there is PvP with little to no purpose.  If this is all there is to do then the game will not last long because it is nothing more than an arena or a very pretty kill box.  Warband does it far far better and I am sure there are those out there who could mod in a loot system.

    If a fantasy world has no culture, no consequences for a players actions and no method for a player to become more than what they started out as then, again it is just a kill box with scenery.

    If the idea of having a fully fleshed out 3D world in which to fight and develop is repugnant to players then maybe a solution to ganking and zerging is 3 deaths are followed by a fourth permadeath.

  • GitmixGitmix Member UncommonPosts: 605
    Originally posted by Aragon100
    Originally posted by SysFail

    Until there is something worth fighting for, i don't see any of the big clans going to war. AV have failed miserably in this aspect so far, but hopefully by the time summer is over, the game might have added some content that gives incentives to siege, but with AV already falling behind with their roadmap, it may be longer...

    You can fight for the reason having some fun. Ok i agree that it is better if you have something worth fighting for but i just dont understand the mentality of these zergs. Sitting inside zap tower cities doing nothing is a mentality that will bring doom to this game.

    Get out in the open world and create your own content if Aventurine fail to deliver.

     

    The great majority of players in these so called hard core MMOs are spineless douchebags who only play to get that fuzzy feeling after they've deluded themselves into thinking they won at something. Doesn't matter if they outnumbered their foes 10 to 1. All that counts is TEH W1N !!1... and the fuzzy feeling.

  • TraugarTraugar Member UncommonPosts: 183
    Originally posted by Battlerock
    Zergs are not9t fun this is why instanced is better. Instanced with equal sides.

    Ok.  You are not the target audience for this game so why waste time making a comment?  Go play the million or so games that offer instanced pvp if that is what you are into.  Let those who enjoy open world have one please. 

  • SysFailSysFail Member Posts: 375
    Originally posted by Pie_Rat
    The great majority of players in these so called hard core MMOs are spineless douchebags who only play to get that fuzzy feeling after they've deluded themselves into thinking they won at something. Doesn't matter if they outnumbered their foes 10 to 1. All that counts is TEH W1N !!1... and the fuzzy feeling.

    This is rather unfair and clearly an opinion formulated via reading forums. I'm not saying there aren't these types, but they certainly aren't the majority.

     

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Pie_Rat
    Originally posted by Aragon100
    Originally posted by SysFail

    Until there is something worth fighting for, i don't see any of the big clans going to war. AV have failed miserably in this aspect so far, but hopefully by the time summer is over, the game might have added some content that gives incentives to siege, but with AV already falling behind with their roadmap, it may be longer...

    You can fight for the reason having some fun. Ok i agree that it is better if you have something worth fighting for but i just dont understand the mentality of these zergs. Sitting inside zap tower cities doing nothing is a mentality that will bring doom to this game.

    Get out in the open world and create your own content if Aventurine fail to deliver.

     

    The great majority of players in these so called hard core MMOs are spineless douchebags who only play to get that fuzzy feeling after they've deluded themselves into thinking they won at something. Doesn't matter if they outnumbered their foes 10 to 1. All that counts is TEH W1N !!1... and the fuzzy feeling.

    Seems the mentality of DFUW players (read OP) and Aventurine failing to deliver content have taking it tolls to the numbers of active guildplayers -

    https://forums.darkfallonline.com/showthread.php?374046-Clans-that-are-currently-active

    This feels like a repeat of DF1.

     

  • ozmonoozmono Member UncommonPosts: 1,211

    Cannot really comment with any authority as I've only been playing the game two weeks but I can give you my impressions so far.

     

    They have upset vets by doing things they needed to do to have any chance of success and which I think is good. I am primarily talking about safe zones but to a lesser extent feats and other things. The market and danger area patch should encourage people to fight more not that there wasn't lots of it anyway. The guild I'm in at the moment always has alot of stuff going on but it is extremely common that they need to muster together to protect their holdings. All and all I'm having alot of fun and from what I've seen so far (on the NA server, no experience with the EU one) what you say isn't true.

