I have not played the game but I have read about the game and watch some Youtube on Darkfall Unholy wars. Not sure what your aiming for as far as posting numbers. It does look a little on the light side as far as people playing it. I would be a little worried about the long term health of the game with those numbers. Now I am not bashing the game as I have like I said I have not played it so I cannot say if its a good game or not. But those number have me worried
I don't play either at this point. 6,000 or so players just seems a little light, granted it would make for a tight-knit community. It just seems like you might be left with a rather minute amount of people to play with, especially if you were to log in during off hours.
I get a good smattering of hours of play, from early morning, to late evening, there are lots of players, busy chat, plenty of PvP, lots of used up nodes.
I have hopes for this game, but I think it is still a dark horse and has a lot to prove.
Originally posted by Spankthetoad I have not played the game but I have read about the game and watch some Youtube on Darkfall Unholy wars. Not sure what your aiming for as far as posting numbers. It does look a little on the light side as far as people playing it. I would be a little worried about the long term health of the game with those numbers. Now I am not bashing the game as I have like I said I have not played it so I cannot say if its a good game or not. But those number have me worried
The server is designed to contain 10,000 people.
This is just 1 server with no instances. Everyone together in 1 big open world. This isn't like WoW where they shuttle people into their own 10 man instances, or TERA where they layer multiple channels of the same world on top of itself.
6770 is a lot of people in this world. 2000 players would provide a decent population for this game.
I have no fear for the future of this game. It will grow players with time, because most people who play it don't want to go back to themeparks.
For a game that clan based warfare is basically the game, I would imagine not too many are clanless. That seems like really low numbers for a game that is relatively new. Hate to see the population in a few months.
Lol no worries I got a warning for trolling, even though that wasn't my intent. I truly hope Darkfall continues to succeed, I'd like to see more games follow it's path, but I feel if it was to fail it would further discourage a lot of developers from risking it.
Originally posted by Lethal920 Lol no worries I got a warning for trolling, even though that wasn't my intent. I truly hope Darkfall continues to succeed, I'd like to see more games follow it's path, but I feel if it was to fail it would further discourage a lot of developers from risking it.
Well, then maybe you should invest in Darkfall, Sir?
Originally posted by Lethal920 I have seriously considered it several times, I've just never been the most social gamer, and I understand grouping is what gets you far in Darkfall.
I mostly solo. It's taken me 1 month of pretty casual play to get to 30k prowess.
Yes, you will want to join a clan.. but you don't have to. It's just nice to have allies.
Yeah most wont understand the significance of nearly 7k clanned members in a game like this. They come from themeparks where servers have 5k players, all instanced, and 50 servers and think that a game without 500k subs is a fail. Anything above 5k for this game is good and we all know the game has survived for years with under 3k per server. Might prove that the majority of mmorpg players want a clone park with consensual pvp, but at least there is one game out there for the rest of us. Hope its a steady trickle up to 20k....game would be fing packed with 20k in one world.
Judging from those numbers I would bet the actual subbed players on na1 would be around 9-10k wich is a huge improvement over 1.0.
And as I posted in another thread. Unsubbed players from the first month are still in the clans, and are counted for. Therefor those numbers ain't correct...
The numbers are good for now, according to Steam charts and the relatively small number of clanned drops after the first free month was over, the game has had a very good retention rate, when compared to other MMORPGs.
AV has posted their timeline for the next couple of months, a dungeons a week and a class every two weeks will surely keep people motivated to play. Not to mention the next open world boss and more ships a month down the line.
Unfortunately in the short term they've admitted they're still trying to find the cause behind some of the siege crashes, which is the "endgame". Which is probably the reason they're playing catch-up with their feature release.
Once sieges are fixed, they introduce more resources like they plan and the new dungeons add a lot of value to player cities, the game's population will surely rise slowly.
Solid game, just needs those last few fixes and then content.
if they have around the same on the EU server that makes roughtly 200k $ per month They need to pay 50 salaries, server expenses and I some more stuff. I'm from spain but I supose salaries in greece are probably around the same than in spain. They could range from 800 to 1,400 €. 70k in salaries, maybe a little more maybe little less. I dont know about the server cost but looks like they are making some profit.
