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I was watching chocobo clips and saw at 25:33 of
http://www.twitch.tv/cactuarcatacus/b/410245392 that when he used a skill all or almost all of the other skills had a cd run. Can you use 1 skill and none of the others immediately after?
Comments
My thought was when I hit max lvl50 what's stopping me from just hitting the same button over and over with a 2 second wait?
1 - max lvl super awesome attack/heal
wait 2 seconds
1 - max lvl super awesome attack/heal
wait 2 second
1 - max lvl super awesome attack/heal
wait 2 second
That was my main concern when I saw it. In other games with separate CD's you can mix it up or rotate the skills. I haven't played any FF MMORPG though so I could definitely be missing something about certain scenarios calling for specific skills I suppose.
Shouldn't it be like ffxi's? All the weapon skills, and magic spells had there own indevidual timers.
EX: provoke 30 seconds
Black mage ancient magic took like a minute
other spells took like 5 seconds to cast, and so on
Wouldn't it be better if every skill had there own timer like ffxi's?
The combo system would prolly stop you from doing that.
At least it should.....
A global cooldown is in addition to the skill's own cooldown so you won't just be spamming the same skill unless it happens to be a weak skill with no cooldown... It's primarily a feature used to control the pace of battles and counter latency to some degree (though the latter is less important these days). Every non-action MMO I've played has had a GCD, even WoW has one. Without one you would have players firing off every skill at once and insta-killing everything.
We've already been told that there are several jobs that can reduce the GCD as well, with Monk being able to use combos (specific combinations of skills) to create special effects, including a Haste effect that reduces the GCD. I expect Bard or Summoner may be capable of giving it as a group buff as well...
In 1.0 certain attacks chained with each other or allowed for other attacks to hit with increased damage / side effects. There is likely to be a similar combo system in place, in addition to the Limit Break group attack. Though we're still not certain on how the Limit Break system will be charged and how it will be employed by the party.
It will also probably depend on what your job is best at (if you're not using a class) in that if you're a bard (for example) you might use certain skills just because they increase the efficiency of your group or debuff the monster you're fighting. Then proceed to unload with your strongest attacks that work well in unison together and the like. There is likely quite a few self buff abilities as well, just as there was in the first version. We can see evidence in this in the new job attack animations with them charging up a bit before an attack.
Considering this is an advanced topic for those new to MMOs (or who have just played MMOs that don't incorporate something like this), it's unlikely there will be very many combos available at the beginning. Though that's just a given since in most MMOs you don't see all of your abilities until you're a high level.
You're attacking a game based on a paced demo with no actual combat therein? In Beta, no less?
Remind me not to let you taste test my mac & cheese before it is finished.
Global Cooldown is being worked on as it was a vocal resistance from beta testers.
Also in my book when playing games or mmo's is long cast time equals high damage.
low cast time less damage.
So far there isnt a single thing i dislike about FF, from casting animations to looks.
Wish i could play a 15 minture combat demo ^^
The black mage casting animations are sick, never seen that much detail go into casting spells.
Bard pulling the string of his bow....breath taking
Paladin using combo's....something down there starts growing
Warrior swinging his Axe like a brute mofo
Dragoon jumping up and literely wiping the floor...
Global cooldown as i said is being worked on.
This lead developer who was kicking ass in all major mmo's from pvp to pve understands perfectly how shit needs to get done.
Also this lead designer was a legend in DaoC and my faith that pvp will be exciting is taking new heights.
he also played WoW on high leel raiding and will give his own vision to that in Final Fantasy.
I expect that FF will be rock solid, but as most of us have been fooled before i dont throw money down before i played it.
From http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/
Having a global cooldown set for 2.5s seems a bit slow at first
from http://www.gamebreaker.tv/mmorpg/ffxiv-closed-beta-details-revealed/
My biggest concern with combat was the Global Cooldown (GCD) going into the FFXIV closed beta. Between Alpha and Beta the GCD was reduced by 0.5 seconds
Source included since poster below talked about breach of nda.
Edit: while the above poster is breaking NDA, I'll add that in the videos you'll notice the gcd starts as soon as the animation for the ability starts. So once the animation ends it seems as if you aren't stuck with the entire gcd.
Far too many try to appeal to large groups without considering the budget and manpower that entails.
If you have something against a GCD I suggest you look elsewhere for an mmo. FFXIV is going to be a little slower paced than the typical mainstream games we see today. The GCD may be reduced but it will likely not be removed.
As long as the animations make it more interesting that RIFT combat, I'm happy.
I'm quite done with circle jerk bunny hop combat in MMOs.
I like maximizing rotations and cooldown use with group wide coordination, burn phases, etc. etc. much, much more.
That is where I think WoW went really, really wrong over the past few expansions- too much dancing around, not enough "play your class well."
Used to be - even on a mostly stationary fight, with similar gear, the really "good" player could out play their comparable fellows by leaps and bounds.
I hope FFXIV is the same.