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by ozmono

    Cannot really comment with any authority as I've only been playing the game two weeks but I can give you my impressions so far.

     

    They have upset vets by doing things they needed to do to have any chance of success and which I think is good. I am primarily talking about safe zones but to a lesser extent feats and other things. The market and danger area patch should encourage people to fight more not that there wasn't lots of it anyway. The guild I'm in at the moment always has alot of stuff going on but it is extremely common that they need to muster together to protect their holdings. All and all I'm having alot of fun and from what I've seen so far (on the NA server, no experience with the EU one) what you say isn't true.

    They will loose even more casual players with last patch. Players that never left safe zones cause they were gatherers/crafters will just stop playing now. Being ganked in the so called "danger areas" 24/7 will have a very negative effect to the safe gamestyle they getting used too.

    Guilds loosing active players is not surpricing at all if you read up on the mentality of the DFUW player or even better experience it as i have. Sitting safe in their zaptower cities and only choose to fight when outnumbering enemies isnt good for subscriber numbers in DFUW. Loosing arround 80% of active guild players in such a short time must be some kind of record in MMO game history.

     

     

  • ozmonoozmono Member UncommonPosts: 1,211
    Originally posted by Aragon100
    Originally posted by ozmono

    Cannot really comment with any authority as I've only been playing the game two weeks but I can give you my impressions so far.

     

    They have upset vets by doing things they needed to do to have any chance of success and which I think is good. I am primarily talking about safe zones but to a lesser extent feats and other things. The market and danger area patch should encourage people to fight more not that there wasn't lots of it anyway. The guild I'm in at the moment always has alot of stuff going on but it is extremely common that they need to muster together to protect their holdings. All and all I'm having alot of fun and from what I've seen so far (on the NA server, no experience with the EU one) what you say isn't true.

    They will loose even more casual players with last patch. Players that never left safe zones cause they were gatherers/crafters will just stop playing now. Being ganked in the so called "danger areas" 24/7 will have a very negative effect to the safe gamestyle they getting used too.

    Guilds loosing active players is not surpricing at all if you read up on the mentality of the DFUW player or even better experience it as i have. Sitting safe in their zaptower cities and only choose to fight when outnumbering enemies isnt good for subscriber numbers in DFUW. Loosing arround 80% of active guild players in such a short time must be some kind of record in MMO game history.

     

     

    I'll just say I think this first. I think there are enough people still playing for the game to be fun still and I wouldn't be surprised if the game started to grow now. Warhammer had a worse retention rate as far as I understand it and almost every new game these days suffers from intial drops in population shortly after launch so that is to be expected aswel.

     

    Secondly now there are markets it's easy for new players to trade for  stuff they need without ever leaving the safe zones. They won't be able to directly harvest rare resources but because of that the older more established players are more likely to fight over resources now they cannot get them in the safe zones. Or to put it another way, more likely to leave "their zaptower" cities as you put it and fight. As for people fighting only when they outnumber or outmatch their opponents that is to be expected, it's what happens in real life too. The side that thinks they are sure to lose rarely ever attacks a stronger opponent unless they feel conflict is inescapable. I don't see a reasonable way around that honestly. That said people still mix it up.

     

    Thirdly and most importantly, as I said in my last post, I am not an authority on the game. I've only been playing two weeks so far but I am enjoying myself and these are my impressions and observations to date.

     

     

  • GreymoorGreymoor Member UncommonPosts: 802

    https://forums.darkfallonline.com/showthread.php?375192-Any-hints-on-when-Free-To-Play-F2P-will-hit

    https://forums.darkfallonline.com/showthread.php?375007-How-active-are-EU1/page2

    gank squads everywhere. "
    "
     
     
    "This.

    There is also plenty of small scale going on in carin / niff.