Originally posted by Spankthetoad I have not played the game but I have read about the game and watch some Youtube on Darkfall Unholy wars. Not sure what your aiming for as far as posting numbers. It does look a little on the light side as far as people playing it. I would be a little worried about the long term health of the game with those numbers. Now I am not bashing the game as I have like I said I have not played it so I cannot say if its a good game or not. But those number have me worried
The server is designed to contain 10,000 people.
This is just 1 server with no instances. Everyone together in 1 big open world. This isn't like WoW where they shuttle people into their own 10 man instances, or TERA where they layer multiple channels of the same world on top of itself.
6770 is a lot of people in this world. 2000 players would provide a decent population for this game.
I have no fear for the future of this game. It will grow players with time, because most people who play it don't want to go back to themeparks.
Even the old DF servers have been designed to contain 50k active players with 10k concurrent players .
Which had been reached on DF launch. Those numbers you give are small.
DF:UW is small and the number shows it drifted away from the focus of those 200k players who initially signed up fro DF original Beta with the features announced for it and which expected a full sandbox driven game and not just a PvP guild arena.
Those people avoid this miss and wait for the new sandboxes on the horizon.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Originally posted by MMOGamer71 So what is the amount not in clans or is the game "clan or else?"
It doesn't show the amount of people unclanned. We can only guess.
Does this show everyone in a clan even if they aren't currently subbed to the game? In other words does it show inactive players in a clan? If so, it doesn't really tell us much because the number should always grow unless an account somehow gets deleted. If it doesn't include inactive accounts, then that isn't a bad number for one server for a niche game looking at only people in a clan.
Originally posted by MMOGamer71 So what is the amount not in clans or is the game "clan or else?"
It doesn't show the amount of people unclanned. We can only guess.
Does this show everyone in a clan even if they aren't currently subbed to the game? In other words does it show inactive players in a clan? If so, it doesn't really tell us much because the number should always grow unless an account somehow gets deleted. If it doesn't include inactive accounts, then that isn't a bad number for one server for a niche game looking at only people in a clan.
Most clans kick inactive players because they are a liability. An inactive player can log in at any time to spy on the clans plans and locations.
Originally posted by MMOGamer71 So what is the amount not in clans or is the game "clan or else?"
It doesn't show the amount of people unclanned. We can only guess.
Does this show everyone in a clan even if they aren't currently subbed to the game? In other words does it show inactive players in a clan? If so, it doesn't really tell us much because the number should always grow unless an account somehow gets deleted. If it doesn't include inactive accounts, then that isn't a bad number for one server for a niche game looking at only people in a clan.
Most clans kick inactive players because they are a liability. An inactive player can log in at any time to spy on the clans plans and locations.
That doesn't really answer my question though, I'm still unsure whether or not the clan count includes unsubbed players or not. Also, I'm under the assumption that you can only have one player per account like the first DF?
Originally posted by MMOGamer71 So what is the amount not in clans or is the game "clan or else?"
It doesn't show the amount of people unclanned. We can only guess.
Does this show everyone in a clan even if they aren't currently subbed to the game? In other words does it show inactive players in a clan? If so, it doesn't really tell us much because the number should always grow unless an account somehow gets deleted. If it doesn't include inactive accounts, then that isn't a bad number for one server for a niche game looking at only people in a clan.
Most clans kick inactive players because they are a liability. An inactive player can log in at any time to spy on the clans plans and locations.
That doesn't really answer my question though, I'm still unsure whether or not the clan count includes unsubbed players or not. Also, I'm under the assumption that you can only have one player per account like the first DF?
Yes, 1 character per account.
I don't know if the game registers unsubbed players, but I believe it's a non-issue because inactive players will be booted from clans for being a liability.
Comments
Spankthetoad
1. 6770 is a lot of people for a one server with no instances.
2. If we can learn each others names, that's a good thing. It builds community, and fuels the political meta-game. It's what you want in a sandbox.
3. I dunno wtf your talking about with queues? Like for dungeons and battlegrounds?
It doesn't show the amount of people unclanned. We can only guess.