    Also +1 to AQ for keeping jeradan so populated at all times "
     
     
     
    "imo. eu1 is pretty damn populated, cant go anywere at primetime without getting random pvp.

    and even at late nights and out on to the morning you can find small scale fights."
     
     
    "non stop PvP for 6+ hours, many different groups around, gf's to all"
     
     
    And all these quotes are people talking about the EU server. NA is even more populated.
  • GreymoorGreymoor Member UncommonPosts: 802
    The current consensus of those playing EU atleast is that the population is increasing and activity is the highest it's been for a long time now. Not taking into account the standard drop in subs after the first month.
  • GroovyFlowerGroovyFlower Member Posts: 1,245
    Originally posted by Aragon100

    You can take pretty much all clans on EU, with a few exceptions, and you find this kind of behaviour. Guilds zerg up and sit inside their zaptower cities looking at each other. Doing just about nothing that would add some flavor to PvP and add some fun ingame.

    And god forbid if anyone break this "safezone" gameplay and siege during primetime hours! Then the zergs get together and with pure numbers set the agenda of continuing this safezone gameplay.

    A good example is Pandora that lost their city in a prime time siege (standard for EU is off-hour sieges) even though they were 2:1 up against The Blackhand Order and Liandrii (2 guilds that actually have some balls). Pandora then resieged after getting SUN and KDS together with Friendly Fire, Red Army to join them to get a whopping 6:1 advantage. 

    That could some call politics but i call it pure lameness and a game where numbers mean just about everything and player skill mean very little. 

    This kind of behavior tell us alot about the "safezone" mentality that even the self-preclaimed "hardcore" guilds practice when it comes to reality. Talking big wont change this.

    Some could claim game is boring cause there is so little content, which it is, but why then Zerg jump the clans that try to bring some fun to the game?

    Here is a thread that describe the lameness of DFUW EU sieges pretty well -

    https://forums.darkfallonline.com/showthread.php?371490-SUN-KDS-Pandora-Friendly-Fire-Red-Army-bring-133-to-the-gates-of-Erinthel

    And here we have 2 good examples of what type of PvP these Zergs (Lux Arcana and SUN in this case) prefer, they call it events inside their city limit where they all are binded and with full access to guildbanks for fast reequipping, just amazing -

    https://forums.darkfallonline.com/showthread.php?372422-MarShral-Red-Wedding-event-Saturday-8-6

    https://forums.darkfallonline.com/showthread.php?372440-Server-PvP-event-question-who-would-turn-up

    Why not take a hundred of your guild/alliance mates out of your zap tower cities and actually do something? Or would it be to few? 

     

    Lol this not new when Darkfall 1 was in beta you had no towers and clan towns had no gates they where open AS IT SHOULD BE in full open free for all pvp MMO like in Asherons call Darktide.

    There should be no bloody safezones at all in game types like this.

    We already dicussed this early years before launch 2003-2006 then suddenly the whole attitude of gamers in general and even hardcore gamers changed and more and more opt for protection zones or ways that starters and small clans would be safe somehow and the IDIOTIC ZAPTOWERS  where born.

    2008 it went from avarage whining to insane whining game should be more safe agains gankers/pk.

    Many discussion also about all race clans.

    Darkfall was at that point already lost a carebear game in the making.

    First few months after launch where one big ZERGFEST.

    Then came the AFK/MACRO/EXPLOITING(bloodwalling) and devlopers listend to the pansy whiners who want a more safe game gates where implemented and more towers.

    I already with few others from AC-Darktide always try convince devs and community to go all red server no safezones no towers let the players make up the rule set not the game.

    By now we know what happend more macroing more exploiting and clans sitting with there viginas getting catching sand in there protected clantowns, result gameworld empty.

    DFUW is result of PANSY'S continuing ZERG and safezones plus more easy gameplay and girlycolored themepark UI

    Thats why i dont play DFUW and play the much more pure hardcore game DayZ.

     

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Greymoor

    https://forums.darkfallonline.com/showthread.php?375192-Any-hints-on-when-Free-To-Play-F2P-will-hit

    https://forums.darkfallonline.com/showthread.php?375007-How-active-are-EU1/page2

    gank squads everywhere. "
    "
     
     
    "This.

    There is also plenty of small scale going on in carin / niff.

    Also +1 to AQ for keeping jeradan so populated at all times "
     
     
     
    "imo. eu1 is pretty damn populated, cant go anywere at primetime without getting random pvp.

    and even at late nights and out on to the morning you can find small scale fights."
     
     
    "non stop PvP for 6+ hours, many different groups around, gf's to all"
     
     
    And all these quotes are people talking about the EU server. NA is even more populated.

    Guild activity have gone down. Have it dropped 80% or 50%?

    I dunno since it is hard to get accurate active players week for week but guilds have lost loads of active players last months. 

    https://forums.darkfallonline.com/showthread.php?374046-Clans-that-are-currently-active

    You claiming " eu1 is pretty damn populated" just isnt right. Subscribers is at a record low and it is keep falling.

    Aventurine need to get alot more content into the game and players need to stop zerging and sitting inside their zap tower cities.

     

     

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Greymoor
    The current consensus of those playing EU atleast is that the population is increasing and activity is the highest it's been for a long time now. Not taking into account the standard drop in subs after the first month.

    Players that been playing from start say that game is loosing subscribers in a record time, way faster then the decrease we saw in DF1.

    Did you even read the thread i was reffering too?

    Guilds like Zerg Mercs that had 700 active from start now have less then 100, Sun have lost most of their players and so have all other guilds. I have no clue whatsoever where you get your numbers from that inform us that the game is increasing it subscriber numbers? It's just not true.

  • GreymoorGreymoor Member UncommonPosts: 802
    Originally posted by Aragon100
    Originally posted by Greymoor

    https://forums.darkfallonline.com/showthread.php?375192-Any-hints-on-when-Free-To-Play-F2P-will-hit

    https://forums.darkfallonline.com/showthread.php?375007-How-active-are-EU1/page2

    gank squads everywhere. "
    "
     
     
    "This.

    There is also plenty of small scale going on in carin / niff.

    Also +1 to AQ for keeping jeradan so populated at all times "
     
     
     
    "imo. eu1 is pretty damn populated, cant go anywere at primetime without getting random pvp.

    and even at late nights and out on to the morning you can find small scale fights."
     
     
    "non stop PvP for 6+ hours, many different groups around, gf's to all"
     
     
    And all these quotes are people talking about the EU server. NA is even more populated.

    Guild activity have gone down. Have it dropped 80% or 50%?

    I dunno since it is hard to get accurate active players week for week but guilds have lost loads of active players last months. 

    https://forums.darkfallonline.com/showthread.php?374046-Clans-that-are-currently-active

    You claiming " eu1 is pretty damn populated" just isnt right. Subscribers is at a record low and it is keep falling.

    Aventurine need to get alot more content into the game and players need to stop zerging and sitting inside their zap tower cities.

     

     

    Whilst I also claim that, those are direct quotes from people who PLAY. Clan activity has increased dramatically in most clans, ofcourse there a few clans who are naturally disbanding but their members go elsewhere.

  • GreymoorGreymoor Member UncommonPosts: 802
    Originally posted by Aragon100
    Originally posted by Greymoor
    The current consensus of those playing EU atleast is that the population is increasing and activity is the highest it's been for a long time now. Not taking into account the standard drop in subs after the first month.

    Players that been playing from start say that game is loosing subscribers in a record time, way faster then the decrease we saw in DF1.

    Did you even read the thread i was reffering too?

    Guilds like Zerg Mercs that had 700 active from start now have less then 100, Sun have lost most of their players and so have all other guilds. I have no clue whatsoever where you get your numbers from that inform us that the game is increasing it subscriber numbers? It's just not true.