I get a good smattering of hours of play, from early morning, to late evening, there are lots of players, busy chat, plenty of PvP, lots of used up nodes.
I have hopes for this game, but I think it is still a dark horse and has a lot to prove.
The server is designed to contain 10,000 people.
This is just 1 server with no instances. Everyone together in 1 big open world. This isn't like WoW where they shuttle people into their own 10 man instances, or TERA where they layer multiple channels of the same world on top of itself.
6770 is a lot of people in this world. 2000 players would provide a decent population for this game.
I have no fear for the future of this game. It will grow players with time, because most people who play it don't want to go back to themeparks.
For a game that clan based warfare is basically the game, I would imagine not too many are clanless. That seems like really low numbers for a game that is relatively new. Hate to see the population in a few months.
Is there more than one server?
I wonder how many they need to remain profitable and continue supporting and updating the game?
There are 2 servers. 1 for North America, and 1 for Europe.
Btw, Lethal I got a warning for "flaming" you, and really, I should apologize.
Sorry, I've had a long day.
Well, then maybe you should invest in Darkfall, Sir?
I mostly solo. It's taken me 1 month of pretty casual play to get to 30k prowess.
Yes, you will want to join a clan.. but you don't have to. It's just nice to have allies.
Dude, just buy the game. Seriously.
Yeah most wont understand the significance of nearly 7k clanned members in a game like this. They come from themeparks where servers have 5k players, all instanced, and 50 servers and think that a game without 500k subs is a fail. Anything above 5k for this game is good and we all know the game has survived for years with under 3k per server. Might prove that the majority of mmorpg players want a clone park with consensual pvp, but at least there is one game out there for the rest of us. Hope its a steady trickle up to 20k....game would be fing packed with 20k in one world.
Judging from those numbers I would bet the actual subbed players on na1 would be around 9-10k wich is a huge improvement over 1.0.
The numbers are good for now, according to Steam charts and the relatively small number of clanned drops after the first free month was over, the game has had a very good retention rate, when compared to other MMORPGs.
AV has posted their timeline for the next couple of months, a dungeons a week and a class every two weeks will surely keep people motivated to play. Not to mention the next open world boss and more ships a month down the line.
Unfortunately in the short term they've admitted they're still trying to find the cause behind some of the siege crashes, which is the "endgame". Which is probably the reason they're playing catch-up with their feature release.
Once sieges are fixed, they introduce more resources like they plan and the new dungeons add a lot of value to player cities, the game's population will surely rise slowly.
Solid game, just needs those last few fixes and then content.
6,770*15= 101,550 $ per month
if they have around the same on the EU server that makes roughtly 200k $ per month They need to pay 50 salaries, server expenses and I some more stuff. I'm from spain but I supose salaries in greece are probably around the same than in spain. They could range from 800 to 1,400 €. 70k in salaries, maybe a little more maybe little less. I dont know about the server cost but looks like they are making some profit.
Even the old DF servers have been designed to contain 50k active players with 10k concurrent players .
Which had been reached on DF launch. Those numbers you give are small.
DF:UW is small and the number shows it drifted away from the focus of those 200k players who initially signed up fro DF original Beta with the features announced for it and which expected a full sandbox driven game and not just a PvP guild arena.
Those people avoid this miss and wait for the new sandboxes on the horizon.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Does this show everyone in a clan even if they aren't currently subbed to the game? In other words does it show inactive players in a clan? If so, it doesn't really tell us much because the number should always grow unless an account somehow gets deleted. If it doesn't include inactive accounts, then that isn't a bad number for one server for a niche game looking at only people in a clan.
Most clans kick inactive players because they are a liability. An inactive player can log in at any time to spy on the clans plans and locations.
That doesn't really answer my question though, I'm still unsure whether or not the clan count includes unsubbed players or not. Also, I'm under the assumption that you can only have one player per account like the first DF?
Yes, 1 character per account.
I don't know if the game registers unsubbed players, but I believe it's a non-issue because inactive players will be booted from clans for being a liability.
You guys can piss around the numbers all you want.
Do the cities feel like they are full of players? Do you see people out and about somewhat frequently as you adventure? Is PvP hard to find?
Numbers do not matter. If a game feels dead, that's a problem.