    ZM recruited every new players they saw and had a crap ton of alts. A lot of newer players leave and they never clean their roster. Ofcourse there's a lot of inactives in ZM. Where are these quotes you're basing your opinion from?

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by GroovyFlower
    Originally posted by Aragon100

    You can take pretty much all clans on EU, with a few exceptions, and you find this kind of behaviour. Guilds zerg up and sit inside their zaptower cities looking at each other. Doing just about nothing that would add some flavor to PvP and add some fun ingame.

    And god forbid if anyone break this "safezone" gameplay and siege during primetime hours! Then the zergs get together and with pure numbers set the agenda of continuing this safezone gameplay.

    A good example is Pandora that lost their city in a prime time siege (standard for EU is off-hour sieges) even though they were 2:1 up against The Blackhand Order and Liandrii (2 guilds that actually have some balls). Pandora then resieged after getting SUN and KDS together with Friendly Fire, Red Army to join them to get a whopping 6:1 advantage. 

    That could some call politics but i call it pure lameness and a game where numbers mean just about everything and player skill mean very little. 

    This kind of behavior tell us alot about the "safezone" mentality that even the self-preclaimed "hardcore" guilds practice when it comes to reality. Talking big wont change this.

    Some could claim game is boring cause there is so little content, which it is, but why then Zerg jump the clans that try to bring some fun to the game?

    Here is a thread that describe the lameness of DFUW EU sieges pretty well -

    https://forums.darkfallonline.com/showthread.php?371490-SUN-KDS-Pandora-Friendly-Fire-Red-Army-bring-133-to-the-gates-of-Erinthel

    And here we have 2 good examples of what type of PvP these Zergs (Lux Arcana and SUN in this case) prefer, they call it events inside their city limit where they all are binded and with full access to guildbanks for fast reequipping, just amazing -

    https://forums.darkfallonline.com/showthread.php?372422-MarShral-Red-Wedding-event-Saturday-8-6

    https://forums.darkfallonline.com/showthread.php?372440-Server-PvP-event-question-who-would-turn-up

    Why not take a hundred of your guild/alliance mates out of your zap tower cities and actually do something? Or would it be to few? 

     

    Lol this not new when Darkfall 1 was in beta you had no towers and clan towns had no gates they where open AS IT SHOULD BE in full open free for all pvp MMO like in Asherons call Darktide.

    There should be no bloody safezones at all in game types like this.

    We already dicussed this early years before launch 2003-2006 then suddenly the whole attitude of gamers in general and even hardcore gamers changed and more and more opt for protection zones or ways that starters and small clans would be safe somehow and the IDIOTIC ZAPTOWERS  where born.

    2008 it went from avarage whining to insane whining game should be more safe agains gankers/pk.

    Many discussion also about all race clans.

    Darkfall was at that point already lost a carebear game in the making.

    First few months after launch where one big ZERGFEST.

    Then came the AFK/MACRO/EXPLOITING(bloodwalling) and devlopers listend to the pansy whiners who want a more safe game gates where implemented and more towers.

    I already with few others from AC-Darktide always try convince devs and community to go all red server no safezones no towers let the players make up the rule set not the game.

    By now we know what happend more macroing more exploiting and clans sitting with there viginas getting catching sand in there protected clantowns, result gameworld empty.

    DFUW is result of PANSY'S continuing ZERG and safezones plus more easy gameplay and girlycolored themepark UI

    Thats why i dont play DFUW and play the much more pure hardcore game DayZ.

     

    I agree to the fullest. DFUW is today a carebear game where numbers is all that count. Worst zerg game ever.

  • GreymoorGreymoor Member UncommonPosts: 802
    Originally posted by Aragon100
    Originally posted by GroovyFlower
    Originally posted by Aragon100

    You can take pretty much all clans on EU, with a few exceptions, and you find this kind of behaviour. Guilds zerg up and sit inside their zaptower cities looking at each other. Doing just about nothing that would add some flavor to PvP and add some fun ingame.

    And god forbid if anyone break this "safezone" gameplay and siege during primetime hours! Then the zergs get together and with pure numbers set the agenda of continuing this safezone gameplay.

    A good example is Pandora that lost their city in a prime time siege (standard for EU is off-hour sieges) even though they were 2:1 up against The Blackhand Order and Liandrii (2 guilds that actually have some balls). Pandora then resieged after getting SUN and KDS together with Friendly Fire, Red Army to join them to get a whopping 6:1 advantage. 

    That could some call politics but i call it pure lameness and a game where numbers mean just about everything and player skill mean very little. 

    This kind of behavior tell us alot about the "safezone" mentality that even the self-preclaimed "hardcore" guilds practice when it comes to reality. Talking big wont change this.

    Some could claim game is boring cause there is so little content, which it is, but why then Zerg jump the clans that try to bring some fun to the game?

    Here is a thread that describe the lameness of DFUW EU sieges pretty well -

    https://forums.darkfallonline.com/showthread.php?371490-SUN-KDS-Pandora-Friendly-Fire-Red-Army-bring-133-to-the-gates-of-Erinthel

    And here we have 2 good examples of what type of PvP these Zergs (Lux Arcana and SUN in this case) prefer, they call it events inside their city limit where they all are binded and with full access to guildbanks for fast reequipping, just amazing -

    https://forums.darkfallonline.com/showthread.php?372422-MarShral-Red-Wedding-event-Saturday-8-6

    https://forums.darkfallonline.com/showthread.php?372440-Server-PvP-event-question-who-would-turn-up

    Why not take a hundred of your guild/alliance mates out of your zap tower cities and actually do something? Or would it be to few? 

     

    Lol this not new when Darkfall 1 was in beta you had no towers and clan towns had no gates they where open AS IT SHOULD BE in full open free for all pvp MMO like in Asherons call Darktide.

    There should be no bloody safezones at all in game types like this.

    We already dicussed this early years before launch 2003-2006 then suddenly the whole attitude of gamers in general and even hardcore gamers changed and more and more opt for protection zones or ways that starters and small clans would be safe somehow and the IDIOTIC ZAPTOWERS  where born.

    2008 it went from avarage whining to insane whining game should be more safe agains gankers/pk.

    Many discussion also about all race clans.

    Darkfall was at that point already lost a carebear game in the making.

    First few months after launch where one big ZERGFEST.

    Then came the AFK/MACRO/EXPLOITING(bloodwalling) and devlopers listend to the pansy whiners who want a more safe game gates where implemented and more towers.

    I already with few others from AC-Darktide always try convince devs and community to go all red server no safezones no towers let the players make up the rule set not the game.

    By now we know what happend more macroing more exploiting and clans sitting with there viginas getting catching sand in there protected clantowns, result gameworld empty.

    DFUW is result of PANSY'S continuing ZERG and safezones plus more easy gameplay and girlycolored themepark UI

    Thats why i dont play DFUW and play the much more pure hardcore game DayZ.

     

    I agree to the fullest. DFUW is today a carebear game where numbers is all that count. Worst zerg game ever.

    http://www.youtube.com/watch?v=51iu1V9J7Qs

    Go past the first 2v2's... just numbers you say?

  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by Aragon10

    I agree to the fullest. DFUW is today a carebear game where numbers is all that count. Worst zerg game ever.

    Speaking as a committed and dedicated carebear  DFUW is not and never will be a carebear game.

    That having been said I have no idea what kind of game it is, because as a dedicated and committed carebear I would never ever consider playing it.

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Greymoor
    Originally posted by Aragon100
    Originally posted by Greymoor

    https://forums.darkfallonline.com/showthread.php?375192-Any-hints-on-when-Free-To-Play-F2P-will-hit

    https://forums.darkfallonline.com/showthread.php?375007-How-active-are-EU1/page2

    gank squads everywhere. "
    "
     
     
    "This.

    There is also plenty of small scale going on in carin / niff.

    Also +1 to AQ for keeping jeradan so populated at all times "
     
     
     
    "imo. eu1 is pretty damn populated, cant go anywere at primetime without getting random pvp.

    and even at late nights and out on to the morning you can find small scale fights."
     
     
    "non stop PvP for 6+ hours, many different groups around, gf's to all"
     
     
    And all these quotes are people talking about the EU server. NA is even more populated.

    Guild activity have gone down. Have it dropped 80% or 50%?

    I dunno since it is hard to get accurate active players week for week but guilds have lost loads of active players last months. 

    https://forums.darkfallonline.com/showthread.php?374046-Clans-that-are-currently-active

    You claiming " eu1 is pretty damn populated" just isnt right. Subscribers is at a record low and it is keep falling.

    Aventurine need to get alot more content into the game and players need to stop zerging and sitting inside their zap tower cities.

     

     

    Whilst I also claim that, those are direct quotes from people who PLAY. Clan activity has increased dramatically in most clans, ofcourse there a few clans who are naturally disbanding but their members go elsewhere.

    Do you even play the game? Why i wonder is cause noone in any guild i talked to claim that their active numbers increased last months. On the contrary the active members have dropped from 30% to 90% in every guild on EU1.

    Can you even find 1 guild that increased their active guildmember numbers?

    The information that can be found on forums and ingame is that the EU1 is loosing active guildplayers in a steady increasing way.

    Guilds naturally disbanding you say. They dont go anywhere else cause what they do is ending their subscriptions, that is where most of these players gone, not to other guilds.

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Greymoor
    Originally posted by Aragon100
    Originally posted by GroovyFlower
    Originally posted by Aragon100

    You can take pretty much all clans on EU, with a few exceptions, and you find this kind of behaviour. Guilds zerg up and sit inside their zaptower cities looking at each other. Doing just about nothing that would add some flavor to PvP and add some fun ingame.

    And god forbid if anyone break this "safezone" gameplay and siege during primetime hours! Then the zergs get together and with pure numbers set the agenda of continuing this safezone gameplay.

    A good example is Pandora that lost their city in a prime time siege (standard for EU is off-hour sieges) even though they were 2:1 up against The Blackhand Order and Liandrii (2 guilds that actually have some balls). Pandora then resieged after getting SUN and KDS together with Friendly Fire, Red Army to join them to get a whopping 6:1 advantage. 

    That could some call politics but i call it pure lameness and a game where numbers mean just about everything and player skill mean very little. 

    This kind of behavior tell us alot about the "safezone" mentality that even the self-preclaimed "hardcore" guilds practice when it comes to reality. Talking big wont change this.

    Some could claim game is boring cause there is so little content, which it is, but why then Zerg jump the clans that try to bring some fun to the game?

    Here is a thread that describe the lameness of DFUW EU sieges pretty well -

    https://forums.darkfallonline.com/showthread.php?371490-SUN-KDS-Pandora-Friendly-Fire-Red-Army-bring-133-to-the-gates-of-Erinthel

    And here we have 2 good examples of what type of PvP these Zergs (Lux Arcana and SUN in this case) prefer, they call it events inside their city limit where they all are binded and with full access to guildbanks for fast reequipping, just amazing -

    https://forums.darkfallonline.com/showthread.php?372422-MarShral-Red-Wedding-event-Saturday-8-6

    https://forums.darkfallonline.com/showthread.php?372440-Server-PvP-event-question-who-would-turn-up

    Why not take a hundred of your guild/alliance mates out of your zap tower cities and actually do something? Or would it be to few? 

     

    Lol this not new when Darkfall 1 was in beta you had no towers and clan towns had no gates they where open AS IT SHOULD BE in full open free for all pvp MMO like in Asherons call Darktide.

    There should be no bloody safezones at all in game types like this.

    We already dicussed this early years before launch 2003-2006 then suddenly the whole attitude of gamers in general and even hardcore gamers changed and more and more opt for protection zones or ways that starters and small clans would be safe somehow and the IDIOTIC ZAPTOWERS  where born.

    2008 it went from avarage whining to insane whining game should be more safe agains gankers/pk.

    Many discussion also about all race clans.

    Darkfall was at that point already lost a carebear game in the making.

    First few months after launch where one big ZERGFEST.

    Then came the AFK/MACRO/EXPLOITING(bloodwalling) and devlopers listend to the pansy whiners who want a more safe game gates where implemented and more towers.

    I already with few others from AC-Darktide always try convince devs and community to go all red server no safezones no towers let the players make up the rule set not the game.

    By now we know what happend more macroing more exploiting and clans sitting with there viginas getting catching sand in there protected clantowns, result gameworld empty.

    DFUW is result of PANSY'S continuing ZERG and safezones plus more easy gameplay and girlycolored themepark UI

    Thats why i dont play DFUW and play the much more pure hardcore game DayZ.

     

    I agree to the fullest. DFUW is today a carebear game where numbers is all that count. Worst zerg game ever.

    http://www.youtube.com/watch?v=51iu1V9J7Qs

    Go past the first 2v2's... just numbers you say?

    Yes numbers. Showing a youtube clip that players can do a 3vs3 tell us what? Getting cities require numbers.

    You need to hire half the server in DFUW.

    https://forums.darkfallonline.com/showthread.php?373428-SUN-KDS-PAndora-Lux-BdW-Immortals-Black-Phoe-zerg-up-HotDNA-loses-Kvitstein

    Just 1 example of the mentality of DFUW players.

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Has nothing to do with mentality, there is so sandbox or clan politics in this game therefore all there is to do is mindlessly slay. Hence why its never going to be a large title.  

    Played-Everything
    Playing-LoL

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Chrisbox
    Has nothing to do with mentality, there is so sandbox or clan politics in this game therefore all there is to do is mindlessly slay. Hence why its never going to be a large title.  

    It have alot to do with mentality. DFUW have a playerbase that feel the need to hold hands in a way that never existed in for example a game like old UO. 

    In UO players had balls and didnt zerg, in DFUW it's just about all these selfproclaimed "hardcore" PvP players do.

    Sure it also comes down to content and game mechanics but DFUW is in many ways way more carebear then old UO was and so is the playerbase.

  • StrangerousStrangerous Member Posts: 165

    Sieges are about politics numbers and strategy.  Why is this bad?

     

    Want small group pvp then ho out in a small group and hit mob spawns, host or participate in player run tournaments.

     

    This isn't 1.0 where an inactive 10 man clan can own multiple holdings, and that is a good thing.

     

    DF was always suppose to be about massive pvp battles for holdings, saying it wasn't is delusional.

     

    Also, this isn't themepark zerging where everyone focus fires and insta kills people one at a time in a massive zerg.  Go watch the siege videos on youtube.

     

     

     

     

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Strangerous

    Sieges are about politics numbers and strategy.  Why is this bad?

     

    Want small group pvp then ho out in a small group and hit mob spawns, host or participate in player run tournaments.

     

    This isn't 1.0 where an inactive 10 man clan can own multiple holdings, and that is a good thing.

     

    DF was always suppose to be about massive pvp battles for holdings, saying it wasn't is delusional.

     

    Also, this isn't themepark zerging where everyone focus fires and insta kills people one at a time in a massive zerg.  Go watch the siege videos on youtube.

     

     

     

     

    Sieges is all about numbers and there is no strategy needed if you have rallied half the server to fight for you. 

    Most sieges on EU1 have been sieges where numbers are all that matters. 

    And politics matter very little if  zergs decide to co-op instead of fighting each other. 

    I suggest you read up abit on how EU sieging worked out so far.

     

     

     

     

     

     

     

     

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